modded class ItemBase
{
ref array<string> base_items = {"BarbedWire", "CombinationLock", "CodeLock", "HescoBox", "Barrel_Green", "Barrel_Blue", "Barrel_Red", "Barrel_Yellow", "BarrelHoles_Blue", "BarrelHoles_Green", "BarrelHoles_Red", "BarrelHoles_Yellow", "Fence", "Watchtower", "PowerGenerator", "CableReel", "Spotlight", "MediumTent", "LargeTent", "CarTent"};
override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos)
{
if (base_items.Find(this.GetType()) > -1)
{
Object BBItem = Object.Cast(this);
BBItem.AddHealth("", "", 100);
}
else
{
super.EEHitBy(damageResult, damageType, source, component, dmgZone, ammo, modelPos);
}
}
override void EEKilled(Object killer)
{
if (base_items.Find(this.GetType()) > -1)
{
Object BBItem = Object.Cast(this);
BBItem.AddHealth("", "", 100);
}
else
{
super.EEKilled(killer);
}
}
}
По умолчанию там нигде не указан CodeLock
Прописать его так как в тут