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    всё что касается игровых серверов
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После тогоа пак переустановил началась фигня с сервером. При запуске чистого или без антихака все работает нормально, но как подключаю антихак - все приехали (может и минуты не проработать) На форуме нашел кучу аналогичных, но ничего не помогло (даже установка прав администратора из этой темы)

 

 

BMbPm_oeiVo.jpg

 

 

Вот скрин конфига сервера

 

wqeTQfU2u7g.jpg

 

 

Вот установленные библиотеки C++

 

_M5wZcLCE-g.jpg

 

 

Вот RPT лог чистого сервера

 

=====================================================================
== D:\GAMES\SteamLibrary\steamapps\common\Arma 2 Operation Arrowhead\ARMA2OASERVER.exe
== "arma2oaserver.exe"  -port=2302 "-config=grom_24_Napf\config.cfg" "-cfg=grom_24_Napf\basic.cfg" "-profiles=grom_24_Napf" -name=grom_24_Napf "-mod=@DayZ_Epoch;@DayZ_GROM;"
=====================================================================
Exe timestamp: 2015/07/28 21:15:31
Current time:  2015/07/29 12:03:00

Version 1.63.125402
Unsupported language Russian in stringtable
Unsupported language Russian in stringtable
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Unsupported language Russian in stringtable
Unsupported language Russian in stringtable
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
12:05:44 Server error: Player without identity Lesnik (id 1375533024)
12:05:44 Server error: Player without identity Lesnik (id 1375533024)
12:05:44 Server error: Player without identity Lesnik (id 1375533024)
12:05:44 Server error: Player without identity Lesnik (id 1375533024)
12:05:44 Server error: Player without identity Lesnik (id 1375533024)
12:05:44 Server error: Player without identity Lesnik (id 1375533024)
12:05:44 Server error: Player without identity Lesnik (id 1375533024)
12:05:44 Server error: Player without identity Lesnik (id 1375533024)
12:05:44 Server error: Player without identity Lesnik (id 1375533024)
12:05:44 Server error: Player without identity Lesnik (id 1375533024)
12:05:44 Server error: Player without identity Lesnik (id 1375533024)
12:05:44 Server error: Player without identity Lesnik (id 1375533024)
12:05:45 Server error: Player without identity Lesnik (id 1375533024)
12:05:45 Server error: Player without identity Lesnik (id 1375533024)
12:05:45 Server error: Player without identity Lesnik (id 1375533024)
12:05:45 Server error: Player without identity Lesnik (id 1375533024)
12:05:45 Server error: Player without identity Lesnik (id 1375533024)
12:05:45 Server error: Player without identity Lesnik (id 1375533024)
12:05:45 Server error: Player without identity Lesnik (id 1375533024)
12:07:20 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
12:07:20 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
12:07:20 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
12:07:20 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
12:07:20 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
12:07:20 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
12:07:20 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
12:07:20 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
12:07:20 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
12:07:20 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
12:07:20 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
12:07:20 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
12:07:20 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
12:07:20 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
12:07:20 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
12:07:20 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
12:07:20 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
12:07:20 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
12:07:20 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
12:07:20 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
12:07:20 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
12:07:20 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
12:07:20 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
12:07:20 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
12:07:20 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
12:07:20 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
12:07:20 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
12:07:20 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
12:07:20 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
12:07:20 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
12:07:20 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
12:07:20 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
12:07:20 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
12:07:20 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
12:07:20 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
12:07:20 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
12:07:20 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
12:07:20 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
12:07:20 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
12:07:20 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
12:07:49 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
12:08:03 ca\misc\houpacka.p3d: house, config class missing
12:08:03 ca\misc\houpacka.p3d: house, config class missing
12:08:05 ca\misc\houpacka.p3d: house, config class missing
12:08:33 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
12:08:40 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
12:08:40 "DayZ Epoch: MPframework inited"
12:08:43 ca\misc\houpacka.p3d: house, config class missing
12:08:48 ca\misc\houpacka.p3d: house, config class missing
12:08:53 ca\misc\houpacka.p3d: house, config class missing
12:08:53 ca\misc\houpacka.p3d: house, config class missing
12:08:56 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
12:08:56 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
12:08:56 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
12:08:56 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
12:08:56 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
12:08:56 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
12:08:56 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
12:08:56 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
12:08:56 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
12:08:56 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
12:08:56 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
12:08:56 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
12:08:56 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
12:08:56 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
12:08:56 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
12:08:56 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
12:08:56 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
12:08:56 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
12:08:56 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
12:08:56 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
12:08:56 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
12:08:56 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
12:08:56 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
12:08:56 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
12:08:56 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
12:08:56 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
12:08:56 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
12:08:56 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
12:08:56 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
12:08:56 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
12:08:56 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
12:08:56 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
12:08:56 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
12:08:56 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
12:08:56 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
12:08:56 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
12:08:56 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
12:08:56 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
12:08:56 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
12:08:56 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
12:08:56 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
12:08:56 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
12:08:56 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
12:08:56 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
12:08:56 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
12:08:56 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
12:08:56 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
12:08:56 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
12:08:56 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
12:08:56 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
12:08:56 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
12:08:56 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
12:08:56 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
12:08:56 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
12:08:56 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
12:08:56 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
12:08:56 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
12:08:56 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
12:08:56 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
12:08:56 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
12:08:56 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
12:08:56 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
12:08:56 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
12:08:56 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
12:08:56 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
12:08:56 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
12:08:56 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
12:08:56 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
12:08:56 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
12:08:56 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
12:08:56 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
12:08:56 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
12:08:56 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
12:08:56 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
12:08:56 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
12:08:56 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
12:08:56 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
12:08:56 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
12:08:56 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
12:08:56 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
12:08:56 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
12:08:56 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
12:08:56 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
12:08:56 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
12:08:56 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
12:08:56 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
12:08:56 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
12:08:56 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
12:08:56 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
12:08:56 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
12:08:58 ca\misc3\wf\wf_depot.p3d: house, config class missing
12:08:58 ca\misc3\wf\wf_depot.p3d: house, config class missing
12:08:58 ca\misc3\wf\wf_depot.p3d: house, config class missing
