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  • 0
hekut144

Статичные боты WAI (не появляется половина ботов)

Версия 2.2.0
config.sqf

 

static_missions                = true;

 

static/init.sqf

if(isServer) then {
 
    diag_log "WAI: Initialising static missions";
 
    if(custom_per_world) then {
 
        ExecVM format["\z\addons\dayz_server\WAI\static\%1.sqf",toLower(worldName)];
 
    } else {
 
        ExecVM "\z\addons\dayz_server\WAI\static\airunit.sqf";
        ExecVM "\z\addons\dayz_server\WAI\static\wall.sqf";
        ExecVM "\z\addons\dayz_server\WAI\static\groundunit.sqf";
 
    };
    wai_staticloaded = true;
};

static/wall.sqf

if(isServer) then {
 
 
    //Custom Spawns file//
    /*
    Custom group spawns Eg.
 
    [
        [953.237,4486.48,0.001],            // Position
        4,                                    // Number Of units
        "Random",                            // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",    or ["Random","at"],        // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        4,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Random",                            // Skin classname, use "Random" or classname here
        3,                            // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;
 
    Place your custom group spawns below
    */
    
    //MAYOR
    [
        [22144.344, 19846.152, 0.001],        // Position
        1,                                    // Number Of units
        "hard",                                // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        10,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "RU_Functionary1",                    // Skin classname, use "Random" or classname here
        3,                                    // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;
    
    
    //WALL
    [
        [22200.535, 19233.414, 0.001],    // Position
        1,                                    // Number Of units
        "hard",                            // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        9,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Random",                            // Skin classname, use "Random" or classname here
        2,                            // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;
 
    [
        [22170.758, 19268.355, 0.001],    // Position
        1,                                    // Number Of units
        "hard",                            // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        9,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Random",                            // Skin classname, use "Random" or classname here
        2,                            // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;
 
    [
        [22087.525, 19402.551, 0.001],    // Position
        1,                                    // Number Of units
        "hard",                            // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        9,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Random",                            // Skin classname, use "Random" or classname here
        2,                            // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;
 
    [
        [22012.635, 19549.02, 0.001],    // Position
        1,                                    // Number Of units
        "hard",                            // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        9,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Random",                            // Skin classname, use "Random" or classname here
        2,                            // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;
 
    [
        [21969.379, 19799.959, 0.001],    // Position
        1,                                    // Number Of units
        "hard",                            // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        9,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Random",                            // Skin classname, use "Random" or classname here
        2,                            // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;
 
    [
        [22132.943, 19998.055, 0.001],    // Position
        1,                                    // Number Of units
        "hard",                            // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        9,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Random",                            // Skin classname, use "Random" or classname here
        2,                            // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;
 
    [
        [22293.195, 20148.699, 0.001],    // Position
        1,                                    // Number Of units
        "hard",                            // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        9,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Random",                            // Skin classname, use "Random" or classname here
        2,                            // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;
 
    [
        [22524.277, 20277.641, 0.001],    // Position
        1,                                    // Number Of units
        "hard",                            // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        9,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Random",                            // Skin classname, use "Random" or classname here
        2,                            // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;
 
    [
        [22805.9, 20207.092, 0.001],    // Position
        1,                                    // Number Of units
        "hard",                            // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        9,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Random",                            // Skin classname, use "Random" or classname here
        2,                            // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;
 
    [
        [23027.607, 19958.529, 0.001],    // Position
        1,                                    // Number Of units
        "hard",                            // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        9,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Random",                            // Skin classname, use "Random" or classname here
        2,                            // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;
 
    [
        [23125.289, 19651.629, 0.001],    // Position
        1,                                    // Number Of units
        "hard",                            // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        9,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Random",                            // Skin classname, use "Random" or classname here
        2,                            // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;
 
    [
        [23142.666, 19426.102, 0.001],    // Position
        1,                                    // Number Of units
        "hard",                            // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        9,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Random",                            // Skin classname, use "Random" or classname here
        2,                            // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;
 
