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⚙️ Новые онлайн-инструменты для DayZ 07/26/26
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Сделал два конфига:
В первом редактировал части тел мутантов из нх, аод, модовских пауков и ванильного мишку. Изменял хп, имена, слоты, добавил нх радиацию аод частям.
Во втором конфиге так же редактировал имена, хп, мутантов и добавил дроп с них частей мутантов из первого конфига.
При спавне админкой части тела работают исправно
При разделывании модовских пауков, ванильного медведя и аод мутантов все работает
Собственно проблема:
При разделывании нх мутантов спавнятся нужные части тела и наследуют имена+хп но слоты почему-то не наследуются и проблема не только в нх частях тела - при добавлении аод частей тела в дроп нх мутантам они перестают наследовать слоты прописанные в первом конфиге)
Как решить проблему или куда копать?
Мутанты
class CfgPatches { class aa_rebalance_mutant { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"DZ_Scripts","DZ_Data","DZ_Gear_Food","DZ_Animals","DZ_Data_Bliss","DZ_AI_Bliss","DZ_Weapons_Melee","NH_Mutants","dbo_spiders","DZ_Characters_Zombies"}; }; }; class CfgVehicles { class NH_BloodSucker; class NH_BloodSucker_Bolot; class NH_BloodSucker_noLoot; class NH_BloodSucker_Bolot_noLoot; class NH_Kontroler; class NH_Kontroler_noLoot; class NH_PsiDog; class NH_PsiDog_noLoot; class NH_PseudoGiant; class NH_Snork; class Mutant_AoD_Himera1; class Mutant_AoD_Himera2; class Mutant_AoD_Himera3; class Mutant_AoD_Tark1_Female; class Mutant_AoD_Tark1_Male; class Mutant_AoD_Tark_Child; class Mutant_AoD_Tushkano1_Easy; class Mutant_AoD_Tushkano2_Easy; class Mutant_AoD_Tushkano3_Easy; class Mutant_AoD_Izlom1_Easy; class Mutant_AoD_Izlom2_Easy; class Mutant_AoD_Izlom3_Easy; class Mutant_AoD_Fresh1_Easy; class Mutant_AoD_Fresh2_Easy; class Mutant_AoD_Fresh3_Easy; class Mutant_AoD_Cat_Bayn1; class Mutant_AoD_Cat_Bayn2; class Mutant_AoD_Cat_Bayn3; class Mutant_AoD_Dog_Red; class Mutant_AoD_Dog_White; class Mutant_AoD_Dog_Fur; class Mutant_AoD_Dog_Brown; class Mutant_AoD_Pse_Dog1; class Mutant_AoD_Pse_Dog2; class Zombi_AoD_Duty_Zorya; class Zombi_AoD_Freedom_Zorya; class Zombi_AoD_Loner_Zorya; class Mutant_AoD_Forester1; class Mutant_AoD_Rat_Wolf; class Mutant_AoD_Poltergeist; class Zombi_AoD_Novice1; class Zombi_AoD_Novice4; class Zombi_AoD_Novice7; class BPZMB_Goliy; class BPZMB_Samara; class Animal_UrsusArctos; class Animal_dbo_spiderMomma; class Animal_dbo_spider; class Animal_dbo_spiderb; class aa_NH_BloodSucker: NH_BloodSucker { scope = 2; class Skinning { class ObtainedPelt { item = "NH_krovosos_jaw"; count = 0; quantityCoef = 0; transferToolDamageCoef = 1; }; class ObtainedGuts { item = "Guts"; count = 0; quantityMinMaxCoef[] = {0}; }; class ObtainedBones { item = "Bones"; count = 0; quantityMinMaxCoef[] = {0}; transferToolDamageCoef = 0; }; class ObtainedPelt2 { item = "aa_NH_krovosos_jaw"; count = 1; quantityCoef = 1; transferToolDamageCoef = 1; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 5; }; }; class DamageZones { class Head { class Health { hitpoints = 700; transferToGlobalCoef = 1; }; class ArmorType { class Projectile { class Health { damage = 0.1; }; class Shock { damage = 1.5; }; }; class FragGrenade { class Health { damage = 1; }; }; }; componentNames[] = {"Head","Neck"}; fatalInjuryCoef = 0.1; inventorySlots[] = {"Headgear","Mask"}; }; class Torso { class Health { hitpoints = 900; transferToGlobalCoef = 1; }; class ArmorType { class FragGrenade { class Health { damage = 0.2; }; }; }; componentNames[] = {"Spine1","Spine3"}; fatalInjuryCoef = -1; inventorySlots[] = {"Vest","Body","Back"}; inventorySlotsCoefs[] = {1,1,0.5}; }; class LeftArm { class Health { hitpoints = 1000; }; class ArmorType { class FragGrenade { class Health { damage = 0.1; }; }; }; componentNames[] = {"LeftArm","LeftForeArm"}; fatalInjuryCoef = -1; }; class RightArm { class Health { hitpoints = 1000; }; class ArmorType { class FragGrenade { class Health { damage = 0.1; }; }; }; componentNames[] = {"RightArm","RightForeArm"}; fatalInjuryCoef = -1; }; class LeftLeg { class Health { hitpoints = 20000; transferToGlobalCoef = 0.33; }; class ArmorType { class FragGrenade { class Health { damage = 0; }; }; }; componentNames[] = {"LeftLeg","LeftUpLeg"}; fatalInjuryCoef = -1; inventorySlots[] = {"Legs"}; }; class RightLeg { class Health { hitpoints = 20000; transferToGlobalCoef = 0.33; }; class ArmorType { class FragGrenade { class Health { damage = 0; }; }; }; componentNames[] = {"RightLeg","RightUpLeg"}; fatalInjuryCoef = -1; inventorySlots[] = {"Legs"}; }; class LeftFoot { class Health { hitpoints = 20000; transferToGlobalCoef = 0.1; }; class ArmorType { class FragGrenade { class Health { damage = 0; }; }; }; transferToZonesNames[] = {"LeftLeg"}; transferToZonesCoefs[] = {0.1}; componentNames[] = {"LeftFoot"}; fatalInjuryCoef = -1; inventorySlots[] = {"Feet"}; }; class RightFoot { class Health { hitpoints = 20000; transferToGlobalCoef = 0.1; }; class ArmorType { class FragGrenade { class Health { damage = 0; }; }; }; transferToZonesNames[] = {"RightLeg"}; transferToZonesCoefs[] = {0.1}; componentNames[] = {"RightFoot"}; fatalInjuryCoef = -1; inventorySlots[] = {"Feet"}; }; }; }; }; class aa_NH_BloodSucker_Bolot: NH_BloodSucker_Bolot { scope = 2; class Skinning { class ObtainedPelt { item = "aa_NH_krovosos_jaw"; count = 1; quantityCoef = 1; transferToolDamageCoef = 1; }; class ObtainedGuts { item = "Guts"; count = 0; quantityMinMaxCoef[] = {0.5,1}; }; class ObtainedBones { item = "Bones"; count = 0; quantityMinMaxCoef[] = {0.25,1}; transferToolDamageCoef = 1; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 5; }; }; class DamageZones { class Head { class Health { hitpoints = 700; transferToGlobalCoef = 1; }; class ArmorType { class Projectile { class Health { damage = 0.1; }; class Shock { damage = 1.5; }; }; class FragGrenade { class Health { damage = 1; }; }; }; componentNames[] = {"Head","Neck"}; fatalInjuryCoef = 0.1; inventorySlots[] = {"Headgear","Mask"}; }; class Torso { class Health { hitpoints = 900; transferToGlobalCoef = 1; }; class ArmorType { class FragGrenade { class Health { damage = 0.2; }; }; }; componentNames[] = {"Spine1","Spine3"}; fatalInjuryCoef = -1; inventorySlots[] = {"Vest","Body","Back"}; inventorySlotsCoefs[] = {1,1,0.5}; }; class LeftArm { class Health { hitpoints = 1000; }; class ArmorType { class FragGrenade { class Health { damage = 0.1; }; }; }; componentNames[] = {"LeftArm","LeftForeArm"}; fatalInjuryCoef = -1; }; class RightArm { class Health { hitpoints = 1000; }; class ArmorType { class FragGrenade { class Health { damage = 0.1; }; }; }; componentNames[] = {"RightArm","RightForeArm"}; fatalInjuryCoef = -1; }; class LeftLeg { class Health { hitpoints = 20000; transferToGlobalCoef = 0.33; }; class ArmorType { class FragGrenade { class Health { damage = 0; }; }; }; componentNames[] = {"LeftLeg","LeftUpLeg"}; fatalInjuryCoef = -1; inventorySlots[] = {"Legs"}; }; class RightLeg { class Health { hitpoints = 20000; transferToGlobalCoef = 0.33; }; class ArmorType { class FragGrenade { class Health { damage = 0; }; }; }; componentNames[] = {"RightLeg","RightUpLeg"}; fatalInjuryCoef = -1; inventorySlots[] = {"Legs"}; }; class LeftFoot { class Health { hitpoints = 20000; transferToGlobalCoef = 0.1; }; class ArmorType { class FragGrenade { class Health { damage = 0; }; }; }; transferToZonesNames[] = {"LeftLeg"}; transferToZonesCoefs[] = {0.1}; componentNames[] = {"LeftFoot"}; fatalInjuryCoef = -1; inventorySlots[] = {"Feet"}; }; class RightFoot { class Health { hitpoints = 20000; transferToGlobalCoef = 0.1; }; class ArmorType { class FragGrenade { class Health { damage = 0; }; }; }; transferToZonesNames[] = {"RightLeg"}; transferToZonesCoefs[] = {0.1}; componentNames[] = {"RightFoot"}; fatalInjuryCoef = -1; inventorySlots[] = {"Feet"}; }; }; }; }; class aa_NH_BloodSucker_noLoot: NH_BloodSucker_noLoot { scope = 2; class Skinning { class ObtainedPelt { item = "NH_krovosos_jaw"; count = 0; quantityCoef = 1; transferToolDamageCoef = 1; }; class ObtainedGuts { item = "Guts"; count = 0; quantityMinMaxCoef[] = {0.5,1}; }; class ObtainedBones { item = "Bones"; count = 0; quantityMinMaxCoef[] = {0.25,1}; transferToolDamageCoef = 1; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 900; }; }; class DamageZones { class Head { class Health { hitpoints = 700; transferToGlobalCoef = 1; }; class ArmorType { class Projectile { class Health { damage = 0.1; }; class Shock { damage = 1.5; }; }; class FragGrenade { class Health { damage = 1; }; }; }; componentNames[] = {"Head","Neck"}; fatalInjuryCoef = 0.1; inventorySlots[] = {"Headgear","Mask"}; }; class Torso { class Health { hitpoints = 900; transferToGlobalCoef = 1; }; class ArmorType { class FragGrenade { class Health { damage = 0.2; }; }; }; componentNames[] = {"Spine1","Spine3"}; fatalInjuryCoef = -1; inventorySlots[] = {"Vest","Body","Back"}; inventorySlotsCoefs[] = {1,1,0.5}; }; class LeftArm { class Health { hitpoints = 1000; }; class ArmorType { class FragGrenade { class Health { damage = 0.1; }; }; }; componentNames[] = {"LeftArm","LeftForeArm"}; fatalInjuryCoef = -1; }; class RightArm { class Health { hitpoints = 1000; }; class ArmorType { class FragGrenade { class Health { damage = 0.1; }; }; }; componentNames[] = {"RightArm","RightForeArm"}; fatalInjuryCoef = -1; }; class LeftLeg { class Health { hitpoints = 20000; transferToGlobalCoef = 0.33; }; class ArmorType { class FragGrenade { class Health { damage = 0; }; }; }; componentNames[] = {"LeftLeg","LeftUpLeg"}; fatalInjuryCoef = -1; inventorySlots[] = {"Legs"}; }; class RightLeg { class Health { hitpoints = 20000; transferToGlobalCoef = 0.33; }; class ArmorType { class FragGrenade { class Health { damage = 0; }; }; }; componentNames[] = {"RightLeg","RightUpLeg"}; fatalInjuryCoef = -1; inventorySlots[] = {"Legs"}; }; class LeftFoot { class Health { hitpoints = 20000; transferToGlobalCoef = 0.1; }; class ArmorType { class FragGrenade { class Health { damage = 0; }; }; }; transferToZonesNames[] = {"LeftLeg"}; transferToZonesCoefs[] = {0.1}; componentNames[] = {"LeftFoot"}; fatalInjuryCoef = -1; inventorySlots[] = {"Feet"}; }; class RightFoot { class Health { hitpoints = 20000; transferToGlobalCoef = 0.1; }; class ArmorType { class FragGrenade { class Health { damage = 0; }; }; }; transferToZonesNames[] = {"RightLeg"}; transferToZonesCoefs[] = {0.1}; componentNames[] = {"RightFoot"}; fatalInjuryCoef = -1; inventorySlots[] = {"Feet"}; }; }; }; }; class aa_NH_BloodSucker_Bolot_noLoot: NH_BloodSucker_Bolot_noLoot { scope = 2; class Skinning { class ObtainedPelt { item = "NH_krovosos_jaw"; count = 0; quantityCoef = 1; transferToolDamageCoef = 1; }; class ObtainedGuts { item = "Guts"; count = 0; quantityMinMaxCoef[] = {0.5,1}; }; class ObtainedBones { item = "Bones"; count = 0; quantityMinMaxCoef[] = {0.25,1}; transferToolDamageCoef = 1; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 900; }; }; class DamageZones { class Head { class Health { hitpoints = 700; transferToGlobalCoef = 1; }; class ArmorType { class Projectile { class Health { damage = 0.1; }; class Shock { damage = 1.5; }; }; class FragGrenade { class Health { damage = 1; }; }; }; componentNames[] = {"Head","Neck"}; fatalInjuryCoef = 0.1; inventorySlots[] = {"Headgear","Mask"}; }; class Torso { class Health { hitpoints = 900; transferToGlobalCoef = 1; }; class ArmorType { class FragGrenade { class Health { damage = 0.2; }; }; }; componentNames[] = {"Spine1","Spine3"}; fatalInjuryCoef = -1; inventorySlots[] = {"Vest","Body","Back"}; inventorySlotsCoefs[] = {1,1,0.5}; }; class LeftArm { class Health { hitpoints = 1000; }; class ArmorType { class FragGrenade { class Health { damage = 0.1; }; }; }; componentNames[] = {"LeftArm","LeftForeArm"}; fatalInjuryCoef = -1; }; class RightArm { class Health { hitpoints = 1000; }; class ArmorType { class FragGrenade { class Health { damage = 0.1; }; }; }; componentNames[] = {"RightArm","RightForeArm"}; fatalInjuryCoef = -1; }; class LeftLeg { class Health { hitpoints = 20000; transferToGlobalCoef = 0.33; }; class ArmorType { class FragGrenade { class Health { damage = 0; }; }; }; componentNames[] = {"LeftLeg","LeftUpLeg"}; fatalInjuryCoef = -1; inventorySlots[] = {"Legs"}; }; class RightLeg { class Health { hitpoints = 20000; transferToGlobalCoef = 0.33; }; class ArmorType { class FragGrenade { class Health { damage = 0; }; }; }; componentNames[] = {"RightLeg","RightUpLeg"}; fatalInjuryCoef = -1; inventorySlots[] = {"Legs"}; }; class LeftFoot { class Health { hitpoints = 20000; transferToGlobalCoef = 0.1; }; class ArmorType { class FragGrenade { class Health { damage = 0; }; }; }; transferToZonesNames[] = {"LeftLeg"}; transferToZonesCoefs[] = {0.1}; componentNames[] = {"LeftFoot"}; fatalInjuryCoef = -1; inventorySlots[] = {"Feet"}; }; class RightFoot { class Health { hitpoints = 20000; transferToGlobalCoef = 0.1; }; class ArmorType { class FragGrenade { class Health { damage = 0; }; }; }; transferToZonesNames[] = {"RightLeg"}; transferToZonesCoefs[] = {0.1}; componentNames[] = {"RightFoot"}; fatalInjuryCoef = -1; inventorySlots[] = {"Feet"}; }; }; }; }; class aa_NH_Kontroler: NH_Kontroler { scope = 2; class Skinning { class ObtainedPelt { item = "aa_Mutant_AoD_Controller_Hand"; count = 1; quantityCoef = 1; transferToolDamageCoef = 1; }; class ObtainedGuts { item = "Guts"; count = 0; quantityMinMaxCoef[] = {0,0.1}; }; class ObtainedBones { item = "Bones"; count = 0; quantityMinMaxCoef[] = {0.25,1}; transferToolDamageCoef = 1; }; class ObtainedPelt2 { item = "aa_NH_Controller_Brain"; count = 1; quantityMinMaxCoef[] = {1,1}; transferToolDamageCoef = 1; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 5; healthLevels[] = {{1,{}},{0.7,{}},{0.5,{}},{0.3,{}},{0,{}}}; }; }; class DamageZones { class Head { class Health { hitpoints = 2500; transferToGlobalCoef = 1; }; class ArmorType { class Projectile { class Health { damage = 1; }; }; }; componentNames[] = {"Head"}; fatalInjuryCoef = 