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  • 0
SoarinSparkle

Не спавнятся отдельные машины

Тема такая, грузовик, хаммер, нива и волга спавнятся без проблем, но сарка и гюнтер почему-то не появляется, косился на рандом спавна, но он не причем. Конфиги проверял, не нашел ошибок, кто-то сталкивался с таким?

<type name="Hatchback_02">
        <nominal>0</nominal>
        <lifetime>3</lifetime>
        <restock>1800</restock>
        <min>0</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="Hatchback_02_Black">
        <nominal>0</nominal>
        <lifetime>3</lifetime>
        <restock>1800</restock>
        <min>0</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="Hatchback_02_Blue">
        <nominal>0</nominal>
        <lifetime>3</lifetime>
        <restock>1800</restock>
        <min>0</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
<event name="VehicleHatchback02">
        <nominal>4</nominal>
        <min>1</min>
        <max>4</max>
        <lifetime>300</lifetime>
        <restock>0</restock>
        <saferadius>500</saferadius>
        <distanceradius>500</distanceradius>
        <cleanupradius>200</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>fixed</position>
        <limit>mixed</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="4" min="1" type="Hatchback_04"/>
            <child lootmax="0" lootmin="0" max="4" min="1" type="Hatchback_04_Black"/>
            <child lootmax="0" lootmin="0" max="4" min="1" type="Hatchback_04_Blue"/>
        </children>
    </event>

 

Может быть я слепой и чего-то не вижу?

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1 час назад, SoarinSparkle сказал:

04 нету,

А это шо?

    <event name="VehicleSedan02">
        <nominal>4</nominal>
        <min>1</min>
        <max>4</max>
        <lifetime>3888000</lifetime>
        <restock>0</restock>
        <saferadius>500</saferadius>
        <distanceradius>500</distanceradius>
        <cleanupradius>200</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>fixed</position>
        <limit>mixed</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="4" min="1" type="Sedan_04"/>
            <child lootmax="0" lootmin="0" max="4" min="1" type="Sedan_04_Grey"/>
            <child lootmax="0" lootmin="0" max="4" min="1" type="Sedan_04_Red"/>
        </children>
    </event>
    <event name="VehicleHatchback02">
        <nominal>4</nominal>
        <min>1</min>
        <max>4</max>
        <lifetime>3888000</lifetime>
        <restock>0</restock>
        <saferadius>500</saferadius>
        <distanceradius>500</distanceradius>
        <cleanupradius>200</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>fixed</position>
        <limit>mixed</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="4" min="1" type="Hatchback_04"/>
            <child lootmax="0" lootmin="0" max="4" min="1" type="Hatchback_04_Black"/>
            <child lootmax="0" lootmin="0" max="4" min="1" type="Hatchback_04_Blue"/>
        </children>
    </event>

????
Переделываем в удобореваемый вид.
 

    <event name="VehicleSedan02">
        <nominal>4</nominal>
        <min>1</min>
        <max>4</max>
        <lifetime>14400</lifetime>
        <restock>0</restock>
        <saferadius>500</saferadius>
        <distanceradius>500</distanceradius>
        <cleanupradius>200</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>fixed</position>
        <limit>mixed</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="3" min="1" type="Sedan_02"/>
            <child lootmax="0" lootmin="0" max="3" min="1" type="Sedan_02_Grey"/>
            <child lootmax="0" lootmin="0" max="3" min="1" type="Sedan_02_Red"/>
        </children>
    </event>
    <event name="VehicleHatchback02">
        <nominal>4</nominal>
        <min>1</min>
        <max>4</max>
        <lifetime>14400</lifetime>
        <restock>0</restock>
        <saferadius>500</saferadius>
        <distanceradius>500</distanceradius>
        <cleanupradius>200</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>fixed</position>
        <limit>mixed</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="3" min="1" type="Hatchback_02"/>
            <child lootmax="0" lootmin="0" max="3" min="1" type="Hatchback_02_Black"/>
            <child lootmax="0" lootmin="0" max="3" min="1" type="Hatchback_02_Blue"/>
        </children>
    </event>

<lifetime>3888000</lifetime>
<restock>1800</restock> - поставте в тайпс для самих машин,но не запчастей.
Проверяем cfgeventspawns.xml на наличие строчек
<event name="VehicleHatchback02">
и <event name="VehicleSedan02" с координатами....
Останавливаем сервер.
Делаем вайп или частичный вайп по иниту.
Ищем свои машинки на карте.....

 

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MagicByte MagicByte MagicByte
  • 0

@SoarinSparkle ХЗ, но лайфтайм 3 сек это сильно, может они сразу пропадают у тебя после спавна?)), и еще машина в тайпсах name="VehicleHatchback02"> а в ивенте "Hatchback_04". Крч для определения проблемы нужно время и полный док а не огрызки разных страниц

Изменено пользователем Artemich (история изменений)

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  • 0
20 минут назад, Artemich сказал:

@SoarinSparkle ХЗ, но лайфтайм 3 сек это сильно, может они сразу пропадают у тебя после спавна?)), и еще машина в тайпсах name="VehicleHatchback02"> а в ивенте "Hatchback_04". Крч для определения проблемы нужно время и полный док а не огрызки разных страниц

А да, не заметил. Попробую поставить 3888000

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53 минуты назад, Artemich сказал:

@SoarinSparkle ХЗ, но лайфтайм 3 сек это сильно, может они сразу пропадают у тебя после спавна?)), и еще машина в тайпсах name="VehicleHatchback02"> а в ивенте "Hatchback_04". Крч для определения проблемы нужно время и полный док а не огрызки разных страниц

Не помогает

 

Все перепробовал

 

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  • 0

В тайпс увеличить время жизни. Убрать ресток. Привести ивент в нормальное состояние. Установить время ивента хотя бы час. Без рестока. Провести вайп или вайп ивента и тайпс.

 

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  • 0

И да.....проверьте файл где машина собирается,хрустальный шар подсказывает что и там ошибка.

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11 минут назад, paranoyk сказал:

И да.....проверьте файл где машина собирается,хрустальный шар подсказывает что и там ошибка.

Поставил везде лайфтайм, убрал ресток, файл со сборкой имеется ввиду cfgspawnabletypes?

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Да,кажется он, если и там хэчбак_04, то поставьте как надо.....проще в ванильных посмотреть и сравнить. Или высылайте файлы- приеду с работы после обеда бум смотреть.

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8 минут назад, paranoyk сказал:

Да,кажется он, если и там хэчбак_04, то поставьте как надо.....проще в ванильных посмотреть и сравнить. Или высылайте файлы- приеду с работы после обеда бум смотреть.

04 нету, конфиги кидаю ниже.
 

<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>

<spawnabletypes>
	<type name="Barrel_Blue">
		<hoarder />
	</type>
	<type name="Barrel_Green">
		<hoarder />
	</type>
	<type name="Barrel_Red">
		<hoarder />
	</type>
	<type name="Barrel_Yellow">
		<hoarder />
	</type>
	<type name="CarTent">
		<hoarder />
	</type>
	<type name="LargeTent">
		<hoarder />
	</type>
	<type name="MediumTent">
		<hoarder />
	</type>
	<type name="MediumTent_Green">
		<hoarder />
	</type>
	<type name="MediumTent_Orange">
		<hoarder />
	</type>
	<type name="PartyTent">
		<hoarder />
	</type>
	<type name="PartyTent_Blue">
		<hoarder />
	</type>
	<type name="PartyTent_Brown">
		<hoarder />
	</type>
	<type name="PartyTent_Lunapark">
		<hoarder />
	</type>
	<type name="SeaChest">
		<hoarder />
	</type>
	<type name="SmallProtectorCase">
		<hoarder />
	</type>
	<type name="UndergroundStash">
		<hoarder />
	</type>
	<type name="WoodenCrate">
		<hoarder />
	</type>
	<type name="GiftWrapPaper">
		<damage min="0.0" max="0.32" />
	</type>
	<type name="NVGoggles">
		<damage min="0.0" max="0.32" />
	</type>
	
	<type name="KazuarOptic">
		<damage min="0.0" max="0.32" />
	</type>
	
	<type name="StarlightOptic">
		<damage min="0.0" max="0.32" />
	</type>
	
	<type name="AugOptic">
		<damage min="0.0" max="0.0" />
	</type>
	
	<type name="SSG82Optic">
		<damage min="0.0" max="0.0" />
	</type>
	
	<type name="BandageDressing">
		<damage min="0.0" max="0.0" />
	</type>
	<type name="PlateCarrierVest">
	</type>
	<type name="PlateCarrierVest_Camo">
		<damage min="0.1" max="0.6" />
		<attachments chance="0.85">
			<item name="PlateCarrierHolster_Camo" chance="1.00" />
		</attachments>
		<attachments chance="0.85">
			<item name="PlateCarrierPouches_Camo" chance="1.00" />
		</attachments>
	</type>
	<type name="SparkPlug">
	</type>
	<type name="Glowplug">
	</type>
	<type name="CarRadiator">
		<damage min="0.0" max="0.35" />
	</type>
	<type name="CarBattery">
		<damage min="0.0" max="0.35" />
	</type>
	<type name="TruckBattery">
		<damage min="0.0" max="0.35" />
	</type>
	<type name="Stone">
		<damage min="0.1" max="0.1" />
	</type>
	<type name="SmallStone">
		<damage min="0.0" max="0.0" />
	</type>
	<type name="Ammo_40mm_Explosive">
		<damage min="0.0" max="0.35" />
	</type>
	<type name="Ammo_40mm_POX">
		<damage min="0.0" max="0.35" />
	</type>
	<type name="AssaultBag_Ttsko">
		<cargo preset="mixArmy" />
		<cargo preset="mixArmy" />
		<cargo preset="mixArmy" />
	</type>
	<type name="AssaultBag_Black">
		<cargo preset="mixArmy" />
		<cargo preset="mixArmy" />
		<cargo preset="mixArmy" />
	</type>
	<type name="AssaultBag_Green">
		<cargo preset="mixArmy" />
		<cargo preset="mixArmy" />
		<cargo preset="mixArmy" />
	</type>
	<type name="DryBag_Orange">
		<cargo preset="foodVillage" />
		<cargo preset="toolsIndustrial" />
		<cargo preset="mixHunter" />
	</type>
	<type name="DryBag_Yellow">
		<cargo preset="foodVillage" />
		<cargo preset="toolsIndustrial" />
		<cargo preset="mixHunter" />
	</type>
	<type name="DryBag_Blue">
		<cargo preset="foodVillage" />
		<cargo preset="toolsIndustrial" />
		<cargo preset="mixHunter" />
	</type>
	<type name="DryBag_Green">
		<cargo preset="foodVillage" />
		<cargo preset="toolsIndustrial" />
		<cargo preset="mixHunter" />
	</type>
	<type name="DryBag_Black">
		<cargo preset="foodVillage" />
		<cargo preset="toolsIndustrial" />
		<cargo preset="mixHunter" />
	</type>
	<type name="DryBag_Red">
		<cargo preset="foodVillage" />
		<cargo preset="toolsIndustrial" />
		<cargo preset="mixHunter" />
	</type>
	<type name="HuntingBag">
		<cargo preset="foodVillage" />
		<cargo preset="toolsIndustrial" />
		<cargo preset="mixHunter" />
	</type>
	<type name="MountainBag_Red">
		<cargo preset="foodVillage" />
		<cargo preset="mixVillage" />
	</type>
	<type name="MountainBag_Blue">
		<cargo preset="foodVillage" />
		<cargo preset="mixVillage" />
	</type>
	<type name="MountainBag_Orange">
		<cargo preset="foodVillage" />
		<cargo preset="mixVillage" />
	</type>
	<type name="MountainBag_Green">
		<cargo preset="foodVillage" />
		<cargo preset="mixVillage" />
	</type>
	<type name="SmershBag">
		<cargo preset="foodArmy" />
		<cargo preset="mixArmy" />
	</type>
	<type name="ChildBag_Green">
		<cargo preset="foodVillage" />
	</type>
	<type name="ChildBag_Red">
		<cargo preset="foodVillage" />
	</type>
	<type name="ChildBag_Blue">
		<cargo preset="foodVillage" />
	</type>
	<type name="TaloonBag_Blue">
		<cargo preset="foodVillage" />
		<cargo preset="mixVillage" />
	</type>
	<type name="TaloonBag_Green">
		<cargo preset="foodVillage" />
		<cargo preset="mixVillage" />
	</type>
	<type name="TaloonBag_Orange">
		<cargo preset="foodVillage" />
		<cargo preset="mixVillage" />
	</type>
	<type name="TaloonBag_Violet">
		<cargo preset="foodVillage" />
		<cargo preset="mixVillage" />
	</type>
	<type name="TortillaBag">
		<cargo preset="foodArmy" />
		<cargo preset="mixArmy" />
	</type>
	<type name="FirstAidKit">
		<tag name="shelves" />
		<cargo chance="1">
			<item name="BandageDressing" />
		</cargo>
		<cargo chance="0.8">
			<item name="Thermometer" />
		</cargo>
		<cargo chance="0.8">
			<item name="StartKitIV" />
		</cargo>
		<cargo chance="0.8">
			<item name="BloodBagEmpty" />
		</cargo>
		<cargo chance="0.8">
			<item name="BloodTestKit" />
		</cargo>
	</type>
	<type name="AmmoBox">
		<cargo chance="0.20"> <item name="AmmoBox_9x39_20Rnd" /> </cargo>			
		<cargo chance="0.20"> <item name="AmmoBox_9x39_20Rnd" /> </cargo>			
		<cargo chance="0.10"> <item name="AmmoBox_9x39AP_20Rnd" /> </cargo>			
		<cargo chance="0.10"> <item name="AmmoBox_9x39AP_20Rnd" /> </cargo>	
		<cargo chance="0.25"> <item name="AmmoBox_308Win_20Rnd" /> </cargo>			
		<cargo chance="0.25"> <item name="AmmoBox_308Win_20Rnd" /> </cargo>			
		<cargo chance="0.15"> <item name="AmmoBox_308WinTracer_20Rnd" /> </cargo>			
		<cargo chance="0.15"> <item name="AmmoBox_308WinTracer_20Rnd" /> </cargo>	
		<cargo chance="0.25"> <item name="AmmoBox_762x54_20Rnd" /> </cargo>			
		<cargo chance="0.25"> <item name="AmmoBox_762x54_20Rnd" /> </cargo>				
		<cargo chance="0.15"> <item name="AmmoBox_762x54Tracer_20Rnd" /> </cargo>			
		<cargo chance="0.15"> <item name="AmmoBox_762x54Tracer_20Rnd" /> </cargo>	
		<cargo chance="0.5"> <item name="AmmoBox_545x39_20Rnd" /> </cargo>			
		<cargo chance="0.5"> <item name="AmmoBox_545x39_20Rnd" /> </cargo>			
		<cargo chance="0.5"> <item name="AmmoBox_545x39_20Rnd" /> </cargo>			
		<cargo chance="0.5"> <item name="AmmoBox_545x39_20Rnd" /> </cargo>			
		<cargo chance="0.25"> <item name="AmmoBox_545x39Tracer_20Rnd" /> </cargo>			
		<cargo chance="0.25"> <item name="AmmoBox_545x39Tracer_20Rnd" /> </cargo>		
		<cargo chance="0.5"> <item name="AmmoBox_556x45_20Rnd" /> </cargo>			
		<cargo chance="0.5"> <item name="AmmoBox_556x45_20Rnd" /> </cargo>			
		<cargo chance="0.5"> <item name="AmmoBox_556x45_20Rnd" /> </cargo>			
		<cargo chance="0.5"> <item name="AmmoBox_556x45_20Rnd" /> </cargo>			
		<cargo chance="0.25"> <item name="AmmoBox_556x45Tracer_20Rnd" /> </cargo>			
		<cargo chance="0.25"> <item name="AmmoBox_556x45Tracer_20Rnd" /> </cargo>		
		<cargo chance="0.5"> <item name="AmmoBox_762x39_20Rnd" /> </cargo>			
		<cargo chance="0.5"> <item name="AmmoBox_762x39_20Rnd" /> </cargo>			
		<cargo chance="0.5"> <item name="AmmoBox_762x39_20Rnd" /> </cargo>			
		<cargo chance="0.5"> <item name="AmmoBox_762x39_20Rnd" /> </cargo>		
		<cargo chance="0.25"> <item name="AmmoBox_762x39Tracer_20Rnd" /> </cargo>			
		<cargo chance="0.25"> <item name="AmmoBox_762x39Tracer_20Rnd" /> </cargo>
		<cargo chance="0.01"> <item name="Ammo_40mm_ChemGas" /> </cargo>
		<cargo chance="0.20"> <item name="Ammo_40mm_Smoke_Black" /> </cargo>
		<cargo chance="0.20"> <item name="Ammo_40mm_Smoke_Red" /> </cargo>
		<cargo chance="0.20"> <item name="Ammo_40mm_Smoke_White" /> </cargo>
		<cargo chance="0.20"> <item name="Ammo_40mm_Smoke_Green" /> </cargo>
		<cargo chance="0.10"> <item name="Ammo_40mm_Explosive" /> </cargo>
		<cargo chance="0.20"> <item name="Ammo_40mm_Explosive" /> </cargo>
		<cargo chance="0.50"> <item name="Ammo_40mm_Explosive" /> </cargo>
		<cargo chance="1.0"> <item name="Ammo_40mm_Explosive" /> </cargo>
		<cargo chance="1.0"> <item name="Ammo_40mm_Explosive" /> </cargo>
		<cargo chance="1.0"> <item name="Ammo_40mm_Explosive" /> </cargo>
		<cargo chance="1.0"> <item name="Ammo_40mm_Explosive" /> </cargo>
		<cargo chance="1.0"> <item name="Ammo_40mm_Explosive" /> </cargo>
		<cargo chance="0.50"> <item name="Ammo_40mm_Explosive" /> </cargo>
		<cargo chance="0.20"> <item name="Ammo_40mm_Explosive" /> </cargo>
		<cargo chance="0.10"> <item name="Ammo_40mm_Explosive" /> </cargo>
		