    [
        [23104.883, 19238.574, 0.001],    // Position
        1,                                    // Number Of units
        "hard",                            // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        9,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Random",                            // Skin classname, use "Random" or classname here
        2,                            // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;
 
    [
        [22937.314, 19093.746, 0.001],    // Position
        1,                                    // Number Of units
        "hard",                            // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        9,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Random",                            // Skin classname, use "Random" or classname here
        2,                            // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;
 
    [
        [22501.318, 19000.621, 0.001],    // Position
        1,                                    // Number Of units
        "hard",                            // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        9,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Random",                            // Skin classname, use "Random" or classname here
        2,                            // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;
 
    [
        [22320.965, 19119.047, 0.001],    // Position
        1,                                    // Number Of units
        "hard",                            // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        9,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Random",                            // Skin classname, use "Random" or classname here
        2,                            // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;
 
    [
        [22895.33, 20122.66, 0.001],            // Position
        1,                                    // Number Of units
        "hard",                            // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        9,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Random",                            // Skin classname, use "Random" or classname here
        2,                            // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;
 
    [
        [22329.719, 20180.971, 0.001],            // Position
        1,                                    // Number Of units
        "hard",                            // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        9,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Random",                            // Skin classname, use "Random" or classname here
        2,                            // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;
 
 
 
 
 
    /*
    Custom static weapon spawns Eg. (with mutiple positions)
 
    [
        [                                    // Position(s) (can be multiple)
            [911.21,4532.76,2.62],
            [921.21,4542.76,2.62]
        ],
        "M2StaticMG",                        // Classname of turret
        "easy",                                // Skill level of unit (easy, medium, hard, extreme, Random)
        "Bandit2_DZ",                        // Skin classname, use "Random" or classname here
        "Bandit",                            // AI Type, "Hero" or "Bandit".
        "Random",                            // Primary gun set number. "Random" for random weapon set
        2,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Random"                            // Gearset classname, use "Random" or classname here
    ] call spawn_static;
 
    Place your custom static weapon spawns below
    */
    
 
    /*
    Custom Chopper Patrol spawn Eg.
 
    [
        [725.391,4526.06,0],                // Position to patrol
        [0,0,0],                            // Position to spawn chopper at
        2000,                                // Radius of patrol
        10,                                    // Number of waypoints to give
        "UH1H_DZ",                            // Classname of vehicle (make sure it has driver and two gunners)
        "Random",                            // Skill level of units (easy, medium, hard, extreme, Random)
        "Random",                            // Skin classname, use "Random" or classname here
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] spawn heli_patrol;
 
    Place your heli patrols below
    */
    
    
 
 
    /* 
    Custom Vehicle patrol spawns Eg. (Watch out they are stupid)
 
    [
        [725.391,4526.06,0],                // Position to patrol
        [725.391,4526.06,0],                // Position to spawn at
        200,                                // Radius of patrol
        10,                                    // Number of waypoints to give
        "HMMWV_Armored",                    // Classname of vehicle (make sure it has driver and gunner)
        "Random",                            // Skill level of units (easy, medium, hard, extreme, Random)
        "Random",                            // Skin classname, use "Random" or classname here
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] spawn vehicle_patrol;
 
    Place your vehicle patrols below this line
    */
 
 
 
 
 
    /*
    Paradropped unit custom spawn Eg.
 