12:09:03 ca\misc\houpacka.p3d: house, config class missing
12:09:03 ca\misc\houpacka.p3d: house, config class missing
12:09:06 ca\misc\houpacka.p3d: house, config class missing
12:09:06 ca\misc\houpacka.p3d: house, config class missing
12:09:06 ca\misc\houpacka.p3d: house, config class missing
12:09:06 ca\misc\houpacka.p3d: house, config class missing
12:09:10 ca\misc\houpacka.p3d: house, config class missing
12:09:13 ca\structures\house\housev\housev_2l_dam_ruins.p3d: house, config class missing
12:09:14 "Res3tting B!S effects..."
12:09:15 "HIVE: Starting"
12:09:15 "HIVE: trying to get objects"
12:09:16 "HIVE: found 300 objects"
12:09:16 "HIVE: Commence Object Streaming..."
12:09:16 "HIVE: got 0 Epoch Objects and 300 Vehicles"
12:09:21 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
12:09:30 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
12:09:30 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
12:09:47 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
12:09:47 UH1Y_DZE: ObsGun - unknown animation source ObsGun
12:09:58 "HIVE: Spawning # of Vehicles: 18"
12:09:58 "HIVE: Spawning # of Debris: 500"
12:09:58 "HIVE: Spawning # of Ammo Boxes: 3"
12:09:58 "HIVE: Spawning # of Veins: 50"
12:09:58 "Total Number of spawn locations 11"
12:09:58 "PUBLISH: Attempt 359e0100# 982411: m1035_transport.p3d"
12:09:58 "HIVE: WRITE: "CHILD:308:24:HMMWV_M1035_DES_EP1:0:0:[165,[10465.6,15679.1,0.0067873]]:[]:[["glass1",0.283686],["glass2",0.221367],["glass3",0.195311],["glass4",0.606987],["wheel_1_1_steering",0.0868209],["wheel_1_2_steering",0.874687],["wheel_2_1_steering",0.756768],["wheel_2_2_steering",0.118031],["fueltank",0.80525],["engine",0.412786],["sklo predni P",0.642075],["sklo predni L",0.137965],["karoserie",0.529065],["wheel_1_4_steering",0.909757],["wheel_2_4_steering",0.504905],["wheel_1_3_steering",0.227695],["wheel_2_3_steering",0.148337]]:0.641439:1046561567910165:""
12:09:58 "EPOCH EVENTS INIT"
12:10:03 "DEBUG: Too many at [10586.8,16231.2]"
12:10:03 "PUBLISH: Attempt 2cfb90c0# 982412: lada_lm.p3d"
12:10:03 "HIVE: WRITE: "CHILD:308:24:LadaLM:0:0:[55,[4437.96,14383.7,0]]:[]:[["motor",0.0551754],["sklo predni P",0.689219],["sklo predni L",0.525971],["karoserie",0.311297],["palivo",0.855008],["wheel_1_1_steering",0.812978],["wheel_2_1_steering",0.898542],["wheel_1_4_steering",0.344246],["wheel_2_4_steering",0.367928],["wheel_1_3_steering",0.751689],["wheel_2_3_steering",0.241441],["wheel_1_2_steering",0.101169],["wheel_2_2_steering",0.924836],["glass1",0.829734],["glass2",0.702414],["glass3",0.202311],["glass4",0.237119]]:0.379572:44380143837055:""
12:10:04 "DEBUG VEIN: Too many objects at [8816.39,7739.83]"
12:10:05 "PUBLISH: Attempt 361ff040# 982500: skodovka_blue.p3d"
12:10:05 "HIVE: WRITE: "CHILD:308:24:SkodaBlue:0:0:[156,[4355.52,7276.41,0.0146027]]:[]:[["motor",0.181185],["sklo predni P",0.26387],["sklo predni L",0.94286],["karoserie",0.99352],["palivo",0.949876],["wheel_1_1_steering",0.75242],["wheel_2_1_steering",0.854734],["wheel_1_4_steering",0.792476],["wheel_2_4_steering",0.229566],["wheel_1_3_steering",0.0427554],["wheel_2_3_steering",0.0460312],["wheel_1_2_steering",0.569014],["wheel_2_2_steering",0.156651],["glass1",0.830195],["glass2",0.473623],["glass3",0.225786],["glass4",0.804832]]:0.168173:43555727640156:""
12:10:07 "PUBLISH: Attempt 361fd0c0# 982742: suv.p3d"
12:10:07 "HIVE: WRITE: "CHILD:308:24:SUV_Charcoal:0:0:[127,[7719.38,9348.28,0.0130501]]:[]:[["wheel_1_1_steering",0.0327254],["wheel_1_2_steering",0.340336],["wheel_2_1_steering",0.364957],["wheel_2_2_steering",0.053037],["palivo",0.0242039],["motor",0.381545],["glass1",0.461052],["glass2",0.328604],["glass3",0.354236],["glass4",0.0439657],["sklo predni P",0.144729],["sklo predni L",0.135282],["karoserie",0.354825],["wheel_1_4_steering",0.497524],["wheel_2_4_steering",0.316989],["wheel_1_3_steering",0.884311],["wheel_2_3_steering",0.286828]]:0.551968:77194934830127:""
12:10:07 "PUBLISH: Attempt 361fc100# 982750: v3s_open.p3d"
12:10:07 "HIVE: WRITE: "CHILD:308:24:V3S_Open_TK_CIV_EP1:0:0:[164,[3112.05,7982.96,0.0276108]]:[]:[["wheel_1_1_steering",0.775453],["wheel_1_2_steering",0.650998],["wheel_1_3_steering",0.167113],["wheel_2_1_steering",0.461473],["wheel_2_2_steering",0.607609],["wheel_2_3_steering",0.455316],["wheel_1_4_steering",0.890052],["wheel_2_4_steering",0.709133],["motor",0.667685],["sklo predni P",0.938695],["sklo predni L",0.603428],["karoserie",0.465633],["palivo",0.336044],["glass1",0.461335],["glass2",0.613273],["glass3",0.280286],["glass4",0.252806]]:0.544717:31121798300164:""
12:10:07 "PUBLISH: Attempt 31288100# 982751: skodovka.p3d"
12:10:07 "HIVE: WRITE: "CHILD:308:24:Skoda:0:0:[106,[12888.2,9137.55,4.19617e-005]]:[]:[["motor",0.513283],["sklo predni P",0.431994],["sklo predni L",0.253713],["karoserie",0.574869],["palivo",0.973277],["wheel_1_1_steering",0.701811],["wheel_2_1_steering",0.0501396],["wheel_1_4_steering",0.00290586],["wheel_2_4_steering",0.270684],["wheel_1_3_steering",0.848246],["wheel_2_3_steering",0.45523],["wheel_1_2_steering",0.734825],["wheel_2_2_steering",0.78098],["glass1",0.622685],["glass2",0.11153],["glass3",0.00186776],["glass4",0.687189]]:0.928209:128882913760106:""
12:10:07 "PUBLISH: Attempt 36bef040# 982752: fishing_boat.p3d"
12:10:07 "HIVE: WRITE: "CHILD:308:24:Fishing_Boat:0:0:[70,[4532.34,17286.3,50.4941]]:[]:[["motor",0.39687]]:0.91824:4532317286350570:""
12:10:07 "PUBLISH: Attempt 36bed0c0# 982753: lada.p3d"
12:10:07 "HIVE: WRITE: "CHILD:308:24:Lada1:0:0:[128,[8707.59,15834.6,0.00148201]]:[]:[["motor",0.941316],["sklo predni P",0.742226],["sklo predni L",0.0802885],["karoserie",0.105768],["palivo",0.602752],["wheel_1_1_steering",0.296892],["wheel_2_1_steering",0.0681946],["wheel_1_4_steering",0.334569],["wheel_2_4_steering",0.18567],["wheel_1_3_steering",0.102037],["wheel_2_3_steering",0.477611],["wheel_1_2_steering",0.251426],["wheel_2_2_steering",0.704963],["glass1",0.170586],["glass2",0.590513],["glass3",0.655468],["glass4",0.586247]]:0.710643:870761583460128:""
12:10:07 "PUBLISH: Attempt 36bec100# 982756: old_bike.p3d"
12:10:07 "HIVE: WRITE: "CHILD:308:24:Old_bike_TK_INS_EP1:0:0:[16,[2638.3,8370.68,-0.0236015]]:[]:[]:0:2638383707216:""
12:10:07 "PUBLISH: Attempt 361fe080# 982765: ural.p3d"
12:10:07 "HIVE: WRITE: "CHILD:308:24:Ural_UN_EP1:0:0:[73,[16290.1,15283.9,0.00585556]]:[]:[["glass1",0.414226],["glass2",0.400973],["glass3",0.455742],["glass4",0.998215],["wheel_1_1_steering",0.0200979],["wheel_2_1_steering",0.396732],["wheel_1_4_steering",0.745154],["wheel_2_4_steering",0.116635],["wheel_1_3_steering",0.141142],["wheel_2_3_steering",0.587049],["wheel_1_2_steering",0.11683],["wheel_2_2_steering",0.460994],["motor",0.256145],["sklo predni P",0.870779],["sklo predni L",0.939735],["karoserie",0.547511],["palivo",0.107129]]:0.156015:162901152839073:""
12:10:07 "HIVE: WRITE: "CHILD:388:1046561567910165:""
12:10:07 "CUSTOM: Selected "607""
12:10:09 "TIME SYNC: Local Time set to [2013,8,3,11,10]"
12:10:10 "PUBLISH: Attempt 3697a080# 982827: smallboat_2.p3d"
12:10:10 "HIVE: WRITE: "CHILD:308:24:Smallboat_2:0:0:[36,[7282.84,19196,91.4538]]:[]:[["motor",0.897499]]:0.202974:7282819196091536:""
12:10:10 "PUBLISH: Attempt 368f3040# 982829: ikarus.p3d"
12:10:10 "HIVE: WRITE: "CHILD:308:24:Ikarus:0:0:[62,[9714.07,2971.5,0.212891]]:[]:[["glass5",0.992718],["glass6",0.475853],["motor",0.959012],["sklo predni P",0.243923],["sklo predni L",0.549365],["karoserie",0.751179],["palivo",0.886703],["wheel_1_1_steering",0.578438],["wheel_2_1_steering",0.59316],["wheel_1_4_steering",0.467499],["wheel_2_4_steering",0.670353],["wheel_1_3_steering",0.116904],["wheel_2_3_steering",0.418569],["wheel_1_2_steering",0.171996],["wheel_2_2_steering",0.425864],["glass1",0.913932],["glass2",0.257701],["glass3",0.509687],["glass4",0.436705]]:0.214433:9714129715262:""
12:10:10 "PUBLISH: Created HMMWV_M1035_DES_EP1 with ID "1046561567910165""
12:10:12 "PUBLISH: Attempt 368f10c0# 982834: kamaz.p3d"
12:10:12 "HIVE: WRITE: "CHILD:308:24:Kamaz:0:0:[8,[15846.4,14041.8,0.00747299]]:[]:[["wheel_1_1_steering",0.960558],["wheel_2_1_steering",0.176132],["wheel_1_4_steering",0.615085],["wheel_2_4_steering",0.53172],["wheel_1_3_steering",0.295595],["wheel_2_3_steering",0.423659],["wheel_1_2_steering",0.712885],["wheel_2_2_steering",0.531369],["motor",0.422974],["sklo predni P",0.868789],["sklo predni L",0.699673],["karoserie",0.873029],["palivo",0.85561],["glass1",0.140324],["glass2",0.572994],["glass3",0.613749],["glass4",0.0534333]]:0.0642307:15846414041808:""
12:10:13 "HIVE: WRITE: "CHILD:388:128882913760106:""
12:10:13 "CUSTOM: Selected "612""
12:10:13 "HIVE: WRITE: "CHILD:388:31121798300164:""
12:10:13 "CUSTOM: Selected "611""
12:10:13 "HIVE: WRITE: "CHILD:388:4532317286350570:""
12:10:13 "CUSTOM: Selected "613""
12:10:13 "PUBLISH: Created Fishing_Boat with ID "4532317286350570""
12:10:13 "HIVE: WRITE: "CHILD:388:870761583460128:""
12:10:13 "CUSTOM: Selected "614""
12:10:13 "HIVE: WRITE: "CHILD:388:2638383707216:""
12:10:13 "CUSTOM: Selected "615""
12:10:13 "PUBLISH: Created Old_bike_TK_INS_EP1 with ID "2638383707216""
12:10:13 "PUBLISH: Attempt 36bee080# 982828: lr.p3d"
12:10:13 "HIVE: WRITE: "CHILD:308:24:LandRover_TK_CIV_EP1:0:0:[25,[6880.47,9824.83,0.0697784]]:[]:[["glass1",0.580207],["glass2",0.70033],["glass3",0.91755],["motor",0.845213],["palivo",0.0733313],["wheel_1_1_steering",0.908999],["wheel_1_2_steering",0.696199],["wheel_2_1_steering",0.804674],["wheel_2_2_steering",0.652459],["sklo predni P",0.187824],["sklo predni L",0.569546],["karoserie",0.173215],["wheel_1_4_steering",0.101382],["wheel_2_4_steering",0.503372],["wheel_1_3_steering",0.914411],["wheel_2_3_steering",0.661086],["glass4",0.141137]]:0.954927:6880598248125:""
12:10:13 "HIVE: WRITE: "CHILD:388:44380143837055:""
12:10:13 "CUSTOM: Selected "608""
12:10:14 "HIVE: WRITE: "CHILD:388:43555727640156:""
12:10:14 "CUSTOM: Selected "609""
12:10:16 "HIVE: WRITE: "CHILD:388:77194934830127:""
12:10:16 "CUSTOM: Selected "610""
12:10:16 "PUBLISH: Created Skoda with ID "128882913760106""
12:10:16 "PUBLISH: Created V3S_Open_TK_CIV_EP1 with ID "31121798300164""
12:10:16 "HIVE: WRITE: "CHILD:388:7282819196091536:""
12:10:16 "CUSTOM: Selected "617""
12:10:16 "PUBLISH: Created Smallboat_2 with ID "7282819196091536""
12:10:16 "PUBLISH: Created Lada1 with ID "870761583460128""
12:10:16 "HIVE: WRITE: "CHILD:388:162901152839073:""
12:10:16 "CUSTOM: Selected "616""
12:10:16 "PUBLISH: Created LadaLM with ID "44380143837055""
12:10:17 "PUBLISH: Created SkodaBlue with ID "43555727640156""
12:10:18 "HIVE: WRITE: "CHILD:388:15846414041808:""
12:10:18 "CUSTOM: Selected "619""
12:10:19 "PUBLISH: Created SUV_Charcoal with ID "77194934830127""
12:10:19 "HIVE: WRITE: "CHILD:388:6880598248125:""
12:10:19 "CUSTOM: Selected "620""
12:10:19 "PUBLISH: Attempt 3687b040# 982842: gnt_c185.p3d"
12:10:19 "HIVE: WRITE: "CHILD:308:24:GNT_C185:0:0:[15,[12205.6,13263.1,0.335831]]:[]:[["telo",0.0247824]]:0.110119:122056132631315:""
12:10:19 "HIVE: WRITE: "CHILD:388:9714129715262:""
12:10:19 "CUSTOM: Selected "618""
12:10:19 "PUBLISH: Created Ural_UN_EP1 with ID "162901152839073""
12:10:20 "PUBLISH: Created Kamaz with ID "15846414041808""
12:10:21 "PUBLISH: Created LandRover_TK_CIV_EP1 with ID "6880598248125""
12:10:21 "PUBLISH: Created Ikarus with ID "9714129715262""
12:10:24 "HIVE: WRITE: "CHILD:388:122056132631315:""
12:10:24 "CUSTOM: Selected "621""
12:10:24 "PUBLISH: Created GNT_C185 with ID "122056132631315""
12:12:11 "get: STRING (76561198158474039), sent: STRING (76561198158474039)"
12:12:11 "DISCONNECT: Lesnik (76561198158474039) Object: B 1-1-B:1 (Lesnik) REMOTE, _characterID: 65 at loc [12025.8,13632,0.00088501]"
12:12:11 Client: Remote object 3:5 not found