	</type>
	
	<type name="AirborneMask">
		<damage min="0.0" max="0.35" />
		<cargo chance="0.2">
			<item name="GasMask_Filter" />
		</cargo>
	</type>
	<type name="GP5GasMask">
		<damage min="0.0" max="0.35" />
		<cargo chance="0.2">
			<item name="GasMask_Filter" />
		</cargo>
	</type>
	<type name="GasMask">
		<damage min="0.0" max="0.35" />
	</type>
	<type name="Bear_Beige">
		<cargo chance="0.00">
			<item name="Paper" chance="0.50" />
			<item name="Rag" chance="0.50" />
		</cargo>
	</type>
	<type name="Bear_Dark">
		<cargo chance="0.00">
			<item name="Paper" chance="0.50" />
			<item name="Rag" chance="0.50" />
		</cargo>
	</type>
	<type name="Bear_Pink">
		<cargo chance="0.00">
			<item name="Paper" chance="0.50" />
			<item name="Rag" chance="0.50" />
		</cargo>
	</type>
	<type name="Bear_White">
		<cargo chance="0.00">
			<item name="Paper" chance="0.50" />
			<item name="Rag" chance="0.50" />
		</cargo>
	</type>
	<type name="ShortJeans_Black">
		<cargo preset="foodVillage" />
	</type>
	<type name="ShortJeans_Blue">
		<cargo preset="foodVillage" />
	</type>
	<type name="ShortJeans_Brown">
		<cargo preset="foodVillage" />
	</type>
	<type name="ShortJeans_Darkblue">
		<cargo preset="foodVillage" />
	</type>
	<type name="ShortJeans_Green">
		<cargo preset="foodVillage" />
	</type>
	<type name="ShortJeans_Red">
		<cargo preset="foodVillage" />
	</type>
	<type name="CargoPants_Beige">
		<cargo preset="foodVillage" />
		<cargo preset="toolsIndustrial" />
	</type>
	<type name="CargoPants_Black">
		<cargo preset="foodVillage" />
		<cargo preset="toolsIndustrial" />
	</type>
	<type name="CargoPants_Blue">
		<cargo preset="foodVillage" />
		<cargo preset="toolsIndustrial" />
	</type>
	<type name="CargoPants_Green">
		<cargo preset="foodVillage" />
		<cargo preset="toolsIndustrial" />
	</type>
	<type name="CargoPants_Grey">
		<cargo preset="foodVillage" />
		<cargo preset="toolsIndustrial" />
	</type>
	<type name="TTSKOPants">
		<cargo preset="mixArmy" />
	</type>
	<type name="HuntingJacket_Autumn">
		<cargo preset="mixHunter" />
	</type>
	<type name="HuntingJacket_Brown">
		<cargo preset="mixHunter" />
	</type>
	<type name="HuntingJacket_Spring">
		<cargo preset="mixHunter" />
	</type>
	<type name="HuntingJacket_Summer">
		<cargo preset="mixHunter" />
	</type>
	<type name="HuntingJacket_Winter">
		<cargo preset="mixHunter" />
	</type>
	<type name="HunterPants_Autumn">
		<cargo preset="mixHunter" />
	</type>
	<type name="HunterPants_Brown">
		<cargo preset="mixHunter" />
	</type>
	<type name="HunterPants_Spring">
		<cargo preset="mixHunter" />
	</type>
	<type name="HunterPants_Summer">
		<cargo preset="mixHunter" />
	</type>
	<type name="HunterPants_Winter">
		<cargo preset="mixHunter" />
	</type>
	<type name="CanvasPants_Beige">
		<cargo preset="mixVillage" />
	</type>
	<type name="CanvasPants_Blue">
		<cargo preset="mixVillage" />
	</type>
	<type name="CanvasPants_Grey">
		<cargo preset="mixVillage" />
	</type>
	<type name="CanvasPants_Red">
		<cargo preset="mixVillage" />
	</type>
	<type name="CanvasPants_Violet">
		<cargo preset="mixVillage" />
	</type>
	<type name="CanvasPantsMidi_Beige">
		<cargo preset="mixVillage" />
	</type>
	<type name="CanvasPantsMidi_Blue">
		<cargo preset="mixVillage" />
	</type>
	<type name="CanvasPantsMidi_Grey">
		<cargo preset="mixVillage" />
	</type>
	<type name="CanvasPantsMidi_Red">
		<cargo preset="mixVillage" />
	</type>
	<type name="CanvasPantsMidi_Violet">
		<cargo preset="mixVillage" />
	</type>
	<type name="TrackSuitPants_Black">
		<cargo preset="mixVillage" />
	</type>
	<type name="TrackSuitPants_Blue">
		<cargo preset="mixVillage" />
	</type>
	<type name="TrackSuitPants_Green">
		<cargo preset="mixVillage" />
	</type>
	<type name="TrackSuitPants_Red">
		<cargo preset="mixVillage" />
	</type>
	<type name="TrackSuitPants_LightBlue">
		<cargo preset="mixVillage" />
	</type>
	<type name="GorkaPants_Summer">
		<cargo preset="mixArmy" />
	</type>
	<type name="GorkaPants_Autumn">
		<cargo preset="mixArmy" />
	</type>
	<type name="GorkaPants_Flat">
		<cargo preset="mixArmy" />
	</type>
	<type name="GorkaPants_PautRev">
		<cargo preset="mixArmy" />
	</type>
	<type name="ParamedicJacket_Blue">
		<cargo preset="toolsMedic" />
	</type>
	<type name="ParamedicJacket_Crimson">
		<cargo preset="toolsMedic" />
	</type>
	<type name="ParamedicJacket_Green">
		<cargo preset="toolsMedic" />
	</type>
	<type name="ParamedicPants_Blue">
		<cargo preset="toolsMedic" />
	</type>
	<type name="ParamedicPants_Crimson">
		<cargo preset="toolsMedic" />
	</type>
	<type name="ParamedicPants_Green">
		<cargo preset="toolsMedic" />
	</type>
	<type name="MedicalScrubsPants_Blue">
		<cargo preset="toolsMedic" />
	</type>
	<type name="MedicalScrubsPants_Green">
		<cargo preset="toolsMedic" />
	</type>
	<type name="MedicalScrubsPants_White">
		<cargo preset="toolsMedic" />
	</type>
	<type name="USMCPants_Desert">
		<cargo preset="mixArmy" />
	</type>
	<type name="USMCPants_Woodland">
		<cargo preset="mixArmy" />
	</type>
	<type name="SlacksPants_Beige">
		<cargo preset="mixVillage" />
	</type>
	<type name="SlacksPants_Black">
		<cargo preset="mixVillage" />
	</type>
	<type name="SlacksPants_Blue">
		<cargo preset="mixVillage" />
	</type>
	<type name="SlacksPants_Brown">
		<cargo preset="mixVillage" />
	</type>
	<type name="SlacksPants_DarkGrey">
		<cargo preset="mixVillage" />
	</type>
	<type name="SlacksPants_Khaki">
		<cargo preset="mixVillage" />
	</type>
	<type name="SlacksPants_LightGrey">
		<cargo preset="mixVillage" />
	</type>
	<type name="SlacksPants_White">
		<cargo preset="mixVillage" />
	</type>
	<type name="Breeches_Pink">
		<cargo preset="mixVillage" />
	</type>
	<type name="Breeches_Red">
		<cargo preset="mixVillage" />
	</type>
	<type name="Breeches_White">
		<cargo preset="mixVillage" />
	</type>
	<type name="Breeches_Green">
		<cargo preset="mixVillage" />
	</type>
	<type name="Breeches_Browncheck">
		<cargo preset="mixVillage" />
	</type>
	<type name="Breeches_Blue">
		<cargo preset="mixVillage" />
	</type>
	<type name="Breeches_Blackcheck">
		<cargo preset="mixVillage" />
	</type>
	<type name="Breeches_Black">
		<cargo preset="mixVillage" />
	</type>
	<type name="Breeches_Beige">
		<cargo preset="mixVillage" />
	</type>
	<type name="Breeches_Beetcheck">
		<cargo preset="mixVillage" />
	</type>
	<type name="BDUPants">
		<cargo preset="mixArmy" />
	</type>
	<type name="ManSuit_Black">
		<cargo chance="0.02">
			<item name="Derringer_Black" chance="1.00" />
		</cargo>
	</type>
	<type name="ManSuit_Beige">
		<cargo chance="0.02">
			<item name="Derringer_Black" chance="1.00" />
		</cargo>
	</type>
	<type name="ManSuit_Blue">
		<cargo chance="0.02">
			<item name="Derringer_Black" chance="1.00" />
		</cargo>
	</type>
	<type name="ManSuit_Brown">
		<cargo chance="0.02">
			<item name="Derringer_Black" chance="1.00" />
		</cargo>
	</type>
	<type name="ManSuit_DarkGrey">
		<cargo chance="0.02">
			<item name="Derringer_Black" chance="1.00" />
		</cargo>
	</type>
	<type name="ManSuit_LightGrey">
		<cargo chance="0.02">
			<item name="Derringer_Black" chance="1.00" />
		</cargo>
	</type>
	<type name="ManSuit_White">
		<cargo chance="0.02">
			<item name="Derringer_Black" chance="1.00" />
		</cargo>
	</type>
	<type name="ManSuit_Khaki">
		<cargo chance="0.02">
			<item name="Derringer_Black" chance="1.00" />
		</cargo>
	</type>
	<type name="WomanSuit_Beige">
		<cargo chance="0.01">
			<item name="Derringer_Pink" chance="1.00" />
		</cargo>
	</type>
	<type name="WomanSuit_Black">
		<cargo chance="0.01">
			<item name="Derringer_Pink" chance="1.00" />
		</cargo>
	</type>
	<type name="WomanSuit_Blue">
		<cargo chance="0.01">
			<item name="Derringer_Pink" chance="1.00" />
		</cargo>
	</type>
	<type name="WomanSuit_Brown">
		<cargo chance="0.01">
			<item name="Derringer_Pink" chance="1.00" />
		</cargo>
	</type>
	<type name="WomanSuit_DarkGrey">
		<cargo chance="0.01">
			<item name="Derringer_Pink" chance="1.00" />
		</cargo>
	</type>
	<type name="WomanSuit_Khaki">
		<cargo chance="0.01">
			<item name="Derringer_Pink" chance="1.00" />
		</cargo>
	</type>
	<type name="WomanSuit_LightGrey">
		<cargo chance="0.01">
			<item name="Derringer_Pink" chance="1.00" />
		</cargo>
	</type>
	<type name="WomanSuit_White">
		<cargo chance="0.01">
			<item name="Derringer_Pink" chance="1.00" />
		</cargo>
	</type>
	<type name="Sweater_Gray">
		<cargo preset="mixVillage" />
	</type>
	<type name="Sweater_Blue">
		<cargo preset="mixVillage" />
	</type>
	<type name="Sweater_Green">
		<cargo preset="mixArmy" />
	</type>
	<type name="Sweater_Red">
		<cargo preset="mixVillage" />
	</type>
	<type name="Shirt_BlueCheck">
		<cargo preset="mixVillage" />
	</type>
	<type name="Shirt_BlueCheckBright">
		<cargo preset="mixVillage" />
	</type>
	<type name="Shirt_GreenCheck">
		<cargo preset="mixVillage" />
	</type>
	<type name="Shirt_RedCheck">
		<cargo preset="mixVillage" />
	</type>
	<type name="Shirt_WhiteCheck">
		<cargo preset="mixVillage" />
	</type>
	<type name="Shirt_PlaneBlack">
		<cargo preset="mixVillage" />
	</type>
	<type name="Hoodie_Blue">
		<cargo preset="mixVillage" />
	</type>
	<type name="Hoodie_Black">
		<cargo preset="mixVillage" />
	</type>
	<type name="Hoodie_Brown">
		<cargo preset="mixVillage" />
	</type>
	<type name="Hoodie_Green">
		<cargo preset="mixVillage" />
	</type>
	<type name="Hoodie_Grey">
		<cargo preset="mixVillage" />
	</type>
	<type name="Hoodie_Red">
		<cargo preset="mixVillage" />
	</type>
	<type name="TacticalShirt_Grey">
		<cargo preset="ammoArmy" />
	</type>
	<type name="TacticalShirt_Black">
		<cargo preset="ammoArmy" />
	</type>
	<type name="TacticalShirt_Olive">
		<cargo preset="ammoArmy" />
	</type>
	<type name="TacticalShirt_Tan">
		<cargo preset="ammoArmy" />
	</type>
	<type name="HikingJacket_Black">
		<cargo preset="mixVillage" />
	</type>
	<type name="HikingJacket_Blue">
		<cargo preset="mixVillage" />
	</type>
	<type name="HikingJacket_Red">
		<cargo preset="mixVillage" />
	</type>
	<type name="HikingJacket_Green">
		<cargo preset="mixVillage" />
	</type>
	<type name="Raincoat_Orange">
		<cargo preset="mixVillage" />
	</type>
	<type name="Raincoat_Green">
		<cargo preset="mixVillage" />
	</type>
	<type name="Raincoat_Yellow">
		<cargo preset="mixVillage" />
	</type>
	<type name="Raincoat_Pink">
		<cargo preset="mixVillage" />
	</type>
	<type name="Raincoat_Red">
		<cargo preset="mixVillage" />
	</type>
	<type name="Raincoat_Blue">
		<cargo preset="mixVillage" />
	</type>
	<type name="Raincoat_Black">
		<cargo preset="mixVillage" />
	</type>
	<type name="M65Jacket_Black">
		<cargo preset="foodArmy" />
		<cargo preset="ammoArmy" />
	</type>
	<type name="M65Jacket_Khaki">
		<cargo preset="foodArmy" />
		<cargo preset="ammoArmy" />
	</type>
	<type name="M65Jacket_Tan">
		<cargo preset="foodArmy" />
		<cargo preset="ammoArmy" />
	</type>
	<type name="M65Jacket_Olive">
		<cargo preset="foodArmy" />
		<cargo preset="ammoArmy" />
	</type>
	<type name="TTsKOJacket_Camo">
		<cargo preset="foodArmy" />
		<cargo preset="ammoArmy" />
	</type>
	<type name="GorkaEJacket_Summer">
		<cargo preset="foodArmy" />
		<cargo preset="ammoArmy" />
	</type>
	<type name="GorkaEJacket_Flat">
		<cargo preset="foodArmy" />
		<cargo preset="ammoArmy" />
	</type>
	<type name="GorkaEJacket_Autumn">
		<cargo preset="foodArmy" />
		<cargo preset="ammoArmy" />
	</type>
	<type name="GorkaEJacket_PautRev">
		<cargo preset="foodArmy" />
		<cargo preset="ammoArmy" />
	</type>
	<type name="RidersJacket_Black">
		<cargo preset="mixVillage" />
	</type>
	<type name="WoolCoat_Black">
		<cargo preset="mixVillage" />
	</type>
	<type name="WoolCoat_Red">
		<cargo preset="mixVillage" />
	</type>
	<type name="WoolCoat_Blue">
		<cargo preset="mixVillage" />
	</type>
	<type name="WoolCoat_Green">
		<cargo preset="mixVillage" />
	</type>
	<type name="WoolCoat_Beige">
		<cargo preset="mixVillage" />
	</type>
	<type name="WoolCoat_RedCheck">
		<cargo preset="mixVillage" />
	</type>
	<type name="WoolCoat_BlackCheck">
		<cargo preset="mixVillage" />
	</type>
	<type name="WoolCoat_BlueCheck">
		<cargo preset="mixVillage" />
	</type>
	<type name="WoolCoat_GreyCheck">
		<cargo preset="mixVillage" />
	</type>
	<type name="WoolCoat_BrownCheck">
		<cargo preset="mixVillage" />
	</type>
	<type name="TrackSuitJacket_Black">
		<cargo preset="mixVillage" />
	</type>
	<type name="TrackSuitJacket_Blue">
		<cargo preset="mixVillage" />
	</type>
	<type name="TrackSuitJacket_Green">
		<cargo preset="mixVillage" />
	</type>
	<type name="TrackSuitJacket_LightBlue">
		<cargo preset="mixVillage" />
	</type>
	<type name="TrackSuitJacket_Red">
		<cargo preset="mixVillage" />
	</type>
	<type name="FirefighterJacket_Beige">
		<cargo preset="toolsPolice" />
	</type>
	<type name="FirefighterJacket_Black">
		<cargo preset="toolsPolice" />
	</type>
	<type name="FirefightersPants_Beige">
		<cargo preset="toolsPolice" />
	</type>
	<type name="FirefightersPants_Black">
		<cargo preset="toolsPolice" />
	</type>
	<type name="PoliceJacket">
		<cargo preset="ammoPolice" />
		<cargo preset="toolsPolice" />
	</type>
	<type name="PolicePants">
		<cargo preset="ammoPolice" />
		<cargo preset="toolsPolice" />
	</type>
	<type name="PoliceJacketOrel">
		<cargo preset="ammoPolice" />
		<cargo preset="toolsPolice" />
	</type>
	<type name="PolicePantsOrel">
		<cargo preset="ammoPolice" />
		<cargo preset="toolsPolice" />
	</type>
	<type name="PrisonUniformJacket">
		<cargo chance="0.10">
			<item name="Rope" chance="0.14" />
		</cargo>
	</type>
	<type name="PrisonUniformPants">
		<cargo chance="0.10">
			<item name="Rope" chance="0.14" />
		</cargo>
	</type>
	<type name="MiniDress_Pink">
		<cargo chance="0.10">
			<item name="Ammo_9x19" chance="0.20" />
			<item name="Ammo_380" chance="0.20" />
		</cargo>
		<cargo chance="0.01"> <item name="Derringer_Pink" /> </cargo>
	</type>
	<type name="MiniDress_PinkChecker">
		<cargo chance="0.10">
			<item name="Ammo_9x19" chance="0.20" />
			<item name="Ammo_380" chance="0.20" />
		</cargo>
		<cargo chance="0.01"> <item name="Derringer_Pink" /> </cargo>
	</type>
	<type name="MiniDress_RedChecker">
		<cargo chance="0.10">
			<item name="Ammo_9x19" chance="0.20" />
			<item name="Ammo_380" chance="0.20" />
		</cargo>
		<cargo chance="0.01"> <item name="Derringer_Pink" /> </cargo>
	</type>
	<type name="MiniDress_WhiteChecker">
		<cargo chance="0.10">
			<item name="Ammo_9x19" chance="0.20" />
			<item name="Ammo_380" chance="0.20" />
		</cargo>
		<cargo chance="0.01"> <item name="Derringer_Pink" /> </cargo>
	</type>
	<type name="MiniDress_GreenChecker">
		<cargo chance="0.10">
			<item name="Ammo_9x19" chance="0.20" />
			<item name="Ammo_380" chance="0.20" />
		</cargo>
		<cargo chance="0.01"> <item name="Derringer_Pink" /> </cargo>
	</type>
	<type name="MiniDress_BrownChecker">
		<cargo chance="0.10">
			<item name="Ammo_9x19" chance="0.20" />
			<item name="Ammo_380" chance="0.20" />
		</cargo>
		<cargo chance="0.01"> <item name="Derringer_Pink" /> </cargo>
	</type>
	<type name="MiniDress_BlueChecker">
		<cargo chance="0.10">
			<item name="Ammo_9x19" chance="0.20" />
			<item name="Ammo_380" chance="0.20" />
		</cargo>
		<cargo chance="0.01"> <item name="Derringer_Pink" /> </cargo>
	</type>
	<type name="MiniDress_BlueWithDots">
		<cargo chance="0.10">
			<item name="Ammo_9x19" chance="0.20" />
			<item name="Ammo_380" chance="0.20" />
		</cargo>
		<cargo chance="0.01"> <item name="Derringer_Pink" /> </cargo>
	</type>
	<type name="QuiltedJacket_Black">
		<cargo preset="mixVillage" />
	</type>
	<type name="QuiltedJacket_Green">
		<cargo preset="mixVillage" />
	</type>
	<type name="QuiltedJacket_Blue">
		<cargo preset="mixVillage" />
	</type>
	<type name="QuiltedJacket_Red">
		<cargo preset="mixVillage" />
	</type>
	<type name="QuiltedJacket_Grey">
		<cargo preset="mixVillage" />
	</type>
	<type name="QuiltedJacket_Orange">
		<cargo preset="mixVillage" />
	</type>
	<type name="QuiltedJacket_Yellow">
		<cargo preset="mixVillage" />
	</type>
	<type name="QuiltedJacket_Violet">
		<cargo preset="mixVillage" />
	</type>
	<type name="BomberJacket_Black">
		<cargo preset="mixVillage" />
	</type>
	<type name="BomberJacket_Brown">
		<cargo preset="mixVillage" />
	</type>
	<type name="BomberJacket_Blue">
		<cargo preset="mixVillage" />
	</type>
	<type name="BomberJacket_Grey">
		<cargo preset="mixVillage" />
	</type>
	<type name="BomberJacket_Maroon">
		<cargo preset="mixVillage" />
	</type>
	<type name="BomberJacket_Olive">
		<cargo preset="mixVillage" />
	</type>
	<type name="BomberJacket_SkyBlue">
		<cargo preset="mixVillage" />
	</type>
	<type name="MedicalScrubsShirt_Blue">
		<cargo preset="toolsMedic" />
	</type>
	<type name="MedicalScrubsShirt_Green">
		<cargo preset="toolsMedic" />
	</type>
	<type name="MedicalScrubsShirt_White">
		<cargo preset="toolsMedic" />
	</type>
	<type name="LabCoat">
		<cargo preset="toolsMedic" />
	</type>
	<type name="NurseDress_White">
		<cargo preset="toolsMedic" />
	</type>
	<type name="NurseDress_Blue">
		<cargo preset="toolsMedic" />
	</type>
	<type name="USMCJacket_Desert">
		<cargo preset="foodArmy" />
		<cargo preset="ammoArmy" />
	</type>
	<type name="USMCJacket_Woodland">
		<cargo preset="foodArmy" />
		<cargo preset="ammoArmy" />
	</type>
	<type name="Blouse_Blue">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
	</type>
	<type name="Blouse_Green">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
	</type>
	<type name="Blouse_Violet">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
	</type>
	<type name="Blouse_White">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
	</type>
	<type name="DirtBikeHelmet_Black">
		<attachments chance="0.20">
			<item name="DirtBikeHelmet_Mouthguard" chance="1.00" />
		</attachments>
		<attachments chance="0.20">
			<item name="DirtBikeHelmet_Visor" chance="1.00" />
		</attachments>
	</type>
	<type name="DirtBikeHelmet_Red">
		<attachments chance="0.20">
			<item name="DirtBikeHelmet_Mouthguard" chance="1.00" />
		</attachments>
		<attachments chance="0.20">
			<item name="DirtBikeHelmet_Visor" chance="1.00" />
		</attachments>
	</type>
	<type name="DirtBikeHelmet_Police">
		<attachments chance="0.20">
			<item name="DirtBikeHelmet_Mouthguard" chance="1.00" />
		</attachments>
		<attachments chance="0.20">
			<item name="DirtBikeHelmet_Visor" chance="1.00" />
		</attachments>
	</type>
	<type name="DirtBikeHelmet_Khaki">
		<attachments chance="0.20">
			<item name="DirtBikeHelmet_Mouthguard" chance="1.00" />
		</attachments>
		<attachments chance="0.20">
			<item name="DirtBikeHelmet_Visor" chance="1.00" />
		</attachments>
	</type>
	<type name="DirtBikeHelmet_Green">
		<attachments chance="0.20">
			<item name="DirtBikeHelmet_Mouthguard" chance="1.00" />
		</attachments>
		<attachments chance="0.20">
			<item name="DirtBikeHelmet_Visor" chance="1.00" />
		</attachments>
	</type>
	<type name="DirtBikeHelmet_Chernarus">
		<attachments chance="0.20">
			<item name="DirtBikeHelmet_Mouthguard" chance="1.00" />
		</attachments>
		<attachments chance="0.20">
			<item name="DirtBikeHelmet_Visor" chance="1.00" />
		</attachments>
	</type>
	<type name="DirtBikeHelmet_Blue">
		<attachments chance="0.20">
			<item name="DirtBikeHelmet_Mouthguard" chance="1.00" />
		</attachments>
		<attachments chance="0.20">
			<item name="DirtBikeHelmet_Visor" chance="1.00" />
		</attachments>
	</type>
	<!--START OF ZOMBIES  -->
	<!--NBC-->
	<type name="ZmbM_NBC_Grey">
		<cargo preset="ContaminatedCargo" />
		<cargo chance="0.03">
			<item name="AntiChemInjector" chance="1.0" />
		</cargo>
	</type>
	<type name="ZmbM_NBC_Yellow">
		<cargo preset="ContaminatedCargo" />
		<cargo chance="0.01">
			<item name="AntiChemInjector" chance="1.0" />
		</cargo>
	</type>
	<!--ARMY-->
	<type name="ZmbM_PatrolNormal_Autumn">
		<cargo preset="foodArmy" />
		<cargo preset="ammoArmy" />
		<attachments preset="glassesArmy" />
		<attachments preset="hatsArmy" />
		<attachments preset="bagsArmy" />
		<attachments preset="vestsArmy" />
	</type>		
	<type name="ZmbM_PatrolNormal_Flat">
		<cargo preset="foodArmy" />
		<cargo preset="ammoArmy" />
		<attachments preset="glassesArmy" />
		<attachments preset="hatsArmy" />
		<attachments preset="bagsArmy" />
		<attachments preset="vestsArmy" />
	</type>
	<type name="ZmbM_PatrolNormal_PautRev">
		<cargo preset="foodArmy" />
		<cargo preset="ammoArmy" />
		<attachments preset="glassesArmy" />
		<attachments preset="hatsArmy" />
		<attachments preset="bagsArmy" />
		<attachments preset="vestsArmy" />
	</type>
	<type name="ZmbM_PatrolNormal_Summer">
		<cargo preset="foodArmy" />
		<cargo preset="ammoArmy" />
		<attachments preset="glassesArmy" />
		<attachments preset="hatsArmy" />
		<attachments preset="bagsArmy" />
		<attachments preset="vestsArmy" />
	</type>
	<type name="ZmbM_SoldierNormal">
		<cargo preset="foodArmy" />
		<cargo preset="ammoArmy" />
		<attachments preset="glassesArmy" />
		<attachments preset="hatsArmy" />
		<attachments preset="bagsArmy" />
		<attachments preset="vestsArmy" />
	</type>
	<type name="ZmbM_usSoldier_Officer_Desert">
		<cargo preset="foodArmy" />		
		<attachments preset="OfficerHatArmy" />
	</type>
	<type name="ZmbM_usSoldier_Heavy_Woodland">
		<cargo preset="foodArmy" />		
		<attachments preset="HeavyArmorArmy" />
		<attachments preset="HeavyHelmetArmy" />
	</type>
	