    [
        [911.21545,4532.7612,2.6292224],    // Position that units will be dropped by
        [0,0,0],                            // Starting position of the heli
        400,                                // Radius from drop position a player has to be to spawn chopper
        "UH1H_DZ",                            // Classname of chopper (Make sure it has 2 gunner seats!)
        5,                                    // Number of units to be para dropped
        "Random",                            // Skill level of units (easy, medium, hard, extreme, Random)
        "Random",    or ["Random","at"],        // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        4,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Bandit2_DZ",                        // Skin classname, use "Random" or classname here
        3,                            // Gearset number. "Random" for random gear set.
        "Bandit",                            // AI Type, "Hero" or "Bandit".
        true                                // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire. 
    ] spawn heli_para;
 
    Place your paradrop spawns under this line
    */
 
    diag_log "WAI: Static mission loaded";
 
};

//WALL
Данные боты не появляются, подскажите пожалуйста в чем может быть ошибка, такая же проблема с groundunit.sqf

Понять в чем проблема не могу, допустим //MAYOR спавниться

    //MAYOR
    [
        [22144.344, 19846.152, 0.001],        // Position
        1,                                    // Number Of units
        "hard",                                // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        10,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "RU_Functionary1",                    // Skin classname, use "Random" or classname here
        3,                                    // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;

 

 

При этом первый юнит //WALL не спавнится 

    //WALL
    [
        [22200.535, 19233.414, 0.001],    // Position
        1,                                    // Number Of units
        "hard",                            // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        9,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Random",                            // Skin classname, use "Random" or classname here
        2,                            // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;

 

 

Спавнится лишь //MAYOR из wall.sqf и группы из groundunit.sqf при том не все 2\3

Изменено пользователем hekut144 (история изменений)

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  • 0

groundunit.sqf 

 

 

if(isServer) then {
 
 
    //Custom Spawns file//
    /*
    Custom group spawns Eg.
 
    [
        [953.237,4486.48,0.001],            // Position
        3,                                    // Number Of units
        "Random",                            // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",    or ["Random","at"],        // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        4,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Random",                            // Skin classname, use "Random" or classname here
        3,                                    // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;
 
    Place your custom group spawns below
    */
    
 
    [
        [22729.063, 19528.051, 0.001],        // Position
        4,                                    // Number Of units
        "hard",                                // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        9,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Bandit2_DZ",                            // Skin classname, use "Random" or classname here
        "Random",                            // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;
 
    [
        [22964.617, 19300.242, 0.001],        // Position
        4,                                    // Number Of units
        "hard",                                // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        9,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Bandit2_DZ",                            // Skin classname, use "Random" or classname here
        "Random",                            // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;
 
    [
        [22729.545, 19792.607, 0.001],        // Position
        4,                                    // Number Of units
        "hard",                                // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        9,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Bandit2_DZ",                            // Skin classname, use "Random" or classname here
        "Random",                            // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;
 
    [
        [22541.084, 19144.881, 0.001],        // Position
        4,                                    // Number Of units
        "hard",                                // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        9,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Bandit2_DZ",                            // Skin classname, use "Random" or classname here
        "Random",                            // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;
 
    [
        [22884.086, 19931.674, 0.001],        // Position
        4,                                    // Number Of units
        "hard",                                // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        9,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Bandit2_DZ",                            // Skin classname, use "Random" or classname here
        "Random",                            // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;
 
    [
        [22968.242, 19775.102, 0.001],        // Position
        4,                                    // Number Of units
        "hard",                                // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        9,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Bandit2_DZ",                            // Skin classname, use "Random" or classname here
        "Random",                            // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;
 
    [
        [22298.492, 19696.25, 0.001],        // Position
        3,                                    // Number Of units
        "hard",                                // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        9,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Bandit2_DZ",                            // Skin classname, use "Random" or classname here
        "Random",                            // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;
 
    [
        [22413.455, 19801.373, 0.001],        // Position
        3,                                    // Number Of units
        "hard",                                // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        9,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Bandit2_DZ",                            // Skin classname, use "Random" or classname here
        "Random",                            // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;
 
    [
        [22413.455, 19801.373, 0.001],        // Position
        3,                                    // Number Of units
        "hard",                                // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        9,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Bandit2_DZ",                            // Skin classname, use "Random" or classname here
        "Random",                            // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;
 