 

 

Вот RPT лог с антихаком

 

=====================================================================
== D:\GAMES\SteamLibrary\steamapps\common\Arma 2 Operation Arrowhead\ARMA2OASERVER.exe
== "arma2oaserver.exe"  -port=2302 "-config=grom_24_Napf\config.cfg" "-cfg=grom_24_Napf\basic.cfg" "-profiles=grom_24_Napf" -name=grom_24_Napf "-mod=@DayZ_Epoch;@DayZ_GROM;"
=====================================================================
Exe timestamp: 2015/07/28 21:15:31
Current time:  2015/07/29 11:56:57

Version 1.63.125402
Unsupported language Russian in stringtable
Unsupported language Russian in stringtable
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Unsupported language Russian in stringtable
Unsupported language Russian in stringtable
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
11:58:16 Server error: Player without identity Lesnik (id 926984405)
11:58:16 Server error: Player without identity Lesnik (id 926984405)
11:58:16 Server error: Player without identity Lesnik (id 926984405)
11:58:16 Server error: Player without identity Lesnik (id 926984405)
11:58:16 Server error: Player without identity Lesnik (id 926984405)
11:58:16 Server error: Player without identity Lesnik (id 926984405)
11:58:16 Server error: Player without identity Lesnik (id 926984405)
11:58:16 Server error: Player without identity Lesnik (id 926984405)
11:58:16 Server error: Player without identity Lesnik (id 926984405)
11:58:16 Server error: Player without identity Lesnik (id 926984405)
11:58:16 Server error: Player without identity Lesnik (id 926984405)
11:58:16 Server error: Player without identity Lesnik (id 926984405)
11:58:16 Server error: Player without identity Lesnik (id 926984405)
11:58:16 Server error: Player without identity Lesnik (id 926984405)
11:58:16 Server error: Player without identity Lesnik (id 926984405)
11:58:16 Server error: Player without identity Lesnik (id 926984405)
11:58:16 Server error: Player without identity Lesnik (id 926984405)
11:58:16 Server error: Player without identity Lesnik (id 926984405)
11:58:16 Server error: Player without identity Lesnik (id 926984405)
11:58:16 Server error: Player without identity Lesnik (id 926984405)
11:58:16 Server error: Player without identity Lesnik (id 926984405)
11:58:36 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
11:58:36 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
11:58:36 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
11:58:36 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
11:58:36 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
11:58:36 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
11:58:36 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
11:58:36 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
11:58:36 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
11:58:36 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
11:58:36 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
11:58:36 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
11:58:36 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
11:58:36 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
11:58:36 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
11:58:36 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
11:58:36 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
11:58:36 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
11:58:36 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
11:58:36 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
11:58:36 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
11:58:36 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
11:58:36 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
11:58:36 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
11:58:36 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
11:58:36 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
11:58:36 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
11:58:36 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
11:58:36 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
11:58:36 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
11:58:36 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
11:58:36 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
11:58:36 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
11:58:36 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
11:58:36 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
11:58:36 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
11:58:36 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
11:58:36 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
11:58:36 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
11:58:36 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
=======================================================
-------------------------------------------------------
Exception code: C0000005 ACCESS_VIOLATION at 773A0297
Allocator: D:\GAMES\SteamLibrary\steamapps\common\Arma 2 Operation Arrowhead\dll\tbb4malloc_bi.dll
graphics:  No
resolution:  160x120x32
Addons:
  CARoads2Dam in ca\roads2\dam\
  CA_CommunityConfigurationProject_E_Gameplay_AddedMissingFlaresToChoppers in ca\communityconfigurationproject_e\gameplay_addedmissingflarestochoppers\
  CAData_ParticleEffects in Ca\data\particleeffects\
  CAMP_Armory_Misc in ca\mp_armory\misc\, CAWeapons_E_RPG18 in ca\weapons_e\rpg18\
  CAStructures_E_HouseA_A_Office01 in ca\structures_e\housea\a_office01\
  fal_trafficsigns in ca\fal_trafficsigns\
  Ind_Vysypka in ca\buildings2\ind_cementworks\ind_vysypka\
  CAStructures_E_Ind_IndPipes in ca\structures_e\ind\ind_pipes\
  Farm_WTower in ca\buildings2\farm_wtower\, CASounds_Missions in ca\soundmissions\
  CASounds in ca\sounds\, pond_test in ca\structures\pond\
  CAAir2_Pchela1T in ca\air2\pchela1t\, CAAir2_F35B in ca\air2\f35b\
  CA_CommunityConfigurationProject_E_Gameplay_EnabledTurnOutForTanks in ca\communityconfigurationproject_e\gameplay_enabledturnoutfortanks\
  CAMusic in ca\music\, MBG_Buildings_2 in mbg_buildings_2\, dayz_sfx in dayz_sfx\
  CAStructuresHouse_Church_05R in ca\structures\house\church_05r\
  CAAir_PMC in ca\air_pmc\
  CA_Missions_GarbageCollector in ca\modules\garbage_collector\
  CA_CommunityConfigurationProject_E_Gameplay_RemovedVintorezLightFlashOnFiring in ca\communityconfigurationproject_e\gameplay_removedvintorezlightflashonfiring\
  dayz_equip in dayz_equip\, CAWheeled_E_M1030 in ca\wheeled_e\m1030\
  Arma2_Ka52 in ca\air2\ka52\, MBG_Buildings_3 in mbg_buildings_3\
  CA_Modules_Marta in ca\modules\marta\, CAMisc_fix_Ch2 in ca\misc_fix\ch2\
  CAFonts in ca\uifonts\, CAWeapons_Saiga12K in ca\weapons\saiga12k\
  CAWeapons_M1014 in ca\weapons\m1014\, CAWheeled3_TT650 in ca\wheeled3\tt650\
  CA_CommunityConfigurationProject_E_Gameplay_FixedFoldingChair in ca\communityconfigurationproject_e\gameplay_fixedfoldingchair\
  CA_HighCommand in ca\modules\hc\, CAWeapons_E_PK in ca\weapons_e\pk\
  CABuildings2 in ca\buildings2\
  Misc_PowerStation in ca\buildings2\misc_powerstation\
  CA_Dubbing_E in ca\dubbing_e\, Takistan in ca\takistan\
  CAStructures_IndPipe1_todo_delete in ca\buildings2\ind_pipeline\indpipe1\
  CAWheeled2_BTR90 in ca\wheeled2\btr90\, CA_Missions_BAF in ca\missions_baf\
  CAWeapons_PMC_XM8 in ca\weapons_pmc\xm8\, CAWeapons_E_KORD in ca\weapons_e\kord\
  CARoads2Bridge in ca\roads2\bridge\, pook_H13 in pook_h13\
  CAWheeled_E_HMMWV in ca\wheeled_e\hmmwv\, CA_Editor in ca\editor\
  CA_Dubbing_Counterattack in ca\dubbing\counterattack\
  CAWeapons_E_Colt1911 in ca\weapons_e\colt1911\
  CAWheeled_W_BAF in ca\wheeled_w_baf\, CAWheeled_E_V3S in ca\wheeled_e\v3s\
  CA_CommunityConfigurationProject_E_AI_MadeAINotEngageVodnikWithRifles in ca\communityconfigurationproject_e\ai_madeainotengagevodnikwithrifles\
  CAStructures_E_Wall in ca\structures_e\wall\
  CAStructures_E_HouseA_A_Minaret in ca\structures_e\housea\a_minaret\
  CATracked in ca\tracked\
  CAStructures_E_Misc_Misc_Water in ca\structures_e\misc\misc_water\
  CA_CommunityConfigurationProject_E_AI_DisabledATLauncherUseAgainstInfantry in ca\communityconfigurationproject_e\ai_disabledatlauncheruseagainstinfantry\
  CAStructures_E_HouseA_a_stationhouse in ca\structures_e\housea\a_stationhouse\
  CAWheeled_E_SUV in ca\wheeled_e\suv\, CA_Modules_PMC in ca\modules_pmc\