	<!--City-->
	<type name="ZmbF_Clerk_Normal_Blue">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
	</type>
	<type name="ZmbF_Clerk_Normal_Green">
		<cargo preset="drinks_T1" />
		<cargo preset="food_T1" />
		<cargo preset="toolsCommon_T1" />
		<attachments preset="hatsCommon_T1" />
	</type>
	<type name="ZmbF_Clerk_Normal_Red">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
	</type>
	<type name="ZmbF_Clerk_Normal_White">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
	</type>
	<type name="ZmbF_CitizenANormal_Beige">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbF_CitizenANormal_Blue">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbF_CitizenANormal_Brown">
		<cargo preset="drinks_T1" />
		<cargo preset="food_T1" />
		<cargo preset="toolsCommon_T1" />
		<attachments preset="hatsCommon_T1" />
		<attachments preset="backpacks_T1" />
	</type>
	<type name="ZmbF_CitizenBSkinny">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbF_JournalistNormal_Blue">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
	</type>
	<type name="ZmbF_JournalistNormal_Green">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
	</type>
	<type name="ZmbF_JournalistNormal_Red">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
	</type>
	<type name="ZmbF_JournalistNormal_White">
		<cargo preset="drinks_T1" />
		<cargo preset="food_T1" />
		<cargo preset="toolsCommon_T1" />
		<attachments preset="hatsCommon_T1" />
		<attachments preset="backpacks_T1" />
	</type>
	<type name="ZmbF_ShortSkirt_beige">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbF_ShortSkirt_black">
		<cargo preset="drinks_T1" />
		<cargo preset="food_T1" />
		<cargo preset="toolsCommon_T1" />
		<attachments preset="hatsCommon_T1" />
		<attachments preset="backpacks_T1" />
	</type>
	<type name="ZmbF_ShortSkirt_brown">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbF_ShortSkirt_checks">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbF_ShortSkirt_green">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbF_ShortSkirt_grey">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbF_ShortSkirt_red">
		<cargo preset="drinks_T1" />
		<cargo preset="food_T1" />
		<cargo preset="toolsCommon_T1" />
		<attachments preset="hatsCommon_T1" />
		<attachments preset="backpacks_T1" />
	</type>
	<type name="ZmbF_ShortSkirt_stripes">
		<cargo preset="drinks_T1" />
		<cargo preset="food_T1" />
		<cargo preset="toolsCommon_T1" />
		<attachments preset="hatsCommon_T1" />
		<attachments preset="backpacks_T1" />
	</type>
	<type name="ZmbF_ShortSkirt_white">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbF_ShortSkirt_yellow">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbF_SkaterYoung_Brown">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="hatsCitySkate" />
		<attachments preset="glassesCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbF_SkaterYoung_Striped">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="hatsCitySkate" />
		<attachments preset="glassesCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbF_SkaterYoung_Violet">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="hatsCitySkate" />
		<attachments preset="glassesCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbF_SurvivorNormal_Blue">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbF_SurvivorNormal_Orange">
		<cargo preset="drinks_T1" />
		<cargo preset="food_T1" />
		<cargo preset="toolsCommon_T1" />
		<attachments preset="hatsCommon_T1" />
		<attachments preset="backpacks_T1" />
	</type>
	<type name="ZmbF_SurvivorNormal_Red">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbF_SurvivorNormal_White">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbM_CitizenASkinny_Blue">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbM_CitizenASkinny_Brown">
		<cargo preset="drinks_T1" />
		<cargo preset="food_T1" />
		<cargo preset="toolsCommon_T1" />
		<attachments preset="hatsCommon_T1" />
		<attachments preset="backpacks_T1" />
	</type>
	<type name="ZmbM_CitizenASkinny_Grey">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbM_CitizenASkinny_Red">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbM_CitizenBFat_Blue">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbM_CitizenBFat_Green">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbM_CitizenBFat_Red">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbM_ClerkFat_Brown">
		<cargo preset="drinks_T1" />
		<cargo preset="food_T1" />
		<cargo preset="toolsCommon_T1" />
		<attachments preset="hatsCommon_T1" />
		<attachments preset="backpacks_T1" />
	</type>
	<type name="ZmbM_ClerkFat_Grey">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbM_ClerkFat_Khaki">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbM_ClerkFat_White">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbM_CommercialPilotOld_Blue">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
	</type>
	<type name="ZmbM_CommercialPilotOld_Brown">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
	</type>
	<type name="ZmbM_CommercialPilotOld_Grey">
		<cargo preset="drinks_T1" />
		<cargo preset="food_T1" />
		<cargo preset="toolsCommon_T1" />
		<attachments preset="hatsCommon_T1" />
		<attachments preset="backpacks_T1" />
	</type>
	<type name="ZmbM_CommercialPilotOld_Olive">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
	</type>
	<type name="ZmbM_Jacket_beige">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbM_Jacket_black">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbM_Jacket_blue">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbM_Jacket_bluechecks">
		<cargo preset="drinks_T1" />
		<cargo preset="food_T1" />
		<cargo preset="toolsCommon_T1" />
		<attachments preset="hatsCommon_T1" />
		<attachments preset="backpacks_T1" />
	</type>
	<type name="ZmbM_Jacket_brown">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbM_Jacket_greenchecks">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbM_Jacket_grey">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbM_Jacket_khaki">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbM_Jacket_magenta">
		<cargo preset="drinks_T1" />
		<cargo preset="food_T1" />
		<cargo preset="toolsCommon_T1" />
		<attachments preset="hatsCommon_T1" />
		<attachments preset="backpacks_T1" />
	</type>
	<type name="ZmbM_Jacket_stripes">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbM_JournalistSkinny">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
	</type>
	<type name="ZmbM_MotobikerFat_Beige">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="hatsMotorbike" />
	</type>
	<type name="ZmbM_MotobikerFat_Black">
		<cargo preset="drinks_T1" />
		<cargo preset="food_T1" />
		<cargo preset="toolsCommon_T1" />
		<attachments preset="helmetsCommon_T1" />
		<attachments preset="backpacks_T1" />
	</type>
	<type name="ZmbM_MotobikerFat_Blue">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="hatsMotorbike" />
	</type>
	<type name="ZmbM_SkaterYoung_Blue">
		<cargo preset="drinks_T1" />
		<cargo preset="food_T1" />
		<cargo preset="toolsCommon_T1" />
		<attachments preset="helmetsCommon_T1" />
		<attachments preset="backpacks_T1" />
	</type>
	<type name="ZmbM_SkaterYoung_Brown">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="hatsCitySkate" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbM_SkaterYoung_Green">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="hatsCitySkate" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbM_SkaterYoung_Grey">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="hatsCitySkate" />
		<attachments preset="bagsCity" />
	</type>
	<!-- Industrial -->
	<type name="ZmbF_BlueCollarFat_Blue">
		<cargo preset="foodCity" />
		<cargo preset="toolsIndustrial" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsIndustrial" />
		<attachments preset="bagsIndustrial" />
		<attachments preset="vestsIndustrial" />
	</type>
	<type name="ZmbF_BlueCollarFat_Green">
		<cargo preset="foodCity" />
		<cargo preset="toolsIndustrial" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsIndustrial" />
		<attachments preset="bagsIndustrial" />
		<attachments preset="vestsIndustrial" />
	</type>
	<type name="ZmbF_BlueCollarFat_Red">
		<cargo preset="foodCity" />
		<cargo preset="toolsIndustrial" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsIndustrial" />
		<attachments preset="bagsIndustrial" />
		<attachments preset="vestsIndustrial" />
	</type>
	<type name="ZmbF_BlueCollarFat_White">
		<cargo preset="foodCity" />
		<cargo preset="toolsIndustrial" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsIndustrial" />
		<attachments preset="bagsIndustrial" />
		<attachments preset="vestsIndustrial" />
	</type>
	<type name="ZmbF_MechanicNormal_Beige">
		<cargo preset="foodCity" />
		<cargo preset="toolsIndustrial" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsIndustrial" />
		<attachments preset="bagsIndustrial" />
		<attachments preset="vestsIndustrial" />
	</type>
	<type name="ZmbF_MechanicNormal_Green">
		<cargo preset="foodCity" />
		<cargo preset="toolsIndustrial" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsIndustrial" />
		<attachments preset="bagsIndustrial" />
		<attachments preset="vestsIndustrial" />
	</type>
	<type name="ZmbF_MechanicNormal_Grey">
		<cargo preset="foodCity" />
		<cargo preset="toolsIndustrial" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsIndustrial" />
		<attachments preset="bagsIndustrial" />
		<attachments preset="vestsIndustrial" />
	</type>
	<type name="ZmbF_MechanicNormal_Orange">
		<cargo preset="foodCity" />
		<cargo preset="toolsIndustrial" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsIndustrial" />
		<attachments preset="bagsIndustrial" />
		<attachments preset="vestsIndustrial" />
	</type>
	<type name="ZmbM_ConstrWorkerNormal_Beige">
		<cargo preset="foodCity" />
		<cargo preset="toolsIndustrial" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsIndustrial" />
		<attachments preset="bagsIndustrial" />
		<attachments preset="vestsIndustrial" />
	</type>
	<type name="ZmbM_ConstrWorkerNormal_Black">
		<cargo preset="foodCity" />
		<cargo preset="toolsIndustrial" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsIndustrial" />
		<attachments preset="bagsIndustrial" />
		<attachments preset="vestsIndustrial" />
	</type>
	<type name="ZmbM_ConstrWorkerNormal_Green">
		<cargo preset="foodCity" />
		<cargo preset="toolsIndustrial" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsIndustrial" />
		<attachments preset="bagsIndustrial" />
		<attachments preset="vestsIndustrial" />
	</type>
	<type name="ZmbM_ConstrWorkerNormal_Grey">
		<cargo preset="foodCity" />
		<cargo preset="toolsIndustrial" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsIndustrial" />
		<attachments preset="bagsIndustrial" />
		<attachments preset="vestsIndustrial" />
	</type>
	<type name="ZmbM_HandymanNormal_Beige">
		<cargo preset="foodCity" />
		<cargo preset="toolsIndustrial" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsIndustrial" />
		<attachments preset="bagsIndustrial" />
		<attachments preset="vestsIndustrial" />
	</type>
	<type name="ZmbM_HandymanNormal_Blue">
		<cargo preset="foodCity" />
		<cargo preset="toolsIndustrial" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsIndustrial" />
		<attachments preset="bagsIndustrial" />
		<attachments preset="vestsIndustrial" />
	</type>
	<type name="ZmbM_HandymanNormal_Green">
		<cargo preset="foodCity" />
		<cargo preset="toolsIndustrial" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsIndustrial" />
		<attachments preset="bagsIndustrial" />
		<attachments preset="vestsIndustrial" />
	</type>
	<type name="ZmbM_HandymanNormal_Grey">
		<cargo preset="foodCity" />
		<cargo preset="toolsIndustrial" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsIndustrial" />
		<attachments preset="bagsIndustrial" />
		<attachments preset="vestsIndustrial" />
	</type>
	<type name="ZmbM_HandymanNormal_White">
		<cargo preset="foodCity" />
		<cargo preset="toolsIndustrial" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsIndustrial" />
		<attachments preset="bagsIndustrial" />
		<attachments preset="vestsIndustrial" />
	</type>
	<type name="ZmbM_HeavyIndustryWorker">
		<cargo preset="foodCity" />
		<cargo preset="toolsIndustrial" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsIndustrial" />
		<attachments preset="bagsIndustrial" />
		<attachments preset="vestsIndustrial" />
	</type>
	<type name="ZmbM_MechanicSkinny_Blue">
		<cargo preset="foodCity" />
		<cargo preset="toolsIndustrial" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsIndustrial" />
		<attachments preset="bagsIndustrial" />
		<attachments preset="vestsIndustrial" />
	</type>
	<type name="ZmbM_MechanicSkinny_Green">
		<cargo preset="foodCity" />
		<cargo preset="toolsIndustrial" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsIndustrial" />
		<attachments preset="bagsIndustrial" />
		<attachments preset="vestsIndustrial" />
	</type>
	<type name="ZmbM_MechanicSkinny_Grey">
		<cargo preset="foodCity" />
		<cargo preset="toolsIndustrial" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsIndustrial" />
		<attachments preset="bagsIndustrial" />
		<attachments preset="vestsIndustrial" />
	</type>
	<type name="ZmbM_MechanicSkinny_Red">
		<cargo preset="foodCity" />
		<cargo preset="toolsIndustrial" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsIndustrial" />
		<attachments preset="bagsIndustrial" />
		<attachments preset="vestsIndustrial" />
	</type>
	<type name="ZmbM_OffshoreWorker_Green">
		<cargo preset="foodCity" />
		<cargo preset="toolsIndustrial" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsIndustrial" />
		<attachments preset="bagsIndustrial" />
		<attachments preset="vestsIndustrial" />
	</type>
	<type name="ZmbM_OffshoreWorker_Orange">
		<cargo preset="foodCity" />
		<cargo preset="toolsIndustrial" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsIndustrial" />
		<attachments preset="bagsIndustrial" />
		<attachments preset="vestsIndustrial" />
	</type>
	<type name="ZmbM_OffshoreWorker_Red">
		<cargo preset="foodCity" />
		<cargo preset="toolsIndustrial" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsIndustrial" />
		<attachments preset="bagsIndustrial" />
		<attachments preset="vestsIndustrial" />
	</type>
	<type name="ZmbM_OffshoreWorker_Yellow">
		<cargo preset="foodCity" />
		<cargo preset="toolsIndustrial" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsIndustrial" />
		<attachments preset="bagsIndustrial" />
		<attachments preset="vestsIndustrial" />
	</type>
	<!-- FireFighter -->
	<type name="ZmbM_FirefighterNormal">
		<cargo preset="toolsCity" />
		<attachments preset="hatsFirefighter" />
	</type>
	<!-- Medic -->
	<type name="ZmbF_DoctorSkinny">
		<cargo preset="toolsMedic" />
		<attachments preset="hatsMedic" />
	</type>
	<type name="ZmbF_NurseFat">
		<cargo preset="toolsMedic" />
	</type>
	<type name="ZmbF_ParamedicNormal_Blue">
		<cargo preset="toolsMedic" />
	</type>
	<type name="ZmbF_ParamedicNormal_Green">
		<cargo preset="toolsMedic" />
	</type>
	<type name="ZmbF_ParamedicNormal_Red">
		<cargo preset="toolsMedic" />
	</type>
	<type name="ZmbF_PatientOld">
		<cargo preset="toolsMedic" />
	</type>
	<type name="ZmbM_DoctorFat">
		<cargo preset="toolsMedic" />
		<attachments preset="hatsMedic" />
	</type>
	<type name="ZmbM_ParamedicNormal_Black">
		<cargo preset="toolsMedic" />
	</type>
	<type name="ZmbM_ParamedicNormal_Blue">
		<cargo preset="toolsMedic" />
	</type>
	<type name="ZmbM_ParamedicNormal_Green">
		<cargo preset="toolsMedic" />
	</type>
	<type name="ZmbM_ParamedicNormal_Red">
		<cargo preset="toolsMedic" />
	</type>
	<type name="ZmbM_PatientSkinny">
		<cargo preset="toolsMedic" />
	</type>
	<!-- Police -->
	<type name="ZmbF_PoliceWomanNormal">
		<cargo preset="toolsPolice" />
		<cargo preset="ammoPolice" />
		<cargo chance="0.10">
			<item name="Mag_SSG82_5rnd" chance="1.0" />	
		</cargo>
		<attachments preset="hatsPolice" />
	</type>
	<type name="ZmbM_PolicemanFat">
		<cargo preset="toolsPolice" />
		<cargo preset="ammoPolice" />
		<cargo chance="0.10">
			<item name="Mag_SSG82_5rnd" chance="1.0" />		
		</cargo>
		<attachments preset="hatsPolice" />
	</type>
	<type name="ZmbM_PolicemanSpecForce">
		<cargo preset="toolsPolice" />
		<cargo preset="ammoPolice" />
		<cargo chance="0.30">
			<item name="Mag_SSG82_5rnd" chance="0.50" />
			<item name="Mag_Scout_5Rnd" chance="0.50" />			
		</cargo>
		<attachments preset="hatsPolice" />
	</type>
	<type name="ZmbM_PolicemanSpecForce_Heavy">
		<cargo preset="toolsPolice" />
		<cargo preset="ammoPolice" />
		<cargo chance="0.30">
			<item name="Mag_SSG82_5rnd" chance="0.50" />
			<item name="Mag_Scout_5Rnd" chance="0.50" />
		</cargo>
		<attachments preset="hatsPolice" />
		<attachments preset="vestsPolice" />
	</type>
	<!-- Prisoner -->
	<type name="ZmbM_PrisonerSkinny">
		<cargo chance="0.10">
			<item name="Rope" chance="0.14" />
		</cargo>
		<attachments preset="glassesVillage" />
		<attachments preset="hatsPrisoner" />
	</type>
	<!-- Religious -->
	<type name="ZmbM_priestPopSkinny">
		<cargo preset="foodHermit" />
	</type>
	<!-- Solitude -->
	<type name="ZmbF_HikerSkinny_Blue">
		<cargo preset="foodHermit" />
		<cargo preset="toolsHermit" />
		<attachments preset="hatsFarm" />
	</type>
	<type name="ZmbF_HikerSkinny_Grey">
		<cargo preset="foodHermit" />
		<cargo preset="toolsHermit" />
		<attachments preset="hatsFarm" />
	</type>
	<type name="ZmbF_HikerSkinny_Green">
		<cargo preset="foodHermit" />
		<cargo preset="toolsHermit" />
		<attachments preset="hatsFarm" />
	</type>
	<type name="ZmbF_HikerSkinny_Red">
		<cargo preset="foodHermit" />
		<cargo preset="toolsHermit" />
		<attachments preset="hatsFarm" />
	</type>
	<type name="ZmbM_FishermanOld_Blue">
		<cargo preset="foodHermit" />
		<cargo preset="toolsHermit" />
		<attachments preset="hatsFarm" />
	</type>
	<type name="ZmbM_FishermanOld_Green">
		<cargo preset="foodHermit" />
		<cargo preset="toolsHermit" />
		<attachments preset="hatsFarm" />
	</type>
	<type name="ZmbM_FishermanOld_Grey">
		<cargo preset="foodHermit" />
		<cargo preset="toolsHermit" />
		<attachments preset="hatsFarm" />
	</type>
	<type name="ZmbM_FishermanOld_Red">
		<cargo preset="foodHermit" />
		<cargo preset="toolsHermit" />
		<attachments preset="hatsFarm" />
	</type>
	<type name="ZmbM_HermitSkinny_Beige">
		<cargo preset="foodHermit" />
		<cargo preset="toolsHermit" />
		<attachments preset="hatsFarm" />
	</type>
	<type name="ZmbM_HermitSkinny_Black">
		<cargo preset="foodHermit" />
		<cargo preset="toolsHermit" />
		<attachments preset="hatsFarm" />
	</type>
	<type name="ZmbM_HermitSkinny_Green">
		<cargo preset="foodHermit" />
		<cargo preset="toolsHermit" />
		<attachments preset="hatsFarm" />
	</type>
	<type name="ZmbM_HermitSkinny_Red">
		<cargo preset="foodHermit" />
		<cargo preset="toolsHermit" />
		<attachments preset="hatsFarm" />
	</type>
	<type name="ZmbM_HikerSkinny_Blue">
		<cargo preset="foodHermit" />
		<cargo preset="toolsHermit" />
		<attachments preset="hatsFarm" />
	</type>
	<type name="ZmbM_HikerSkinny_Green">
		<cargo preset="foodHermit" />
		<cargo preset="toolsHermit" />
		<attachments preset="hatsFarm" />
	</type>
	<type name="ZmbM_HikerSkinny_Yellow">
		<cargo preset="foodHermit" />
		<cargo preset="toolsHermit" />
		<attachments preset="hatsFarm" />
	</type>
	<type name="ZmbM_HunterOld_Autumn">
