123new
Я тож в этом напрвалении рыл
Затем разбинарил пару бинарников из pbo
Нашел CfgModifiers.hpp
Посмотрел как устроены вызовы
И усе сделал
Ну и здоровье не просто на максимум, а на супермаксимум ))
Последние 3 строчки делают индикаторы на максимум
_player setDamage 0;
_player setHitPointDamage ["HitHands",0];
_player setHitPointDamage ["HitBody",0];
_player setHitPointDamage ["HitHead",0];
_player setHitPointDamage ["HitFeet",0];
_player setHitPointDamage ["HitLegs",0];
_player setVariable ["health",5000];
_player setVariable ["blood",5000];
_player setVariable ["energy",20000];
_player setVariable ["water",5000];
_player setVariable ["stomach",1500];
_player setVariable ["diet",1];
_player setVariable ["vomit",0];
_player setVariable ["bodytemperature",36.55];
_player setVariable ["heatComfort",15]; //default 15 // 0
_player setVariable ["wet",0];
_player setVariable ["musclecramp",0];
_player setVariable ["totalHeatIsolation",50]; //default 50?
_player setVariable ["bleedingLevel",0];
_player setVariable ["bleedingsources","[]"];
_player setVariable ["exposure",0];
_player setVariable ["falldamage",false];
_player setVariable ["unconscious",false];
_player setVariable ["penalties",0];
_player call tick_modifiers;
_player call tick_states;
_player call tick_environment;
_player call fnc_sendNotifiersToEnfusion;
_player setVariable ["modifiers",["HitLegs","Healing","HighWater","HighEnergy","FeelingCold"]];
_player setVariable ["modstates",[[[0],0,-1],[[3],-1,-1],[[1],-1,-1],[[1],-1,-1],[[0],-1,-1]]];
_player setVariable ["myNotifiers",["","",["energized",[1,1,1,1]],["hydrated",[1,1,1,1]],"",["healthy",[1,1,1,1]]]];