  CAWeapons_PMC in ca\weapons_pmc\, CALanguage_missions in ca\languagemissions\
  CAAir2_C130J in ca\air2\c130j\
  CATracked_E_us_m270mlrs in ca\tracked_e\us_m270mlrs\
  CAStructures_Nav_pier in ca\structures\nav_pier\
  CALanguage_missions_e in ca\languagemissions_e\
  CACharacters_E_Head in ca\characters_e\heads\, CAWeapons_ZU23 in ca\weapons\zu23\
  CATracked_E in ca\tracked_e\
  CA_MPA_Scenarios in ca\mp_armory\armory_mp_scenarios\
  Warfare2_E in ca\warfare2_e\
  CA_CommunityConfigurationProject_E_Editor_AdditionalGroups in ca\communityconfigurationproject_e\editor_additionalgroups\
  Ind_MalyKomin in ca\buildings2\ind_cementworks\ind_malykomin\
  CAStructuresLand_Nav_Boathouse in ca\structures\nav_boathouse\
  CAWeapons in ca\weapons\, CA_PMC in ca\ca_pmc\, ASC_EU_Lights in asc\asc_eu_lights\
  CAStructures_IndPipe1 in ca\structures\ind_pipeline\indpipe1\
  CA_CommunityConfigurationProject_E_Gameplay_FixedMissileSmoke in ca\communityconfigurationproject_e\gameplay_fixedmissilesmoke\
  CAWheeled_E in ca\wheeled_e\, A_Crane_02 in ca\buildings2\a_crane_02\
  CA_Anims_Wmn in ca\anims\characters\config\wmn\
  CAStructuresInd_Quarry in ca\structures\ind_quarry\
  CAWeapons_AK in ca\weapons\ak\
  CAWeapons2_HuntingRifle in ca\weapons2\huntingrifle\
  CA_Dubbing_PMC in ca\dubbing_pmc\, CAVideo2_PMC in ca\video2_pmc\, CA_E in ca\ca_e\
  CA_Missions_E_SecOps in ca\missions_e\som\, USEC_LHA in usec_lha\
  CA_CommunityConfigurationProject_E_Visual_FixedPickupAndOffroadDriverHUD in ca\communityconfigurationproject_e\visual_fixedpickupandoffroaddriverhud\
  CAWeapons_E_Igla in ca\weapons_e\igla\, CA_Animals_E in ca\animals_e\
  CATracked_E_M1_Abrams in ca\tracked_e\m1_abrams\, Warfare2 in ca\warfare2\
  CAMisc_fix_A2FREE in ca\misc_fix\a2free\
  CABuildingParts_Signs in ca\buildings2\buildingparts\signs\
  CAMisc_fix_air in ca\misc_fix\air\
  CA_CommunityConfigurationProject_E_AI_MadeAINotEngageSCUDWithRifles in ca\communityconfigurationproject_e\ai_madeainotengagescudwithrifles\
  CA_CommunityConfigurationProject_E_Gameplay_AddedMissingSmokeLaunchersToHQVehicles in ca\communityconfigurationproject_e\gameplay_addedmissingsmokelauncherstohqvehicles\
  CARocks_E in ca\rocks_e\, CAWeapons_E_TOW in ca\weapons_e\tow\
  CAAnimals in ca\animals\, CAStructuresHouse in ca\structures\house\
  CA_CommunityConfigurationProject_E_Gameplay_ReducedGrenadeDeflection in ca\communityconfigurationproject_e\gameplay_reducedgrenadedeflection\
  dayz_code in z\addons\dayz_code\
  CA_CommunityConfigurationProject_E_Gameplay_AddedMissingSmokeLaunchersToVodnikBPPU in ca\communityconfigurationproject_e\gameplay_addedmissingsmokelauncherstovodnikbppu\
  CAAir_E in ca\air_e\, CATracked_E_ZSU in ca\tracked_e\zsu\
  CATracked_E_T34 in ca\tracked_e\t34\
  CA_CommunityConfigurationProject_E_Sound_FixedMH60SDammageSound in ca\communityconfigurationproject_e\sound_fixedmh60sdammagesound\
  CAWater2_Fregata in ca\water2\fregata\, CAWater2 in ca\water2\
  CACharacters_BAF_Head in ca\characters_d_baf\heads\
  CA_Dubbing_Baf in ca\dubbing_baf\
  CAStructures_PMC_FuelStation in ca\structures_pmc\ind\fuelstation\
  CAWeapons_E_ZU23 in ca\weapons_e\zu23\
  CA_CommunityConfigurationProject_E_Gameplay_FixedTooHighGetOutTrucks in ca\communityconfigurationproject_e\gameplay_fixedtoohighgetouttrucks\
  CAStructures_Rail in ca\structures\rail\
  CAWeapons_E_M252_81mm_Mortar in ca\weapons_e\m252_81mm_mortar\
  CAWeapons_E_FIM92_static in ca\weapons_e\fim92_static\
  CA_CommunityConfigurationProject_E_Editor_AddedLargeWeaponVariants in ca\communityconfigurationproject_e\editor_addedlargeweaponvariants\
  CAWeapons_PMC_AS50 in ca\weapons_pmc\as50\, CA_L39 in ca\l39\
  CA_CommunityConfigurationProject_E in ca\communityconfigurationproject_e\
  CA_CommunityConfigurationProject_Gameplay_AddedSteppedOpticsToMi24 in ca\communityconfigurationproject_e\gameplay_addedsteppedopticstomi24\
  CAWeapons_E_AK in ca\weapons_e\ak\, GLT_BH_Wreck in glt_bh_wreck\
  CAStructures_E_Ind_Ind_Shed in ca\structures_e\ind\ind_shed\
  CAStructuresHouse_HouseV2 in ca\structures\house\housev2\
  CAWeapons_E_M9 in ca\weapons_e\m9_beretta\, CAAir2_MV22 in ca\air2\mv22\
  CAWheeled_E_LADA in ca\wheeled_e\lada\, Warfare2Vehicles in ca\warfare2vehicles\
  CAWater2_seafox in ca\water2\seafox\, CAWheeled2_LADA in ca\wheeled2\lada\
  MAP_EU in map_eu\, CAWheeled_E_Pickup in ca\wheeled_e\datsun_armed\
  CA_CommunityConfigurationProject_E_Gameplay_LWTSCameraForTUSKLoader in ca\communityconfigurationproject_e\gameplay_lwtscamerafortuskloader\
  CA_CommunityConfigurationProject_E_AI_ImprovedAIDispersionCoefForCoaxMGs in ca\communityconfigurationproject_e\ai_improvedaidispersioncoefforcoaxmgs\
  CAWeapons_E_Javelin in ca\weapons_e\javelin\
  CAMP_Armory_Misc_Entrance_Gate in ca\mp_armory\misc\entrance_gate\
  CA_CommunityConfigurationProject_E_Gameplay_CorrectedInfantryMovementSpeed in ca\communityconfigurationproject_e\gameplay_correctedinfantrymovementspeed\
  CA_Animals2_Rabbit in ca\animals2\rabbit\, CAStructures_Nav in ca\structures\nav\
  CA_Modules_Coin in ca\modules\coin\, CA_Modules_Alice2 in ca\modules_e\alice2\
  CA_Missions_FirstAidSystem in ca\modules\fa\, sauerland in ca\sauerland\
  CAAir_E_UH1H_EP1 in ca\air_e\uh1h\, CATracked_W_BAF in ca\tracked_w_baf\
  Shed_small in ca\buildings2\shed_small\
  CA_CommunityConfigurationProject_E_Editor_MadeAllBackpacksAvailableEmpty in ca\communityconfigurationproject_e\editor_madeallbackpacksavailableempty\
  CAStructures_E_Misc_Misc_Interier in ca\structures_e\misc\misc_interier\
  Ind_Pec in ca\buildings2\ind_cementworks\ind_pec\
  CA_CommunityConfigurationProject_E_Gameplay_GetInOutAnimationsforM1A2Loader in ca\communityconfigurationproject_e\gameplay_getinoutanimationsform1a2loader\
  CATracked_E_T55 in ca\tracked_e\t55\, CATracked_E_T72 in ca\tracked_e\t72\
  CABuildings in ca\buildings\, CAStructures_PMC_Misc in ca\structures_pmc\misc\
  CAWheeled_E_UAZ in ca\wheeled_e\uaz\
  CA_CommunityConfigurationProject_E_Editor_NoBlackAreaOutsideMap in ca\communityconfigurationproject_e\editor_noblackareaoutsidemap\
  CAStructures_E_Misc_Misc_Garbage in ca\structures_e\misc\misc_garbage\
  CAMP_Armory_Misc_Sign_Armex in ca\mp_armory\misc\sign_armex\
  CAPlants in ca\plants\, CAWheeled_E_Old_bike in ca\wheeled_e\old_bike\
  fal_tierpark in ca\fal_tierpark\, CAAir_E_UH60M in ca\air_e\uh60m\
  CA_Modules_E_Jukebox in ca\modules_e\jukebox\
  CA_Anims_E_Wmn in ca\anims_e\config\wmn\
  CAWeapons_VSS_vintorez in ca\weapons\vss_vintorez\
  CAStructures_PMC_Buildings_Ruin_Cowshed in ca\structures_pmc\buildings\ruins\farm_cowshed\
  CAStructuresHouse_HouseBT in ca\structures\house\housebt\
  CAWeapons_E_G36 in ca\weapons_e\g36\
  CA_CommunityConfigurationProject_E_Gameplay_CorrectedMetisViewModes in ca\communityconfigurationproject_e\gameplay_correctedmetisviewmodes\
  CA_Modules_Silvie in ca\modules\silvie\
  CAStructures_Castle in ca\structures\castle\
  CAStructuresLand_A_MunicipalOffice in ca\structures\a_municipaloffice\
  CA_CommunityConfigurationProject_E_AI_ImprovedT90ATMissileUse in ca\communityconfigurationproject_e\ai_improvedt90atmissileuse\
  CAWeapons2_SMAW in ca\weapons2\smaw\, CAWeapons2 in ca\weapons2\
  CA_Animals2_WildBoar in ca\animals2\wildboar\
  CAMP_Armory_Misc_Plasticpole in ca\mp_armory\misc\plasticpole\
  CATracked_E_BMP2 in ca\tracked_e\bmp\
  CA_E_ParticleEffects in ca\ca_e\data\particleeffects\
  CAWeapons_E_Stinger in ca\weapons_e\stinger\
  CAWheeled3_M1030 in ca\wheeled3\m1030\, CA_Sounds_Baf in ca\sounds_baf\
  Ind_Mlyn in ca\buildings2\ind_cementworks\ind_mlyn\, CSJ_GyroAC in csj_gyroac\
  KPFSWaySigns in kpfs_waysigns\
  CA_CommunityConfigurationProject_E_Editor_SetMissingMusicTrackDuration in ca\communityconfigurationproject_e\editor_setmissingmusictrackduration\
  CAStructures_E_Ind_Ind_FuelStation in ca\structures_e\ind\ind_fuelstation\
  CA_Anims in ca\anims\, CAweapons_E_m107 in ca\weapons_e\m107\
  HALO_Test in ca\air2\halo\
  CA_CommunityConfigurationProject_E_Gameplay_FixedPickupGunnerOpticsView in ca\communityconfigurationproject_e\gameplay_fixedpickupgunneropticsview\
  CAWheeled2_M1114_Armored in ca\wheeled2\hmmwv\m1114_armored\
  CA_Missions_PMC in ca\missions_pmc\, CAWeapons_PMC_AA_12 in ca\weapons_pmc\aa_12\
  CAStructures_E_Ind_Ind_Garage01 in ca\structures_e\ind\ind_garage01\
  CATracked2_2S6M_Tunguska in ca\tracked2\2s6m_tunguska\