		<cargo preset="foodHermit" />
		<cargo preset="toolsHermit" />
		<attachments preset="hatsFarm" />
		<attachments preset="bagsHunter" />
		<attachments preset="glassesVillage" />
		<attachments preset="vestsHunter" />
	</type>
	<type name="ZmbM_HunterOld_Spring">
		<cargo preset="foodHermit" />
		<cargo preset="toolsHermit" />
		<attachments preset="hatsFarm" />
		<attachments preset="bagsHunter" />
		<attachments preset="glassesVillage" />
		<attachments preset="vestsHunter" />
	</type>
	<type name="ZmbM_HunterOld_Summer">
		<cargo preset="foodHermit" />
		<cargo preset="toolsHermit" />
		<attachments preset="hatsFarm" />
		<attachments preset="bagsHunter" />
		<attachments preset="glassesVillage" />
		<attachments preset="vestsHunter" />
	</type>
	<type name="ZmbM_HunterOld_Winter">
		<cargo preset="foodHermit" />
		<cargo preset="toolsHermit" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsFarm" />
		<attachments preset="bagsHunter" />
		<attachments preset="vestsHunter" />
	</type>
	<!-- Village -->
	<type name="ZmbF_MilkMaidOld_Beige">
		<cargo preset="foodVillage" />
		<cargo preset="toolsVillage" />
	</type>
	<type name="ZmbF_MilkMaidOld_Black">
		<cargo preset="foodVillage" />
		<cargo preset="toolsVillage" />
	</type>
	<type name="ZmbF_MilkMaidOld_Green">
		<cargo preset="drinks_T1" />
		<cargo preset="food_T1" />
		<cargo preset="toolsCommon_T1" />
		<attachments preset="hatsCommon_T1" />
	</type>
	<type name="ZmbF_MilkMaidOld_Grey">
		<cargo preset="foodVillage" />
		<cargo preset="toolsVillage" />
	</type>
	<type name="ZmbF_VillagerOld_Blue">
		<cargo preset="drinks_T1" />
		<cargo preset="food_T1" />
		<cargo preset="toolsCommon_T1" />
		<attachments preset="hatsCommon_T1" />
		<attachments preset="backpacks_T1" />
	</type>
	<type name="ZmbF_VillagerOld_Green">
		<cargo preset="foodVillage" />
		<cargo preset="toolsVillage" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsFarm" />
		<attachments preset="bagsVillage" />
	</type>
	<type name="ZmbF_VillagerOld_Red">
		<cargo preset="foodVillage" />
		<cargo preset="toolsVillage" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsFarm" />
		<attachments preset="bagsVillage" />
	</type>
	<type name="ZmbF_VillagerOld_White">
		<cargo preset="foodVillage" />
		<cargo preset="toolsVillage" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsFarm" />
		<attachments preset="bagsVillage" />
	</type>
	<type name="ZmbF_JoggerSkinny_Blue">
		<cargo preset="foodVillage" />
		<cargo preset="toolsVillage" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsFarm" />
		<attachments preset="bagsVillage" />
	</type>
	<type name="ZmbF_JoggerSkinny_Brown">
		<cargo preset="foodVillage" />
		<cargo preset="toolsVillage" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsFarm" />
		<attachments preset="bagsVillage" />
	</type>
	<type name="ZmbF_JoggerSkinny_Green">
		<cargo preset="foodVillage" />
		<cargo preset="toolsVillage" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsFarm" />
		<attachments preset="bagsVillage" />
	</type>
	<type name="ZmbF_JoggerSkinny_Red">
		<cargo preset="drinks_T1" />
		<cargo preset="food_T1" />
		<cargo preset="toolsCommon_T1" />
		<attachments preset="helmetsCommon_T1" />
		<attachments preset="backpacks_T1" />
	</type>
	<type name="ZmbM_FarmerFat_Beige">
		<cargo preset="drinks_T1" />
		<cargo preset="food_T1" />
		<cargo preset="toolsCommon_T1" />
		<attachments preset="hatsCommon_T1" />
		<attachments preset="backpacks_T1" />
	</type>
	<type name="ZmbM_FarmerFat_Blue">
		<cargo preset="foodVillage" />
		<cargo preset="toolsVillage" />
		<attachments preset="glassesVillage" />
	</type>
	<type name="ZmbM_FarmerFat_Brown">
		<cargo preset="foodVillage" />
		<cargo preset="toolsVillage" />
		<attachments preset="glassesVillage" />
	</type>
	<type name="ZmbM_FarmerFat_Green">
		<cargo preset="foodVillage" />
		<cargo preset="toolsVillage" />
		<attachments preset="glassesVillage" />
	</type>
	<type name="ZmbM_JoggerSkinny_Blue">
		<cargo preset="foodVillage" />
		<cargo preset="toolsVillage" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsFarm" />
		<attachments preset="bagsVillage" />
	</type>
	<type name="ZmbM_JoggerSkinny_Green">
		<cargo preset="foodVillage" />
		<cargo preset="toolsVillage" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsFarm" />
		<attachments preset="bagsVillage" />
	</type>
	<type name="ZmbM_JoggerSkinny_Red">
		<cargo preset="drinks_T1" />
		<cargo preset="food_T1" />
		<cargo preset="toolsCommon_T1" />
		<attachments preset="helmetsCommon_T1" />
		<attachments preset="backpacks_T1" />
	</type>
	<type name="ZmbM_VillagerOld_Blue">
		<cargo preset="foodVillage" />
		<cargo preset="toolsVillage" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsFarm" />
		<attachments preset="bagsVillage" />
	</type>
	<type name="ZmbM_VillagerOld_Green">
		<cargo preset="drinks_T1" />
		<cargo preset="food_T1" />
		<cargo preset="toolsCommon_T1" />
		<attachments preset="hatsCommon_T1" />
		<attachments preset="backpacks_T1" />
	</type>
	<type name="ZmbM_VillagerOld_White">
		<cargo preset="foodVillage" />
		<cargo preset="toolsVillage" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsFarm" />
		<attachments preset="bagsVillage" />
	</type>
	<!-- Special -->
	<type name="ZmbM_Santa">
		<attachments preset="SantaHat" />
	</type>
	<!--END OF ZOMBIES  -->
	<!--  WEAPONS  -->
	<type name="MakarovIJ70">
		<attachments chance="0.60">
			<item name="Mag_IJ70_8Rnd" chance="1.00" />
		</attachments>
		<!-- MakarovPBSuppressor -->
	</type>
	<type name="MKII">
		<attachments chance="0.60">
			<item name="Mag_MKII_10Rnd" chance="1.00" />
		</attachments>
	</type>
	<type name="CZ75">
		<attachments chance="0.50">
			<item name="Mag_CZ75_15Rnd" chance="1.00" />
		</attachments>
		<attachments chance="0.05">
			<item name="PistolSuppressor" chance="1.00" />
		</attachments>
		<attachments chance="0.10">
			<item name="TLRLight" chance="1.00" />
		</attachments>
	</type>
	<type name="Glock19">
		<attachments chance="0.05">
			<item name="PistolSuppressor" chance="1.00" />
		</attachments>
		<attachments chance="0.05">
			<item name="TLRLight" chance="1.00" />
		</attachments>
		<attachments chance="0.15">
			<item name="Mag_Glock_15Rnd" chance="1.00" />
		</attachments>
	</type>
	<type name="FNX45">
		<attachments chance="0.10">
			<item name="Mag_FNX45_15Rnd" chance="1.00" />
		</attachments>
		<attachments chance="0.05">
			<item name="PistolSuppressor" chance="1.00" />
		</attachments>
		<attachments chance="0.10">
			<item name="TLRLight" chance="1.00" />
		</attachments>
		<attachments chance="0.15">
			<item name="FNP45_MRDSOptic" chance="1.00" />
		</attachments>
	</type>
	<type name="CZ61">
		<attachments chance="0.10">
			<item name="PistolSuppressor" chance="1.00" />
		</attachments>
		<attachments chance="0.50">
			<item name="Mag_CZ61_20Rnd" chance="1.00" />
		</attachments>
	</type>
	<type name="MP5K">
		<attachments chance="0.05">
			<item name="MP5_RailHndgrd" chance="1.00" />
		</attachments>
		<attachments chance="1.00">
			<item name="MP5_PlasticHndgrd" chance="1.00" />
		</attachments>
		<attachments chance="1.00">
			<item name="MP5k_StockBttstck" chance="1.00" />
		</attachments>
		<attachments chance="0.30">
			<item name="Mag_MP5_15Rnd" chance="0.5" />
			<item name="Mag_MP5_30Rnd" chance="0.5" />
		</attachments>
		<attachments chance="0.20">
			<item name="BUISOptic" chance="0.30" />
			<item name="M68Optic" chance="0.20" />
			<item name="M4_T3NRDSOptic" chance="0.20" />
			<item name="ReflexOptic" chance="0.20" />
			<item name="ACOGOptic" chance="0.10" />
		</attachments>
		<attachments chance="0.10">
			<item name="MP5_Compensator" chance="1.00" />
		</attachments>
		<attachments chance="0.05">
			<item name="PistolSuppressor" chance="1.00" />
		</attachments>
	</type>
	<type name="UMP45">
		<attachments chance="0.20">
			<item name="Mag_UMP_25Rnd" chance="1.00" />
		</attachments>
		<attachments chance="0.30">
			<item name="BUISOptic" chance="0.15" />
			<item name="M68Optic" chance="0.15" />
			<item name="M4_T3NRDSOptic" chance="0.20" />
			<item name="ReflexOptic" chance="0.20" />
			<item name="ACOGOptic" chance="0.30" />
		</attachments>
		<attachments chance="0.05">
			<item name="PistolSuppressor" chance="1.00" />
		</attachments>
		<attachments chance="0.10">
			<item name="TLRLight" chance="1.00" />
		</attachments>
	</type>
	<type name="VSS">
		<attachments chance="0.25">
			<item name="KashtanOptic" chance="0.40" />
			<item name="PSO1Optic" chance="0.40" />
		</attachments>
		<attachments chance="1.0">
			<item name="PSO11Optic" chance="1.00" />
		</attachments>
		<attachments chance="0.10">
			<item name="Mag_VSS_10Rnd" chance="1.00" />
		</attachments>
	</type>	
	<type name="ASVAL">
		<attachments chance="0.10">
			<item name="Mag_VAL_20Rnd" chance="1.00" />
		</attachments>
		<attachments chance="0.30">
			<item name="BUISOptic" chance="0.15" />
			<item name="M4_T3NRDSOptic" chance="0.15" />
			<item name="ReflexOptic" chance="0.15" />
			<item name="ACOGOptic" chance="0.15" />
		</attachments>	
		<attachments chance="0.10">
			<item name="TLRLight" chance="1.00" />
		</attachments>
	</type>
	<type name="CZ527">
		<attachments chance="0.10">
			<item name="HuntingOptic" chance="1.00" />
		</attachments>
		<attachments chance="0.30">
			<item name="Mag_CZ527_5rnd" chance="1.00" />
		</attachments>
	</type>
	<type name="Winchester70">
		<damage min="0.3" max="0.7" />
		<attachments chance="0.10">
			<item name="HuntingOptic" chance="1.00" />
		</attachments>
	</type>
	<type name="Mosin9130">
		<damage min="0.3" max="0.7" />
		<attachments chance="0.10">
			<item name="Mosin_Compensator" chance="1.00" />
		</attachments>
		<attachments chance="0.05">
			<item name="PUScopeOptic" chance="1.00" />
		</attachments>
	</type>
	<type name="SKS">
		<damage min="0.3" max="0.7" />
		<attachments chance="0.10">
			<item name="PUScopeOptic" chance="1.00" />
		</attachments>
	</type>
	<type name="AKM">
		<damage min="0.45" max="0.85" />
		<attachments chance="1.00">
			<item name="AK_PlasticBttstck" chance="1.00" />
		</attachments>
		<attachments chance="1.00">
			<item name="AK_PlasticHndgrd" chance="1.00" />
		</attachments>
		<attachments chance="0.50">
			<item name="KashtanOptic" chance="0.30" />
			<item name="PSO11Optic" chance="0.20" />
		</attachments>
		<attachments chance="0.10">
			<item name="AK_Suppressor" chance="1.00" />
		</attachments>
		<attachments chance="0.30">
			<item name="Mag_AKM_30Rnd" chance="1.00" />
		</attachments>
	</type>
	<type name="AK74">
		<attachments chance="1.00">
			<item name="AK74_WoodBttstck" chance="1.00" />
		</attachments>
		<attachments chance="1.00">
			<item name="AK74_Hndgrd" chance="1.00" />
		</attachments>
		<attachments chance="0.30">
			<item name="KashtanOptic" chance="0.50" />
			<item name="PSO11Optic" chance="0.30" />
		</attachments>
		<attachments chance="0.30">
			<item name="Mag_AK74_45Rnd" chance="0.15" />
			<item name="Mag_AK74_30Rnd" chance="1.00" />
		</attachments>
	</type>
	<type name="AKS74U">
		<attachments chance="1.00">
			<item name="AKS74U_Bttstck" chance="1.00" />
		</attachments>
		<attachments chance="0.30">
			<item name="Mag_AK74_30Rnd" chance="1.00" />
		</attachments>
	</type>
	<type name="AK101">
		<damage min="0.3" max="0.7" />
		<attachments chance="1.00">
			<item name="AK_PlasticBttstck" chance="1.00" />
		</attachments>
		<attachments chance="1.00">
			<item name="AK_PlasticHndgrd" chance="1.00" />
		</attachments>
		<attachments chance="0.30">
			<item name="KashtanOptic" chance="0.50" />
			<item name="PSO11Optic" chance="0.30" />
		</attachments>
		<attachments chance="0.30">
			<item name="Mag_AK101_30Rnd" chance="1.00" />
		</attachments>
	</type>
	<type name="M4A1">
		<damage min="0.45" max="0.85" />
		<attachments chance="1.00">
			<item name="M4_OEBttstck" chance="1.00" />
		</attachments>
		<attachments chance="1.00">
			<item name="M4_PlasticHndgrd" chance="1.00" />
		</attachments>
		<attachments chance="1.00">
			<item name="BUISOptic" chance="0.50" />
			<item name="M4_CarryHandleOptic" chance="1.00" />
		</attachments>
		<attachments chance="0.30">
			<item name="Mag_CMAG_40Rnd" chance="0.15" />
			<item name="Mag_CMAG_10Rnd" chance="0.50" />
			<item name="Mag_CMAG_20Rnd" chance="0.70" />
			<item name="Mag_CMAG_30Rnd" chance="1.00" />
		</attachments>
	</type>
	<type name="M16A2">
		<damage min="0.3" max="0.7" />
		<attachments chance="0.30">
			<item name="Mag_CMAG_40Rnd" chance="0.15" />
			<item name="Mag_CMAG_10Rnd" chance="0.50" />
			<item name="Mag_CMAG_20Rnd" chance="0.70" />
			<item name="Mag_CMAG_30Rnd" chance="1.00" />
		</attachments>
	</type>
	<type name="FAMAS">
		<damage min="0.3" max="0.7" />
		<attachments chance="0.75">
			<item name="Mag_FAMAS_25Rnd" chance="1.0" />
		</attachments>
	</type>
	<type name="Aug">
		<attachments chance="0.25">
			<item name="Mag_Aug_30Rnd" chance="1.0" />
		</attachments>
		<attachments chance="0.30">
			<item name="BUISOptic" chance="0.15" />
			<item name="M4_T3NRDSOptic" chance="0.15" />
			<item name="ReflexOptic" chance="0.15" />
			<item name="ACOGOptic" chance="0.15" />
		</attachments>	
		<attachments chance="0.10">
			<item name="TLRLight" chance="1.00" />
		</attachments>
	</type>
	<type name="AugShort">
		<damage min="0.3" max="0.7" />
		<attachments chance="0.25">
			<item name="Mag_Aug_30Rnd" chance="1.0" />
		</attachments>
	</type>
	<type name="FAL">
		<damage min="0.45" max="0.85" />
		<attachments chance="1.00">
			<item name="Fal_FoldingBttstck" chance="0.50" />
			<item name="Fal_OeBttstck" chance="1.00" />
		</attachments>
		<attachments chance="0.20">
			<item name="BUISOptic" chance="0.20" />
			<item name="M68Optic" chance="0.20" />
			<item name="M4_T3NRDSOptic" chance="0.20" />
			<item name="ReflexOptic" chance="0.20" />
			<item name="ACOGOptic" chance="0.20" />
		</attachments>
		<attachments chance="0.10">
			<item name="Mag_FAL_20Rnd" chance="1.00" />
		</attachments>
	</type>
	<type name="SVD">
		<damage min="0.3" max="0.7" />
		<attachments chance="0.10">
			<item name="Mag_SVD_10Rnd" chance="1.00" />
		</attachments>
		<attachments chance="0.50">
			<item name="KashtanOptic" chance="0.50" />
			<item name="PSO11Optic" chance="0.30" />
		</attachments>
	</type>
	<type name="Colt1911">
		<attachments chance="0.05">
			<item name="PistolSuppressor" chance="1.00" />
		</attachments>
		<attachments chance="0.30">
			<item name="Mag_1911_7Rnd" chance="1.00" />
		</attachments>
	</type>
	<type name="Engraved1911">
		<attachments chance="0.05">
			<item name="PistolSuppressor" chance="1.00" />
		</attachments>
		<attachments chance="0.60">
			<item name="Mag_1911_7Rnd" chance="1.00" />
		</attachments>
	</type>
	<type name="B95">
		<damage min="0.3" max="0.7" />
		<attachments chance="0.10">
			<item name="HuntingOptic" chance="1.00" />
		</attachments>
	</type>
	<type name="Saiga">
		<attachments chance="1.00">
			<item name="Saiga_Bttstck" chance="1.00" />
		</attachments>
		<attachments chance="0.10">
			<item name="Mag_Saiga_5Rnd" chance="0.60" />
			<item name="Mag_Saiga_8Rnd" chance="0.40" />
		</attachments>
	</type>
	<type name="Ruger1022">
		<damage min="0.0" max="0.32" />
		<attachments chance="0.10">
			<item name="HuntingOptic" chance="1.00" />
		</attachments>
		<attachments chance="0.50">
			<item name="Mag_Ruger1022_30Rnd" chance="0.30" />
			<item name="Mag_Ruger1022_15Rnd" chance="0.50" />
		</attachments>
	</type>
	<type name="Deagle">
		<attachments chance="0.10">
			<item name="Mag_Deagle_9rnd" chance="1.00" />
		</attachments>
	</type>
	<type name="Deagle_Gold">
		<attachments chance="0.25">
			<item name="Mag_Deagle_9rnd" chance="1.00" />
		</attachments>
	</type>
	<type name="Scout">
		<attachments chance="0.75">
			<item name="Mag_Scout_5Rnd" chance="1.00" />
		</attachments>
		<attachments chance="0.25">
			<item name="M4_T3NRDSOptic" chance="0.25" />
			<item name="M68Optic" chance="0.25" />
			<item name="ACOGOptic" chance="0.25" />
			<item name="ACOGOptic_6x" chance="0.25" />
			<item name="M4_Suppressor" chance="0.25" />
		</attachments>
	</type>
	<type name="Scout_Chernarus">
		<attachments chance="0.75">
			<item name="Mag_Scout_5Rnd" chance="1.00" />
		</attachments>
		<attachments chance="0.25">
			<item name="M4_T3NRDSOptic" chance="0.25" />
			<item name="M68Optic" chance="0.25" />
			<item name="ACOGOptic" chance="0.25" />
			<item name="ACOGOptic_6x" chance="0.25" />
			<item name="M4_Suppressor" chance="0.25" />
		</attachments>
	</type>
	<type name="Scout_Livonia">
		<attachments chance="0.75">
			<item name="Mag_Scout_5Rnd" chance="1.00" />
		</attachments>
		<attachments chance="0.25">
			<item name="M4_T3NRDSOptic" chance="0.25" />
			<item name="M68Optic" chance="0.25" />
			<item name="ACOGOptic" chance="0.25" />
			<item name="ACOGOptic_6x" chance="0.25" />
			<item name="M4_Suppressor" chance="0.25" />
		</attachments>
	</type>
	<type name="CZ550">
		<damage min="0.3" max="0.7" />
		<attachments chance="0.10">
			<item name="HuntingOptic" chance="1.00" />
		</attachments>
		<attachments chance="0.30">
			<item name="Mag_CZ550_10rnd" chance="1.00" />
		</attachments>
	</type>
	<type name="PP19">
		<attachments chance="0.05">
			<item name="PistolSuppressor" chance="1.00" />
		</attachments>
		<attachments chance="1.00">
			<item name="PP19_Bttstck" chance="1.00" />
		</attachments>
		<attachments chance="0.25">
			<item name="PSO11Optic" chance="0.30" />
			<item name="PSO1Optic" chance="0.30" />
			<item name="KobraOptic" chance="0.40" />
		</attachments>
		<attachments chance="0.20">
			<item name="Mag_PP19_64Rnd" chance="1.00" />
		</attachments>
	</type>
	<type name="LongHorn">
		<attachments chance="1.00">
			<item name="PistolOptic" chance="1.00" />
		</attachments>
	</type>
	<type name="P1">
		<attachments chance="0.05">
			<item name="PistolSuppressor" chance="1.00" />
		</attachments>
		<attachments chance="0.60">
			<item name="Mag_P1_8Rnd" chance="1.00" />
		</attachments>
	</type>
		<type name="SSG82">
		<attachments chance="0.1">
			<item name="Mag_SSG82_5rnd" chance="1.00" />
		</attachments>
	</type>
	<type name="MP133Shotgun">
		<damage min="0.0" max="0.32" />
		<attachments chance="0.30">
			<item name="FNP45_MRDSOptic" chance="0.30" />
		</attachments>
	</type>
	<type name="M4_Suppressor">
		<damage min="0.0" max="0.32" />
	</type>
	<type name="PistolSuppressor">
		<damage min="0.0" max="0.32" />
	</type>
	<type name="AK_Suppressor">
		<damage min="0.0" max="0.32" />
	</type>
	<type name="NBCBootsGray">
		<damage min="0.0" max="0.35" />
	</type>
	<type name="NBCBootsYellow">
		<damage min="0.0" max="0.35" />
	</type>
	<type name="NBCGlovesGray">
		<damage min="0.0" max="0.35" />
	</type>
	<type name="NBCGlovesYellow">
		<damage min="0.0" max="0.35" />
	</type>
	<type name="NBCHoodGray">
		<damage min="0.0" max="0.35" />
	</type>
	<type name="NBCHoodYellow">
		<damage min="0.0" max="0.35" />
	</type>
	<type name="NBCJacketGray">
		<damage min="0.0" max="0.35" />
	</type>
	<type name="NBCJacketYellow">
		<damage min="0.0" max="0.35" />
	</type>
	<type name="NBCPantsGray">
		<damage min="0.0" max="0.35" />
	</type>
	<type name="NBCPantsYellow">
		<damage min="0.0" max="0.35" />
	</type>
	<type name="WaterBottle">
	</type>
	<type name="Canteen">
	</type>
	