0.1; inventorySlots[] = {"Headgear","Mask"}; }; class Torso { class Health { hitpoints = 3000; transferToGlobalCoef = 1; }; class ArmorType { class Projectile { class Health { damage = 1; }; }; }; componentNames[] = {"Spine1","Spine3"}; fatalInjuryCoef = -1; inventorySlots[] = {"Vest","Body","Back"}; }; class LeftArm { class Health { hitpoints = 3000; transferToGlobalCoef = 0.33; }; class ArmorType { class Projectile { class Health { damage = 1; }; }; }; componentNames[] = {"LeftArm","LeftForeArm"}; fatalInjuryCoef = -1; }; class RightArm { class Health { hitpoints = 3000; transferToGlobalCoef = 0.33; }; class ArmorType { class Projectile { class Health { damage = 1; }; }; }; componentNames[] = {"RightArm","RightForeArm"}; fatalInjuryCoef = -1; }; class LeftLeg { class Health { hitpoints = 20000; transferToGlobalCoef = 0.33; }; class ArmorType { class Projectile { class Health { damage = 0; }; }; }; componentNames[] = {"LeftLeg","LeftUpLeg"}; fatalInjuryCoef = -1; inventorySlots[] = {"Legs"}; }; class RightLeg { class Health { hitpoints = 20000; transferToGlobalCoef = 0.33; }; class ArmorType { class Projectile { class Health { damage = 0; }; }; }; componentNames[] = {"RightLeg","RightUpLeg"}; fatalInjuryCoef = -1; inventorySlots[] = {"Legs"}; }; class LeftFoot { class Health { hitpoints = 20000; transferToGlobalCoef = 0.1; }; class ArmorType { class Projectile { class Health { damage = 0; }; }; }; transferToZonesNames[] = {"LeftLeg"}; transferToZonesCoefs[] = {0.1}; componentNames[] = {"LeftFoot"}; fatalInjuryCoef = -1; inventorySlots[] = {"Feet"}; }; class RightFoot { class Health { hitpoints = 20000; transferToGlobalCoef = 0.1; }; class ArmorType { class Projectile { class Health { damage = 0; }; }; }; transferToZonesNames[] = {"RightLeg"}; transferToZonesCoefs[] = {0.1}; componentNames[] = {"RightFoot"}; fatalInjuryCoef = -1; inventorySlots[] = {"Feet"}; }; }; }; }; class aa_NH_Kontroler_noLoot: NH_Kontroler_noLoot { scope = 2; class Skinning { class ObtainedPelt { item = "Mutant_AoD_Controller_Hand"; count = 0; quantityCoef = 1; transferToolDamageCoef = 1; }; class ObtainedGuts { item = "Guts"; count = 0; quantityMinMaxCoef[] = {0.5,1}; }; class ObtainedBones { item = "Bones"; count = 0; quantityMinMaxCoef[] = {0.25,1}; transferToolDamageCoef = 1; }; class ObtainedPelt2 { item = "alt_NH_Controller_Brain"; count = 0; quantityMinMaxCoef[] = {0.1,1}; transferToolDamageCoef = 1; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 2500; healthLevels[] = {{1,{}},{0.7,{}},{0.5,{}},{0.3,{}},{0,{}}}; }; }; class DamageZones { class Head { class Health { hitpoints = 2500; transferToGlobalCoef = 1; }; class ArmorType { class Projectile { class Health { damage = 1; }; }; }; componentNames[] = {"Head"}; fatalInjuryCoef = 0.1; inventorySlots[] = {"Headgear","Mask"}; }; class Torso { class Health { hitpoints = 3000; transferToGlobalCoef = 1; }; class ArmorType { class Projectile { class Health { damage = 1; }; }; }; componentNames[] = {"Spine1","Spine3"}; fatalInjuryCoef = -1; inventorySlots[] = {"Vest","Body","Back"}; }; class LeftArm { class Health { hitpoints = 3000; transferToGlobalCoef = 0.33; }; class ArmorType { class Projectile { class Health { damage = 1; }; }; }; componentNames[] = {"LeftArm","LeftForeArm"}; fatalInjuryCoef = -1; }; class RightArm { class Health { hitpoints = 3000; transferToGlobalCoef = 0.33; }; class ArmorType { class Projectile { class Health { damage = 1; }; }; }; componentNames[] = {"RightArm","RightForeArm"}; fatalInjuryCoef = -1; }; class LeftLeg { class Health { hitpoints = 20000; transferToGlobalCoef = 0.33; }; class ArmorType { class Projectile { class Health { damage = 0; }; }; }; componentNames[] = {"LeftLeg","LeftUpLeg"}; fatalInjuryCoef = -1; inventorySlots[] = {"Legs"}; }; class RightLeg { class Health { hitpoints = 20000; transferToGlobalCoef = 0.33; }; class ArmorType { class Projectile { class Health { damage = 0; }; }; }; componentNames[] = {"RightLeg","RightUpLeg"}; fatalInjuryCoef = -1; inventorySlots[] = {"Legs"}; }; class LeftFoot { class Health { hitpoints = 20000; transferToGlobalCoef = 0.1; }; class ArmorType { class Projectile { class Health { damage = 0; }; }; }; transferToZonesNames[] = {"LeftLeg"}; transferToZonesCoefs[] = {0.1}; componentNames[] = {"LeftFoot"}; fatalInjuryCoef = -1; inventorySlots[] = {"Feet"}; }; class RightFoot { class Health { hitpoints = 20000; transferToGlobalCoef = 0.1; }; class ArmorType { class Projectile { class Health { damage = 0; }; }; }; transferToZonesNames[] = {"RightLeg"}; transferToZonesCoefs[] = {0.1}; componentNames[] = {"RightFoot"}; fatalInjuryCoef = -1; inventorySlots[] = {"Feet"}; }; }; }; }; class aa_NH_PsiDog: NH_PsiDog { scope = 2; class Skinning { class ObtainedPelt { item = "aa_NH_PsiDog_tail"; count = 1; quantityCoef = 1; transferToolDamageCoef = 1; }; class ObtainedGuts { item = "Guts"; count = 0; quantityMinMaxCoef[] = {0.5,1}; }; class ObtainedBones { item = "Bones"; count = 0; quantityMinMaxCoef[] = {1,1}; transferToolDamageCoef = 1; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 450; healthLabels[] = {1,0.7,0.5,0.3,0}; }; class Blood { hitpoints = 5000; }; class Shock { hitpoints = 5000; }; }; }; }; class aa_NH_PsiDog_noLoot: NH_PsiDog_noLoot { scope = 2; class Skinning { class ObtainedPelt { item = "aa_NH_PsiDog_tail"; count = 0; quantityCoef = 1; transferToolDamageCoef = 1; }; class ObtainedGuts { item = "Guts"; count = 0; quantityMinMaxCoef[] = {0.5,1}; }; class ObtainedBones { item = "Bones"; count = 0; quantityMinMaxCoef[] = {1,1}; transferToolDamageCoef = 1; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 450; healthLabels[] = {1,0.7,0.5,0.3,0}; }; class Blood { hitpoints = 5000; }; class Shock { hitpoints = 5000; }; }; }; }; class aa_NH_PseudoGiant: NH_PseudoGiant { scope = 2; class Skinning { class ObtainedPelt { item = "aa_NH_GiantEye"; count = 1; quantityCoef = 1; transferToolDamageCoef = 1; }; class ObtainedGuts { item = "Guts"; count = 0; quantityMinMaxCoef[] = {0.5,1}; }; class ObtainedBones { item = "Bones"; count = 0; quantityMinMaxCoef[] = {0.25,1}; transferToolDamageCoef = 1; }; }; }; class aa_NH_Snork: NH_Snork { scope = 2; class DamageSystem { class GlobalHealth { class Health { hitpoints = 800; }; }; class DamageZones { class Head { class Health { hitpoints = 600; transferToGlobalCoef = 1; }; class ArmorType { class Projectile { class Health { damage = 0.1; }; class Shock { damage = 1.5; }; }; class FragGrenade { class Health { damage = 1; }; }; }; }; class Torso { class Health { hitpoints = 800; transferToGlobalCoef = 1; }; class ArmorType { class FragGrenade { class Health { damage = 0.2; }; }; }; componentNames[] = {"bip01_pelvis","bip01_spine"}; fatalInjuryCoef = -1; }; class LeftArm { class Health { hitpoints = 800; }; class ArmorType { class FragGrenade { class Health { damage = 0.1; }; }; }; componentNames[] = {"leftarm","bip01_l_forearm"}; fatalInjuryCoef = -1; }; class RightArm { class Health { hitpoints = 800; }; class ArmorType { class FragGrenade { class Health { damage = 0.1; }; }; }; componentNames[] = {"rightarm","bip01_l_forearm"}; fatalInjuryCoef = -1; }; class LeftLeg { class Health { hitpoints = 30000; transferToGlobalCoef = 0.33; }; class ArmorType { class FragGrenade { class Health { damage = 0; }; }; }; componentNames[] = {"LeftLeg","LeftUpLeg"}; fatalInjuryCoef = -1; }; class RightLeg { class Health { hitpoints = 30000; transferToGlobalCoef = 0.33; }; class ArmorType { class FragGrenade { class Health { damage = 0; }; }; }; componentNames[] = {"RightLeg","RightUpLeg"}; fatalInjuryCoef = -1; }; class LeftFoot { class Health { hitpoints = 20000; transferToGlobalCoef = 0.1; }; class ArmorType { class FragGrenade { class Health { damage = 0; }; }; }; transferToZonesNames[] = {"LeftLeg"}; transferToZonesCoefs[] = {0.1}; componentNames[] = {"LeftFoot"}; fatalInjuryCoef = -1; }; class RightFoot { class Health { hitpoints = 20000; transferToGlobalCoef = 0.1; }; class ArmorType { class FragGrenade { class Health { damage = 0; }; }; }; transferToZonesNames[] = {"RightLeg"}; transferToZonesCoefs[] = {0.1}; componentNames[] = {"RightFoot"}; fatalInjuryCoef = -1; }; }; }; class Skinning { class ObtainedPelt { item = "aa_NH_SnorkFoot"; count = 1; quantityCoef = 1; transferToolDamageCoef = 1; }; class ObtainedGuts { item = "Guts"; count = 0; quantityMinMaxCoef[] = {0.5,1}; }; class ObtainedBones { item = "Bones"; count = 0; quantityMinMaxCoef[] = {0.25,1}; transferToolDamageCoef = 1; }; }; }; class aa_NH_Snork_noLoot: NH_Snork { scope = 2; class Skinning { class ObtainedPelt { item = "aa_NH_SnorkFoot"; count = 0; quantityCoef = 0; transferToolDamageCoef = 1; }; class ObtainedGuts { item = "Guts"; count = 0; quantityMinMaxCoef[] = {0.5,1}; }; class ObtainedBones { item = "Bones"; count = 0; quantityMinMaxCoef[] = {0.25,1}; transferToolDamageCoef = 1; }; }; }; class aa_Mutant_AoD_Himera1: Mutant_AoD_Himera1 { scope = 2; class Skinning { class ObtainedPelt { item = "aa_Mutant_AoD_Himera_Kogot"; count = 1; itemZones[] = {"Zone_Legs_Front","Zone_Legs_Back"}; quantityCoef = 1; transferToolDamageCoef = 1; }; class ObtainedSteaks { item = "MutantHimeraSteakMeat"; count = 0; itemZones[] = {"Zone_Belly","Zone_Pelvis"}; countByZone[] = {1,1}; quantityMinMaxCoef[] = {0.7,1}; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 19000; }; class Blood { hitpoints = 5000; }; class Shock { hitpoints = 5000; }; }; class DamageZones { class Zone_Head { componentNames[] = {"Zone_Head"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.1; canBleed = 0; class Health { hitpoints = 17000; transferToGlobalCoef = 1; }; class Blood: Health { hitpoints = 5000; }; class Shock: Health { hitpoints = 5000; }; class ArmorType { class Melee { class Health { damage = 0.51; }; }; class Projectile: Melee { class Health: Health { damage = 0.56; }; }; class FragGrenade: Melee{}; }; }; class Zone_Neck: Zone_Head { componentNames[] = {"Zone_Neck"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.1; class Health { hitpoints = 23000; transferToGlobalCoef = 1; }; class ArmorType: ArmorType { class Melee: Melee { class Health: Health { damage = 0.15; }; }; class Projectile: Projectile { class Health: Health { damage = 0.8; }; }; }; }; class Zone_Belly: Zone_Head { componentNames[] = {"Zone_Belly"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.01; class Health: Health { hitpoints = 23000; }; class ArmorType: ArmorType { class Melee: Melee { class Health: Health { damage = 0.3; }; }; }; }; class Zone_Pelvis: Zone_Head { componentNames[] = {"Zone_Pelvis"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.01; class Health: Health { hitpoints = 23000; }; class ArmorType: ArmorType { class Melee: Melee { class Health: Health { damage = 0.3; }; }; }; }; class Zone_Legs: Zone_Head { componentNames[] = {"Zone_Legs"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.01; class Health: Health { hitpoints = 23000; transferToGlobalCoef = 0; }; }; }; }; }; class aa_Mutant_AoD_Himera2: Mutant_AoD_Himera2 { scope = 2; class Skinning { class ObtainedPelt { item = "aa_Mutant_AoD_Himera_Kogot"; count = 1; itemZones[] = {"Zone_Legs_Front","Zone_Legs_Back"}; quantityCoef = 1; transferToolDamageCoef = 1; }; class ObtainedSteaks { item = "MutantHimeraSteakMeat"; count = 0; itemZones[] = {"Zone_Belly","Zone_Pelvis"}; countByZone[] = {1,1}; quantityMinMaxCoef[] = {0.7,1}; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 19000; }; class Blood { hitpoints = 5000; }; class Shock { hitpoints = 5000; }; }; class DamageZones { class Zone_Head { componentNames[] = {"Zone_Head"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.1; canBleed = 0; class Health { hitpoints = 17000; transferToGlobalCoef = 1; }; class Blood: Health { hitpoints = 5000; }; class Shock: Health { hitpoints = 5000; }; class ArmorType { class Melee { class Health { damage = 0.51; }; }; class Projectile: Melee { class Health: Health { damage = 0.56; }; }; class FragGrenade: Melee{}; }; }; class Zone_Neck: Zone_Head { componentNames[] = {"Zone_Neck"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.1; class Health { hitpoints = 23000; transferToGlobalCoef = 1; }; class ArmorType: ArmorType { class Melee: Melee { class Health: Health { damage = 0.15; }; }; class Projectile: Projectile { class Health: Health { damage = 0.8; }; }; }; }; class Zone_Belly: Zone_Head { componentNames[] = {"Zone_Belly"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.01; class Health: Health { hitpoints = 23000; }; class ArmorType: ArmorType { class Melee: Melee { class Health: Health { damage = 0.3; }; }; }; }; class Zone_Pelvis: Zone_Head { componentNames[] = {"Zone_Pelvis"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.01; class Health: Health { hitpoints = 23000; }; class ArmorType: ArmorType { class Melee: Melee { class Health: Health { damage = 0.3; }; }; }; }; class Zone_Legs: Zone_Head { componentNames[] = {"Zone_Legs"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.01; class Health: Health { hitpoints = 23000; transferToGlobalCoef = 0; }; }; }; }; }; class aa_Mutant_AoD_Himera3: Mutant_AoD_Himera3 { scope = 2; class Skinning { class ObtainedPelt { item = "aa_Mutant_AoD_Himera_Kogot"; count = 1; itemZones[] = {"Zone_Legs_Front","Zone_Legs_Back"}; quantityCoef = 1; transferToolDamageCoef = 1; }; class ObtainedSteaks { item = "MutantHimeraSteakMeat"; count = 0; itemZones[] = {"Zone_Belly","Zone_Pelvis"}; countByZone[] = {1,1}; quantityMinMaxCoef[] = {0.7,1}; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 19000; }; class Blood { hitpoints = 5000; }; class Shock { hitpoints = 5000; }; }; class DamageZones { class Zone_Head { componentNames[] = {"Zone_Head"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.1; canBleed = 0; class Health { hitpoints = 17000; transferToGlobalCoef = 1; }; class Blood: Health { hitpoints = 5000; }; class Shock: Health { hitpoints = 5000; }; class ArmorType { class Melee { class Health { damage = 0.51; }; }; class Projectile: Melee { class Health: Health { damage = 0.56; }; }; class FragGrenade: Melee{}; }; }; class Zone_Neck: Zone_Head { componentNames[] = {"Zone_Neck"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.1; class Health { hitpoints = 23000; transferToGlobalCoef = 1; }; class ArmorType: ArmorType { class Melee: Melee { class Health: Health { damage = 0.15; }; }; class Projectile: Projectile { class Health: Health { damage = 0.8; }; }; }; }; class Zone_Belly: Zone_Head { componentNames[] = {"Zone_Belly"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.01; class Health: Health { hitpoints = 23000; }; class ArmorType: ArmorType { class Melee: Melee { class Health: Health { damage = 0.3; }; }; }; }; class Zone_Pelvis: Zone_Head { componentNames[] = {"Zone_Pelvis"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.01; class Health: Health { hitpoints = 23000; }; class ArmorType: ArmorType { class Melee: Melee { class Health: Health { damage = 0.3; }; }; }; }; class Zone_Legs: Zone_Head { componentNames[] = {"Zone_Legs"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.01; class Health: Health { hitpoints = 23000; transferToGlobalCoef = 0; }; }; }; }; }; class aa_Mutant_AoD_Tark1_Female: Mutant_AoD_Tark1_Female { scope = 2; class Skinning { class ObtainedPelt { item = "aa_Mutant_AoD_Tark_Horn"; count = 1; itemZones[] = {"Zone_Neck","Zone_Head"}; quantityCoef = 1; transferToolDamageCoef = 1; }; class ObtainedSteaks { item = "MutantTarkSteakMeat"; count = 0; itemZones[] = {"Zone_Belly","Zone_Pelvis"}; countByZone[] = {1,1}; quantityMinMaxCoef[] = {0.7,1}; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 9000; }; class Blood { hitpoints = 5000; }; class Shock { hitpoints = 5000; }; }; class DamageZones { class Zone_Head { componentNames[] = {"Zone_Head"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.1; canBleed = 0; class Health { hitpoints = 6000; transferToGlobalCoef = 1; }; class Blood: Health { hitpoints = 5000; }; class Shock: Health { hitpoints = 5000; }; class ArmorType { class Melee { class Health { damage = 0.51; }; }; class Projectile: Melee { class Health: Health { damage = 0.56; }; }; class FragGrenade: Melee{}; }; }; class Zone_Neck: Zone_Head { componentNames[] = {"Zone_Neck"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.1; class Health { hitpoints = 9000; transferToGlobalCoef = 1; }; class ArmorType: ArmorType { class Melee: Melee { class Health: Health { damage = 0.15; }; }; class Projectile: Projectile { class Health: Health { damage = 0.8; }; }; }; }; class Zone_Belly: Zone_Head { componentNames[] = {"Zone_Belly"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.01; class Health: Health { hitpoints = 9000; }; class ArmorType: ArmorType { class Melee: Melee { class Health: Health { damage = 0.3; }; }; }; }; class Zone_Pelvis: Zone_Head { componentNames[] = {"Zone_Pelvis"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.01; class Health: Health { hitpoints = 9000; }; class ArmorType: ArmorType { class Melee: Melee { class Health: Health { damage = 0.3; }; }; }; }; class Zone_Legs: Zone_Head { componentNames[] = {"Zone_Legs"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.01; class Health: Health { hitpoints = 9000; transferToGlobalCoef = 0; }; }; }; }; }; class aa_Mutant_AoD_Tark1_Male: Mutant_AoD_Tark1_Male { scope = 2; class Skinning { class ObtainedPelt { item = "aa_Mutant_AoD_Tark_Horn"; count = 1; itemZones[] = {"Zone_Neck","Zone_Head"}; quantityCoef = 1; transferToolDamageCoef = 1; }; class ObtainedSteaks { item = "MutantTarkSteakMeat"; count = 0; itemZones[] = {"Zone_Belly","Zone_Pelvis"}; countByZone[] = {1,1}; quantityMinMaxCoef[] = {0.7,1}; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 9000; }; class Blood { hitpoints = 5000; }; class Shock { hitpoints = 5000; }; }; class DamageZones { class Zone_Head { componentNames[] = {"Zone_Head"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.1; canBleed = 0; class Health { hitpoints = 6000; transferToGlobalCoef = 1; }; class Blood: Health { hitpoints = 5000; }; class Shock: Health { hitpoints = 5000; }; class ArmorType { class Melee { class Health { damage = 0.51; }; }; class Projectile: Melee { class Health: Health { damage = 0.56; }; }; class FragGrenade: Melee{}; }; }; class Zone_Neck: Zone_Head { componentNames[] = {"Zone_Neck"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.1; class Health { hitpoints = 9000; transferToGlobalCoef = 1; }; class ArmorType: ArmorType { class Melee: Melee { class Health: Health { damage = 0.15; }; }; class Projectile: Projectile { class Health: Health { damage = 0.8; }; }; }; }; class Zone_Belly: Zone_Head { componentNames[] = {"Zone_Belly"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.01; class Health: Health { hitpoints = 9000; }; class ArmorType: ArmorType { class Melee: Melee { class Health: Health { damage = 0.3; }; }; }; }; class Zone_Pelvis: Zone_Head { componentNames[] = {"Zone_Pelvis"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.01; class Health: Health { hitpoints = 9000; }; class ArmorType: ArmorType { class Melee: Melee { class Health: Health { damage = 0.3; }; }; }; }; class Zone_Legs: Zone_Head { componentNames[] = {"Zone_Legs"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.01; class Health: Health { hitpoints = 9000; transferToGlobalCoef = 0; }; }; }; }; }; class aa_Mutant_AoD_Tark_Child: Mutant_AoD_Tark_Child { scope = 2; class Skinning { class ObtainedPelt { item = "aa_Mutant_AoD_Tark_Horn"; count = 1; itemZones[] = {"Zone_Neck","Zone_Head"}; quantityCoef = 1; transferToolDamageCoef = 1; }; class ObtainedSteaks { item = "MutantTarkSteakMeat"; count = 0; itemZones[] = {"Zone_Chest","Zone_Pelvis"}; countByZone[] = {1,1}; quantityMinMaxCoef[] = {0.5,1}; }; class ObtainedBones { item = "Bone"; count = 0; quantityMinMaxCoef[] = {0.05,1}; transferToolDamageCoef = 1; }; }; }; class aa_Mutant_AoD_Tushkano1_Easy: Mutant_AoD_Tushkano1_Easy { scope = 2; class Skinning { class ObtainedSteaks { item = "MutantTushkanoSteakMeat"; count = 0; itemZones[] = {"Zone_Chest","Zone_Spine_Front"}; countByZone[] = {1,1}; quantityMinMaxCoef[] = {0.5,1}; }; class ObtainedPelt { item = "aa_NH_leTushkano_Head"; count = 1; itemZones[] = {"Zone_Head","Zone_Neck"}; quantityCoef = 1; transferToolDamageCoef = 1; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 150; }; class Blood { hitpoints = 5000; }; class Shock { hitpoints = 250; }; }; class DamageZones { class Zone_Head { componentNames[] = {"Zone_Head"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.15; canBleed = 0; class Health { hitpoints = 150; transferToGlobalCoef = 1; }; class Blood: Health { hitpoints = 0; }; class Shock: Health { hitpoints = 0; }; }; class Zone_Neck: Zone_Head { componentNames[] = {"Zone_Neck"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 150; }; }; class Zone_Chest: Zone_Head { componentNames[] = {"Zone_Chest"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 150; }; }; class Zone_Spine: Zone_Head { componentNames[] = {"Zone_Spine_Front"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 150; }; }; class Zone_Legs: Zone_Head { componentNames[] = {"Zone_Legs_Front"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0; class Health: Health { hitpoints = 150; }; }; }; }; }; class aa_Mutant_AoD_Tushkano2_Easy: Mutant_AoD_Tushkano2_Easy { scope = 2; class Skinning { class ObtainedSteaks { item = "MutantTushkanoSteakMeat"; count = 0; itemZones[] = {"Zone_Chest","Zone_Spine_Front"}; countByZone[] = {1,1}; quantityMinMaxCoef[] = {0.5,1}; }; class ObtainedPelt { item = "aa_NH_leTushkano_Head"; count = 1; itemZones[] = {"Zone_Head","Zone_Neck"}; quantityCoef = 1; transferToolDamageCoef = 1; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 150; }; class Blood { hitpoints = 5000; }; class Shock { hitpoints = 250; }; }; class DamageZones { class Zone_Head { componentNames[] = {"Zone_Head"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.15; canBleed = 0; class Health { hitpoints = 150; transferToGlobalCoef = 1; }; class Blood: Health { hitpoints = 0; }; class Shock: Health { hitpoints = 0; }; }; class Zone_Neck: Zone_Head { componentNames[] = {"Zone_Neck"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 150; }; }; class Zone_Chest: Zone_Head { componentNames[] = {"Zone_Chest"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 150; }; }; class Zone_Spine: Zone_Head { componentNames[] = {"Zone_Spine_Front"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 150; }; }; class Zone_Legs: Zone_Head { componentNames[] = {"Zone_Legs_Front"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0; class Health: Health { hitpoints = 150; }; }; }; }; }; class aa_Mutant_AoD_Tushkano3_Easy: Mutant_AoD_Tushkano3_Easy { scope = 2; class Skinning { class ObtainedSteaks { item = "MutantTushkanoSteakMeat"; count = 0; itemZones[] = {"Zone_Chest","Zone_Spine_Front"}; countByZone[] = {1,1}; quantityMinMaxCoef[] = {0.5,1}; }; class ObtainedPelt { item = "aa_NH_leTushkano_Head"; count = 1; itemZones[] = {"Zone_Head","Zone_Neck"}; quantityCoef = 1; transferToolDamageCoef = 1; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 150; }; class Blood { hitpoints = 5000; }; class Shock { hitpoints = 250; }; }; class DamageZones { class Zone_Head { componentNames[] = {"Zone_Head"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.15; canBleed = 0; class Health { hitpoints = 150; transferToGlobalCoef = 1; }; class Blood: Health { hitpoints = 0; }; class Shock: Health { hitpoints = 0; }; }; class Zone_Neck: Zone_Head { componentNames[] = {"Zone_Neck"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 150; }; }; class Zone_Chest: Zone_Head { componentNames[] = {"Zone_Chest"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 150; }; }; class Zone_Spine: Zone_Head { componentNames[] = {"Zone_Spine_Front"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 150; }; }; class Zone_Legs: Zone_Head { componentNames[] = {"Zone_Legs_Front"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0; class Health: Health { hitpoints = 150; }; }; }; }; }; class aa_Mutant_AoD_Izlom1_Easy: Mutant_AoD_Izlom1_Easy { scope = 2; class Skinning { class ObtainedSteaks { item = "MutantIzlomSteakMeat"; count = 0; itemZones[] = {"Spine1","Spine3"}; countByZone[] = {1,1}; quantityMinMaxCoef[] = {0.5,1}; }; class ObtainedPelt { item = "aa_Mutant_AoD_Izlom_Hand"; count = 1; itemZones[] = {"Zone_LeftArm","Zone_RightArm"}; quantityCoef = 1; transferToolDamageCoef = 1; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 175; }; }; class DamageZones { class Head { class Health { hitpoints = 100; transferToGlobalCoef = 1; }; class ArmorType { class Projectile { class Health { damage = 0.1; }; }; }; componentNames[] = {"Head"}; fatalInjuryCoef = 0.1; inventorySlots[] = {"Headgear","Mask"}; }; class Torso { class Health { hitpoints = 175; transferToGlobalCoef = 1; }; class ArmorType { class Projectile { class Health { damage = 0.1; }; }; }; componentNames[] = {"Spine1","Spine3"}; fatalInjuryCoef = -1; inventorySlots[] = {"Vest","Body","Back"}; }; class LeftArm { class Health { hitpoints = 175; transferToGlobalCoef = 0.33; }; class ArmorType { class Projectile { class Health { damage = 0.1; }; }; }; componentNames[] = {"LeftArm","LeftForeArm"}; fatalInjuryCoef = -1; }; class RightArm { class Health { hitpoints = 175; transferToGlobalCoef = 0.33; }; class ArmorType { class Projectile { class Health { damage = 0.1; }; }; }; componentNames[] = {"RightArm","RightForeArm"}; fatalInjuryCoef = -1; }; class LeftLeg { class Health { hitpoints = 175; transferToGlobalCoef = 0.33; }; class ArmorType { class Projectile { class Health { damage = 0.1; }; }; }; componentNames[] = {"LeftLeg","LeftUpLeg"}; fatalInjuryCoef = -1; inventorySlots[] = {"Legs"}; }; class RightLeg { class Health { hitpoints = 175; transferToGlobalCoef = 0.33; }; class ArmorType { class Projectile { class Health { damage = 0.1; }; }; }; componentNames[] = {"RightLeg","RightUpLeg"}; fatalInjuryCoef = -1; inventorySlots[] = {"Legs"}; }; class LeftFoot { class Health { hitpoints = 175; transferToGlobalCoef = 0.1; }; class ArmorType { class Projectile { class Health { damage = 0.1; }; }; }; transferToZonesNames[] = {"LeftLeg"}; transferToZonesCoefs[] = {0.1}; componentNames[] = {"LeftFoot"}; fatalInjuryCoef = -1; inventorySlots[] = {"Feet"}; }; class RightFoot { class Health { hitpoints = 175; transferToGlobalCoef = 0.1; }; class ArmorType { class Projectile { class Health { damage = 0.1; }; }; }; transferToZonesNames[] = {"RightLeg"}; transferToZonesCoefs[] = {0.1}; componentNames[] = {"RightFoot"}; fatalInjuryCoef = -1; inventorySlots[] = {"Feet"}; }; }; }; }; class aa_Mutant_AoD_Izlom2_Easy: Mutant_AoD_Izlom2_Easy { scope = 2; class Skinning { class ObtainedSteaks { item = "MutantIzlomSteakMeat"; count = 0; itemZones[] = {"Spine1","Spine3"}; countByZone[] = {1,1}; quantityMinMaxCoef[] = {0.5,1}; }; class ObtainedPelt { item = "aa_Mutant_AoD_Izlom_Hand"; count = 1; itemZones[] = {"Zone_LeftArm","Zone_RightArm"}; quantityCoef = 1; transferToolDamageCoef = 1; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 175; }; }; class DamageZones { class Head { class Health { hitpoints = 100; transferToGlobalCoef = 1; }; class ArmorType { class Projectile { class Health { damage = 0.1; }; }; }; componentNames[] = {"Head"}; fatalInjuryCoef = 0.1; inventorySlots[] = {"Headgear","Mask"}; }; class Torso { class Health { hitpoints = 175; transferToGlobalCoef = 1; }; class ArmorType { class Projectile { class Health { damage = 0.1; }; }; }; componentNames[] = {"Spine1","Spine3"}; fatalInjuryCoef = -1; inventorySlots[] = {"Vest","Body","Back"}; }; class LeftArm { class Health { hitpoints = 175; transferToGlobalCoef = 0.33; }; class ArmorType { class Projectile { class Health { damage = 0.1; }; }; }; componentNames[] = {"LeftArm","LeftForeArm"}; fatalInjuryCoef = -1; }; class RightArm { class Health { hitpoints = 175; transferToGlobalCoef = 0.33; }; class ArmorType { class Projectile { class Health { damage = 0.1; }; }; }; componentNames[] = {"RightArm","RightForeArm"}; fatalInjuryCoef = -1; }; class LeftLeg { class Health { hitpoints = 175; transferToGlobalCoef = 0.33; }; class ArmorType { class Projectile { class Health { damage = 0.1; }; }; }; componentNames[] = {"LeftLeg","LeftUpLeg"}; fatalInjuryCoef = -1; inventorySlots[] = {"Legs"}; }; class RightLeg { class Health { hitpoints = 175; transferToGlobalCoef = 0.33; }; class ArmorType { class Projectile { class Health { damage = 0.1; }; }; }; componentNames[] = {"RightLeg","RightUpLeg"}; fatalInjuryCoef = -1; inventorySlots[] = {"Legs"}; }; class LeftFoot { class Health { hitpoints = 175; transferToGlobalCoef = 0.1; }; class ArmorType { class Projectile { class Health { damage = 0.1; }; }; }; transferToZonesNames[] = {"LeftLeg"}; transferToZonesCoefs[] = {0.1}; componentNames[] = {"LeftFoot"}; fatalInjuryCoef = -1; inventorySlots[] = {"Feet"}; }; class RightFoot { class Health { hitpoints = 175; transferToGlobalCoef = 0.1; }; class ArmorType { class Projectile { class Health { damage = 0.1; }; }; }; transferToZonesNames[] = {"RightLeg"}; transferToZonesCoefs[] = {0.1}; componentNames[] = {"RightFoot"}; fatalInjuryCoef = -1; inventorySlots[] = {"Feet"}; }; }; }; }; class aa_Mutant_AoD_Izlom3_Easy: Mutant_AoD_Izlom3_Easy { scope = 2; class Skinning { class ObtainedSteaks { item = "MutantIzlomSteakMeat"; count = 0; itemZones[] = {"Spine1","Spine3"}; countByZone[] = {1,1}; quantityMinMaxCoef[] = {0.5,1}; }; class ObtainedPelt { item = "aa_Mutant_AoD_Izlom_Hand"; count = 1; itemZones[] = {"Zone_LeftArm","Zone_RightArm"}; quantityCoef = 1; transferToolDamageCoef = 1; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 175; }; }; class DamageZones { class Head { class Health { hitpoints = 100; transferToGlobalCoef = 1; }; class ArmorType { class Projectile { class Health { damage = 0.1; }; }; }; componentNames[] = {"Head"}; fatalInjuryCoef = 0.1; inventorySlots[] = {"Headgear","Mask"}; }; class Torso { class Health { hitpoints = 175; transferToGlobalCoef = 1; }; class ArmorType { class Projectile { class Health { damage = 0.1; }; }; }; componentNames[] = {"Spine1","Spine3"}; fatalInjuryCoef = -1; inventorySlots[] = {"Vest","Body","Back"}; }; class LeftArm { class Health { hitpoints = 175; transferToGlobalCoef = 0.33; }; class ArmorType { class Projectile { class Health { damage = 0.1; }; }; }; componentNames[] = {"LeftArm","LeftForeArm"}; fatalInjuryCoef = -1; }; class RightArm { class Health { hitpoints = 175; transferToGlobalCoef = 0.33; }; class ArmorType { class Projectile { class Health { damage = 0.1; }; }; }; componentNames[] = {"RightArm","RightForeArm"}; fatalInjuryCoef = -1; }; class LeftLeg { class Health { hitpoints = 175; transferToGlobalCoef = 0.33; }; class ArmorType { class Projectile { class Health { damage = 0.1; }; }; }; componentNames[] = {"LeftLeg","LeftUpLeg"}; fatalInjuryCoef = -1; inventorySlots[] = {"Legs"}; }; class RightLeg { class Health { hitpoints = 175; transferToGlobalCoef = 0.33; }; class ArmorType { class Projectile { class Health { damage = 0.1; }; }; }; componentNames[] = {"RightLeg","RightUpLeg"}; fatalInjuryCoef = -1; inventorySlots[] = {"Legs"}; }; class LeftFoot { class Health { hitpoints = 175; transferToGlobalCoef = 0.1; }; class ArmorType { class Projectile { class Health { damage = 0.1; }; }; }; transferToZonesNames[] = {"LeftLeg"}; transferToZonesCoefs[] = {0.1}; componentNames[] = {"LeftFoot"}; fatalInjuryCoef = -1; inventorySlots[] = {"Feet"}; }; class RightFoot { class Health { hitpoints = 175; transferToGlobalCoef = 0.1; }; class ArmorType { class Projectile { class Health { damage = 0.1; }; }; }; transferToZonesNames[] = {"RightLeg"}; transferToZonesCoefs[] = {0.1}; componentNames[] = {"RightFoot"}; fatalInjuryCoef = -1; inventorySlots[] = {"Feet"}; }; }; }; }; class aa_Mutant_AoD_Fresh1_Easy: Mutant_AoD_Fresh1_Easy { scope = 2; class Skinning { class ObtainedSteaks { item = "MutantFreshSteakMeat"; count = 0; itemZones[] = {"Zone_Chest","Zone_Pelvis"}; countByZone[] = {1,1}; quantityMinMaxCoef[] = {0.5,1}; }; class ObtainedPelt { item = "aa_NH_FleshEye"; count = 1; itemZones[] = {"Zone_Head","Zone_Neck"}; quantityCoef = 1; transferToolDamageCoef = 1; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 800; }; class Blood { hitpoints = 5000; }; class Shock { hitpoints = 1600; }; }; class DamageZones { class Zone_Head { componentNames[] = {"Zone_Head"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.15; canBleed = 0; class Health { hitpoints = 500; transferToGlobalCoef = 1; }; class Blood: Health { hitpoints = 0; }; class Shock: Health { hitpoints = 0; }; }; class Zone_Neck: Zone_Head { componentNames[] = {"Zone_Neck"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 800; }; }; class Zone_Chest: Zone_Head { componentNames[] = {"Zone_Chest"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 800; }; }; class Zone_Belly: Zone_Head { componentNames[] = {"Zone_Belly"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 800; }; }; class Zone_Spine: Zone_Head { componentNames[] = {"Zone_Spine_Front","Zone_Spine_Back"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 800; }; }; class Zone_Pelvis: Zone_Head { componentNames[] = {"Zone_Pelvis"}; transferToZonesNames[] = {"Zone_Spine"}; transferToZonesCoefs[] = {0.5}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 800; }; }; class Zone_Legs: Zone_Head { componentNames[] = {"Zone_Legs_Front","Zone_Legs_Back"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0; class Health: Health { hitpoints = 800; }; }; }; }; }; class aa_Mutant_AoD_Fresh2_Easy: Mutant_AoD_Fresh2_Easy { scope = 2; class Skinning { class ObtainedSteaks { item = "MutantFreshSteakMeat"; count = 0; itemZones[] = {"Zone_Chest","Zone_Pelvis"}; countByZone[] = {1,1}; quantityMinMaxCoef[] = {0.5,1}; }; class ObtainedPelt { item = "aa_NH_FleshEye"; count = 1; itemZones[] = {"Zone_Head","Zone_Neck"}; quantityCoef = 1; transferToolDamageCoef = 1; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 800; }; class Blood { hitpoints = 5000; }; class Shock { hitpoints = 1600; }; }; class DamageZones { class Zone_Head { componentNames[] = {"Zone_Head"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.15; canBleed = 0; class Health { hitpoints = 500; transferToGlobalCoef = 1; }; class Blood: Health { hitpoints = 0; }; class Shock: Health { hitpoints = 0; }; }; class Zone_Neck: Zone_Head { componentNames[] = {"Zone_Neck"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 800; }; }; class Zone_Chest: Zone_Head { componentNames[] = {"Zone_Chest"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 800; }; }; class Zone_Belly: Zone_Head { componentNames[] = {"Zone_Belly"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 800; }; }; class Zone_Spine: Zone_Head { componentNames[] = {"Zone_Spine_Front","Zone_Spine_Back"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 800; }; }; class Zone_Pelvis: Zone_Head { componentNames[] = {"Zone_Pelvis"}; transferToZonesNames[] = {"Zone_Spine"}; transferToZonesCoefs[] = {0.5}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 800; }; }; class Zone_Legs: Zone_Head { componentNames[] = {"Zone_Legs_Front","Zone_Legs_Back"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0; class Health: Health { hitpoints = 800; }; }; }; }; }; class aa_Mutant_AoD_Fresh3_Easy: Mutant_AoD_Fresh3_Easy { scope = 2; class Skinning { class ObtainedSteaks { item = "MutantFreshSteakMeat"; count = 0; itemZones[] = {"Zone_Chest","Zone_Pelvis"}; countByZone[] = {1,1}; quantityMinMaxCoef[] = {0.5,1}; }; class ObtainedPelt { item = "aa_NH_FleshEye"; count = 1; itemZones[] = {"Zone_Head","Zone_Neck"}; quantityCoef = 1; transferToolDamageCoef = 1; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 800; }; class Blood { hitpoints = 5000; }; class Shock { hitpoints = 1600; }; }; class DamageZones { class Zone_Head { componentNames[] = {"Zone_Head"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.15; canBleed = 0; class Health { hitpoints = 500; transferToGlobalCoef = 1; }; class Blood: Health { hitpoints = 0; }; class Shock: Health { hitpoints = 0; }; }; class Zone_Neck: Zone_Head { componentNames[] = {"Zone_Neck"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 800; }; }; class Zone_Chest: Zone_Head { componentNames[] = {"Zone_Chest"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 800; }; }; class Zone_Belly: Zone_Head { componentNames[] = {"Zone_Belly"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 800; }; }; class Zone_Spine: Zone_Head { componentNames[] = {"Zone_Spine_Front","Zone_Spine_Back"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 800; }; }; class Zone_Pelvis: Zone_Head { componentNames[] = {"Zone_Pelvis"}; transferToZonesNames[] = {"Zone_Spine"}; transferToZonesCoefs[] = {0.5}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 800; }; }; class Zone_Legs: Zone_Head { componentNames[] = {"Zone_Legs_Front","Zone_Legs_Back"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0; class Health: Health { hitpoints = 800; }; }; }; }; }; class aa_Mutant_AoD_Cat_Bayn1: Mutant_AoD_Cat_Bayn1 { scope = 2; class Skinning { class ObtainedSteaks { item = "MutantCatSteakMeat"; count = 0; itemZones[] = {"Zone_Chest","Zone_Pelvis"}; countByZone[] = {1,1}; quantityMinMaxCoef[] = {0.5,1}; }; class ObtainedPelt { item = "aa_Mutant_AoD_Cat_Leg"; count = 1; itemZones[] = {"Zone_Legs_Front","Zone_Legs_Back"}; quantityCoef = 1; transferToolDamageCoef = 1; }; class ObtainedPelt2 { item = "aa_NH_CatTail"; count = 1; itemZones[] = {"Zone_Legs_Front","Zone_Legs_Back"}; quantityCoef = 1; transferToolDamageCoef = 1; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 900; }; class Blood { hitpoints = 5000; }; class Shock { hitpoints = 1500; }; }; class DamageZones { class Zone_Head { componentNames[] = {"Zone_Head"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.15; canBleed = 0; class Health { hitpoints = 600; transferToGlobalCoef = 1; }; class Blood: Health { hitpoints = 0; }; class Shock: Health { hitpoints = 0; }; }; class Zone_Neck: Zone_Head { componentNames[] = {"Zone_Neck"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 900; }; }; class Zone_Chest: Zone_Head { componentNames[] = {"Zone_Chest"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 900; }; }; class Zone_Belly: Zone_Head { componentNames[] = {"Zone_Belly"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 900; }; }; class Zone_Spine: Zone_Head { componentNames[] = {"Zone_Spine_Front","Zone_Spine_Back"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 900; }; }; class Zone_Pelvis: Zone_Head { componentNames[] = {"Zone_Pelvis"}; transferToZonesNames[] = {"Zone_Spine"}; transferToZonesCoefs[] = {0.5}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 900; }; }; class Zone_Legs: Zone_Head { componentNames[] = {"Zone_Legs_Front","Zone_Legs_Back"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0; class Health: Health { hitpoints = 900; }; }; }; }; }; class aa_Mutant_AoD_Cat_Bayn2: Mutant_AoD_Cat_Bayn2 { scope = 2; class Skinning { class ObtainedSteaks { item = "MutantCatSteakMeat"; count = 0; itemZones[] = {"Zone_Chest","Zone_Pelvis"}; countByZone[] = {1,1}; quantityMinMaxCoef[] = {0.5,1}; }; class ObtainedPelt { item = "aa_Mutant_AoD_Cat_Leg"; count = 1; itemZones[] = {"Zone_Legs_Front","Zone_Legs_Back"}; quantityCoef = 1; transferToolDamageCoef = 1; }; class ObtainedPelt2 { item = "aa_NH_CatTail"; count = 1; itemZones[] = {"Zone_Legs_Front","Zone_Legs_Back"}; quantityCoef = 1; transferToolDamageCoef = 1; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 900; }; class Blood { hitpoints = 5000; }; class Shock { hitpoints = 1500; }; }; class DamageZones { class Zone_Head { componentNames[] = {"Zone_Head"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.15; canBleed = 0; class Health { hitpoints = 600; transferToGlobalCoef = 1; }; class Blood: Health { hitpoints = 0; }; class Shock: Health { hitpoints = 0; }; }; class Zone_Neck: Zone_Head { componentNames[] = {"Zone_Neck"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 900; }; }; class Zone_Chest: Zone_Head { componentNames[] = {"Zone_Chest"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 900; }; }; class Zone_Belly: Zone_Head { componentNames[] = {"Zone_Belly"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 900; }; }; class Zone_Spine: Zone_Head { componentNames[] = {"Zone_Spine_Front","Zone_Spine_Back"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 900; }; }; class Zone_Pelvis: Zone_Head { componentNames[] = {"Zone_Pelvis"}; transferToZonesNames[] = {"Zone_Spine"}; transferToZonesCoefs[] = {0.5}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 900; }; }; class Zone_Legs: Zone_Head { componentNames[] = {"Zone_Legs_Front","Zone_Legs_Back"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0; class Health: Health { hitpoints = 900; }; }; }; }; }; class aa_Mutant_AoD_Cat_Bayn3: Mutant_AoD_Cat_Bayn3 { scope = 2; class Skinning { class ObtainedSteaks { item = "MutantCatSteakMeat"; count = 0; itemZones[] = {"Zone_Chest","Zone_Pelvis"}; countByZone[] = {1,1}; quantityMinMaxCoef[] = {0.5,1}; }; class ObtainedPelt { item = "aa_Mutant_AoD_Cat_Leg"; count = 1; itemZones[] = {"Zone_Legs_Front","Zone_Legs_Back"}; quantityCoef = 1; transferToolDamageCoef = 1; }; class ObtainedPelt2 { item = "aa_NH_CatTail"; count = 1; itemZones[] = {"Zone_Legs_Front","Zone_Legs_Back"}; quantityCoef = 1; transferToolDamageCoef = 1; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 900; }; class Blood { hitpoints = 5000; }; class Shock { hitpoints = 1500; }; }; class DamageZones { class Zone_Head { componentNames[] = {"Zone_Head"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.15; canBleed = 0; class Health { hitpoints = 600; transferToGlobalCoef = 1; }; class Blood: Health { hitpoints = 0; }; class Shock: Health { hitpoints = 0; }; }; class Zone_Neck: Zone_Head { componentNames[] = {"Zone_Neck"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 900; }; }; class Zone_Chest: Zone_Head { componentNames[] = {"Zone_Chest"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 900; }; }; class Zone_Belly: Zone_Head { componentNames[] = {"Zone_Belly"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 900; }; }; class Zone_Spine: Zone_Head { componentNames[] = {"Zone_Spine_Front","Zone_Spine_Back"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 900; }; }; class Zone_Pelvis: Zone_Head { componentNames[] = {"Zone_Pelvis"}; transferToZonesNames[] = {"Zone_Spine"}; transferToZonesCoefs[] = {0.5}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 900; }; }; class Zone_Legs: Zone_Head { componentNames[] = {"Zone_Legs_Front","Zone_Legs_Back"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0; class Health: Health { hitpoints = 900; }; }; }; }; }; class aa_Mutant_AoD_Dog_Red: Mutant_AoD_Dog_Red { scope = 2; class Skinning { class ObtainedSteaks { item = "MutantDogSteakMeat"; count = 0; itemZones[] = {"Zone_Chest","Zone_Pelvis"}; countByZone[] = {1,1}; quantityMinMaxCoef[] = {0.5,1}; }; class ObtainedPelt { item = "aa_NH_DogTail"; count = 1; itemZones[] = {"Zone_Spine_Back","Zone_Pelvis"}; quantityCoef = 1; transferToolDamageCoef = 1; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 600; }; class Blood { hitpoints = 5000; }; class Shock { hitpoints = 1500; }; }; class DamageZones { class Zone_Head { componentNames[] = {"Zone_Head"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.15; canBleed = 0; class Health { hitpoints = 400; transferToGlobalCoef = 1; }; class Blood: Health { hitpoints = 0; }; class Shock: Health { hitpoints = 0; }; }; class Zone_Neck: Zone_Head { componentNames[] = {"Zone_Neck"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 600; }; }; class Zone_Chest: Zone_Head { componentNames[] = {"Zone_Chest"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 600; }; }; class Zone_Belly: Zone_Head { componentNames[] = {"Zone_Belly"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 600; }; }; class Zone_Spine: Zone_Head { componentNames[] = {"Zone_Spine_Front","Zone_Spine_Back"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 600; }; }; class Zone_Pelvis: Zone_Head { componentNames[] = {"Zone_Pelvis"}; transferToZonesNames[] = {"Zone_Spine"}; transferToZonesCoefs[] = {0.5}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 600; }; }; class Zone_Legs: Zone_Head { componentNames[] = {"Zone_Legs_Front","Zone_Legs_Back"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0; class Health: Health { hitpoints = 600; }; }; }; }; }; class aa_Mutant_AoD_Dog_White: Mutant_AoD_Dog_White { scope = 2; class Skinning { class ObtainedSteaks { item = "MutantDogSteakMeat"; count = 0; itemZones[] = {"Zone_Chest","Zone_Pelvis"}; countByZone[] = {1,1}; quantityMinMaxCoef[] = {0.5,1}; }; class ObtainedPelt { item = "aa_NH_DogTail"; count = 1; itemZones[] = {"Zone_Spine_Back","Zone_Pelvis"}; quantityCoef = 1; transferToolDamageCoef = 1; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 600; }; class Blood { hitpoints = 5000; }; class Shock { hitpoints = 1500; }; }; class DamageZones { class Zone_Head { componentNames[] = {"Zone_Head"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.15; canBleed = 0; class Health { hitpoints = 400; transferToGlobalCoef = 1; }; class Blood: Health { hitpoints = 0; }; class Shock: Health { hitpoints = 0; }; }; class Zone_Neck: Zone_Head { componentNames[] = {"Zone_Neck"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 600; }; }; class Zone_Chest: Zone_Head { componentNames[] = {"Zone_Chest"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 600; }; }; class Zone_Belly: Zone_Head { componentNames[] = {"Zone_Belly"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 600; }; }; class Zone_Spine: Zone_Head { componentNames[] = {"Zone_Spine_Front","Zone_Spine_Back"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 600; }; }; class Zone_Pelvis: Zone_Head { componentNames[] = {"Zone_Pelvis"}; transferToZonesNames[] = {"Zone_Spine"}; transferToZonesCoefs[] = {0.5}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 600; }; }; class Zone_Legs: Zone_Head { componentNames[] = {"Zone_Legs_Front","Zone_Legs_Back"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0; class Health: Health { hitpoints = 600; }; }; }; }; }; class aa_Mutant_AoD_Dog_Fur: Mutant_AoD_Dog_Fur { scope = 2; class Skinning { class ObtainedSteaks { item = "MutantDogSteakMeat"; count = 0; itemZones[] = {"Zone_Chest","Zone_Pelvis"}; countByZone[] = {1,1}; quantityMinMaxCoef[] = {0.5,1}; }; class ObtainedPelt { item = "aa_NH_DogTail"; count = 1; itemZones[] = {"Zone_Spine_Back","Zone_Pelvis"}; quantityCoef = 1; transferToolDamageCoef = 1; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 600; }; class Blood { hitpoints = 5000; }; class Shock { hitpoints = 1500; }; }; class DamageZones { class Zone_Head { componentNames[] = {"Zone_Head"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.15; canBleed = 0; class Health { hitpoints = 400; transferToGlobalCoef = 1; }; class Blood: Health { hitpoints = 0; }; class Shock: Health { hitpoints = 0; }; }; class Zone_Neck: Zone_Head { componentNames[] = {"Zone_Neck"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 600; }; }; class Zone_Chest: Zone_Head { componentNames[] = {"Zone_Chest"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 600; }; }; class Zone_Belly: Zone_Head { componentNames[] = {"Zone_Belly"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 600; }; }; class Zone_Spine: Zone_Head { componentNames[] = {"Zone_Spine_Front","Zone_Spine_Back"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 600; }; }; class Zone_Pelvis: Zone_Head { componentNames[] = {"Zone_Pelvis"}; transferToZonesNames[] = {"Zone_Spine"}; transferToZonesCoefs[] = {0.5}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 600; }; }; class Zone_Legs: Zone_Head { componentNames[] = {"Zone_Legs_Front","Zone_Legs_Back"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0; class Health: Health { hitpoints = 600; }; }; }; }; }; class aa_Mutant_AoD_Dog_Brown: Mutant_AoD_Dog_Brown { scope = 2; class Skinning { class ObtainedSteaks { item = "MutantDogSteakMeat"; count = 0; itemZones[] = {"Zone_Chest","Zone_Pelvis"}; countByZone[] = {1,1}; quantityMinMaxCoef[] = {0.5,1}; }; class ObtainedPelt { item = "aa_NH_DogTail"; count = 1; itemZones[] = {"Zone_Spine_Back","Zone_Pelvis"}; quantityCoef = 1; transferToolDamageCoef = 1; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 600; }; class Blood { hitpoints = 5000; }; class Shock { hitpoints = 1500; }; }; class DamageZones { class Zone_Head { componentNames[] = {"Zone_Head"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.15; canBleed = 0; class Health { hitpoints = 400; transferToGlobalCoef = 1; }; class Blood: Health { hitpoints = 0; }; class Shock: Health { hitpoints = 0; }; }; class Zone_Neck: Zone_Head { componentNames[] = {"Zone_Neck"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 600; }; }; class Zone_Chest: Zone_Head { componentNames[] = {"Zone_Chest"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 600; }; }; class Zone_Belly: Zone_Head { componentNames[] = {"Zone_Belly"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 600; }; }; class Zone_Spine: Zone_Head { componentNames[] = {"Zone_Spine_Front","Zone_Spine_Back"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 600; }; }; class Zone_Pelvis: Zone_Head { componentNames[] = {"Zone_Pelvis"}; transferToZonesNames[] = {"Zone_Spine"}; transferToZonesCoefs[] = {0.5}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 600; }; }; class Zone_Legs: Zone_Head { componentNames[] = {"Zone_Legs_Front","Zone_Legs_Back"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0; class Health: Health { hitpoints = 600; }; }; }; }; }; class aa_Mutant_AoD_Pse_Dog1: Mutant_AoD_Pse_Dog1 { scope = 2; class Skinning { class ObtainedSteaks { item = "MutantPdogSteakMeat"; count = 0; itemZones[] = {"Zone_Chest","Zone_Pelvis"}; countByZone[] = {1,1}; quantityMinMaxCoef[] = {0.5,1}; }; class ObtainedPelt { item = "aa_NH_PseudoDog_tail"; count = 1; itemZones[] = {"Zone_Spine_Back","Zone_Pelvis"}; quantityCoef = 1; transferToolDamageCoef = 1; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 700; }; class Blood { hitpoints = 5000; }; class Shock { hitpoints = 2500; }; }; class DamageZones { class Zone_Head { componentNames[] = {"Zone_Head"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.15; canBleed = 0; class Health { hitpoints = 500; transferToGlobalCoef = 1; }; class Blood: Health { hitpoints = 0; }; class Shock: Health { hitpoints = 0; }; }; class Zone_Neck: Zone_Head { componentNames[] = {"Zone_Neck"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 700; }; }; class Zone_Chest: Zone_Head { componentNames[] = {"Zone_Chest"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 700; }; }; class Zone_Belly: Zone_Head { componentNames[] = {"Zone_Belly"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 700; }; }; class Zone_Spine: Zone_Head { componentNames[] = {"Zone_Spine_Front","Zone_Spine_Back"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 700; }; }; class Zone_Pelvis: Zone_Head { componentNames[] = {"Zone_Pelvis"}; transferToZonesNames[] = {"Zone_Spine"}; transferToZonesCoefs[] = {0.5}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 700; }; }; class Zone_Legs: Zone_Head { componentNames[] = {"Zone_Legs_Front","Zone_Legs_Back"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0; class Health: Health { hitpoints = 700; }; }; }; }; }; class aa_Mutant_AoD_Pse_Dog2: Mutant_AoD_Pse_Dog2 { scope = 2; class Skinning { class ObtainedSteaks { item = "MutantPdogSteakMeat"; count = 0; itemZones[] = {"Zone_Chest","Zone_Pelvis"}; countByZone[] = {1,1}; quantityMinMaxCoef[] = {0.5,1}; }; class ObtainedPelt { item = "aa_NH_PseudoDog_tail"; count = 1; itemZones[] = {"Zone_Spine_Back","Zone_Pelvis"}; quantityCoef = 1; transferToolDamageCoef = 1; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 700; }; class Blood { hitpoints = 5000; }; class Shock { hitpoints = 2500; }; }; class DamageZones { class Zone_Head { componentNames[] = {"Zone_Head"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.15; canBleed = 0; class Health { hitpoints = 500; transferToGlobalCoef = 1; }; class Blood: Health { hitpoints = 0; }; class Shock: Health { hitpoints = 0; }; }; class Zone_Neck: Zone_Head { componentNames[] = {"Zone_Neck"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 700; }; }; class Zone_Chest: Zone_Head { componentNames[] = {"Zone_Chest"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 700; }; }; class Zone_Belly: Zone_Head { componentNames[] = {"Zone_Belly"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 700; }; }; class Zone_Spine: Zone_Head { componentNames[] = {"Zone_Spine_Front","Zone_Spine_Back"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 700; }; }; class Zone_Pelvis: Zone_Head { componentNames[] = {"Zone_Pelvis"}; transferToZonesNames[] = {"Zone_Spine"}; transferToZonesCoefs[] = {0.5}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 700; }; }; class Zone_Legs: Zone_Head { componentNames[] = {"Zone_Legs_Front","Zone_Legs_Back"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0; class Health: Health { hitpoints = 700; }; }; }; }; }; class aa_Zombi_AoD_Duty_Zorya: Zombi_AoD_Duty_Zorya { scope = 2; class Skinning { class ObtainedPelt { item = "aa_Mutant_AoD_Zombi_Hand"; count = 1; itemZones[] = {"Zone_Chest","Zone_Belly"}; quantityCoef = 1; transferToolDamageCoef = 1; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 200; healthLevels[] = {{1.0,{}},{0.7,{}},{0.5,{}},{0.3,{}},{0.1,{}}}; }; }; class DamageZones { class Head { class Health { hitpoints = 100; transferToGlobalCoef = 1; }; class ArmorType { class Projectile { class Health { damage = 0.1; }; }; }; componentNames[] = {"Head"}; fatalInjuryCoef = 0.1; inventorySlots[] = {"Headgear","Mask"}; }; class Torso { class Health { hitpoints = 200; transferToGlobalCoef = 1; }; class ArmorType { class Projectile { class Health { damage = 0.1; }; }; }; componentNames[] = {"Spine1","Spine3"}; fatalInjuryCoef = -1; inventorySlots[] = {"Vest","Body","Back"}; }; class LeftArm { class Health { hitpoints = 200; transferToGlobalCoef = 0.33; }; class ArmorType { class Projectile { class Health { damage = 0.1; }; }; }; componentNames[] = {"LeftArm","LeftForeArm"}; fatalInjuryCoef = -1; }; class RightArm { class Health { hitpoints = 200; transferToGlobalCoef = 0.33; }; class ArmorType { class Projectile { class Health { damage = 2; }; }; }; componentNames[] = {"RightArm","RightForeArm"}; fatalInjuryCoef = -1; }; class LeftLeg { class Health { hitpoints = 200; transferToGlobalCoef = 0.33; }; class ArmorType { class Projectile { class Health { damage = 0.1; }; }; }; componentNames[] = {"LeftLeg","LeftUpLeg"}; fatalInjuryCoef = -1; inventorySlots[] = {"Legs"}; }; class RightLeg { class Health { hitpoints = 200; transferToGlobalCoef = 0.33; }; class ArmorType { class Projectile { class Health { damage = 2; }; }; }; componentNames[] = {"RightLeg","RightUpLeg"}; fatalInjuryCoef = -1; inventorySlots[] = {"Legs"}; }; class LeftFoot { class Health { hitpoints = 200; transferToGlobalCoef = 0.1; }; class ArmorType { class Projectile { class Health { damage = 2; }; }; }; transferToZonesNames[] = {"LeftLeg"}; transferToZonesCoefs[] = {0.1}; componentNames[] = {"LeftFoot"}; fatalInjuryCoef = -1; inventorySlots[] = {"Feet"}; }; class RightFoot { class Health { hitpoints = 200; transferToGlobalCoef = 0.1; }; class ArmorType { class Projectile { class Health { damage = 2; }; }; }; transferToZonesNames[] = {"RightLeg"}; transferToZonesCoefs[] = {0.1}; componentNames[] = {"RightFoot"}; fatalInjuryCoef = -1; inventorySlots[] = {"Feet"}; }; }; }; }; class aa_Zombi_AoD_Freedom_Zorya: Zombi_AoD_Freedom_Zorya { scope = 2; class Skinning { class ObtainedPelt { item = "aa_Mutant_AoD_Zombi_Hand"; count = 1; itemZones[] = {"Zone_Chest","Zone_Belly"}; quantityCoef = 1; transferToolDamageCoef = 1; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 200; healthLevels[] = {{1.0,{}},{0.7,{}},{0.5,{}},{0.3,{}},{0.1,{}}}; }; }; class DamageZones { class Head { class Health { hitpoints = 100; transferToGlobalCoef = 1; }; class ArmorType { class Projectile { class Health { damage = 0.1; }; }; }; componentNames[] = {"Head"}; fatalInjuryCoef = 0.1; inventorySlots[] = {"Headgear","Mask"}; }; class Torso { class Health { hitpoints = 200; transferToGlobalCoef = 1; }; class ArmorType { class Projectile { class Health { damage = 0.1; }; }; }; componentNames[] = {"Spine1","Spine3"}; fatalInjuryCoef = -1; inventorySlots[] = {"Vest","Body","Back"}; }; class LeftArm { class Health { hitpoints = 200; transferToGlobalCoef = 0.33; }; class ArmorType { class Projectile { class Health { damage = 0.1; }; }; }; componentNames[] = {"LeftArm","LeftForeArm"}; fatalInjuryCoef = -1; }; class RightArm { class Health { hitpoints = 200; transferToGlobalCoef = 0.33; }; class ArmorType { class Projectile { class Health { damage = 2; }; }; }; componentNames[] = {"RightArm","RightForeArm"}; fatalInjuryCoef = -1; }; class LeftLeg { class Health { hitpoints = 200; transferToGlobalCoef = 0.33; }; class ArmorType { class Projectile { class Health { damage = 0.1; }; }; }; componentNames[] = {"LeftLeg","LeftUpLeg"}; fatalInjuryCoef = -1; inventorySlots[] = {"Legs"}; }; class RightLeg { class Health { hitpoints = 200; transferToGlobalCoef = 0.33; }; class ArmorType { class Projectile { class Health { damage = 2; }; }; }; componentNames[] = {"RightLeg","RightUpLeg"}; fatalInjuryCoef = -1; inventorySlots[] = {"Legs"}; }; class LeftFoot { class Health { hitpoints = 200; transferToGlobalCoef = 0.1; }; class ArmorType { class Projectile { class Health { damage = 2; }; }; }; transferToZonesNames[] = {"LeftLeg"}; transferToZonesCoefs[] = {0.1}; componentNames[] = {"LeftFoot"}; fatalInjuryCoef = -1; inventorySlots[] = {"Feet"}; }; class RightFoot { class Health { hitpoints = 200; transferToGlobalCoef = 0.1; }; class ArmorType { class Projectile { class Health { damage = 2; }; }; }; transferToZonesNames[] = {"RightLeg"}; transferToZonesCoefs[] = {0.1}; componentNames[] = {"RightFoot"}; fatalInjuryCoef = -1; inventorySlots[] = {"Feet"}; }; }; }; }; class aa_Zombi_AoD_Loner_Zorya: Zombi_AoD_Loner_Zorya { scope = 2; class Skinning { class ObtainedPelt { item = "aa_Mutant_AoD_Zombi_Hand"; count = 1; itemZones[] = {"Zone_Chest","Zone_Belly"}; quantityCoef = 1; transferToolDamageCoef = 1; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 200; healthLevels[] = {{1.0,{}},{0.7,{}},{0.5,{}},{0.3,{}},{0.1,{}}}; }; }; class DamageZones { class Head { class Health { hitpoints = 100; transferToGlobalCoef = 1; }; class ArmorType { class Projectile { class Health { damage = 0.1; }; }; }; componentNames[] = {"Head"}; fatalInjuryCoef = 0.1; inventorySlots[] = {"Headgear","Mask"}; }; class Torso { class Health { hitpoints = 200; transferToGlobalCoef = 1; }; class ArmorType { class Projectile { class Health { damage = 0.1; }; }; }; componentNames[] = {"Spine1","Spine3"}; fatalInjuryCoef = -1; inventorySlots[] = {"Vest","Body","Back"}; }; class LeftArm { class Health { hitpoints = 200; transferToGlobalCoef = 0.33; }; class ArmorType { class Projectile { class Health { damage = 0.1; }; }; }; componentNames[] = {"LeftArm","LeftForeArm"}; fatalInjuryCoef = -1; }; class RightArm { class Health { hitpoints = 200; transferToGlobalCoef = 0.33; }; class ArmorType { class Projectile { class Health { damage = 2; }; }; }; componentNames[] = {"RightArm","RightForeArm"}; fatalInjuryCoef = -1; }; class LeftLeg { class Health { hitpoints = 200; transferToGlobalCoef = 0.33; }; class ArmorType { class Projectile { class Health { damage = 0.1; }; }; }; componentNames[] = {"LeftLeg","LeftUpLeg"}; fatalInjuryCoef = -1; inventorySlots[] = {"Legs"}; }; class RightLeg { class Health { hitpoints = 200; transferToGlobalCoef = 0.33; }; class ArmorType { class Projectile { class Health { damage = 2; }; }; }; componentNames[] = {"RightLeg","RightUpLeg"}; fatalInjuryCoef = -1; inventorySlots[] = {"Legs"}; }; class LeftFoot { class Health { hitpoints = 200; transferToGlobalCoef = 0.1; }; class ArmorType { class Projectile { class Health { damage = 2; }; }; }; transferToZonesNames[] = {"LeftLeg"}; transferToZonesCoefs[] = {0.1}; componentNames[] = {"LeftFoot"}; fatalInjuryCoef = -1; inventorySlots[] = {"Feet"}; }; class RightFoot { class Health { hitpoints = 200; transferToGlobalCoef = 0.1; }; class ArmorType { class Projectile { class Health { damage = 2; }; }; }; transferToZonesNames[] = {"RightLeg"}; transferToZonesCoefs[] = {0.1}; componentNames[] = {"RightFoot"}; fatalInjuryCoef = -1; inventorySlots[] = {"Feet"}; }; }; }; }; class aa_Mutant_AoD_Forester1: Mutant_AoD_Forester1 { scope = 2; class Skinning { class ObtainedPelt { item = "aa_Mutant_AoD_Forester_Kogot"; count = 1; itemZones[] = {"Zone_Legs_Front","Zone_Legs_Back"}; quantityCoef = 1; transferToolDamageCoef = 1; }; class ObtainedSteaks { item = "MutantForesterSteakMeat"; count = 0; itemZones[] = {"Zone_Belly","Zone_Pelvis"}; countByZone[] = {1,1}; quantityMinMaxCoef[] = {0.7,1}; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 15000; }; class Blood { hitpoints = 5000; }; class Shock { hitpoints = 5000; }; }; class DamageZones { class Zone_Head { componentNames[] = {"Zone_Head"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.1; canBleed = 0; class Health { hitpoints = 10000; transferToGlobalCoef = 1; }; class Blood: Health { hitpoints = 5000; }; class Shock: Health { hitpoints = 5000; }; class ArmorType { class Melee { class Health { damage = 0.51; }; }; class Projectile: Melee { class Health: Health { damage = 0.56; }; }; class FragGrenade: Melee{}; }; }; class Zone_Neck: Zone_Head { componentNames[] = {"Zone_Neck"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.1; class Health { hitpoints = 15000; transferToGlobalCoef = 1; }; class ArmorType: ArmorType { class Melee: Melee { class Health: Health { damage = 0.15; }; }; class Projectile: Projectile { class Health: Health { damage = 0.8; }; }; }; }; class Zone_Belly: Zone_Head { componentNames[] = {"Zone_Belly"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.01; class Health: Health { hitpoints = 15000; }; class ArmorType: ArmorType { class Melee: Melee { class Health: Health { damage = 0.3; }; }; }; }; class Zone_Pelvis: Zone_Head { componentNames[] = {"Zone_Pelvis"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.01; class Health: Health { hitpoints = 15000; }; class ArmorType: ArmorType { class Melee: Melee { class Health: Health { damage = 0.3; }; }; }; }; class Zone_Legs: Zone_Head { componentNames[] = {"Zone_Legs"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.01; class Health: Health { hitpoints = 15000; transferToGlobalCoef = 0; }; }; }; }; }; class aa_Mutant_AoD_Rat_Wolf: Mutant_AoD_Rat_Wolf { scope = 2; class Skinning { class ObtainedSteaks { item = "MutantRatWolfSteakMeat"; count = 0; itemZones[] = {"Zone_Chest","Zone_Pelvis"}; countByZone[] = {1,1}; quantityMinMaxCoef[] = {0.5,1}; }; class ObtainedPelt { item = "aa_Mutant_AoD_RatWolf_Eye"; count = 1; itemZones[] = {"Zone_Neck","Zone_Head"}; quantityCoef = 1; transferToolDamageCoef = 1; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 700; }; class Blood { hitpoints = 5000; }; class Shock { hitpoints = 2500; }; }; class DamageZones { class Zone_Head { componentNames[] = {"Zone_Head"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.15; canBleed = 0; class Health { hitpoints = 500; transferToGlobalCoef = 1; }; class Blood: Health { hitpoints = 0; }; class Shock: Health { hitpoints = 0; }; }; class Zone_Neck: Zone_Head { componentNames[] = {"Zone_Neck"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 700; }; }; class Zone_Chest: Zone_Head { componentNames[] = {"Zone_Chest"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 700; }; }; class Zone_Belly: Zone_Head { componentNames[] = {"Zone_Belly"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 700; }; }; class Zone_Spine: Zone_Head { componentNames[] = {"Zone_Spine_Front","Zone_Spine_Back"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 2500; }; }; class Zone_Pelvis: Zone_Head { componentNames[] = {"Zone_Pelvis"}; transferToZonesNames[] = {"Zone_Spine"}; transferToZonesCoefs[] = {0.5}; fatalInjuryCoef = 0.05; class Health: Health { hitpoints = 700; }; }; class Zone_Legs: Zone_Head { componentNames[] = {"Zone_Legs_Front","Zone_Legs_Back"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0; class Health: Health { hitpoints = 700; }; }; }; }; }; class aa_Mutant_AoD_Poltergeist: Mutant_AoD_Poltergeist { scope = 2; class Skinning { class ObtainedSteaks { item = "MutantPoltergeistSteakMeat"; count = 0; itemZones[] = {"Spine1","Spine3"}; countByZone[] = {0}; quantityMinMaxCoef[] = {0}; }; class ObtainedPelt { item = "aa_Mutant_AoD_Poltergeist_Eye"; count = 1; itemZones[] = {"Head","Neck"}; quantityCoef = 1; transferToolDamageCoef = 1; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 800; }; }; class DamageZones { class Head { class Health { hitpoints = 600; transferToGlobalCoef = 1; }; class ArmorType { class Projectile { class Health { damage = 0.1; }; }; }; componentNames[] = {"Head"}; fatalInjuryCoef = 0.1; inventorySlots[] = {"Headgear","Mask"}; }; class Torso { class Health { hitpoints = 800; transferToGlobalCoef = 1; }; class ArmorType { class Projectile { class Health { damage = 0.1; }; }; }; componentNames[] = {"Spine1","Spine3"}; fatalInjuryCoef = -1; inventorySlots[] = {"Vest","Body","Back"}; }; class LeftArm { class Health { hitpoints = 800; transferToGlobalCoef = 0.33; }; class ArmorType { class Projectile { class Health { damage = 0.1; }; }; }; componentNames[] = {"LeftArm","LeftForeArm"}; fatalInjuryCoef = -1; }; class RightArm { class Health { hitpoints = 800; transferToGlobalCoef = 0.33; }; class ArmorType { class Projectile { class Health { damage = 0.1; }; }; }; componentNames[] = {"RightArm","RightForeArm"}; fatalInjuryCoef = -1; }; class LeftLeg { class Health { hitpoints = 800; transferToGlobalCoef = 0.33; }; class ArmorType { class Projectile { class Health { damage = 0.1; }; }; }; componentNames[] = {"LeftUpLeg"}; fatalInjuryCoef = -1; inventorySlots[] = {"Legs"}; }; class RightLeg { class Health { hitpoints = 800; transferToGlobalCoef = 0.33; }; class ArmorType { class Projectile { class Health { damage = 0.1; }; }; }; componentNames[] = {"RightUpLeg"}; fatalInjuryCoef = -1; inventorySlots[] = {"Legs"}; }; }; }; }; class aa_Zombi_AoD_Novice1: Zombi_AoD_Novice1 { scope = 2; class Skinning { class ObtainedPelt { item = "aa_Mutant_AoD_Zombi_Hand"; count = 1; itemZones[] = {"Zone_Chest","Zone_Belly"}; quantityCoef = 1; transferToolDamageCoef = 1; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 75; healthLevels[] = {{1.0,{}},{0.7,{}},{0.5,{}},{0.3,{}},{0.1,{}}}; }; }; class DamageZones { class Head { class Health { hitpoints = 25; transferToGlobalCoef = 1; }; class ArmorType { class Projectile { class Health { damage = 0.1; }; }; }; componentNames[] = {"Head"}; fatalInjuryCoef = 0.1; inventorySlots[] = {"Headgear","Mask"}; }; class Torso { class Health { hitpoints = 75; transferToGlobalCoef = 1; }; class ArmorType { class Projectile { class Health { damage = 0.1; }; }; }; componentNames[] = {"Spine1","Spine3"}; fatalInjuryCoef = -1; inventorySlots[] = {"Vest","Body","Back"}; }; class LeftArm { class Health { hitpoints = 75; transferToGlobalCoef = 0.33; }; class ArmorType { class Projectile { class Health { damage = 0.1; }; }; }; componentNames[] = {"LeftArm","LeftForeArm"}; fatalInjuryCoef = -1; }; class RightArm { class Health { hitpoints = 75; transferToGlobalCoef = 0.33; }; class ArmorType { class Projectile { class Health { damage = 2; }; }; }; componentNames[] = {"RightArm","RightForeArm"}; fatalInjuryCoef = -1; }; class LeftLeg { class Health { hitpoints = 75; transferToGlobalCoef = 0.33; }; class ArmorType { class Projectile { class Health { damage = 0.1; }; }; }; componentNames[] = {"LeftLeg","LeftUpLeg"}; fatalInjuryCoef = -1; inventorySlots[] = {"Legs"}; }; class RightLeg { class Health { hitpoints = 75; transferToGlobalCoef = 0.33; }; class ArmorType { class Projectile { class Health { damage = 2; }; }; }; componentNames[] = {"RightLeg","RightUpLeg"}; fatalInjuryCoef = -1; inventorySlots[] = {"Legs"}; }; class LeftFoot { class Health { hitpoints = 75; transferToGlobalCoef = 0.1; }; class ArmorType { class Projectile { class Health { damage = 2; }; }; }; transferToZonesNames[] = {"LeftLeg"}; transferToZonesCoefs[] = {0.1}; componentNames[] = {"LeftFoot"}; fatalInjuryCoef = -1; inventorySlots[] = {"Feet"}; }; class RightFoot { class Health { hitpoints = 75; transferToGlobalCoef = 0.1; }; class ArmorType { class Projectile { class Health { damage = 2; }; }; }; transferToZonesNames[] = {"RightLeg"}; transferToZonesCoefs[] = {0.1}; componentNames[] = {"RightFoot"}; fatalInjuryCoef = -1; inventorySlots[] = {"Feet"}; }; }; }; }; class aa_Zombi_AoD_Novice4: Zombi_AoD_Novice4 { scope = 2; class Skinning { class ObtainedPelt { item = "aa_Mutant_AoD_Zombi_Hand"; count = 1; itemZones[] = {"Zone_Chest","Zone_Belly"}; quantityCoef = 1; transferToolDamageCoef = 1; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 75; healthLevels[] = {{1.0,{}},{0.7,{}},{0.5,{}},{0.3,{}},{0.1,{}}}; }; }; class DamageZones { class Head { class Health { hitpoints = 25; transferToGlobalCoef = 1; }; class ArmorType { class Projectile { class Health { damage = 0.1; }; }; }; componentNames[] = {"Head"}; fatalInjuryCoef = 0.1; inventorySlots[] = {"Headgear","Mask"}; }; class Torso { class Health { hitpoints = 75; transferToGlobalCoef = 1; }; class ArmorType { class Projectile { class Health { damage = 0.1; }; }; }; componentNames[] = {"Spine1","Spine3"}; fatalInjuryCoef = -1; inventorySlots[] = {"Vest","Body","Back"}; }; class LeftArm { class Health { hitpoints = 75; transferToGlobalCoef = 0.33; }; class ArmorType { class Projectile { class Health { damage = 0.1; }; }; }; componentNames[] = {"LeftArm","LeftForeArm"}; fatalInjuryCoef = -1; }; class RightArm { class Health { hitpoints = 75; transferToGlobalCoef = 0.33; }; class ArmorType { class Projectile { class Health { damage = 