    [
        [22598.111, 20146.074, 0.001],        // Position
        3,                                    // Number Of units
        "hard",                                // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        9,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Bandit2_DZ",                            // Skin classname, use "Random" or classname here
        "Random",                            // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;
 
    [
        [22555.127, 20009.475, 0.001],        // Position
        3,                                    // Number Of units
        "hard",                                // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        9,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Bandit2_DZ",                            // Skin classname, use "Random" or classname here
        "Random",                            // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;
 
    [
        [22540.004, 19900.379, 0.001],        // Position
        3,                                    // Number Of units
        "hard",                                // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        9,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Bandit2_DZ",                            // Skin classname, use "Random" or classname here
        "Random",                            // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;
 
    [
        [22431.992, 20074.029, 0.001],        // Position
        3,                                    // Number Of units
        "hard",                                // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        9,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Bandit2_DZ",                            // Skin classname, use "Random" or classname here
        "Random",                            // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;
 
    [
        [22637.033, 19344.197, 0.001],        // Position
        3,                                    // Number Of units
        "hard",                                // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        9,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Bandit2_DZ",                            // Skin classname, use "Random" or classname here
        3,                                    // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;
 
    [
        [22999.051, 19452.6, 0.001],        // Position
        3,                                    // Number Of units
        "hard",                                // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        9,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Bandit2_DZ",                            // Skin classname, use "Random" or classname here
        3,                                    // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;
 
    [
        [22334.471, 19320.813, 0.001],        // Position
        3,                                    // Number Of units
        "hard",                                // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        9,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Bandit2_DZ",                            // Skin classname, use "Random" or classname here
        3,                                    // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;
 
    [
        [22181.541, 19547.066, 0.001],        // Position
        3,                                    // Number Of units
        "hard",                                // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        9,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Bandit2_DZ",                            // Skin classname, use "Random" or classname here
        3,                                    // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;
 
    [
        [22089.793, 19697.469, 0.001],        // Position
        3,                                    // Number Of units
        "hard",                                // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        9,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Bandit2_DZ",                            // Skin classname, use "Random" or classname here
        3,                                    // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;
 
    [
        [22996.291, 19617.189, 0.001],        // Position
        3,                                    // Number Of units
        "hard",                                // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        9,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Bandit2_DZ",                            // Skin classname, use "Random" or classname here
        "Random",                            // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;
 
    [
        [22790.23, 19196.92, 0.001],        // Position
        3,                                    // Number Of units
        "hard",                                // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        9,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Bandit2_DZ",                            // Skin classname, use "Random" or classname here
        "Random",                            // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;
 
    [
        [22458.178, 19471.002, 0.001],        // Position
        3,                                    // Number Of units
        "hard",                                // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        9,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Bandit2_DZ",                            // Skin classname, use "Random" or classname here
        "Random",                            // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;
 
    [
        [22491.516, 19647.684, 0.001],        // Position
        3,                                    // Number Of units
        "hard",                                // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        9,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Bandit2_DZ",                            // Skin classname, use "Random" or classname here
        "Random",                            // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;
 
    [
        [22300.068, 19961.74, 0.001],        // Position
        3,                                    // Number Of units
        "hard",                                // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        9,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Bandit2_DZ",                            // Skin classname, use "Random" or classname here
        "Random",                            // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;
 
    [
        [22143.531, 19933.494, 0.001],        // Position
        3,                                    // Number Of units
        "hard",                                // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        9,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Bandit2_DZ",                            // Skin classname, use "Random" or classname here
        "Random",                            // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;
 
    [
        [22157.582, 19847.271, 0.001],        // Position
        3,                                    // Number Of units
        "hard",                                // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        9,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Bandit2_DZ",                            // Skin classname, use "Random" or classname here
        "Random",                            // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;
//....................................Island Military........................................................................................
    [
        [6213.37,13314.7, 0.001],            // Position
        3,                                    // Number Of units
        "hard",                                // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        9,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Bandit2_DZ",                            // Skin classname, use "Random" or classname here
        "Random",                            // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;    
    