<!-- FUTURE
	<type name="M249">
		<attachments chance="1.00">
			<item name="M249_Hndgrd" chance="1.00" />
		</attachments>
		<attachments chance="0.10">
			<item name="M249_Bipod" chance="1.00" />
		</attachments>
		<attachments chance="0.10">
			<item name="M249_RisHndgrd" chance="1.00" />
		</attachments>
	</type>
	<type name="Groza">
		<attachments chance="1.00">
			<item name="Att_LowerReceiver_Groza" chance="1.00" />
		</attachments>
		<attachments chance="1.00">
			<item name="Att_Barrel_Groza_Short" chance="1.00" />
		</attachments>
		<attachments chance="0.30">
			<item name="Mag_Groza_20Rnd" chance="0.30" />
		</attachments>
	</type>
	<type name="PM73Rak">
		<attachments chance="0.08">
			<item name="Mag_PM73_25Rnd" chance="0.50" />
			<item name="Mag_PM73_15Rnd" chance="0.50" />
		</attachments>
	</type>
	<type name="Scout">
		<attachments chance="1.00">
			<item name="M68Optic" chance="0.30" />
			<item name="ACOGOptic" chance="1.00" />
		</attachments>
		<attachments chance="0.10">
			<item name="Mag_Scout_5Rnd" chance="1.00" />
		</attachments>
	</type>
	<type name="Trumpet">
		<attachments chance="0.25">
			<item name="HuntingOptic" chance="1.00" />
		</attachments>
	</type>
	<type name="FNX45_arrow">
		<attachments chance="0.10">
			<item name="Mag_FNX45_15Rnd" chance="1.00" />
		</attachments>
		<attachments chance="0.10">
			<item name="PistolSuppressor" chance="1.00" />
		</attachments>
		<attachments chance="0.10">
			<item name="TLRLight" chance="1.00" />
		</attachments>
		<attachments chance="0.10">
			<item name="FNP45_MRDSOptic" chance="1.00" />
		</attachments>
	</type>
	<type name="LongHorn">
		<attachments chance="0.20">
			<item name="Crossbow_RedpointOptic" chance="1.00" />
		</attachments>
		<attachments chance="1.00">
			<item name="PistolOptic" chance="1.00" />
		</attachments>
	</type>
	<type name="P1">
		<attachments chance="0.10">
			<item name="PistolSuppressor" chance="1.00" />
		</attachments>
		<attachments chance="0.10">
			<item name="Mag_P1_8Rnd" chance="1.00" />
		</attachments>
	</type>
	<type name="Red9">
		<attachments chance="0.10">
			<item name="Red9Bttstck" chance="1.00" />
		</attachments>
	</type>
-->
	<!--  END OF WEAPONS  -->
	<type name="PersonalRadio">
		<attachments chance="0.30">
			<item name="Battery9V" chance="1.00" />
		</attachments>
	</type>
	<type name="GPSReceiver">
		<attachments chance="0.30">
			<item name="Battery9V" chance="1.00" />
		</attachments>
	</type>
	