  CA_Modules_ZoRA in ca\modules\zora\, CAData in Ca\, CASigns_E in ca\signs_e\
  CA_Animals2_Dogs in ca\animals2\dogs\, CAWeapons_E_D30 in ca\weapons_e\d30\
  CA_CommunityConfigurationProject_E_Editor_AddedInvisibleZoneProtection in ca\communityconfigurationproject_e\editor_addedinvisiblezoneprotection\
  Utes in ca\utes\, CAWater in ca\water\
  CAWeapons_M252_81mm_Mortar in ca\weapons\m252_81mm_mortar\
  CAWheeled in ca\wheeled\, CAWheeled2_GAZ39371 in ca\wheeled2\gaz39371\
  CA_AIR_E_Su25 in ca\air_e\su25\, CATracked2_AAV in ca\tracked2\aav\
  CA_CommunityConfigurationProject_E_Sound_FixedAliceEmptydoor in ca\communityconfigurationproject_e\sound_fixedaliceemptydoor\
  CAStructuresHouse_a_stationhouse in ca\structures\house\a_stationhouse\
  CAWeapons_E_GrenadeLauncher in ca\weapons_e\grenadelauncher\
  CAWeapons_E_LeeEnfield in ca\weapons_e\leeenfield\
  CAAir_E_AH64D in ca\air_e\ah64\
  CA_Animals2_Dogs_Pastor in ca\animals2\dogs\pastor\
  CA_SoundsMissions_E in ca\soundmissions_e\, Ind_Tank in ca\buildings2\ind_tank\
  CA_Anims_Sdr in ca\anims\characters\config\sdr\
  CAStructures_E_HouseA_A_CityGate1 in ca\structures_e\housea\a_citygate1\
  CAWeapons_Metis_AT_13 in ca\weapons\metis_at_13\
  CAWeapons2_RPG18 in ca\weapons2\rpg18\, CAWheeled2_VWGolf in ca\wheeled2\vwgolf\
  CA_CommunityConfigurationProject_E_AI_FixedSidewinderLaucherRangeProbabilities in ca\communityconfigurationproject_e\ai_fixedsidewinderlaucherrangeprobabilities\
  DZ_DebriefingRemoved in z\addons\dayz_code\
  HouseRuins in ca\buildings2\houseruins\, CACharacters_BAF in ca\characters_d_baf\
  CAStructures_PMC_Buildings_GeneralStore_PMC in ca\structures_pmc\buildings\generalstore\
  CAStructures_PMC_Misc_Shed in ca\structures_pmc\misc\shed\
  CAWheeled_D_BAF in ca\wheeled_d_baf\
  dayz_communityassets in z\addons\dayz_communityassets\
  CA_CommunityConfigurationProject_E_Gameplay_FixedAT1Model in ca\communityconfigurationproject_e\gameplay_fixedat1model\
  Barn_Metal in ca\buildings2\barn_metal\
  CATracked_E_M2A2_Bradley in ca\tracked_e\m2a2_bradley\
  CA_CommunityConfigurationProject_E_Gameplay_FasterStepOver in ca\communityconfigurationproject_e\gameplay_fasterstepover\
  CA_CommunityConfigurationProject_E_AI_ImprovedTunguskaAAMissileUse in ca\communityconfigurationproject_e\ai_improvedtunguskaaamissileuse\
  CAStructuresHouse_HouseV in ca\structures\house\housev\
  CA_CommunityConfigurationProject_E_Gameplay_FixedTransportCapabilitiesShipsAndBoats in ca\communityconfigurationproject_e\gameplay_fixedtransportcapabilitiesshipsandboats\
  CA_CommunityConfigurationProject_E_Gameplay_AddedThermalViewToA2AirVehicles in ca\communityconfigurationproject_e\gameplay_addedthermalviewtoa2airvehicles\
  CA_CommunityConfigurationProject_E_Editor_MadeOldTractorAvailable in ca\communityconfigurationproject_e\editor_madeoldtractoravailable\
  CA_Modules_E_Weather in ca\modules_e\weather\
  CA_CommunityConfigurationProject_E_Gameplay_WorkingFreelookWhenTurnedOut in ca\communityconfigurationproject_e\gameplay_workingfreelookwhenturnedout\
  CA_Missions_BAF_Templates_SecOps in ca\missions_baf\templates\secopsbaf.west\
  zargabad in ca\zargabad\, CA_Modules_E_OO in ca\modules_e\oo\
  CA_Dubbing in ca\dubbing\
  CA_CommunityConfigurationProject_E_Gameplay_EnabledAlwaysLockingForCRV7_PG in ca\communityconfigurationproject_e\gameplay_enabledalwayslockingforcrv7_pg\
  CAStructuresHouse_Shed_Ind in ca\structures\shed_ind\
  st_collision in st_collision\, CAWeapons_E_RPG7 in ca\weapons_e\rpg7\
  aif_arma1buildings in aif_napfobjects\aif_arma1buildings\
  CA_CommunityConfigurationProject_E_Visual_FixedPylonPositionsAH64 in ca\communityconfigurationproject_e\visual_fixedpylonpositionsah64\
  CAWheeled_PMC in ca\wheeled_pmc\, CA_Missions_SecOps in ca\missions\som\
  gdtmod_grass in gdtmod_grass\
  CA_CommunityConfigurationProject_E_Gameplay_CorrectedDriverViewInBTR60 in ca\communityconfigurationproject_e\gameplay_correcteddriverviewinbtr60\
  CAWeapons_E_Mk19_MiniTriPod in ca\weapons_e\mk19_minitripod\
  CA_CommunityConfigurationProject_E_Gameplay_AddedShortLockDelayForNLAW in ca\communityconfigurationproject_e\gameplay_addedshortlockdelayfornlaw\
  CAWeapons_Kord in ca\weapons\kord\, CA_Missions2_PMC in ca\missions2_pmc\
  CA_CommunityConfigurationProject_E_Editor_AdditionalMarkerColors in ca\communityconfigurationproject_e\editor_additionalmarkercolors\
  CA_Anims_Char in ca\anims\characters\config\
  CA_CommunityConfigurationProject_E_Gameplay_ActualModelsOfWeaponMagazinesVisibleOnTheGround in ca\communityconfigurationproject_e\gameplay_actualmodelsofweaponmagazinesvisibleontheground\
  CAAir_E_AH6J in ca\air_e\ah6j\, CAWeapons_E_Metis in ca\weapons_e\metis_at_13\
  CAWheeled_E_ATV in ca\wheeled_e\atv\
  CA_CommunityConfigurationProject_E_Stringtable_FixedNLAWRangeDescription in ca\communityconfigurationproject_e\stringtable_fixednlawrangedescription\
  CA_DubbingRadio_PMC in ca\dubbingradio_pmc\, CASounds_E in ca\sounds_e\
  CA_Animals2_Chicken in ca\animals2\birds\chicken\, BI_SRRS in ca\modules\srrs\
  Napf in momo\napf\, CAAir_E_Halo in ca\air_e\halo\
  CA_MPA_MP in ca\mp_armory\armory_mp\, CA_Heads in ca\characters\heads\
  CAA10 in ca\a10\, CA_Missions_AlternativeInjurySimulation in ca\modules\ais\
  Ind_Dopravnik in ca\buildings2\ind_cementworks\ind_dopravnik\
  CA_CommunityConfigurationProject_E_Gameplay_RemovedTargetsDisplayFromA10AndAV8B in ca\communityconfigurationproject_e\gameplay_removedtargetsdisplayfroma10andav8b\
  CA_CommunityConfigurationProject_E_Settings_EnabledAutoGuideATForAllDifficultyLevels in ca\communityconfigurationproject_e\settings_enabledautoguideatforalldifficultylevels\
  Ind_Workshop01 in ca\buildings2\ind_workshop01\
  CA_CommunityConfigurationProject_E_Visual_FixedUnitTypeIconsBasedOnWeaponry in ca\communityconfigurationproject_e\visual_fixedunittypeiconsbasedonweaponry\
  CA_Anims_E_Sdr in ca\anims_e\config\sdr\
  CAWheeled_PMC_ArmoredSUV in ca\wheeled_pmc\armoredsuv\
  CAStructures_E_Ind_Ind_Coltan_Mine in ca\structures_e\ind\ind_coltan_mine\
  CA_Animals2_Goat in ca\animals2\goat\, CA_CruiseMissile in ca\air2\cruisemissile\
  CA_CommunityConfigurationProject_E_AI_MadeAIUseCTWSVsInfantry in ca\communityconfigurationproject_e\ai_madeaiusectwsvsinfantry\
  CAAir_E_CH_47F in ca\air_e\ch47\, CAWeapons_E_AmmoBoxes in ca\weapons_e\ammoboxes\
  CA_Missions_E in ca\missions_e\, CAAir_PMC_KA137 in ca\air_pmc\ka137\
  CALanguageMissions_baf in ca\languagemissions_baf\
  CA_CommunityConfigurationProject_E_Gameplay_AddedMFDForAH1Z in ca\communityconfigurationproject_e\gameplay_addedmfdforah1z\
  CATracked2_BMP3 in ca\tracked2\bmp3\, CAWeapons_E_MAAWS in ca\weapons_e\maaws\
  CA_CommunityConfigurationProject_E_Gameplay_MadeBicycleNotLockable in ca\communityconfigurationproject_e\gameplay_madebicyclenotlockable\
  CAWeapons_E_AGS in ca\weapons_e\ags30\, CAweapons_ksvk in ca\weapons\ksvk\
  CAWheeled2 in ca\wheeled2\, CA_HC_Sounds in ca\missions\data\sounds\
  CAWheeled3 in ca\wheeled3\, CAStructures_PMC in ca\structures_pmc\
  CAAir2 in ca\air2\
  CA_CommunityConfigurationProject_E_Gameplay_MadeM1A2TUSKLoaderAbleToTurnIn in ca\communityconfigurationproject_e\gameplay_madem1a2tuskloaderabletoturnin\
  CAWeapons_E_scar in ca\weapons_e\scar\, CAWeapons_E_M47 in ca\weapons_e\m47\
  CAStructuresHouse_A_FuelStation in ca\structures\house\a_fuelstation\
  CAWheeled_E_s1203 in ca\wheeled_e\s1203\, CAMisc_E_WF in ca\misc_e\wf\
  missions_ew in ca\missions_ew\
  CAStructures_A_CraneCon in ca\structures\a_cranecon\, CAMisc_E in ca\misc_e\
  CABuildings2_Misc_Cargo in ca\buildings2\misc_cargo\
  CA_Modules_PMC_SimpleFIrstAid in ca\modules_pmc\simplefirstaid\
  CAStructures_PMC_Ind in ca\structures_pmc\ind\, CAAir3 in ca\air3\
  CAStructures_E_Misc_Misc_Lamp in ca\structures_e\misc\misc_lamp\
  CA_Modules_UAV in ca\modules\uav\, CAWeapons_E_DSHKM in ca\weapons_e\dshkm\
  Farm_Cowshed in ca\buildings2\farm_cowshed\
  GLT_BH_Wreck_burned in glt_bh_wreck_burned\
  CA_CommunityConfigurationProject_E_Visual_AdditionalBombMagazines in ca\communityconfigurationproject_e\visual_additionalbombmagazines\
  A_statue in ca\buildings2\a_statue\, Shapur_BAF in ca\shapur_baf\
  CA_CommunityConfigurationProject_E_Gameplay_DisabledSPG9Locking in ca\communityconfigurationproject_e\gameplay_disabledspg9locking\