2; }; }; }; componentNames[] = {"RightArm","RightForeArm"}; fatalInjuryCoef = -1; }; class LeftLeg { class Health { hitpoints = 75; transferToGlobalCoef = 0.33; }; class ArmorType { class Projectile { class Health { damage = 0.1; }; }; }; componentNames[] = {"LeftLeg","LeftUpLeg"}; fatalInjuryCoef = -1; inventorySlots[] = {"Legs"}; }; class RightLeg { class Health { hitpoints = 75; transferToGlobalCoef = 0.33; }; class ArmorType { class Projectile { class Health { damage = 2; }; }; }; componentNames[] = {"RightLeg","RightUpLeg"}; fatalInjuryCoef = -1; inventorySlots[] = {"Legs"}; }; class LeftFoot { class Health { hitpoints = 75; transferToGlobalCoef = 0.1; }; class ArmorType { class Projectile { class Health { damage = 2; }; }; }; transferToZonesNames[] = {"LeftLeg"}; transferToZonesCoefs[] = {0.1}; componentNames[] = {"LeftFoot"}; fatalInjuryCoef = -1; inventorySlots[] = {"Feet"}; }; class RightFoot { class Health { hitpoints = 75; transferToGlobalCoef = 0.1; }; class ArmorType { class Projectile { class Health { damage = 2; }; }; }; transferToZonesNames[] = {"RightLeg"}; transferToZonesCoefs[] = {0.1}; componentNames[] = {"RightFoot"}; fatalInjuryCoef = -1; inventorySlots[] = {"Feet"}; }; }; }; }; class aa_Zombi_AoD_Novice7: Zombi_AoD_Novice7 { scope = 2; class Skinning { class ObtainedPelt { item = "aa_Mutant_AoD_Zombi_Hand"; count = 1; itemZones[] = {"Zone_Chest","Zone_Belly"}; quantityCoef = 1; transferToolDamageCoef = 1; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 75; healthLevels[] = {{1.0,{}},{0.7,{}},{0.5,{}},{0.3,{}},{0.1,{}}}; }; }; class DamageZones { class Head { class Health { hitpoints = 25; transferToGlobalCoef = 1; }; class ArmorType { class Projectile { class Health { damage = 0.1; }; }; }; componentNames[] = {"Head"}; fatalInjuryCoef = 0.1; inventorySlots[] = {"Headgear","Mask"}; }; class Torso { class Health { hitpoints = 75; transferToGlobalCoef = 1; }; class ArmorType { class Projectile { class Health { damage = 0.1; }; }; }; componentNames[] = {"Spine1","Spine3"}; fatalInjuryCoef = -1; inventorySlots[] = {"Vest","Body","Back"}; }; class LeftArm { class Health { hitpoints = 75; transferToGlobalCoef = 0.33; }; class ArmorType { class Projectile { class Health { damage = 0.1; }; }; }; componentNames[] = {"LeftArm","LeftForeArm"}; fatalInjuryCoef = -1; }; class RightArm { class Health { hitpoints = 75; transferToGlobalCoef = 0.33; }; class ArmorType { class Projectile { class Health { damage = 2; }; }; }; componentNames[] = {"RightArm","RightForeArm"}; fatalInjuryCoef = -1; }; class LeftLeg { class Health { hitpoints = 75; transferToGlobalCoef = 0.33; }; class ArmorType { class Projectile { class Health { damage = 0.1; }; }; }; componentNames[] = {"LeftLeg","LeftUpLeg"}; fatalInjuryCoef = -1; inventorySlots[] = {"Legs"}; }; class RightLeg { class Health { hitpoints = 75; transferToGlobalCoef = 0.33; }; class ArmorType { class Projectile { class Health { damage = 2; }; }; }; componentNames[] = {"RightLeg","RightUpLeg"}; fatalInjuryCoef = -1; inventorySlots[] = {"Legs"}; }; class LeftFoot { class Health { hitpoints = 75; transferToGlobalCoef = 0.1; }; class ArmorType { class Projectile { class Health { damage = 2; }; }; }; transferToZonesNames[] = {"LeftLeg"}; transferToZonesCoefs[] = {0.1}; componentNames[] = {"LeftFoot"}; fatalInjuryCoef = -1; inventorySlots[] = {"Feet"}; }; class RightFoot { class Health { hitpoints = 75; transferToGlobalCoef = 0.1; }; class ArmorType { class Projectile { class Health { damage = 2; }; }; }; transferToZonesNames[] = {"RightLeg"}; transferToZonesCoefs[] = {0.1}; componentNames[] = {"RightFoot"}; fatalInjuryCoef = -1; inventorySlots[] = {"Feet"}; }; }; }; }; class aa_Animal_UrsusArctos: Animal_UrsusArctos { scope = 2; class Skinning { class ObtainedPelt { item = "BearPelt"; count = 0; itemZones[] = {"Zone_Pelvis","Zone_Belly"}; quantityCoef = 1; transferToolDamageCoef = 1; }; class ObtainedSteaks { item = "BearSteakMeat"; count = 0; itemZones[] = {"Zone_Belly","Zone_Pelvis"}; countByZone[] = {0}; quantityMinMaxCoef[] = {0}; }; class ObtainedLard { item = "Lard"; count = 0; quantityMinMaxCoef[] = {0}; }; class ObtainedGuts { item = "Guts"; count = 0; quantityMinMaxCoef[] = {0}; }; class ObtainedBones { item = "Bone"; count = 0; quantityMinMaxCoef[] = {0}; transferToolDamageCoef = 1; }; class ObtainedPelt2 { item = "aa_Mutant_AoD_Ursus_Kogot"; count = 1; itemZones[] = {"Zone_Pelvis","Zone_Belly"}; quantityCoef = 1; transferToolDamageCoef = 1; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 1500; healthLevels[] = {{1.0,{}},{0.7,{}},{0.5,{}},{0.3,{}},{0.0,{}}}; }; class Blood { hitpoints = 5000; }; class Shock { hitpoints = 5000; }; }; class DamageZones { class Zone_Head { componentNames[] = {"Zone_Head"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.1; canBleed = 0; class Health { hitpoints = 1000; transferToGlobalCoef = 1; }; class Blood: Health { hitpoints = 5000; }; class Shock: Health { hitpoints = 5000; }; class ArmorType { class Melee { class Health { damage = 0.51; }; }; class Projectile: Melee { class Health: Health { damage = 0.25; }; }; class FragGrenade: Melee{}; }; }; class Zone_Neck: Zone_Head { componentNames[] = {"Zone_Neck"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.1; class Health { hitpoints = 1500; transferToGlobalCoef = 1; }; class ArmorType: ArmorType { class Melee: Melee { class Health: Health { damage = 0.15; }; }; class Projectile: Projectile { class Health: Health { damage = 0.25; }; }; }; }; class Zone_Belly: Zone_Head { componentNames[] = {"Zone_Belly"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.01; class Health: Health { hitpoints = 1500; }; class ArmorType: ArmorType { class Melee: Melee { class Health: Health { damage = 0.15; }; }; }; }; class Zone_Pelvis: Zone_Head { componentNames[] = {"Zone_Pelvis"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.01; class Health: Health { hitpoints = 1500; }; class ArmorType: ArmorType { class Melee: Melee { class Health: Health { damage = 0.15; }; }; }; }; class Zone_Legs: Zone_Head { componentNames[] = {"Zone_Legs"}; transferToZonesNames[] = {}; transferToZonesCoefs[] = {}; fatalInjuryCoef = 0.01; class Health: Health { hitpoints = 1500; transferToGlobalCoef = 0.0; }; }; }; }; }; class aa_Animal_dbo_spiderMomma: Animal_dbo_spiderMomma { scope = 2; class Skinning { class ObtainedSteaks { item = "fangknife"; count = 0; quantityMinMaxCoef[] = {0.5,0.8}; }; class ObtainedBollox { item = "aa_legspear"; count = 1; quantityMinMaxCoef[] = {0.5,0.8}; }; class ObtainedLard { item = "Lard"; count = 0; quantityMinMaxCoef[] = {0.5,1}; }; class ObtainedBones { item = "Bone"; count = 0; quantityMinMaxCoef[] = {0.7,1}; transferToolDamageCoef = 1; }; class ObtainedMeat { item = "SpiderMeat"; count = 0; quantityMinMaxCoef[] = {0.5,0.8}; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 1000; healthLabels[] = {1,0.7,0.5,0.3,0}; }; class Blood { hitpoints = 5000; }; class Shock { hitpoints = 100; }; }; }; }; class aa_Animal_dbo_spider: Animal_dbo_spider { scope = 2; class Skinning { class ObtainedSteaks { item = "aa_fangknife"; count = 1; quantityMinMaxCoef[] = {0.5,0.8}; }; class ObtainedBollox { item = "legspear"; count = 0; quantityMinMaxCoef[] = {0.5,0.8}; }; class ObtainedLard { item = "Lard"; count = 0; quantityMinMaxCoef[] = {0.5,1}; }; class ObtainedBones { item = "Bone"; count = 0; quantityMinMaxCoef[] = {0.7,1}; transferToolDamageCoef = 1; }; class ObtainedMeat { item = "SpiderMeat"; count = 0; quantityMinMaxCoef[] = {0.5,0.8}; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 400; healthLabels[] = {1,0.7,0.5,0.3,0}; }; class Blood { hitpoints = 5000; }; class Shock { hitpoints = 100; }; }; }; }; class aa_Animal_dbo_spiderb: Animal_dbo_spiderb { scope = 2; class Skinning { class ObtainedSteaks { item = "aa_fangknife"; count = 1; quantityMinMaxCoef[] = {0.5,0.8}; }; class ObtainedBollox { item = "legspear"; count = 0; quantityMinMaxCoef[] = {0.5,0.8}; }; class ObtainedLard { item = "Lard"; count = 0; quantityMinMaxCoef[] = {0.5,1}; }; class ObtainedBones { item = "Bone"; count = 0; quantityMinMaxCoef[] = {0.7,1}; transferToolDamageCoef = 1; }; class ObtainedMeat { item = "SpiderMeat"; count = 0; quantityMinMaxCoef[] = {0.5,0.8}; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 400; healthLabels[] = {1,0.7,0.5,0.3,0}; }; class Blood { hitpoints = 5000; }; class Shock { hitpoints = 100; }; }; }; }; };Части тел
class CfgPatches { class aa_NH_Gear_Food { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"DZ_Scripts","DZ_Data","DZ_Gear_Food","DZ_Animals","DZ_Data_Bliss","DZ_AI_Bliss","DZ_Weapons_Melee","NH_Mutants","dbo_spiders","DZ_Characters_Zombies"}; }; }; class CfgVehicles { class NH_BoarHoof; class NH_Controller_Brain; class NH_CatTail; class NH_krovosos_jaw; class NH_DogTail; class NH_FleshEye; class NH_GiantEye; class NH_SnorkFoot; class NH_leTushkano_Head; class NH_PseudoDog_tail; class Mutant_AoD_Himera_Kogot; class Mutant_AoD_Tark_Horn; class Mutant_AoD_Izlom_Hand; class Mutant_AoD_Cat_Leg; class Mutant_AoD_Zombi_Hand; class Mutant_AoD_Forester_Kogot; class Mutant_AoD_RatWolf_Eye; class Mutant_AoD_Poltergeist_Eye; class BearPelt; class fangknife; class legspear; class Mutant_AoD_Controller_Hand; class aa_NH_BoarHoof: NH_BoarHoof { scope = 2; displayName = "$STR_NH_BoarHoof0"; descriptionShort = "$STR_NH_BoarHoof1"; itemSize[] = {2,2}; weight = 320; varQuantityInit = 200; varQuantityMin = 0; varQuantityMax = 200; absorbency = 0.9; isMeleeWeapon = 1; inventorySlot[] = {"Ingredient1","Ingredient2","Ingredient3","Ingredient4","Ingredient5","Ingredient6","Ingredient7","Ingredient8","Ingredient9","Ingredient10","Ingredient11","Ingredient12","Ingredient13","Ingredient14","Ingredient15","Ingredient16","Ingredient17","Ingredient18","Ingredient19","Ingredient20"}; class NH_Fields { class Radiation { type = 1; radius = 3; strenght = 0.23; negative_height = 1; positive_height = 2; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 100; }; }; }; class Nutrition { fullnessIndex = 1.5; energy = 123; water = -20; nutritionalIndex = 1; toxicity = 5000; }; class MeleeModes { class Default { ammo = "MeleeBlunt"; range = 1; }; class Heavy { ammo = "MeleeBlunt_Heavy"; range = 1; }; class Sprint { ammo = "MeleeBlunt_Heavy"; range = 2.8; }; }; }; class aa_NH_Controller_Brain: NH_Controller_Brain { scope = 2; displayName = "$STR_NH_Brain_Controller0"; descriptionShort = "$STR_NH_Brain_Controller1"; weight = 1500; itemSize[] = {3,3}; stackedUnit = "g"; varQuantityInit = 1500; varQuantityMin = 0; varQuantityMax = 1500; quantityBar = 1; absorbency = 0.2; inventorySlot[] = {"Ingredient1","Ingredient2","Ingredient3","Ingredient4","Ingredient5","Ingredient6","Ingredient7","Ingredient8","Ingredient9","Ingredient10","Ingredient11","Ingredient12","Ingredient13","Ingredient14","Ingredient15","Ingredient16","Ingredient17","Ingredient18","Ingredient19","Ingredient20"}; class NH_Fields { class Radiation { type = 1; radius = 3; strenght = 0.7; negative_height = 1; positive_height = 2; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 100; }; }; }; class Nutrition { fullnessIndex = 1.5; energy = 500; water = 150; nutritionalIndex = 1; toxicity = 5000; }; class Food { class FoodStages { class Raw { visual_properties[] = {0,0,0}; nutrition_properties[] = {2.5,20,95,1,0}; cooking_properties[] = {0,0}; }; }; }; class AnimEvents { class SoundWeapon { class openTunaCan { soundSet = "openTunaCan_SoundSet"; id = 204; }; class pickUpItem { soundSet = "Zucchini_pickup_SoundSet"; id = 797; }; class Eating_TakeFood { soundSet = "Eating_TakeFood_Soundset"; id = 889; }; class Eating_BoxOpen { soundSet = "Eating_BoxOpen_Soundset"; id = 893; }; class Eating_BoxShake { soundSet = "Eating_BoxShake_Soundset"; id = 894; }; class Eating_BoxEnd { soundSet = "Eating_BoxEnd_Soundset"; id = 895; }; }; }; }; class aa_NH_CatTail: NH_CatTail { scope = 2; displayName = "$STR_NH_CatTail0"; descriptionShort = "$STR_NH_CatTail1"; itemSize[] = {2,2}; weight = 400; varQuantityInit = 300; varQuantityMin = 0; varQuantityMax = 200; absorbency = 0.9; isMeleeWeapon = 1; inventorySlot[] = {"Ingredient1","Ingredient2","Ingredient3","Ingredient4","Ingredient5","Ingredient6","Ingredient7","Ingredient8","Ingredient9","Ingredient10","Ingredient11","Ingredient12","Ingredient13","Ingredient14","Ingredient15","Ingredient16","Ingredient17","Ingredient18","Ingredient19","Ingredient20"}; class NH_Fields { class Radiation { type = 1; radius = 3; strenght = 0.23; negative_height = 1; positive_height = 2; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 100; }; }; }; class Nutrition { fullnessIndex = 1.5; energy = 234; water = -20; nutritionalIndex = 1; toxicity = 5000; }; class MeleeModes { class Default { ammo = "MeleeBlunt"; range = 1; }; class Heavy { ammo = "MeleeBlunt_Heavy"; range = 1; }; class Sprint { ammo = "MeleeBlunt_Heavy"; range = 2.8; }; }; }; class aa_NH_krovosos_jaw: NH_krovosos_jaw { scope = 2; displayName = "$STR_NH_krovosos_jaw0"; descriptionShort = "$STR_NH_krovosos_jaw1"; itemSize[] = {3,3}; weight = 700; varQuantityInit = 1000; varQuantityMin = 0; varQuantityMax = 100; absorbency = 0.9; isMeleeWeapon = 1; inventorySlot[] = {"Ingredient1","Ingredient2","Ingredient3","Ingredient4","Ingredient5","Ingredient6","Ingredient7","Ingredient8","Ingredient9","Ingredient10","Ingredient11","Ingredient12","Ingredient13","Ingredient14","Ingredient15","Ingredient16","Ingredient17","Ingredient18","Ingredient19","Ingredient20"}; class NH_Fields { class Radiation { type = 1; radius = 3; strenght = 0.5; negative_height = 1; positive_height = 2; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 100; }; }; }; class Nutrition { fullnessIndex = 1.5; energy = 10; water = -200; nutritionalIndex = 1; toxicity = 50000; }; class MeleeModes { class Default { ammo = "MeleeBlunt"; range = 1; }; class Heavy { ammo = "MeleeBlunt_Heavy"; range = 1; }; class Sprint { ammo = "MeleeBlunt_Heavy"; range = 2.8; }; }; }; class aa_NH_DogTail: NH_DogTail { scope = 2; displayName = "$STR_NH_DogTail0"; descriptionShort = "$STR_NH_DogTail1"; itemSize[] = {2,2}; weight = 400; varQuantityInit = 300; varQuantityMin = 0; varQuantityMax = 200; absorbency = 0.9; isMeleeWeapon = 1; inventorySlot[] = {"Ingredient1","Ingredient2","Ingredient3","Ingredient4","Ingredient5","Ingredient6","Ingredient7","Ingredient8","Ingredient9","Ingredient10","Ingredient11","Ingredient12","Ingredient13","Ingredient14","Ingredient15","Ingredient16","Ingredient17","Ingredient18","Ingredient19","Ingredient20"}; class NH_Fields { class Radiation { type = 1; radius = 3; strenght = 0.23; negative_height = 1; positive_height = 2; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 100; }; }; }; class Nutrition { fullnessIndex = 1.5; energy = 234; water = -20; nutritionalIndex = 1; toxicity = 5000; }; class MeleeModes { class Default { ammo = "MeleeBlunt"; range = 1; }; class Heavy { ammo = "MeleeBlunt_Heavy"; range = 1; }; class Sprint { ammo = "MeleeBlunt_Heavy"; range = 2.8; }; }; }; class aa_NH_DogTail_White: aa_NH_DogTail { }; class aa_NH_DogTail_Brown: aa_NH_DogTail { }; class aa_NH_FleshEye: NH_FleshEye { scope = 2; displayName = "$STR_NH_FleshEye0"; descriptionShort = "$STR_NH_DogTail1"; itemSize[] = {1,2}; weight = 150; varQuantityInit = 100; varQuantityMin = 0; varQuantityMax = 100; absorbency = 0.9; isMeleeWeapon = 1; inventorySlot[] = {"Ingredient1","Ingredient2","Ingredient3","Ingredient4","Ingredient5","Ingredient6","Ingredient7","Ingredient8","Ingredient9","Ingredient10","Ingredient11","Ingredient12","Ingredient13","Ingredient14","Ingredient15","Ingredient16","Ingredient17","Ingredient18","Ingredient19","Ingredient20"}; class NH_Fields { class Radiation { type = 1; radius = 3; strenght = 0.23; negative_height = 1; positive_height = 2; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 100; }; }; }; class Nutrition { fullnessIndex = 1.5; energy = 10; water = 5; nutritionalIndex = 1; toxicity = 50000; }; class MeleeModes { class Default { ammo = "MeleeBlunt"; range = 1; }; class Heavy { ammo = "MeleeBlunt_Heavy"; range = 1; }; class Sprint { ammo = "MeleeBlunt_Heavy"; range = 2.8; }; }; }; class aa_NH_GiantEye: NH_GiantEye { scope = 2; displayName = "$STR_NH_GianthEye0"; descriptionShort = "$STR_NH_DogTail1"; itemSize[] = {3,3}; weight = 1000; varQuantityInit = 100; varQuantityMin = 0; varQuantityMax = 100; absorbency = 0.9; isMeleeWeapon = 1; inventorySlot[] = {"Ingredient1","Ingredient2","Ingredient3","Ingredient4","Ingredient5","Ingredient6","Ingredient7","Ingredient8","Ingredient9","Ingredient10","Ingredient11","Ingredient12","Ingredient13","Ingredient14","Ingredient15","Ingredient16","Ingredient17","Ingredient18","Ingredient19","Ingredient20"}; class NH_Fields { class Radiation { type = 1; radius = 3; strenght = 0.7; negative_height = 1; positive_height = 2; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 100; }; }; }; class Nutrition { fullnessIndex = 1.5; energy = 10; water = 5; nutritionalIndex = 1; toxicity = 50000; }; class MeleeModes { class Default { ammo = "MeleeBlunt"; range = 1; }; class Heavy { ammo = "MeleeBlunt_Heavy"; range = 1; }; class Sprint { ammo = "MeleeBlunt_Heavy"; range = 2.8; }; }; }; class aa_NH_SnorkFoot: NH_SnorkFoot { scope = 2; displayName = "$STR_NH_SnorkFoot0"; descriptionShort = "$STR_NH_SnorkFoot1"; itemSize[] = {3,3}; weight = 700; varQuantityInit = 1000; varQuantityMin = 0; varQuantityMax = 100; absorbency = 0.9; isMeleeWeapon = 1; inventorySlot[] = {"Ingredient1","Ingredient2","Ingredient3","Ingredient4","Ingredient5","Ingredient6","Ingredient7","Ingredient8","Ingredient9","Ingredient10","Ingredient11","Ingredient12","Ingredient13","Ingredient14","Ingredient15","Ingredient16","Ingredient17","Ingredient18","Ingredient19","Ingredient20"}; class NH_Fields { class Radiation { type = 1; radius = 3; strenght = 0.3; negative_height = 1; positive_height = 2; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 100; }; }; }; class Nutrition { fullnessIndex = 1.5; energy = 10; water = -200; nutritionalIndex = 1; toxicity = 50000; }; class MeleeModes { class Default { ammo = "MeleeBlunt"; range = 1; }; class Heavy { ammo = "MeleeBlunt_Heavy"; range = 1; }; class Sprint { ammo = "MeleeBlunt_Heavy"; range = 2.8; }; }; }; class aa_NH_leTushkano_Head: NH_leTushkano_Head { scope = 2; displayName = "$STR_NH_leTushkano_Head0"; descriptionShort = "$STR_NH_leTushkano_Head1"; itemSize[] = {1,1}; weight = 150; varQuantityInit = 200; varQuantityMin = 0; varQuantityMax = 200; absorbency = 0; isMeleeWeapon = 1; inventorySlot[] = {"Ingredient1","Ingredient2","Ingredient3","Ingredient4","Ingredient5","Ingredient6","Ingredient7","Ingredient8","Ingredient9","Ingredient10","Ingredient11","Ingredient12","Ingredient13","Ingredient14","Ingredient15","Ingredient16","Ingredient17","Ingredient18","Ingredient19","Ingredient20"}; class NH_Fields { class Radiation { type = 1; radius = 3; strenght = 0.3; negative_height = 1; positive_height = 2; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 100; }; }; }; class Nutrition { fullnessIndex = 2.5; energy = 150; water = 70; nutritionalIndex = 1; toxicity = 0; agents = 4; }; class MeleeModes { class Default { ammo = "MeleeBlunt"; range = 1; }; class Heavy { ammo = "MeleeBlunt_Heavy"; range = 1; }; class Sprint { ammo = "MeleeBlunt_Heavy"; range = 2.8; }; }; }; class aa_NH_PseudoDog_tail: NH_PseudoDog_tail { scope = 2; displayName = "$STR_NH_DogTail0"; descriptionShort = "$STR_NH_DogTail1"; itemSize[] = {1,3}; weight = 400; varQuantityInit = 300; varQuantityMin = 0; varQuantityMax = 200; absorbency = 0.9; isMeleeWeapon = 1; inventorySlot[] = {"Ingredient1","Ingredient2","Ingredient3","Ingredient4","Ingredient5","Ingredient6","Ingredient7","Ingredient8","Ingredient9","Ingredient10","Ingredient11","Ingredient12","Ingredient13","Ingredient14","Ingredient15","Ingredient16","Ingredient17","Ingredient18","Ingredient19","Ingredient20"}; class NH_Fields { class Radiation { type = 1; radius = 3; strenght = 0.23; negative_height = 1; positive_height = 2; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 100; }; }; }; class Nutrition { fullnessIndex = 1.5; energy = 234; water = -20; nutritionalIndex = 1; toxicity = 5000; }; class MeleeModes { class Default { ammo = "MeleeBlunt"; range = 1; }; class Heavy { ammo = "MeleeBlunt_Heavy"; range = 1; }; class Sprint { ammo = "MeleeBlunt_Heavy"; range = 2.8; }; }; }; class aa_NH_PsiDog_tail: aa_NH_PseudoDog_tail { scope = 2; }; class aa_Mutant_AoD_Himera_Kogot: Mutant_AoD_Himera_Kogot { scope = 2; inventorySlot[] = {"Ingredient1","Ingredient2","Ingredient3","Ingredient4","Ingredient5","Ingredient6","Ingredient7","Ingredient8","Ingredient9","Ingredient10","Ingredient11","Ingredient12","Ingredient13","Ingredient14","Ingredient15","Ingredient16","Ingredient17","Ingredient18","Ingredient19","Ingredient20"}; class NH_Fields { class Radiation { type = 1; radius = 3; strenght = 0.23; negative_height = 1; positive_height = 2; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 100; }; }; }; }; class aa_Mutant_AoD_Tark_Horn: Mutant_AoD_Tark_Horn { scope = 2; inventorySlot[] = {"Ingredient1","Ingredient2","Ingredient3","Ingredient4","Ingredient5","Ingredient6","Ingredient7","Ingredient8","Ingredient9","Ingredient10","Ingredient11","Ingredient12","Ingredient13","Ingredient14","Ingredient15","Ingredient16","Ingredient17","Ingredient18","Ingredient19","Ingredient20"}; class NH_Fields { class Radiation { type = 1; radius = 3; strenght = 0.23; negative_height = 1; positive_height = 2; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 100; }; }; }; }; class aa_Mutant_AoD_Izlom_Hand: Mutant_AoD_Izlom_Hand { scope = 2; inventorySlot[] = {"Ingredient1","Ingredient2","Ingredient3","Ingredient4","Ingredient5","Ingredient6","Ingredient7","Ingredient8","Ingredient9","Ingredient10","Ingredient11","Ingredient12","Ingredient13","Ingredient14","Ingredient15","Ingredient16","Ingredient17","Ingredient18","Ingredient19","Ingredient20"}; class NH_Fields { class Radiation { type = 1; radius = 3; strenght = 0.23; negative_height = 1; positive_height = 2; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 100; }; }; }; }; class aa_Mutant_AoD_Cat_Leg: Mutant_AoD_Cat_Leg { scope = 2; inventorySlot[] = {"Ingredient1","Ingredient2","Ingredient3","Ingredient4","Ingredient5","Ingredient6","Ingredient7","Ingredient8","Ingredient9","Ingredient10","Ingredient11","Ingredient12","Ingredient13","Ingredient14","Ingredient15","Ingredient16","Ingredient17","Ingredient18","Ingredient19","Ingredient20"}; class NH_Fields { class Radiation { type = 1; radius = 3; strenght = 0.23; negative_height = 1; positive_height = 2; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 100; }; }; }; }; class aa_Mutant_AoD_Zombi_Hand: Mutant_AoD_Zombi_Hand { scope = 2; inventorySlot[] = {"Ingredient1","Ingredient2","Ingredient3","Ingredient4","Ingredient5","Ingredient6","Ingredient7","Ingredient8","Ingredient9","Ingredient10","Ingredient11","Ingredient12","Ingredient13","Ingredient14","Ingredient15","Ingredient16","Ingredient17","Ingredient18","Ingredient19","Ingredient20"}; class NH_Fields { class Radiation { type = 1; radius = 3; strenght = 0.23; negative_height = 1; positive_height = 2; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 100; }; }; }; }; class aa_Mutant_AoD_Forester_Kogot: Mutant_AoD_Forester_Kogot { scope = 2; inventorySlot[] = {"Ingredient1","Ingredient2","Ingredient3","Ingredient4","Ingredient5","Ingredient6","Ingredient7","Ingredient8","Ingredient9","Ingredient10","Ingredient11","Ingredient12","Ingredient13","Ingredient14","Ingredient15","Ingredient16","Ingredient17","Ingredient18","Ingredient19","Ingredient20"}; class NH_Fields { class Radiation { type = 1; radius = 3; strenght = 0.23; negative_height = 1; positive_height = 2; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 100; }; }; }; }; class aa_Mutant_AoD_RatWolf_Eye: Mutant_AoD_RatWolf_Eye { scope = 2; inventorySlot[] = {"Ingredient1","Ingredient2","Ingredient3","Ingredient4","Ingredient5","Ingredient6","Ingredient7","Ingredient8","Ingredient9","Ingredient10","Ingredient11","Ingredient12","Ingredient13","Ingredient14","Ingredient15","Ingredient16","Ingredient17","Ingredient18","Ingredient19","Ingredient20"}; class NH_Fields { class Radiation { type = 1; radius = 3; strenght = 0.23; negative_height = 1; positive_height = 2; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 100; }; }; }; }; class aa_Mutant_AoD_Poltergeist_Eye: Mutant_AoD_Poltergeist_Eye { scope = 2; inventorySlot[] = {"Ingredient1","Ingredient2","Ingredient3","Ingredient4","Ingredient5","Ingredient6","Ingredient7","Ingredient8","Ingredient9","Ingredient10","Ingredient11","Ingredient12","Ingredient13","Ingredient14","Ingredient15","Ingredient16","Ingredient17","Ingredient18","Ingredient19","Ingredient20"}; class NH_Fields { class Radiation { type = 1; radius = 3; strenght = 0.23; negative_height = 1; positive_height = 2; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 100; }; }; }; }; class aa_BearPelt: BearPelt { scope = 2; inventorySlot[] = {"Ingredient1","Ingredient2","Ingredient3","Ingredient4","Ingredient5","Ingredient6","Ingredient7","Ingredient8","Ingredient9","Ingredient10","Ingredient11","Ingredient12","Ingredient13","Ingredient14","Ingredient15","Ingredient16","Ingredient17","Ingredient18","Ingredient19","Ingredient20"}; class NH_Fields { class Radiation { type = 1; radius = 3; strenght = 0.23; negative_height = 1; positive_height = 2; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 100; }; }; }; }; class aa_fangknife: fangknife { scope = 2; inventorySlot[] = {"Ingredient1","Ingredient2","Ingredient3","Ingredient4","Ingredient5","Ingredient6","Ingredient7","Ingredient8","Ingredient9","Ingredient10","Ingredient11","Ingredient12","Ingredient13","Ingredient14","Ingredient15","Ingredient16","Ingredient17","Ingredient18","Ingredient19","Ingredient20"}; displayName = "Коготь паука"; descriptionShort = ""; class NH_Fields { class Radiation { type = 1; radius = 3; strenght = 0.23; negative_height = 1; positive_height = 2; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 100; }; }; }; }; class aa_legspear: legspear { scope = 2; inventorySlot[] = {"Ingredient1","Ingredient2","Ingredient3","Ingredient4","Ingredient5","Ingredient6","Ingredient7","Ingredient8","Ingredient9","Ingredient10","Ingredient11","Ingredient12","Ingredient13","Ingredient14","Ingredient15","Ingredient16","Ingredient17","Ingredient18","Ingredient19","Ingredient20"}; displayName = "Нога паука"; descriptionShort = ""; class NH_Fields { class Radiation { type = 1; radius = 3; strenght = 0.23; negative_height = 1; positive_height = 2; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 100; }; }; }; }; class aa_Mutant_AoD_Ursus_Kogot: Mutant_AoD_Forester_Kogot { scope = 2; inventorySlot[] = {"Ingredient1","Ingredient2","Ingredient3","Ingredient4","Ingredient5","Ingredient6","Ingredient7","Ingredient8","Ingredient9","Ingredient10","Ingredient11","Ingredient12","Ingredient13","Ingredient14","Ingredient15","Ingredient16","Ingredient17","Ingredient18","Ingredient19","Ingredient20"}; displayName = "Коготь Медведя"; descriptionShort = ""; class NH_Fields { class Radiation { type = 1; radius = 3; strenght = 0.23; negative_height = 1; positive_height = 2; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 100; }; }; }; }; class aa_Mutant_AoD_Controller_Hand: Mutant_AoD_Controller_Hand { scope = 2; inventorySlot[] = {"Ingredient1","Ingredient2","Ingredient3","Ingredient4","Ingredient5","Ingredient6","Ingredient7","Ingredient8","Ingredient9","Ingredient10","Ingredient11","Ingredient12","Ingredient13","Ingredient14","Ingredient15","Ingredient16","Ingredient17","Ingredient18","Ingredient19","Ingredient20"}; displayName = "$STR_AoD_Mutant_Controller_Hand_Name"; descriptionShort = "$STR_AoD_Mutant_Controller_Hand_Decr"; class NH_Fields { class Radiation { type = 1; radius = 3; strenght = 0.23; negative_height = 1; positive_height = 2; }; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 100; }; }; }; }; };
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