	<!-- XMAS -->
	<type name="GiftBox_Small_1">
		<cargo preset="Xmas_Clothes_Small" />
		<cargo preset="Xmas_Lights_Small" />
		<cargo preset="Xmas_Weapons_Small" />
		<cargo preset="Xmas_Fillers_Small" />
		<cargo preset="Xmas_AmmoBoxes_Small" />
		<cargo preset="Xmas_Mags_Small" />
		<cargo preset="Xmas_Ammo_Small" />
		<cargo preset="Xmas_Repairs_Small" />
		<cargo preset="Xmas_Food_Small" />
		<cargo preset="Xmas_Chemlights_Small" />
	</type>
	<type name="GiftBox_Small_2">
		<cargo preset="Xmas_Clothes_Small" />
		<cargo preset="Xmas_Lights_Small" />
		<cargo preset="Xmas_Weapons_Small" />
		<cargo preset="Xmas_Fillers_Small" />
		<cargo preset="Xmas_AmmoBoxes_Small" />
		<cargo preset="Xmas_Mags_Small" />
		<cargo preset="Xmas_Ammo_Small" />
		<cargo preset="Xmas_Repairs_Small" />
		<cargo preset="Xmas_Food_Small" />
		<cargo preset="Xmas_Chemlights_Small" />
	</type>
	<type name="GiftBox_Small_3">
		<cargo preset="Xmas_Clothes_Small" />
		<cargo preset="Xmas_Lights_Small" />
		<cargo preset="Xmas_Weapons_Small" />
		<cargo preset="Xmas_Fillers_Small" />
		<cargo preset="Xmas_AmmoBoxes_Small" />
		<cargo preset="Xmas_Mags_Small" />
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		<cargo preset="Xmas_Repairs_Small" />
		<cargo preset="Xmas_Food_Small" />
		<cargo preset="Xmas_Chemlights_Small" />
	</type>
	<type name="GiftBox_Small_4">
		<cargo preset="Xmas_Clothes_Small" />
		<cargo preset="Xmas_Lights_Small" />
		<cargo preset="Xmas_Weapons_Small" />
		<cargo preset="Xmas_Fillers_Small" />
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		<cargo preset="Xmas_Repairs_Small" />
		<cargo preset="Xmas_Food_Small" />
		<cargo preset="Xmas_Chemlights_Small" />
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	<type name="GiftBox_Medium_1">
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		<cargo preset="Xmas_Weapons_Medium" />
		<cargo preset="Xmas_Optics_Medium" />
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		<cargo preset="Xmas_Clothes_Small" />
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		<cargo preset="Xmas_Food_Small" />
		<cargo preset="Xmas_Chemlights_Small" />
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	<type name="GiftBox_Medium_2">
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		<cargo preset="Xmas_Optics_Medium" />
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		<cargo preset="Xmas_Chemlights_Small" />
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	<type name="GiftBox_Medium_3">
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		<cargo preset="Xmas_Optics_Medium" />
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		<cargo preset="Xmas_Chemlights_Small" />
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	<type name="GiftBox_Medium_4">
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		<cargo preset="Xmas_Weapons_Medium" />
		<cargo preset="Xmas_Optics_Medium" />
		<cargo preset="Xmas_Fillers_Medium" />
		<cargo preset="Xmas_Repairs_Medium" />
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	<type name="GiftBox_Large_1">
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		<cargo preset="Xmas_Weapons_Large" />
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		<cargo preset="Xmas_Repairs_Small" />
		<cargo preset="Xmas_Food_Small" />
		<cargo preset="Xmas_Chemlights_Small" />
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	<!-- -->
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	<!-- -->
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	</type>
	<type name="V3S_Cargo_Orange">
		<attachments chance="1.00">
			<item name="V3SWheel" chance="1.00" />
			<item name="V3SWheel" chance="1.00" />
			<item name="V3SWheel" chance="1.00" />
			<item name="V3SWheel" chance="1.00" />
			<item name="V3SWheelDouble" chance="1.00" />
			<item name="V3SWheelDouble" chance="1.00" />
			<item name="V3SWheelDouble" chance="1.00" />
			<item name="V3SWheelDouble" chance="1.00" />
			<item name="TruckBattery" chance="0.30" />
			<item name="HeadlightH7" chance="0.10" />
			<item name="HeadlightH7" chance="0.10" />
			<item name="V3SHood_Blue" chance="0.30" />
			<item name="V3SDoors_Driver_Orange" chance="0.50" />
			<item name="V3SDoors_CoDriver_Orange" chance="0.50" />
		</attachments>
	</type>
	<type name="V3S_Cargo_Grey">
		<attachments chance="1.00">
			<item name="V3SWheel" chance="1.00" />
			<item name="V3SWheel" chance="1.00" />
			<item name="V3SWheel" chance="1.00" />
			<item name="V3SWheel" chance="1.00" />
			<item name="V3SWheelDouble" chance="1.00" />
			<item name="V3SWheelDouble" chance="1.00" />
			<item name="V3SWheelDouble" chance="1.00" />
			<item name="V3SWheelDouble" chance="1.00" />
			<item name="TruckBattery" chance="0.30" />
			<item name="HeadlightH7" chance="0.10" />
			<item name="HeadlightH7" chance="0.10" />
			<item name="V3SHood_Blue" chance="0.30" />
			<item name="V3SDoors_Driver_Grey" chance="0.50" />
			<item name="V3SDoors_CoDriver_Grey" chance="0.50" />
		</attachments>
	</type>
-->
</spawnabletypes>
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<events>
    <event name="AmbientHen">
        <nominal>3</nominal>
        <min>0</min>
        <max>50</max>
        <lifetime>33</lifetime>
        <restock>15</restock>
        <saferadius>40</saferadius>
        <distanceradius>0</distanceradius>
        <cleanupradius>0</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="0"/>
        <position>fixed</position>
        <limit>mixed</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="2" min="1" type="Animal_GallusGallusDomesticus"/>
            <child lootmax="0" lootmin="0" max="4" min="1" type="Animal_GallusGallusDomesticusF_Brown"/>
            <child lootmax="0" lootmin="0" max="4" min="1" type="Animal_GallusGallusDomesticusF_Spotted"/>
            <child lootmax="0" lootmin="0" max="4" min="1" type="Animal_GallusGallusDomesticusF_White"/>
        </children>
    </event>
    <event name="AnimalBear">
        <nominal>0</nominal>
        <min>2</min>
        <max>2</max>
        <lifetime>180</lifetime>
        <restock>0</restock>
        <saferadius>200</saferadius>
        <distanceradius>0</distanceradius>
        <cleanupradius>0</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>fixed</position>
        <limit>custom</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="1" min="1" type="Animal_UrsusArctos"/>
        </children>
    </event>
    <event name="AnimalCow">
        <nominal>7</nominal>
        <min>2</min>
        <max>3</max>
        <lifetime>180</lifetime>
        <restock>0</restock>
        <saferadius>200</saferadius>
        <distanceradius>0</distanceradius>
        <cleanupradius>0</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>fixed</position>
        <limit>child</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="1" min="0" type="Animal_BosTaurusF_Brown"/>
            <child lootmax="0" lootmin="0" max="1" min="0" type="Animal_BosTaurusF_Spotted"/>
            <child lootmax="0" lootmin="0" max="1" min="0" type="Animal_BosTaurusF_White"/>
            <child lootmax="0" lootmin="0" max="1" min="0" type="Animal_BosTaurus_Brown"/>
            <child lootmax="0" lootmin="0" max="1" min="0" type="Animal_BosTaurus_Spotted"/>
            <child lootmax="0" lootmin="0" max="1" min="0" type="Animal_BosTaurus_White"/>
        </children>
    </event>
    <event name="AnimalDeer">
        <nominal>9</nominal>
        <min>2</min>
        <max>4</max>
        <lifetime>180</lifetime>
        <restock>0</restock>
        <saferadius>200</saferadius>
        <distanceradius>0</distanceradius>
        <cleanupradius>0</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>fixed</position>
        <limit>child</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="1" min="1" type="Animal_CervusElaphus"/>
            <child lootmax="0" lootmin="0" max="3" min="1" type="Animal_CervusElaphusF"/>
        </children>
    </event>
    <event name="AnimalGoat">
        <nominal>8</nominal>
        <min>1</min>
        <max>3</max>
        <lifetime>180</lifetime>
        <restock>0</restock>
        <saferadius>200</saferadius>
        <distanceradius>0</distanceradius>
        <cleanupradius>0</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>fixed</position>
        <limit>child</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="3" min="1" type="Animal_CapraHircusF"/>
            <child lootmax="0" lootmin="0" max="1" min="0" type="Animal_CapraHircus_Black"/>
            <child lootmax="0" lootmin="0" max="1" min="0" type="Animal_CapraHircus_Brown"/>
            <child lootmax="0" lootmin="0" max="1" min="1" type="Animal_CapraHircus_White"/>
        </children>
    </event>
    <event name="AnimalPig">
        <nominal>6</nominal>
        <min>1</min>
        <max>2</max>
        <lifetime>180</lifetime>
        <restock>0</restock>
        <saferadius>200</saferadius>
        <distanceradius>0</distanceradius>
        <cleanupradius>0</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>fixed</position>
        <limit>child</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="2" min="1" type="Animal_SusDomesticus"/>
        </children>
    </event>
    <event name="AnimalRoeDeer">
        <nominal>10</nominal>
        <min>2</min>
        <max>3</max>
        <lifetime>180</lifetime>
        <restock>0</restock>
        <saferadius>200</saferadius>
        <distanceradius>0</distanceradius>
        <cleanupradius>0</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>fixed</position>
        <limit>child</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="1" min="1" type="Animal_CapreolusCapreolus"/>
            <child lootmax="0" lootmin="0" max="4" min="2" type="Animal_CapreolusCapreolusF"/>
        </children>
    </event>
    <event name="AnimalSheep">
        <nominal>5</nominal>
        <min>4</min>
        <max>5</max>
        <lifetime>180</lifetime>
        <restock>0</restock>
        <saferadius>200</saferadius>
        <distanceradius>0</distanceradius>
        <cleanupradius>0</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>fixed</position>
        <limit>child</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="2" min="1" type="Animal_OvisAries"/>
            <child lootmax="0" lootmin="0" max="5" min="3" type="Animal_OvisAriesF"/>
        </children>
    </event>
    <event name="AnimalWildBoar">
        <nominal>7</nominal>
        <min>1</min>
        <max>3</max>
        <lifetime>180</lifetime>
        <restock>0</restock>
        <saferadius>200</saferadius>
        <distanceradius>0</distanceradius>
        <cleanupradius>0</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>fixed</position>
        <limit>child</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="6" min="3" type="Animal_SusScrofa"/>
        </children>
    </event>
    <event name="AnimalWolf">
        <nominal>8</nominal>
        <min>4</min>
        <max>6</max>
        <lifetime>180</lifetime>
        <restock>0</restock>
        <saferadius>200</saferadius>
        <distanceradius>0</distanceradius>
        <cleanupradius>0</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>fixed</position>
        <limit>child</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="6" min="2" type="Animal_CanisLupus_Grey"/>
            <child lootmax="0" lootmin="0" max="4" min="0" type="Animal_CanisLupus_White"/>
        </children>
    </event>
    <event name="InfectedArmy">
        <nominal>50</nominal>
        <min>25</min>
        <max>250</max>
        <lifetime>3</lifetime>
        <restock>0</restock>
        <saferadius>100</saferadius>
        <distanceradius>50</distanceradius>
        <cleanupradius>100</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>player</position>
        <limit>custom</limit>
        <active>1</active>
        <children>
            <child lootmax="5" lootmin="0" max="0" min="30" type="ZmbM_PatrolNormal_Autumn"/>
            <child lootmax="5" lootmin="0" max="0" min="10" type="ZmbM_PatrolNormal_Flat"/>
            <child lootmax="5" lootmin="0" max="0" min="20" type="ZmbM_PatrolNormal_PautRev"/>
            <child lootmax="5" lootmin="0" max="0" min="10" type="ZmbM_PatrolNormal_Summer"/>
            <child lootmax="5" lootmin="0" max="0" min="20" type="ZmbM_SoldierNormal"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_usSoldier_normal_Desert"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_usSoldier_normal_Woodland"/>
        </children>
    </event>
    <event name="InfectedArmyHard">
        <nominal>50</nominal>
        <min>25</min>
        <max>250</max>
        <lifetime>3</lifetime>
        <restock>0</restock>
        <saferadius>100</saferadius>
        <distanceradius>50</distanceradius>
        <cleanupradius>100</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>player</position>
        <limit>custom</limit>
        <active>1</active>
        <children>
            <child lootmax="5" lootmin="0" max="0" min="20" type="ZmbM_PatrolNormal_Autumn"/>
            <child lootmax="5" lootmin="0" max="0" min="10" type="ZmbM_PatrolNormal_Flat"/>
            <child lootmax="5" lootmin="0" max="0" min="20" type="ZmbM_PatrolNormal_PautRev"/>
            <child lootmax="5" lootmin="0" max="0" min="10" type="ZmbM_PatrolNormal_Summer"/>
            <child lootmax="5" lootmin="0" max="0" min="20" type="ZmbM_SoldierNormal"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_usSoldier_Heavy_Woodland"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_usSoldier_Officer_Desert"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_usSoldier_normal_Desert"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_usSoldier_normal_Woodland"/>
        </children>
    </event>
    <event name="InfectedCity">
        <nominal>50</nominal>
        <min>25</min>
        <max>250</max>
        <lifetime>3</lifetime>
        <restock>0</restock>
        <saferadius>100</saferadius>
        <distanceradius>50</distanceradius>
        <cleanupradius>100</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>player</position>
        <limit>custom</limit>
        <active>1</active>
        <children>
            <child lootmax="5" lootmin="0" max="0" min="7" type="ZmbF_BlueCollarFat_White"/>
            <child lootmax="5" lootmin="0" max="0" min="3" type="ZmbF_CitizenANormal_Beige"/>
            <child lootmax="5" lootmin="0" max="0" min="3" type="ZmbF_CitizenANormal_Blue"/>
            <child lootmax="5" lootmin="0" max="0" min="7" type="ZmbF_CitizenBSkinny"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_Clerk_Normal_Blue"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_Clerk_Normal_Red"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_Clerk_Normal_White"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_JournalistNormal_Blue"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_JournalistNormal_Green"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_JournalistNormal_Red"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_ShortSkirt_beige"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_ShortSkirt_brown"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_ShortSkirt_checks"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_ShortSkirt_green"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_ShortSkirt_grey"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_ShortSkirt_white"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_ShortSkirt_yellow"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_SkaterYoung_Brown"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_SkaterYoung_Striped"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_SkaterYoung_Violet"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_SurvivorNormal_Blue"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_SurvivorNormal_Red"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_SurvivorNormal_White"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_CitizenASkinny_Blue"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_CitizenASkinny_Grey"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_CitizenASkinny_Red"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_CitizenBFat_Blue"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_CitizenBFat_Green"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_CitizenBFat_Red"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_ClerkFat_Grey"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_ClerkFat_Khaki"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_ClerkFat_White"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_CommercialPilotOld_Blue"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_CommercialPilotOld_Brown"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_CommercialPilotOld_Olive"/>
            <child lootmax="5" lootmin="0" max="0" min="6" type="ZmbM_JournalistSkinny"/>
            <child lootmax="5" lootmin="0" max="0" min="6" type="ZmbM_MotobikerFat_Beige"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_SkaterYoung_Brown"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_SkaterYoung_Green"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_SkaterYoung_Grey"/>
        </children>
    </event>
    <event name="InfectedCityTier1">
        <nominal>50</nominal>
        <min>25</min>
        <max>250</max>
        <lifetime>3</lifetime>
        <restock>0</restock>
        <saferadius>100</saferadius>
        <distanceradius>50</distanceradius>
        <cleanupradius>100</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>player</position>
        <limit>custom</limit>
        <active>1</active>
        <children>
            <child lootmax="5" lootmin="0" max="0" min="8" type="ZmbF_CitizenANormal_Brown"/>
            <child lootmax="5" lootmin="0" max="0" min="8" type="ZmbF_Clerk_Normal_Green"/>
            <child lootmax="5" lootmin="0" max="0" min="8" type="ZmbF_JournalistNormal_White"/>
            <child lootmax="5" lootmin="0" max="0" min="8" type="ZmbF_ShortSkirt_black"/>
            <child lootmax="5" lootmin="0" max="0" min="8" type="ZmbF_ShortSkirt_red"/>
            <child lootmax="5" lootmin="0" max="0" min="8" type="ZmbF_ShortSkirt_stripes"/>
            <child lootmax="5" lootmin="0" max="0" min="8" type="ZmbF_SurvivorNormal_Orange"/>
            <child lootmax="5" lootmin="0" max="0" min="10" type="ZmbM_CitizenASkinny_Brown"/>
            <child lootmax="5" lootmin="0" max="0" min="10" type="ZmbM_ClerkFat_Brown"/>
            <child lootmax="5" lootmin="0" max="0" min="8" type="ZmbM_CommercialPilotOld_Grey"/>
            <child lootmax="5" lootmin="0" max="0" min="8" type="ZmbM_MotobikerFat_Black"/>
            <child lootmax="5" lootmin="0" max="0" min="8" type="ZmbM_SkaterYoung_Blue"/>
        </children>
    </event>
    <event name="InfectedFirefighter">
        <nominal>50</nominal>
        <min>25</min>
        <max>100</max>
        <lifetime>3</lifetime>
        <restock>0</restock>
        <saferadius>100</saferadius>
        <distanceradius>50</distanceradius>
        <cleanupradius>100</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>player</position>
        <limit>custom</limit>
        <active>1</active>
        <children>
            <child lootmax="5" lootmin="0" max="0" min="90" type="ZmbM_FirefighterNormal"/>
            <child lootmax="5" lootmin="0" max="0" min="10" type="ZmbM_NBC_Yellow"/>
        </children>
    </event>
    <event name="InfectedIndustrial">
        <nominal>50</nominal>
        <min>25</min>
        <max>100</max>
        <lifetime>3</lifetime>
        <restock>0</restock>
        <saferadius>100</saferadius>
        <distanceradius>50</distanceradius>
        <cleanupradius>100</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>player</position>
        <limit>custom</limit>
        <active>1</active>
        <children>
            <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbF_BlueCollarFat_Blue"/>
            <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbF_BlueCollarFat_Green"/>
            <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbF_BlueCollarFat_Red"/>
            <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbF_BlueCollarFat_White"/>
            <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbF_MechanicNormal_Beige"/>
            <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbF_MechanicNormal_Green"/>
            <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbF_MechanicNormal_Grey"/>
            <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbF_MechanicNormal_Orange"/>
            <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_ConstrWorkerNormal_Beige"/>
            <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_ConstrWorkerNormal_Black"/>
            <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_ConstrWorkerNormal_Green"/>
            <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_ConstrWorkerNormal_Grey"/>
            <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_HandymanNormal_Beige"/>
            <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_HandymanNormal_Blue"/>
            <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_HandymanNormal_Green"/>
            <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_HandymanNormal_Grey"/>
            <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_HandymanNormal_White"/>
            <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_HeavyIndustryWorker"/>
            <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_MechanicSkinny_Blue"/>
            <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_MechanicSkinny_Green"/>
            <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_MechanicSkinny_Grey"/>
            <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_MechanicSkinny_Red"/>
            <child lootmax="5" lootmin="0" max="0" min="3" type="ZmbM_OffshoreWorker_Green"/>
            <child lootmax="5" lootmin="0" max="0" min="3" type="ZmbM_OffshoreWorker_Orange"/>
            <child lootmax="5" lootmin="0" max="0" min="3" type="ZmbM_OffshoreWorker_Red"/>
            <child lootmax="5" lootmin="0" max="0" min="3" type="ZmbM_OffshoreWorker_Yellow"/>
        </children>
    </event>
    <event name="InfectedMedic">
        <nominal>50</nominal>
        <min>25</min>
        <max>100</max>
        <lifetime>3</lifetime>
        <restock>0</restock>
        <saferadius>100</saferadius>
        <distanceradius>50</distanceradius>
        <cleanupradius>100</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>player</position>
        <limit>custom</limit>
        <active>1</active>
        <children>
            <child lootmax="5" lootmin="0" max="0" min="10" type="ZmbF_DoctorSkinny"/>
            <child lootmax="5" lootmin="0" max="0" min="7" type="ZmbF_NurseFat"/>
            <child lootmax="5" lootmin="0" max="0" min="7" type="ZmbF_ParamedicNormal_Blue"/>
            <child lootmax="5" lootmin="0" max="0" min="7" type="ZmbF_ParamedicNormal_Green"/>
            <child lootmax="5" lootmin="0" max="0" min="7" type="ZmbF_ParamedicNormal_Red"/>
            <child lootmax="5" lootmin="0" max="0" min="7" type="ZmbF_PatientOld"/>
            <child lootmax="5" lootmin="0" max="0" min="10" type="ZmbM_DoctorFat"/>
            <child lootmax="5" lootmin="0" max="0" min="10" type="ZmbM_NBC_Yellow"/>
            <child lootmax="5" lootmin="0" max="0" min="7" type="ZmbM_ParamedicNormal_Black"/>
            <child lootmax="5" lootmin="0" max="0" min="7" type="ZmbM_ParamedicNormal_Blue"/>
            <child lootmax="5" lootmin="0" max="0" min="7" type="ZmbM_ParamedicNormal_Green"/>
            <child lootmax="5" lootmin="0" max="0" min="7" type="ZmbM_ParamedicNormal_Red"/>
            <child lootmax="5" lootmin="0" max="0" min="7" type="ZmbM_PatientSkinny"/>
        </children>
    </event>
    <event name="InfectedNBC">
        <nominal>50</nominal>
        <min>25</min>
        <max>250</max>
        <lifetime>3</lifetime>
        <restock>0</restock>
        <saferadius>100</saferadius>
        <distanceradius>50</distanceradius>
        <cleanupradius>100</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>player</position>
        <limit>custom</limit>
        <active>1</active>
        <children>
            <child lootmax="5" lootmin="0" max="0" min="100" type="ZmbM_NBC_Grey"/>
        </children>
    </event>
    <event name="InfectedNBCYellow">
        <nominal>50</nominal>