  CA_Modules_E_Functions in ca\modules_e\functions\
  CAWeapons_E_fnfal in ca\weapons_e\fnfal\, CAWeapons_E_ksvk in ca\weapons_e\ksvk\
  CA_CommunityConfigurationProject_E_Gameplay_ReducedAK74andRPKRecoil in ca\communityconfigurationproject_e\gameplay_reducedak74andrpkrecoil\
  CAWheeled_E_Old_moto in ca\wheeled_e\old_moto\
  CAStructuresShed_Small in ca\structures\shed\shed_small\, CARocks2 in ca\rocks2\
  CA_Missions_Templates_SecOps in ca\missions\templates\secops.west\
  CAAir_E_Mi24 in ca\air_e\mi35\, CAWater2_LHD in ca\water2\lhd\
  CA_CommunityConfigurationProject_E_AI_MadeTankGunnersUseATAndHEAmmo_Muzzle in ca\communityconfigurationproject_e\ai_madetankgunnersuseatandheammo\muzzle\
  CAStructures_E_Mil in ca\structures_e\mil\
  CAMP_Armory_Misc_Sign_Direction in ca\mp_armory\misc\sign_direction\
  CAWeapons_E_STATIC in ca\weapons_e\static\
  CAWeapons_E_Makarov in ca\weapons_e\makarov\, CAWheeled2_V3S in ca\wheeled2\v3s\
  CAAir_PMC_KA60 in ca\air_pmc\ka60\, CATracked_BAF in ca\tracked_d_baf\
  CAWheeled_E_Volha in ca\wheeled_e\volha\
  CAStructures_Ruins in ca\structures\ruins\
  CATracked2_us_m270mlrs in ca\tracked2\us_m270mlrs\
  CAStructures_Proxy_Ruins in ca\structures\proxy_ruins\
  CA_DubbingRadio_E in ca\dubbingradio_e\
  CA_CommunityConfigurationProject_E_Gameplay_FasterHandGrenadeThrowWithPistol in ca\communityconfigurationproject_e\gameplay_fasterhandgrenadethrowwithpistol\
  CAMusic_E in ca\music_e\, CAWeapons_bizon in ca\weapons\bizon\
  CA_Modules_PMC_Functions in ca\modules_pmc\functions\
  CAWheeled_E_stryker in ca\wheeled_e\stryker\, CAMisc_fix_Weap in ca\misc_fix\weap\
  Church_01 in ca\buildings2\church_01\
  CA_CommunityConfigurationProject_E_Visual_FixedMi17Mi8UnitTypeIcon in ca\communityconfigurationproject_e\visual_fixedmi17mi8unittypeicon\
  CACharacters_PMC in ca\characters_pmc\, CACharacters_W_BAF in ca\characters_w_baf\
  CAWeapons_E_M240 in ca\weapons_e\m240\
  CA_CommunityConfigurationProject_E_Stringtable_FixedWeaponNames in ca\communityconfigurationproject_e\stringtable_fixedweaponnames\
  dayz_vehicles in dayz_vehicles\, CA_AIR_E_MQ9PredatorB in ca\air_e\mq9predatorb\
  CAStructures_Railway in ca\structures\rail\railway\, CA_Missions in ca\missions\
  Desert_E in ca\desert_e\
  CA_CommunityConfigurationProject_E_Gameplay_RealisticKa52GunMovementLimits in ca\communityconfigurationproject_e\gameplay_realisticka52gunmovementlimits\
  CAStructures_E_Misc in ca\structures_e\misc\
  Shed_wooden in ca\buildings2\shed_wooden\
  Ind_SawMill in ca\structures\ind_sawmill\, CA_Modules_DynO in ca\modules\dyno\
  CA_Modules_Alice in ca\modules\alice\, dayz_epoch in z\addons\dayz_epoch\
  CA_CommunityConfigurationProject_E_Gameplay_FixedEarthenRampartDestruction in ca\communityconfigurationproject_e\gameplay_fixedearthenrampartdestruction\
  Ind_Expedice in ca\buildings2\ind_cementworks\ind_expedice\
  CAWeapons_E_Podnos_2b14_82mm in ca\weapons_e\podnos_2b14_82mm\
  CAAir2_MQ9PredatorB in ca\air2\mq9predatorb\, CALanguage_e in ca\language_e\
  CAWheeled2_MMT in ca\wheeled2\mmt\
  CA_CommunityConfigurationProject_E_Sound_FixedCTWS in ca\communityconfigurationproject_e\sound_fixedctws\
  CA_Animals2_Dogs_Fin in ca\animals2\dogs\fin\, CA_AIR2_Su25 in ca\air2\su25\
  CATEC in ca\buildings2\buildingparts\signs\tec\
  CA_CommunityConfigurationProject_E_Gameplay_FixedBizonLightFlashOnFiring in ca\communityconfigurationproject_e\gameplay_fixedbizonlightflashonfiring\
  CAStructuresHouse_A_Office01 in ca\structures\house\a_office01\
  CA_CommunityConfigurationProject_E_Gameplay_FixedM242AmmoStats in ca\communityconfigurationproject_e\gameplay_fixedm242ammostats\
  CARoads in ca\roads\, CA_Missions_E_Armory2 in ca\missions_e\armory\
  CA_Support in ca\modules_e\ssm\, CABuildings2_A_Pub in ca\buildings2\a_pub\
  CALanguage_PMC in ca\language_pmc\, CA_Animals2_Cow in ca\animals2\cow\
  CAWeapons_E in ca\weapons_e\
  Ind_SiloVelke in ca\buildings2\ind_cementworks\ind_silovelke\
  CAStructuresHouse_A_Office02 in ca\structures\house\a_office02\
  dayz_weapons in dayz_weapons\
  CAStructures_E_Misc_Misc_Market in ca\structures_e\misc\misc_market\
  CAStructures_E_HouseA in ca\structures_e\housea\, GNT_C185 in gnt_c185\
  CAMP_Armory_Misc_Info_Board in ca\mp_armory\misc\info_board\
  CAMusic_PMC in ca\music_pmc\, CAStructures_PMC_Walls in ca\structures_pmc\walls\
  GLT_M300T in glt_m300t\
  CA_CommunityConfigurationProject_E_Visual_ReducedMissileSmoke in ca\communityconfigurationproject_e\visual_reducedmissilesmoke\
  CACharacters2 in ca\characters2\, CARoads2 in ca\roads2\
  CAWheeled_E_Ikarus in ca\wheeled_e\ikarus\
  CABuildingParts in ca\buildings2\buildingparts\
  CA_MPA_Challenges in ca\mp_armory\armory_mp_challenges\
  Ind_Shed_01 in ca\buildings2\ind_shed_01\
  CAWater2_fishing_boat in ca\water2\fishing_boat\
  CALanguage_Baf in ca\language_baf\
  CAStructures_PMC_Buildings in ca\structures_pmc\buildings\
  Ind_Shed_02 in ca\buildings2\ind_shed_02\
  CA_Missions_BattlefieldClearance in ca\modules\bc\
  WarfareBuildings in ca\misc3\wf\, CAWheeled_E_BTR40 in ca\wheeled_e\btr40\
  JetSkiYanahuiAddon in jetskiyanahui\
  CA_CommunityConfigurationProject_E_Gameplay_MadePilotsControlUnguidedRockets in ca\communityconfigurationproject_e\gameplay_madepilotscontrolunguidedrockets\
  CA_CommunityConfigurationProject_E_Gameplay_FixedSPG9ReloadSpeed in ca\communityconfigurationproject_e\gameplay_fixedspg9reloadspeed\
  CAStructures_E_HouseC in ca\structures_e\housec\
  CAWater2_smallboat_1 in ca\water2\small_boat\
  CAMP_Armory_Misc_Infostands in ca\mp_armory\misc\infostands\
  CAWheeled_E_SCUD in ca\wheeled_e\scud\, CAAir2_UH1Y in ca\air2\uh1y\
  ind_silomale in ca\buildings2\ind_cementworks\ind_silomale\
  CA_Modules_clouds in ca\modules\clouds\
  CA_CommunityConfigurationProject_E_Visual_CTWSMuzzleFlashAtWrongPosition in ca\communityconfigurationproject_e\visual_ctwsmuzzleflashatwrongposition\
  ProvingGrounds_PMC in ca\provinggrounds_pmc\
  CAStructures_PMC_Ruins in ca\structures_pmc\ruins\
  CAMP_Armory_Misc_Red_Light in ca\mp_armory\misc\red_light\
  CA_Modules_ARTY in ca\modules\arty\
  CA_CommunityConfigurationProject_E_AI_MadeTankGunnersUseATAndHEAmmo in ca\communityconfigurationproject_e\ai_madetankgunnersuseatandheammo\
  CAStructures_A_BuildingWIP in ca\structures\a_buildingwip\
  warehouse in warehouse\
  CA_CommunityConfigurationProject_E_Sound_FixedMissingEffectsNames in ca\communityconfigurationproject_e\sound_fixedmissingeffectsnames\
  CAWater2_Destroyer in ca\water2\destroyer\
  CA_Missions_BAF_2 in ca\missions_2_baf\
  CA_Missions_Armory2 in ca\missions\armory\
  CAWater2_seafox_EP1 in ca\misc_e\seafox\, CAWheeled_E_MTVR in ca\wheeled_e\mtvr\
  CAWheeled_E_BTR60 in ca\wheeled_e\btr60\
  CA_CommunityConfigurationProject_E_AI_MadeAINotEngageBTR40WithRifles in ca\communityconfigurationproject_e\ai_madeainotengagebtr40withrifles\
  CAWeapons_E_M110 in ca\weapons_e\m110\
  CAWheeled_Pickup in ca\wheeled\datsun_armed\, CAWheeled2_MTVR in ca\wheeled2\mtvr\
  CAWheeled2_Kamaz in ca\wheeled2\kamaz\
  CA_Missions_AmbientCombat in ca\modules\ambient_combat\
  CAStructuresHouse_Church_02 in ca\structures\house\church_02\
  CAStructures_E_HouseA_A_Villa in ca\structures_e\housea\a_villa\
  CATracked2 in ca\tracked2\, dayz_anim in dayz_anim\
  CATracked_E_M113 in ca\tracked_e\m113\, CAWeapons_E_M2StaticMG in ca\weapons_e\m2\
  CAAir_E_An2 in ca\air_e\an2\
  CA_CommunityConfigurationProject_E_AI_MadeAKS74UNKobraFullySilenced in ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\
  CA_Modules_Animals in ca\modules\animals\, CAWeapons_SPG9 in ca\weapons\spg9\
  CAWheeled_E_LandRover in ca\wheeled_e\lr\
  CAStructures_E_Ind_Misc_PowerStation in ca\structures_e\ind\ind_powerstation\
  CAStructures_E_Misc_Misc_powerline in ca\structures_e\misc\misc_powerline\
  CAStructuresHouse_Church_03 in ca\structures\house\church_03\
  CA_CommunityConfigurationProject_E_Gameplay_FixedMissileSpeeds in ca\communityconfigurationproject_e\gameplay_fixedmissilespeeds\
  CA_CommunityConfigurationProject_E_Gameplay_AddedThermalViewToA2GroundVehicles in ca\communityconfigurationproject_e\gameplay_addedthermalviewtoa2groundvehicles\
  CAStructures_E_HouseA_A_Mosque_big in ca\structures_e\housea\a_mosque_big\
  CAAir_E_A10 in ca\air_e\a10\
  CA_CommunityConfigurationProject_E_Gameplay_RemovedAirlockOfVikhrMissile in ca\communityconfigurationproject_e\gameplay_removedairlockofvikhrmissile\
