////////////////////////////////////////////////////////////////////
//Extracted citizenA_normal_f.cfg for citizenA_normal_f.p3d
//Produced from mikero's Dos Tools Dll version 8.00
//https://mikero.bytex.digital/Downloads
//'now' is Sat Mar 06 15:37:03 2021 : 'file' last modified on Wed Jan 29 16:59:46 2020
////////////////////////////////////////////////////////////////////
class cfgSkeletons
{
class DayzTemporarySkeleton
{
skeletonInherit = "";
isDiscrete = 0;
SkeletonBones[]=
{
"pelvis" ,"",
"launcher" ,"pelvis",
"weapon" ,"pelvis",
"propweaponbody" ,"weapon",
"propweaponslide" ,"propweaponbody",
"propweaponmag" ,"propweaponbody",
"propweapon01" ,"propweaponbody",
"propweapon02" ,"propweaponbody",
"propweapon03" ,"propweaponbody",
"propweapon04" ,"propweaponbody",
"propweapon05" ,"propweaponbody",
"propweapon06" ,"propweaponbody",
"propweapon07" ,"propweaponbody",
"propweapon08" ,"propweaponbody",
"propweapon09" ,"propweaponbody",
"propweapon10" ,"propweaponbody",
"lefthipextra" ,"pelvis",
"righthipextra" ,"pelvis",
"propbeltleft" ,"pelvis",
"propbeltright" ,"pelvis",
"propbeltcenter" ,"pelvis",
"turningaxis" ,"pelvis",
"propbackpackmain" ,"pelvis",
"propbackpacktop" ,"propbackpackmain",
"propbackpackextra" ,"propbackpackmain",
"propbackpackleft" ,"propbackpackmain",
"propbackpackright" ,"propbackpackmain",
"spine" ,"pelvis",
"spine1" ,"spine",
"proprifleunderarm" ,"spine1",
"spine2" ,"spine1",
"proprifleback" ,"spine2",
"propvestleft" ,"spine2",
"propvestright" ,"spine2",
"propvestfront" ,"spine2",
"propvestlower" ,"propvestfront",
"spine3" ,"spine2",
"propvestupper" ,"spine3",
"propvestback" ,"spine3",
"neck" ,"spine3",
"neck1" ,"neck",
"head" ,"neck1",
"prophelmet" ,"head",
"prophelmetvisor" ,"prophelmet",
"propmouth" ,"head",
"propmask" ,"head",
"propglasses" ,"head",
"prophelmetchin" ,"head",
"propcamera1st" ,"head",
"headcutscene" ,"head",
"eyeleft" ,"head",
"eyeright" ,"head",
"face_browfrontleft" ,"head",
"face_browfrontright" ,"head",
"face_browmiddle" ,"head",
"face_browsideleft" ,"head",
"face_browsideright" ,"head",
"face_cornerleft" ,"head",
"face_cornerright" ,"head",
"face_eyelidlowerleft" ,"head",
"face_eyelidlowerright" ,"head",
"face_eyelids" ,"head",
"face_eyelidupperleft" ,"head",
"face_eyelidupperright" ,"head",
"face_forehead" ,"head",
"face_cheekfrontleft" ,"head",
"face_cheekfrontright" ,"head",
"face_cheeksideleft" ,"head",
"face_cheeksideright" ,"head",
"face_cheekupperleft" ,"head",
"face_cheekupperright" ,"head",
"face_chin" ,"head",
"face_chopleft" ,"head",
"face_chopright" ,"head",
"face_jawbone" ,"head",
"face_jowl" ,"head",
"face_liplowerleft" ,"head",
"face_liplowermiddle" ,"head",
"face_liplowerright" ,"head",
"face_lipupperleft" ,"head",
"face_lipuppermiddle" ,"head",
"face_lipupperright" ,"head",
"face_nostrilleft" ,"head",
"face_nostrilright" ,"head",
"face_tongue" ,"head",
"beard" ,"head",
"hair" ,"head",
"leftshoulder" ,"spine3",
"leftarm" ,"leftshoulder",
"leftarmextra" ,"leftarm",
"leftarmroll" ,"leftarm",
"leftelbowextra" ,"leftarmroll",
"leftforearm" ,"leftarmroll",
"leftforearmextra" ,"leftforearm",
"leftforearmroll" ,"leftforearm",
"leftwristextra" ,"leftforearmroll",
"lefthand" ,"leftforearmroll",
"prophandl" ,"lefthand",
"lefthandring" ,"lefthand",
"lefthandring1" ,"lefthandring",
"lefthandring2" ,"lefthandring1",
"lefthandring3" ,"lefthandring2",
"lefthandpinky1" ,"lefthandring",
"lefthandpinky2" ,"lefthandpinky1",
"lefthandpinky3" ,"lefthandpinky2",
"lefthandmiddle1" ,"lefthand",
"lefthandmiddle2" ,"lefthandmiddle1",
"lefthandmiddle3" ,"lefthandmiddle2",
"lefthandindex1" ,"lefthand",
"lefthandindex2" ,"lefthandindex1",
"lefthandindex3" ,"lefthandindex2",
"lefthandthumb1" ,"lefthand",
"lefthandthumb2" ,"lefthandthumb1",
"lefthandthumb3" ,"lefthandthumb2",
"rightshoulder" ,"spine3",
"rightarm" ,"rightshoulder",
"rightarmextra" ,"rightarm",
"rightarmroll" ,"rightarm",
"rightelbowextra" ,"rightarmroll",
"rightforearm" ,"rightarmroll",
"rightforearmextra" ,"rightforearm",
"rightforearmroll" ,"rightforearm",
"rightwristextra" ,"rightforearmroll",
"righthand" ,"rightforearmroll",
"prophandr" ,"righthand",
"righthandring" ,"righthand",
"righthandring1" ,"righthandring",
"righthandring2" ,"righthandring1",
"righthandring3" ,"righthandring2",
"righthandpinky1" ,"righthandring",
"righthandpinky2" ,"righthandpinky1",
"righthandpinky3" ,"righthandpinky2",
"righthandmiddle1" ,"righthand",
"righthandmiddle2" ,"righthandmiddle1",
"righthandmiddle3" ,"righthandmiddle2",
"righthandindex1" ,"righthand",
"righthandindex2" ,"righthandindex1",
"righthandindex3" ,"righthandindex2",
"righthandthumb1" ,"righthand",
"righthandthumb2" ,"righthandthumb1",
"righthandthumb3" ,"righthandthumb2",
"leftupleg" ,"pelvis",
"leftuplegroll" ,"leftupleg",
"propthighleft" ,"leftupleg",
"leftkneeextra" ,"propthighleft",
"leftleg" ,"propthighleft",
"leftlegroll" ,"leftleg",
"leftfoot" ,"leftlegroll",
"lefttoebase" ,"leftfoot",
"rightupleg" ,"pelvis",
"rightuplegroll" ,"rightupleg",
"propthighright" ,"rightupleg",
"rightkneeextra" ,"propthighright",
"rightleg" ,"propthighright",
"rightlegroll" ,"rightleg",
"rightfoot" ,"rightlegroll",
"righttoebase" ,"rightfoot",
"camera" ,"",
"righthand_dummy" ,""
};
};
};
class CfgModels
{
class Default
{
sections[] = {};
sectionsInherit="";
skeletonName = "";
};
class citizenA_normal_f:Default
{
skeletonName="DayzTemporarySkeleton";
sections[]=
{
"camo"
};
}//</Modelclass>
};//</CfgModels>
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