    [
        [6418.82,13409.5, 0.001],            // Position
        3,                                    // Number Of units
        "hard",                                // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        9,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Bandit2_DZ",                            // Skin classname, use "Random" or classname here
        "Random",                            // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;    
    
    [
        [6469.92,13392.5, 0.001],            // Position
        3,                                    // Number Of units
        "hard",                                // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        9,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Bandit2_DZ",                            // Skin classname, use "Random" or classname here
        "Random",                            // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;    
    
    [
        [6301.84,13178.6, 0.001],            // Position
        3,                                    // Number Of units
        "hard",                                // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        9,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Bandit2_DZ",                            // Skin classname, use "Random" or classname here
        "Random",                            // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;    
    
    [
        [6744.9,12985.6,0.001],            // Position
        3,                                    // Number Of units
        "hard",                                // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        9,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Bandit2_DZ",                            // Skin classname, use "Random" or classname here
        "Random",                            // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;    
    
    [
        [6600.71,13251.2, 0.001],            // Position
        3,                                    // Number Of units
        "hard",                                // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        9,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Bandit2_DZ",                            // Skin classname, use "Random" or classname here
        "Random",                            // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;    
    
    [
        [6774.12,13159.7, 0.001],            // Position
        3,                                    // Number Of units
        "hard",                                // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        9,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Bandit2_DZ",                            // Skin classname, use "Random" or classname here
        "Random",                            // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;    
    
    [
        [6525.51,12816.6, 0.001],            // Position
        3,                                    // Number Of units
        "hard",                                // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        9,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Bandit2_DZ",                            // Skin classname, use "Random" or classname here
        "Random",                            // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;    
    
    [
        [6540.36,13108.5, 0.001],            // Position
        3,                                    // Number Of units
        "hard",                                // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        9,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Bandit2_DZ",                            // Skin classname, use "Random" or classname here
        "Random",                            // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;    
    
    [
        [6327.68,13387.9, 0.001],            // Position
        3,                                    // Number Of units
        "hard",                                // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        9,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Bandit2_DZ",                            // Skin classname, use "Random" or classname here
        "Random",                            // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;    
    
    [
        [6524.26,13112.7, 0.001],            // Position
        3,                                    // Number Of units
        "hard",                                // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        9,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Bandit2_DZ",                            // Skin classname, use "Random" or classname here
        "Random",                            // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;    
    
    [
        [6648.73,12789.1, 0.001],            // Position
        3,                                    // Number Of units
        "hard",                                // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        9,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Bandit2_DZ",                            // Skin classname, use "Random" or classname here
        "Random",                            // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;    
 
    [
        [6841.07,12833.6, 0.001],            // Position
        3,                                    // Number Of units
        "hard",                                // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        9,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Bandit2_DZ",                            // Skin classname, use "Random" or classname here
        "Random",                            // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;    
 
    [
        [6712.1,12810, 0.001],                // Position
        3,                                    // Number Of units
        "hard",                                // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        9,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Bandit2_DZ",                            // Skin classname, use "Random" or classname here
        "Random",                            // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;    
    
    [
        [6714.26,12898.4, 0.001],            // Position
        3,                                    // Number Of units
        "hard",                                // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        9,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Bandit2_DZ",                            // Skin classname, use "Random" or classname here
        "Random",                            // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;    
 
    [
        [6533.55,13072, 0.001],                // Position
        3,                                    // Number Of units
        "hard",                                // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        9,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Bandit2_DZ",                            // Skin classname, use "Random" or classname here
        "Random",                            // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;    
 
    [
        [6368.45,13097, 0.001],                // Position
        3,                                    // Number Of units
        "hard",                                // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        9,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Bandit2_DZ",                            // Skin classname, use "Random" or classname here
        "Random",                            // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;        
 
    /*
    Custom static weapon spawns Eg. (with mutiple positions)
 