  CA_Animals2_Sheep in ca\animals2\sheep\, CAAir_BAF in ca\air_d_baf\
  CAStructuresHouse_A_Hospital in ca\structures\house\a_hospital\
  usec_ch53 in usec_ch53\, CAWheeled_E_TT650 in ca\wheeled_e\tt650\
  CAStructures_E_Misc_Misc_cables in ca\structures_e\misc\misc_cables\
  CA_MPA in ca\mp_armory\, CAWeapons_E_Strela in ca\weapons_e\strela\
  CA_Modules_StratLayer in ca\modules\strat_layer\
  CAStructures_E_Misc_Misc_Well in ca\structures_e\misc\misc_well\
  CAWheeled2_M998A2_Avenger in ca\wheeled2\hmmwv\m998a2_avenger\
  CACharacters_PMC_Head in ca\characters_pmc\heads\
  CACharacters_E in ca\characters_e\, ST_bunnyhop in st_bunnyhop\
  CA_CommunityConfigurationProject_Gameplay_ChangedCountermeasuresAmmoToChaffForSu25 in ca\communityconfigurationproject_e\gameplay_changedcountermeasuresammotochaffforsu25\
  CAWeapons_E_M119_Howitzer in ca\weapons_e\m119_howitzer\, CAAir in ca\air\
  CA_Modules in ca\modules\
  CAStructures_E_HouseA_A_Minaret_Porto in ca\structures_e\housea\a_minaret_porto\
  CA_CommunityConfigurationProject_E_Sound_FixedCarNoiseSound in ca\communityconfigurationproject_e\sound_fixedcarnoisesound\
  CA_Modules_E_DynO in ca\modules_e\dyno\
  CAStructuresLand_Ind_Stack_Big in ca\structures\ind\, st_evasive in st_evasive\
  CA_CommunityConfigurationProject_E_AI_MadeAIUseMGOfStrykerMGS in ca\communityconfigurationproject_e\ai_madeaiusemgofstrykermgs\
  CARoads_PMC_Bridge in ca\roads_pmc\bridge\
  CA_CommunityConfigurationProject_E_Gameplay_EnabledBackPackCarryAbilityForA2Infantry in ca\communityconfigurationproject_e\gameplay_enabledbackpackcarryabilityfora2infantry\
  CAStructures_E_HouseK in ca\structures_e\housek\, CA_AH64D in ca\ah64\
  CA_Modules_E in ca\modules_e\
  CAMP_Armory_Misc_Loudspeakers in ca\mp_armory\misc\loudspeakers\
  Ind_Garage01 in ca\buildings2\ind_garage01\, A_TVTower in ca\structures\a_tvtower\
  CAWheeled_E_Offroad in ca\wheeled_e\hilux_armed\
  CAWheeled2_Ikarus in ca\wheeled2\ikarus\
  CAStructuresBarn_W in ca\structures\barn_w\
  CAAir2_ChukarTarget in ca\air2\chukar\, CAWeapons_E_SPG9 in ca\weapons_e\spg9\
  CAStructures_E_HouseL in ca\structures_e\housel\
  CA_MPA_Core in ca\mp_armory\armory_core\
  CA_Modules_Functions in ca\modules\functions\
  dayz_server in z\addons\dayz_server\
  CAWheeled2_HMMWV_Ambulance in ca\wheeled2\hmmwv\m997a2_ambulance\
  CAWeapons_BAF in ca\weapons_baf\
  CA_CommunityConfigurationProject_E_Visual_FixedPylonPositionsMi24 in ca\communityconfigurationproject_e\visual_fixedpylonpositionsmi24\
  CA_Modules_E_UAV_Heli in ca\modules_e\uav_heli\
  CAStructures_Proxy_BuildingParts in ca\structures\proxy_buildingparts\
  CAStructuresHouse_rail_station_big in ca\structures\rail\rail_station_big\
  dayz_epoch_b in dayz_epoch_b\, CA_Modules_E_UAV in ca\modules_e\uav\
  IndPipe2 in ca\buildings2\ind_pipeline\indpipe2\
  CAWeapons_2b14_82mm_Mortar in ca\weapons\podnos_2b14_82mm\
  CATracked2_T34 in ca\tracked2\t34\
  Misc_WaterStation in ca\buildings2\misc_waterstation\, CARoads_E in ca\roads_e\
  CAStructures_E_Misc_Misc_Construction in ca\structures_e\misc\misc_construction\
  mbg_african_buildings in mbg\mbg_generic_african_buildings\
  CA_Missions_E_Templates_SecOps in ca\missions_e\templates\secops.west\
  CAWeapons_E_Searchlight in ca\weapons_e\searchlight\
  A_GeneralStore_01 in ca\buildings2\a_generalstore_01\
  CAWeapons_Colt1911 in ca\weapons\colt1911\, CA_BAF in ca\data_baf\, dayz in dayz\
  CAWeapons_E_M14 in ca\weapons_e\m14\
  CA_CommunityConfigurationProject_E_AI_MadeAIUseGrenadeLaunchers in ca\communityconfigurationproject_e\ai_madeaiusegrenadelaunchers\
  CA_CommunityConfigurationProject_E_Gameplay_MadeMissileSteerableForBMP3AndT90 in ca\communityconfigurationproject_e\gameplay_mademissilesteerableforbmp3andt90\
  CARocks in CA\Rocks\, CAWeapons_E_M136 in ca\weapons_e\m136\
  CAStructures_Wall in ca\structures\wall\
  CAHouseBlock_A in ca\buildings2\houseblocks\houseblock_a\
  CAAir3_Su34 in ca\air3\su34\
  CA_CommunityConfigurationProject_Gameplay_ChangedThermalDisplaySystem in ca\communityconfigurationproject_e\gameplay_changedthermaldisplaysystem\
  CAMP_Armory_Misc_Concrete_Wall in ca\mp_armory\misc\concrete_wall\
  CAWeapons_DMR in ca\weapons\dmr\, CAWheeled2_LAV25 in ca\wheeled2\lav25\
  CAStructures_E_HouseA_A_Statue in ca\structures_e\housea\a_statue\
  CAStructures_E_Ind in ca\structures_e\ind\
  CAHouseBlock_B in ca\buildings2\houseblocks\houseblock_b\
  CAStructures_E_Wall_Wall_L in ca\structures_e\wall\wall_l\
  CA_CommunityConfigurationProject_E_AI_ImprovedTankGunnerHEAndATAmmoUse in ca\communityconfigurationproject_e\ai_improvedtankgunnerheandatammouse\
  CAStructures in ca\structures\, CA_Anims_E in ca\anims_e\
  CAAir_E_C130J in ca\air_e\c130j\, CAMisc_fix_Str in ca\misc_fix\str\
  CAAir_E_MI8 in ca\air_e\mi17\, CA_Animals2 in ca\animals2\
  CAWheeled_Offroad in ca\wheeled\hilux_armed\
  CAWheeled2_HMMWV_BASE in ca\wheeled2\hmmwv\
  CAStructures_PMC_Buildings_Bunker in ca\structures_pmc\buildings\bunker\
  CAWeapons_E_M16 in ca\weapons_e\m16\
  CAMP_Armory_Misc_Laptop in ca\mp_armory\misc\laptop\
  Rail_House_01 in ca\buildings2\rail_house_01\, CAMisc_fix in ca\misc_fix\
  CAHouseBlock_C in ca\buildings2\houseblocks\houseblock_c\
  CA_CommunityConfigurationProject_E_AI_ImprovedIglaPodAAMissileUse in ca\communityconfigurationproject_e\ai_improvediglapodaamissileuse\
  CAStructures_E in ca\structures_e\
  CAStructures_Misc_Powerlines in ca\structures\misc_powerlines\
  CA_CommunityConfigurationProject_E_Sound_FixedGetInGetOutSoundOfSedan in ca\communityconfigurationproject_e\sound_fixedgetingetoutsoundofsedan\
  CAWheeled_E_Ural in ca\wheeled_e\ural\, zero_buildings in zero_buildings\
  CAStructures_E_HouseA_A_Mosque_small in ca\structures_e\housea\a_mosque_small\
  CAAir_BAF_CH_47F in ca\air_d_baf\ch47\
  CA_CommunityConfigurationProject_E_Gameplay_ImprovedSizeOfCompassAndGPS in ca\communityconfigurationproject_e\gameplay_improvedsizeofcompassandgps\
  CA_CommunityConfigurationProject_E_Gameplay_DisabledOpticsViewInGRAD in ca\communityconfigurationproject_e\gameplay_disabledopticsviewingrad\
  CAHouseBlock_D in ca\buildings2\houseblocks\houseblock_d\
  CA_CommunityConfigurationProject_E_Gameplay_DisabledOpticsViewInMLRS in ca\communityconfigurationproject_e\gameplay_disabledopticsviewinmlrs\
  CA_CommunityConfigurationProject_E_Gameplay_MoreSluggishATV in ca\communityconfigurationproject_e\gameplay_moresluggishatv\
  CA_CommunityConfigurationProject_E_Gameplay_DisabledGRADMLRSLocking in ca\communityconfigurationproject_e\gameplay_disabledgradmlrslocking\
  CA_Modules_E_Gita in ca\modules_e\gita\, CATracked2_T90 in ca\tracked2\t90\
  CAStructures_Mil in ca\structures\mil\, CAMisc2 in ca\misc2\
  CA_CommunityConfigurationProject_E_Editor_AddedAllWeaponSlotsInfantryVariants in ca\communityconfigurationproject_e\editor_addedallweaponslotsinfantryvariants\
  Chernarus in ca\chernarus\, CAMisc in ca\misc\
  CA_CommunityConfigurationProject_E_Gameplay_DisabledLockingForAllNonGuidedWeaponsWithAutoGuideATDisabled in ca\communityconfigurationproject_e\gameplay_disabledlockingforallnonguidedweaponswithautoguideatdisabled\
  CAStructures_E_Ind_Oil_Mine in ca\structures_e\ind\ind_oil_mine\
  MBG_Killhouses in mbg_killhouses\, CAWeapons_Warfare_weapons in ca\weapons\static\
  CAWheeled2_TowingTractor in ca\wheeled2\towingtractor\
  CALanguage_missions_PMC in ca\languagemissions_pmc\, CASigns2 in ca\signs2\
  CAStructures_E_HouseA_A_BuildingWIP in ca\structures_e\housea\a_buildingwip\
  CA_Animals2_Anim_Config in ca\animals2\animconfig\, buildings3 in ca\buildings3\
  CALanguage in ca\language\, CAUI in ca\ui\, CAMisc3 in ca\misc3\
  CAWheeled_E_BRDM2 in ca\wheeled_e\brdm2\
  CA_CommunityConfigurationProject_E_Gameplay_AdditionalLauncherRocketsWithEnlargedSize in ca\communityconfigurationproject_e\gameplay_additionallauncherrocketswithenlargedsize\
  CACharacters in ca\characters\, CAweapons_m107 in ca\weapons\m107\
  CAWeapons_AmmoBoxes in ca\weapons\ammoboxes\
Mods: @DayZ_GROM
Distribution: 0
Version 1.63.125402
Fault address:  773A0297 01:00030297 C:\Windows\SysWOW64\ntdll.dll
file:     DayZ_GROM (__cur_mp)
world:    Napf
Prev. code bytes: 0A 8B C1 59 94 8B 00 89 04 24 C3 2D 00 10 00 00
Fault code bytes: 85 00 EB E9 90 90 90 90 90 8B FF 55 8B EC 8B 15