        <min>25</min>
        <max>250</max>
        <lifetime>3</lifetime>
        <restock>0</restock>
        <saferadius>100</saferadius>
        <distanceradius>50</distanceradius>
        <cleanupradius>100</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>player</position>
        <limit>custom</limit>
        <active>1</active>
        <children>
            <child lootmax="3" lootmin="0" max="0" min="10" type="ZmbM_NBC_Yellow"/>
        </children>
    </event>
    <event name="InfectedPolice">
        <nominal>50</nominal>
        <min>25</min>
        <max>100</max>
        <lifetime>3</lifetime>
        <restock>0</restock>
        <saferadius>100</saferadius>
        <distanceradius>50</distanceradius>
        <cleanupradius>100</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>player</position>
        <limit>custom</limit>
        <active>1</active>
        <children>
            <child lootmax="5" lootmin="0" max="0" min="40" type="ZmbF_PoliceWomanNormal"/>
            <child lootmax="5" lootmin="0" max="0" min="40" type="ZmbM_PolicemanFat"/>
            <child lootmax="5" lootmin="0" max="20" min="0" type="ZmbM_PolicemanSpecForce"/>
            <child lootmax="5" lootmin="0" max="20" min="0" type="ZmbM_PolicemanSpecForce_Heavy"/>
        </children>
    </event>
    <event name="InfectedPoliceHard">
        <nominal>50</nominal>
        <min>25</min>
        <max>100</max>
        <lifetime>3</lifetime>
        <restock>0</restock>
        <saferadius>100</saferadius>
        <distanceradius>50</distanceradius>
        <cleanupradius>100</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>player</position>
        <limit>custom</limit>
        <active>1</active>
        <children>
            <child lootmax="5" lootmin="0" max="100" min="90" type="ZmbM_PolicemanSpecForce_Heavy"/>
            <child lootmax="5" lootmin="0" max="10" min="0" type="ZmbM_PrisonerSkinny"/>
        </children>
    </event>
    <event name="InfectedPrisoner">
        <nominal>50</nominal>
        <min>25</min>
        <max>100</max>
        <lifetime>3</lifetime>
        <restock>0</restock>
        <saferadius>100</saferadius>
        <distanceradius>50</distanceradius>
        <cleanupradius>100</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>player</position>
        <limit>custom</limit>
        <active>1</active>
        <children>
            <child lootmax="5" lootmin="0" max="0" min="100" type="ZmbM_PrisonerSkinny"/>
        </children>
    </event>
    <event name="InfectedReligious">
        <nominal>50</nominal>
        <min>25</min>
        <max>100</max>
        <lifetime>3</lifetime>
        <restock>0</restock>
        <saferadius>100</saferadius>
        <distanceradius>50</distanceradius>
        <cleanupradius>100</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>player</position>
        <limit>custom</limit>
        <active>1</active>
        <children>
            <child lootmax="5" lootmin="0" max="0" min="100" type="ZmbM_priestPopSkinny"/>
        </children>
    </event>
    <event name="InfectedSanta">
        <nominal>50</nominal>
        <min>25</min>
        <max>250</max>
        <lifetime>3</lifetime>
        <restock>0</restock>
        <saferadius>100</saferadius>
        <distanceradius>50</distanceradius>
        <cleanupradius>100</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>player</position>
        <limit>custom</limit>
        <active>1</active>
        <children>
            <child lootmax="5" lootmin="0" max="0" min="100" type="ZmbM_Santa"/>
        </children>
    </event>
    <event name="InfectedSolitude">
        <nominal>50</nominal>
        <min>25</min>
        <max>100</max>
        <lifetime>3</lifetime>
        <restock>0</restock>
        <saferadius>100</saferadius>
        <distanceradius>50</distanceradius>
        <cleanupradius>100</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>player</position>
        <limit>custom</limit>
        <active>1</active>
        <children>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_HikerSkinny_Blue"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_HikerSkinny_Green"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_HikerSkinny_Grey"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_HikerSkinny_Red"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_FishermanOld_Blue"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_FishermanOld_Green"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_FishermanOld_Grey"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_FishermanOld_Red"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_HermitSkinny_Beige"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_HermitSkinny_Black"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_HermitSkinny_Green"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_HermitSkinny_Red"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_HikerSkinny_Blue"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_HikerSkinny_Green"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_HikerSkinny_Yellow"/>
            <child lootmax="5" lootmin="0" max="0" min="10" type="ZmbM_HunterOld_Autumn"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_HunterOld_Spring"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_HunterOld_Summer"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_HunterOld_Winter"/>
        </children>
    </event>
    <event name="InfectedVillage">
        <nominal>50</nominal>
        <min>25</min>
        <max>100</max>
        <lifetime>3</lifetime>
        <restock>0</restock>
        <saferadius>100</saferadius>
        <distanceradius>50</distanceradius>
        <cleanupradius>100</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>player</position>
        <limit>custom</limit>
        <active>1</active>
        <children>
            <child lootmax="5" lootmin="0" max="0" min="7" type="ZmbF_JoggerSkinny_Blue"/>
            <child lootmax="5" lootmin="0" max="0" min="6" type="ZmbF_JoggerSkinny_Brown"/>
            <child lootmax="5" lootmin="0" max="0" min="7" type="ZmbF_JoggerSkinny_Green"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_MilkMaidOld_Beige"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_MilkMaidOld_Black"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_MilkMaidOld_Grey"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_VillagerOld_Green"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_VillagerOld_Red"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_VillagerOld_White"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_FarmerFat_Blue"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_FarmerFat_Brown"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_FarmerFat_Green"/>
            <child lootmax="5" lootmin="0" max="0" min="6" type="ZmbM_Jacket_beige"/>
            <child lootmax="5" lootmin="0" max="0" min="6" type="ZmbM_Jacket_black"/>
            <child lootmax="5" lootmin="0" max="0" min="6" type="ZmbM_Jacket_blue"/>
            <child lootmax="5" lootmin="0" max="0" min="6" type="ZmbM_Jacket_brown"/>
            <child lootmax="5" lootmin="0" max="0" min="6" type="ZmbM_Jacket_greenchecks"/>
            <child lootmax="5" lootmin="0" max="0" min="6" type="ZmbM_Jacket_grey"/>
            <child lootmax="5" lootmin="0" max="0" min="6" type="ZmbM_Jacket_khaki"/>
            <child lootmax="5" lootmin="0" max="0" min="6" type="ZmbM_Jacket_stripes"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_JoggerSkinny_Blue"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_JoggerSkinny_Green"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_VillagerOld_Blue"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_VillagerOld_White"/>
        </children>
    </event>
    <event name="InfectedVillageTier1">
        <nominal>50</nominal>
        <min>25</min>
        <max>100</max>
        <lifetime>3</lifetime>
        <restock>0</restock>
        <saferadius>100</saferadius>
        <distanceradius>50</distanceradius>
        <cleanupradius>100</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>player</position>
        <limit>custom</limit>
        <active>1</active>
        <children>
            <child lootmax="5" lootmin="0" max="0" min="17" type="ZmbF_JoggerSkinny_Red"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_MilkMaidOld_Green"/>
            <child lootmax="5" lootmin="0" max="0" min="17" type="ZmbF_VillagerOld_Blue"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_FarmerFat_Beige"/>
            <child lootmax="5" lootmin="0" max="0" min="17" type="ZmbM_Jacket_bluechecks"/>
            <child lootmax="5" lootmin="0" max="0" min="17" type="ZmbM_Jacket_magenta"/>
            <child lootmax="5" lootmin="0" max="0" min="17" type="ZmbM_JoggerSkinny_Red"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_VillagerOld_Green"/>
        </children>
    </event>
    <event name="ItemPlanks">
        <nominal>50</nominal>
        <min>40</min>
        <max>50</max>
        <lifetime>7200</lifetime>
        <restock>0</restock>
        <saferadius>250</saferadius>
        <distanceradius>20</distanceradius>
        <cleanupradius>100</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="0"/>
        <position>fixed</position>
        <limit>mixed</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="50" min="30" type="PileOfWoodenPlanks"/>
        </children>
    </event>
    <event name="Loot">
        <nominal>0</nominal>
        <min>0</min>
        <max>0</max>
        <lifetime>0</lifetime>
        <restock>0</restock>
        <saferadius>0</saferadius>
        <distanceradius>0</distanceradius>
        <cleanupradius>50</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="0"/>
        <position>fixed</position>
        <limit>custom</limit>
        <active>1</active>
        <children/>
    </event>
    <event name="StaticBonfire">
        <nominal>20</nominal>
        <min>0</min>
        <max>0</max>
        <lifetime>86400</lifetime>
        <restock>0</restock>
        <saferadius>100</saferadius>
        <distanceradius>5</distanceradius>
        <cleanupradius>2500</cleanupradius>
        <secondary>InfectedFirefighter</secondary>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>fixed</position>
        <limit>child</limit>
        <active>0</active>
        <children>
            <child lootmax="8" lootmin="4" max="20" min="20" type="Bonfire"/>
        </children>
    </event>
    <event name="StaticChristmasTree">
        <nominal>13</nominal>
        <min>0</min>
        <max>0</max>
        <lifetime>43200</lifetime>
        <restock>0</restock>
        <saferadius>1000</saferadius>
        <distanceradius>1000</distanceradius>
        <cleanupradius>1000</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>uniform</position>
        <limit>child</limit>
        <active>0</active>
        <children>
            <child lootmax="15" lootmin="10" max="13" min="13" type="ChristmasTree"/>
        </children>
    </event>
    <event name="StaticContaminatedArea">
        <nominal>5</nominal>
        <min>3</min>
        <max>5</max>
        <lifetime>2100</lifetime>
        <restock>0</restock>
        <saferadius>0</saferadius>
        <distanceradius>120</distanceradius>
        <cleanupradius>0</cleanupradius>
        <flags deletable="1" init_random="1" remove_damaged="0"/>
        <position>fixed</position>
        <limit>parent</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="5" min="3" type="ContaminatedArea_Dynamic"/>
        </children>
    </event>
    <event name="StaticFridgeTest">
        <nominal>0</nominal>
        <min>0</min>
        <max>0</max>
        <lifetime>0</lifetime>
        <restock>0</restock>
        <saferadius>500</saferadius>
        <distanceradius>500</distanceradius>
        <cleanupradius>0</cleanupradius>
        <flags deletable="1" init_random="0" remove_damaged="0"/>
        <position>fixed</position>
        <limit>mixed</limit>
        <active>0</active>
        <children/>
    </event>
    <event name="StaticHeliCrash">
        <nominal>3</nominal>
        <min>1</min>
        <max>3</max>
        <lifetime>2100</lifetime>
        <restock>0</restock>
        <saferadius>1000</saferadius>
        <distanceradius>1000</distanceradius>
        <cleanupradius>1000</cleanupradius>
        <secondary>InfectedArmy</secondary>
        <flags deletable="1" init_random="0" remove_damaged="0"/>
        <position>fixed</position>
        <limit>child</limit>
        <active>1</active>
        <children>
            <child lootmax="15" lootmin="10" max="3" min="1" type="Wreck_Mi8_Crashed"/>
            <child lootmax="15" lootmin="10" max="3" min="1" type="Wreck_UH1Y"/>
        </children>
    </event>
    <event name="StaticMilitaryConvoy">
        <nominal>3</nominal>
        <min>1</min>
        <max>3</max>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <saferadius>1000</saferadius>
        <distanceradius>1000</distanceradius>
        <cleanupradius>1000</cleanupradius>
        <secondary>InfectedArmy</secondary>
        <flags deletable="1" init_random="0" remove_damaged="0"/>
        <position>fixed</position>
        <limit>child</limit>
        <active>1</active>
        <children/>
    </event>
    <event name="StaticPoliceCar">
        <nominal>4</nominal>
        <min>2</min>
        <max>4</max>
        <lifetime>2500</lifetime>
        <restock>0</restock>
        <saferadius>500</saferadius>
        <distanceradius>500</distanceradius>
        <cleanupradius>200</cleanupradius>
        <secondary>InfectedPoliceHard</secondary>
        <flags deletable="1" init_random="0" remove_damaged="0"/>
        <position>fixed</position>
        <limit>child</limit>
        <active>0</active>
        <children>
            <child lootmax="5" lootmin="3" max="6" min="2" type="Land_Wreck_sed01_aban1_police"/>
            <child lootmax="5" lootmin="3" max="6" min="2" type="Land_Wreck_sed01_aban2_police"/>
        </children>
    </event>
    <event name="StaticPoliceSituation">
        <nominal>3</nominal>
        <min>1</min>
        <max>3</max>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <saferadius>500</saferadius>
        <distanceradius>1000</distanceradius>
        <cleanupradius>1000</cleanupradius>
        <secondary>InfectedPoliceHard</secondary>
        <flags deletable="1" init_random="0" remove_damaged="0"/>
        <position>fixed</position>
        <limit>child</limit>
        <active>1</active>
        <children/>
    </event>
    <event name="StaticSantaCrash">
        <nominal>3</nominal>
        <min>0</min>
        <max>0</max>
        <lifetime>2100</lifetime>
        <restock>0</restock>
        <saferadius>1000</saferadius>
        <distanceradius>1000</distanceradius>
        <cleanupradius>1000</cleanupradius>
        <secondary>InfectedSanta</secondary>
        <flags deletable="1" init_random="0" remove_damaged="0"/>
        <position>fixed</position>
        <limit>child</limit>
        <active>0</active>
        <children>
            <child lootmax="15" lootmin="10" max="3" min="1" type="Wreck_SantasSleigh"/>
        </children>
    </event>
    <event name="StaticTrain">
        <nominal>4</nominal>
        <min>1</min>
        <max>4</max>
        <lifetime>5400</lifetime>
        <restock>0</restock>
        <saferadius>500</saferadius>
        <distanceradius>1000</distanceradius>
        <cleanupradius>1000</cleanupradius>
        <secondary>InfectedIndustrial</secondary>
        <flags deletable="1" init_random="0" remove_damaged="0"/>
        <position>fixed</position>
        <limit>child</limit>
        <active>1</active>
        <children/>
    </event>
    <event name="TrajectoryApple">
        <nominal>80</nominal>
        <min>2</min>
        <max>4</max>
        <lifetime>180</lifetime>
        <restock>0</restock>
        <saferadius>25</saferadius>
        <distanceradius>100</distanceradius>
        <cleanupradius>25</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="0"/>
        <position>player</position>
        <limit>mixed</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="0" min="0" type="Apple"/>
        </children>
    </event>
    <event name="TrajectoryCanina">
        <nominal>140</nominal>
        <min>2</min>
        <max>4</max>
        <lifetime>180</lifetime>
        <restock>0</restock>
        <saferadius>25</saferadius>
        <distanceradius>100</distanceradius>
        <cleanupradius>25</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="0"/>
        <position>player</position>
        <limit>mixed</limit>
        <active>0</active>
        <children>
            <child lootmax="0" lootmin="0" max="0" min="0" type="CaninaBerry"/>
        </children>
    </event>
    <event name="TrajectoryConiferous">
        <nominal>140</nominal>
        <min>2</min>
        <max>4</max>
        <lifetime>180</lifetime>
        <restock>0</restock>
        <saferadius>25</saferadius>
        <distanceradius>100</distanceradius>
        <cleanupradius>25</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="0"/>
        <position>player</position>
        <limit>mixed</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="0" min="0" type="BoletusMushroom"/>
            <child lootmax="0" lootmin="0" max="0" min="0" type="MacrolepiotaMushroom"/>
        </children>
    </event>
    <event name="TrajectoryDeciduous">
        <nominal>140</nominal>
        <min>2</min>
        <max>4</max>
        <lifetime>180</lifetime>
        <restock>0</restock>
        <saferadius>25</saferadius>
        <distanceradius>100</distanceradius>
        <cleanupradius>25</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="0"/>
        <position>player</position>
        <limit>mixed</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="0" min="0" type="LactariusMushroom"/>
        </children>
    </event>
    <event name="TrajectoryHumus">
        <nominal>140</nominal>
        <min>2</min>
        <max>4</max>
        <lifetime>180</lifetime>
        <restock>0</restock>
        <saferadius>25</saferadius>
        <distanceradius>100</distanceradius>
        <cleanupradius>25</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="0"/>
        <position>player</position>
        <limit>mixed</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="0" min="0" type="AgaricusMushroom"/>
            <child lootmax="0" lootmin="0" max="0" min="0" type="PleurotusMushroom"/>
        </children>
    </event>
    <event name="TrajectoryPear">
        <nominal>80</nominal>
        <min>2</min>
        <max>4</max>
        <lifetime>180</lifetime>
        <restock>0</restock>
        <saferadius>25</saferadius>
        <distanceradius>100</distanceradius>
        <cleanupradius>25</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="0"/>
        <position>player</position>
        <limit>mixed</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="0" min="0" type="Pear"/>
        </children>
    </event>
    <event name="TrajectoryPlum">
        <nominal>80</nominal>
        <min>2</min>
        <max>4</max>
        <lifetime>180</lifetime>
        <restock>0</restock>
        <saferadius>25</saferadius>
        <distanceradius>100</distanceradius>
        <cleanupradius>25</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="0"/>
        <position>player</position>
        <limit>mixed</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="0" min="0" type="Plum"/>
        </children>
    </event>
    <event name="TrajectorySambucus">
        <nominal>140</nominal>
        <min>2</min>
        <max>4</max>
        <lifetime>180</lifetime>
        <restock>0</restock>
        <saferadius>25</saferadius>
        <distanceradius>100</distanceradius>
        <cleanupradius>25</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="0"/>
        <position>player</position>
        <limit>mixed</limit>
        <active>0</active>
        <children>
            <child lootmax="0" lootmin="0" max="0" min="0" type="SambucusBerry"/>
        </children>
    </event>
    <event name="TrajectoryStones">
        <nominal>100</nominal>
        <min>1</min>
        <max>2</max>
        <lifetime>180</lifetime>
        <restock>0</restock>
        <saferadius>25</saferadius>
        <distanceradius>100</distanceradius>
        <cleanupradius>25</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="0"/>
        <position>player</position>
        <limit>mixed</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="0" min="0" type="SmallStone"/>
        </children>
    </event>
    <event name="VehicleCivilianSedan">
        <nominal>4</nominal>
        <min>1</min>
        <max>4</max>
        <lifetime>3888000</lifetime>
        <restock>0</restock>
        <saferadius>500</saferadius>
        <distanceradius>500</distanceradius>
        <cleanupradius>200</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>fixed</position>
        <limit>mixed</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="4" min="1" type="CivilianSedan"/>
            <child lootmax="0" lootmin="0" max="4" min="1" type="CivilianSedan_Black"/>
            <child lootmax="0" lootmin="0" max="4" min="1" type="CivilianSedan_Wine"/>
        </children>
    </event>
    <event name="VehicleHatchback02">
        <nominal>4</nominal>
        <min>1</min>
        <max>4</max>
        <lifetime>3888000</lifetime>
        <restock>0</restock>
        <saferadius>500</saferadius>
        <distanceradius>500</distanceradius>
        <cleanupradius>200</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>fixed</position>
        <limit>mixed</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="4" min="1" type="Hatchback_04"/>
            <child lootmax="0" lootmin="0" max="4" min="1" type="Hatchback_04_Black"/>
            <child lootmax="0" lootmin="0" max="4" min="1" type="Hatchback_04_Blue"/>
        </children>
    </event>
    <event name="VehicleOffroad02">
        <nominal>4</nominal>
        <min>1</min>
        <max>4</max>
        <lifetime>3888000</lifetime>
        <restock>0</restock>
        <saferadius>500</saferadius>
        <distanceradius>500</distanceradius>
        <cleanupradius>200</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>fixed</position>
        <limit>mixed</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="4" min="1" type="Offroad_02"/>
        </children>
    </event>
    <event name="VehicleOffroadHatchback">
        <nominal>4</nominal>
        <min>1</min>
        <max>4</max>
        <lifetime>3888000</lifetime>
        <restock>0</restock>
        <saferadius>500</saferadius>
        <distanceradius>500</distanceradius>
        <cleanupradius>200</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>fixed</position>
        <limit>mixed</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="4" min="1" type="OffroadHatchback"/>
            <child lootmax="0" lootmin="0" max="4" min="1" type="OffroadHatchback_Blue"/>
            <child lootmax="0" lootmin="0" max="4" min="1" type="OffroadHatchback_White"/>
        </children>
    </event>
    <event name="VehicleSedan02">
        <nominal>4</nominal>
        <min>1</min>
        <max>4</max>
        <lifetime>3888000</lifetime>
        <restock>0</restock>
        <saferadius>500</saferadius>
        <distanceradius>500</distanceradius>
        <cleanupradius>200</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>fixed</position>
        <limit>mixed</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="4" min="1" type="Sedan_04"/>
            <child lootmax="0" lootmin="0" max="4" min="1" type="Sedan_04_Grey"/>
            <child lootmax="0" lootmin="0" max="4" min="1" type="Sedan_04_Red"/>
        </children>
    </event>
    <event name="VehicleTruck01">
        <nominal>4</nominal>
        <min>1</min>
        <max>4</max>
        <lifetime>3888000</lifetime>
        <restock>0</restock>
        <saferadius>500</saferadius>
        <distanceradius>500</distanceradius>
        <cleanupradius>200</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>fixed</position>
        <limit>mixed</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="4" min="1" type="Truck_01_Covered"/>
            <child lootmax="0" lootmin="0" max="4" min="1" type="Truck_01_Covered_Blue"/>
            <child lootmax="0" lootmin="0" max="4" min="1" type="Truck_01_Covered_Orange"/>
        </children>
    </event>
</events>