    [
        [                                    // Position(s) (can be multiple)
            [911.21,4532.76,2.62],
            [921.21,4542.76,2.62]
        ],
        "M2StaticMG",                        // Classname of turret
        "easy",                                // Skill level of unit (easy, medium, hard, extreme, Random)
        "Bandit2_DZ",                        // Skin classname, use "Random" or classname here
        "Bandit",                            // AI Type, "Hero" or "Bandit".
        "Random",                            // Primary gun set number. "Random" for random weapon set
        2,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Random"                            // Gearset classname, use "Random" or classname here
    ] call spawn_static;
 
    Place your custom static weapon spawns below
    */
 
 
 
 
 
    /*
    Custom Chopper Patrol spawn Eg.
 
    [
        [725.391,4526.06,0.001],                // Position to patrol
        [0,0,0.001],                            // Position to spawn chopper at
        2000,                                // Radius of patrol
        10,                                    // Number of waypoints to give
        "UH1H_DZ",                            // Classname of vehicle (make sure it has driver and two gunners)
        "Random",                            // Skill level of units (easy, medium, hard, extreme, Random)
        "Random",                            // Skin classname, use "Random" or classname here
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] spawn heli_patrol;
 
    Place your heli patrols below
    */
 
 
 
 
 
    /* 
    Custom Vehicle patrol spawns Eg. (Watch out they are stupid)
 
    [
        [725.391,4526.06,0.001],                // Position to patrol
        [725.391,4526.06,0.001],                // Position to spawn at
        200,                                // Radius of patrol
        10,                                    // Number of waypoints to give
        "HMMWV_Armored",                    // Classname of vehicle (make sure it has driver and gunner)
        "Random",                            // Skill level of units (easy, medium, hard, extreme, Random)
        "Random",                            // Skin classname, use "Random" or classname here
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] spawn vehicle_patrol;
 
    Place your vehicle patrols below this line
    */
 
 
 
 
 
    /*
    Paradropped unit custom spawn Eg.
 
    [
        [911.21545,4532.7612,2.6292224],    // Position that units will be dropped by
        [0,0,0.001],                            // Starting position of the heli
        400,                                // Radius from drop position a player has to be to spawn chopper
        "UH1H_DZ",                            // Classname of chopper (Make sure it has 2 gunner seats!)
        5,                                    // Number of units to be para dropped
        "Random",                            // Skill level of units (easy, medium, hard, extreme, Random)
        "Random",    or ["Random","at"],        // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        4,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Bandit2_DZ",                        // Skin classname, use "Random" or classname here
        3,                            // Gearset number. "Random" for random gear set.
        "Bandit",                            // AI Type, "Hero" or "Bandit".
        true                                // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire. 
    ] spawn heli_para;
 
    Place your paradrop spawns under this line
    */
 
    diag_log "WAI: Static mission loaded";
 
};

 

 

На старых версиях WAI боты спавнились

Изменено пользователем hekut144 (история изменений)

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MagicByte MagicByte MagicByte
  • 0

Удалил спавн одного юнита (mayor), заспавнился следующий юнит (из wall), в конфиге есть ограничение по количеству спавна статичных групп юнитов?

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  • 0

RPT сервера:

 

19:25:56 Error in expression <aigear select 0;
_geartools         = _aigear select 1;

call {
if(_skin == "random") >
19:25:56   Error position: <select 1;

call {
if(_skin == "random") >
19:25:56   Error Zero divisor
19:25:56 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 91
19:25:56 Error in expression <ack;
};

{
_unit addMagazine _x
} count _gearmagazines;

{
_unit addweapon _x
} >
19:25:56   Error position: <_gearmagazines;

{
_unit addweapon _x
} >
19:25:56   Error Undefined variable in expression: _gearmagazines
19:25:56 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 153

 

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  • 0

Разбил по файлам ботов, сделал 6 файлов почти все заспавнились

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