Registers:
EAX:1424F000 EBX:00000022
ECX:1424E7AC EDX:00F52A42
ESI:00000001 EDI:0000002A
CS:EIP:0023:773A0297
SS:ESP:002B:1434E7D8  EBP:1434E7E4
DS:002B  ES:002B  FS:0053  GS:002B
Flags:00010206
=======================================================
note: Minidump has been generated into the file grom_24_Napf\ARMA2OASERVER.mdmp

 

 

 Я еще вот чего не понимаю: прописана версия 125548, а в логе шлепает "Version 1.63.125402"

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  • 0

хм, странно но как вариант если все с инфистаром нормально, попробуйте удалить все DLL файлы от него и проверить будет ли так работать...



они лишь отвечают за логи и могут я думаю давать такой сбой, какие то может условия в системе не подходят с версиями библиотек.

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MagicByte MagicByte MagicByte
  • 0

хм, странно но как вариант если все с инфистаром нормально, попробуйте удалить все DLL файлы от него и проверить будет ли так работать...

 

они лишь отвечают за логи и могут я думаю давать такой сбой, какие то может условия в системе не подходят с версиями библиотек.

нет не помогло

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  • 0

Я вот что заметил: попробовал запустить сервер на пиратской арме и вот что странное - он не крашится.Теперь я ничего не понимаю :blink:

Изменено пользователем Lesnik (история изменений)

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  • 0

1. Удалите файлы Arma2OA.exe и Arma2OAserver.exe + удалите папку Exspansion/beta (Если имеется!). Потом в Steam перехешируйте игру. Должно решить проблему с патчем.
2. Переустановите DLL от Epoch и от InfiSTAR.
3. Предъявите HiveExt.log

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  • 0

поставил чистую бд и вроде перестало крашить

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      <ce folder="mod"> <file name="Atypes.xml" type="types" /> <file name="Aevents.xml" type="events" /> </ce> Мы создали два подключаемых файла с тайпс и событиями и подключили их.
      Открываем папку env и создаём два файла bearA_territories.xml и wolfA_territories.xml 
      Это файлы территорий спавна. Один из способов их заполнить-работа через СE Editor. (здесь нет описания) Другой-вручную спавнится к каждой точке спавна и снимать координаты, в не зависимости как вы поступаете нужно сделать следующее.
      ОТкрываем файл , к примеру , bearA_territories.xml
      Заполняем его следующем образом.
      <?xml version="1.0" encoding="UTF-8"?> <territory-type> </territory-type> Так начинается и заканчивается этот файл, между ними вбиваем точки спавна. Для примера приведу ДВЕ точки спавна для ДВУХ событий.
      <?xml version="1.0" encoding="UTF-8"?> <territory-type> <territory color="4291611852"> <zone name="Water" smin="0" smax="0" dmin="0" dmax="0" x="4822.5" z="13657.5" r="60"/> <zone name="Water" smin="0" smax="0" dmin="0" dmax="0" x="4897.5" z="13815" r="60"/> <zone name="Rest" smin="0" smax="0" dmin="0" dmax="0" x="4997.5" z="13127.5" r="232.5"/> <zone name="HuntingGround" smin="0" smax="0" dmin="0" dmax="0" x="4960" z="13105" r="292.5"/> </territory> <territory color="4291611852"> <zone name="Water" smin="0" smax="0" dmin="0" dmax="0" x="6030" z="11485" r="45"/> <zone name="Rest" smin="0" smax="0" dmin="0" dmax="0" x="7477.5" z="11970" r="180"/> <zone name="HuntingGround" smin="0" smax="0" dmin="0" dmax="0" x="7462.5" z="11970" r="217.5"/> <zone name="HuntingGround" smin="0" smax="0" dmin="0" dmax="0" x="6457.5" z="12210" r="210"/> </territory> </territory-type> territory color="4291611852" - цветовой код для СЕ. Совет делать его не разным для всего события и уникальным.
      zone name="Water" - название зоны спавна (разные названия влияют на поведение животных после спавна, "Water","Rest","HuntingGround",Graze". использование зон куриц и кроликов и их действие на животных-непроверено)
      далее идёт количество статических и динамических обьектов при спавне (если в ивенте "лимит" ссылается на эти значения -сделать отличными от нуля)
      Далее координаты точки и радиус в котором произойдёт спавн.
      Ещё для примера wolfA_territories.xml
      <?xml version="1.0" encoding="UTF-8"?> <territory-type> <territory color="4290666866"> <zone name="Water" smin="0" smax="0" dmin="3" dmax="4" x="4822.5" z="13657.5" r="100"/> <zone name="Rest" smin="0" smax="0" dmin="3" dmax="4" x="4997.5" z="12927.5" r="200"/> <zone name="HuntingGround" smin="0" smax="0" dmin="3" dmax="4" x="5060" z="12805" r="292.5"/> </territory> <territory color="4290666866"> <zone name="Water" smin="0" smax="0" dmin="3" dmax="4" x="7897.5" z="7515" r="100"/> <zone name="Rest" smin="0" smax="0" dmin="3" dmax="4" x="7477.5" z="7070" r="150"/> <zone name="HuntingGround" smin="0" smax="0" dmin="3" dmax="4" x="7560" z="7105" r="250.5"/> </territory> </territory-type> Опять всё проверяем,кодировка, проверка, схожесть, проверяем, сохраняем
      (не делайте ошибки по типу 
      <?xml version="1.0" encoding="UTF-8"?> <territory-type> <territory color="4291611852"> <zone name="Water" smin="0" smax="0" dmin="3" dmax="4" x="4822.5" z="13657.5" r="60"/> <zone name="Water" smin="0" smax="0" dmin="3" dmax="4" x="4897.5" z="13815" r="60"/> <zone name="Water" smin="0" smax="0" dmin="3" dmax="4" x="6030" z="13485" r="45"/> <zone name="Rest" smin="0" smax="0" dmin="3" dmax="4" x="6997.5" z="12127.5" r="232.5"/> <zone name="Rest" smin="0" smax="0" dmin="3" dmax="4" x="7477.5" z="11970" r="180"/> <zone name="HuntingGround" smin="0" smax="0" dmin="3" dmax="4" x="6960" z="12105" r="292.5"/> <zone name="HuntingGround" smin="0" smax="0" dmin="3" dmax="4" x="7462.5" z="11970" r="217.5"/> <zone name="HuntingGround" smin="0" smax="0" dmin="3" dmax="4" x="6457.5" z="12210" r="210"/> </territory> </territory-type> в таком виде это блок точек для ОДНОГО события. Но если у вас в планах именно так, то....почему и нет?)))
      Теперь подключаем наши события из файла инит
      Открываем ванильный файл cfgeventspawns.xml
      И между <event name="AnimalRoeDeer" /> и <event name="AnimalWolf" /> вписываем
          <event name="AnimalBearA" />
          <event name="AnimalWolfA" />
      Названия для ивента взяты из созданного нами файла Aevents.xml
      (кодировка, проверка, схожесть, проверяем, сохраняем)
      Открываем ванильный файл cfgenvironment.xml
      В блок file path
      <file path="env/wolfA_territories.xml" /> <file path="env/bearA_territories.xml" /> Мы указали на путь к файлам с точками спавна.
      В блок с territory type вписываем
      <territory type="Herd" name="WolfA" behavior="DZWolfGroupBeh"> <file usable="wolfA_territories" /> </territory> <territory type="Herd" name="BearA" behavior="BlissBearGroupBeh"> <file usable="bearA_territories"/> </territory> Где
      name= - общее имя для территорий животного (использую всегда окончание названия ивента -подобие ваниле ибо там так)
      behavior="DZWolfGroupBeh" - подключение поведения. должен совпадать с установками в самом моде. Да, можно попробовать волкам прописать модель поведения коровы.Не проверял.
      file usable="bearA_territories подключение файла территории.
      Проверяем, сохраняем, вайпаем сервер.
       Далее.....Всё. Быстрее сделать чем рассказать.

      Почему файлы тайпс и ивент создаём сами и подключаем отдельно.
      Одна цитата от "богемии"
      because of a limit on xml file-size
      Да и проще работать когда всё разложено по полкам.
      Кому не удобно и просто лень-мешайте в одну кучу.


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    • Автор: alexe1ch
      Вообщем проблема такая, перешел с панельки на выделенный сервер, все настроил, но появлиась проблема. Часто показывает красную цепь у игроков. Пинг скачет и аномально как то высок. Связывался с хостом, обновлял дрова на сервере, но все мимо. Кто нибудь сталкивался и знает как фиксить?
    • Автор: fedotovyasha
      Есть ли возможность сгенерировать и отобразить в ui qr код? Если да, то как?
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