 

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19 часов назад, paranoyk сказал:

А это шо?

<event name="VehicleSedan02"> <nominal>4</nominal> <min>1</min> <max>4</max> <lifetime>3888000</lifetime> <restock>0</restock> <saferadius>500</saferadius> <distanceradius>500</distanceradius> <cleanupradius>200</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>mixed</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="4" min="1" type="Sedan_04"/> <child lootmax="0" lootmin="0" max="4" min="1" type="Sedan_04_Grey"/> <child lootmax="0" lootmin="0" max="4" min="1" type="Sedan_04_Red"/> </children> </event>


    <event name="VehicleSedan02">
        <nominal>4</nominal>
        <min>1</min>
        <max>4</max>
        <lifetime>3888000</lifetime>
        <restock>0</restock>
        <saferadius>500</saferadius>
        <distanceradius>500</distanceradius>
        <cleanupradius>200</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>fixed</position>
        <limit>mixed</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="4" min="1" type="Sedan_04"/>
            <child lootmax="0" lootmin="0" max="4" min="1" type="Sedan_04_Grey"/>
            <child lootmax="0" lootmin="0" max="4" min="1" type="Sedan_04_Red"/>
        </children>
    </event>

<event name="VehicleHatchback02"> <nominal>4</nominal> <min>1</min> <max>4</max> <lifetime>3888000</lifetime> <restock>0</restock> <saferadius>500</saferadius> <distanceradius>500</distanceradius> <cleanupradius>200</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>mixed</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="4" min="1" type="Hatchback_04"/> <child lootmax="0" lootmin="0" max="4" min="1" type="Hatchback_04_Black"/> <child lootmax="0" lootmin="0" max="4" min="1" type="Hatchback_04_Blue"/> </children> </event>


    <event name="VehicleHatchback02">
        <nominal>4</nominal>
        <min>1</min>
        <max>4</max>
        <lifetime>3888000</lifetime>
        <restock>0</restock>
        <saferadius>500</saferadius>
        <distanceradius>500</distanceradius>
        <cleanupradius>200</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>fixed</position>
        <limit>mixed</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="4" min="1" type="Hatchback_04"/>
            <child lootmax="0" lootmin="0" max="4" min="1" type="Hatchback_04_Black"/>
            <child lootmax="0" lootmin="0" max="4" min="1" type="Hatchback_04_Blue"/>
        </children>
    </event>

????
Переделываем в удобореваемый вид.
 

<event name="VehicleSedan02"> <nominal>4</nominal> <min>1</min> <max>4</max> <lifetime>14400</lifetime> <restock>0</restock> <saferadius>500</saferadius> <distanceradius>500</distanceradius> <cleanupradius>200</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>mixed</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="3" min="1" type="Sedan_02"/> <child lootmax="0" lootmin="0" max="3" min="1" type="Sedan_02_Grey"/> <child lootmax="0" lootmin="0" max="3" min="1" type="Sedan_02_Red"/> </children> </event>


    <event name="VehicleSedan02">
        <nominal>4</nominal>
        <min>1</min>
        <max>4</max>
        <lifetime>14400</lifetime>
        <restock>0</restock>
        <saferadius>500</saferadius>
        <distanceradius>500</distanceradius>
        <cleanupradius>200</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>fixed</position>
        <limit>mixed</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="3" min="1" type="Sedan_02"/>
            <child lootmax="0" lootmin="0" max="3" min="1" type="Sedan_02_Grey"/>
            <child lootmax="0" lootmin="0" max="3" min="1" type="Sedan_02_Red"/>
        </children>
    </event>

<event name="VehicleHatchback02"> <nominal>4</nominal> <min>1</min> <max>4</max> <lifetime>14400</lifetime> <restock>0</restock> <saferadius>500</saferadius> <distanceradius>500</distanceradius> <cleanupradius>200</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>mixed</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="3" min="1" type="Hatchback_02"/> <child lootmax="0" lootmin="0" max="3" min="1" type="Hatchback_02_Black"/> <child lootmax="0" lootmin="0" max="3" min="1" type="Hatchback_02_Blue"/> </children> </event>


    <event name="VehicleHatchback02">
        <nominal>4</nominal>
        <min>1</min>
        <max>4</max>
        <lifetime>14400</lifetime>
        <restock>0</restock>
        <saferadius>500</saferadius>
        <distanceradius>500</distanceradius>
        <cleanupradius>200</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>fixed</position>
        <limit>mixed</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="3" min="1" type="Hatchback_02"/>
            <child lootmax="0" lootmin="0" max="3" min="1" type="Hatchback_02_Black"/>
            <child lootmax="0" lootmin="0" max="3" min="1" type="Hatchback_02_Blue"/>
        </children>
    </event>

<lifetime>3888000</lifetime>
<restock>1800</restock> - поставте в тайпс для самих машин,но не запчастей.
Проверяем cfgeventspawns.xml на наличие строчек
<event name="VehicleHatchback02">
и <event name="VehicleSedan02" с координатами....
Останавливаем сервер.
Делаем вайп или частичный вайп по иниту.
Ищем свои машинки на карте.....

 

Помогло, большое спасибо

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