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  • 0

Помогите пожалуйста настроить сервер чтобы он был NO CD.

Игру в стиме не покупал. Вот файлы которые скачались чере стим https://yadi.sk/d/dSTmVq6Uieqke.

Установил все по этому гайду: 

http://s-platoon.ru/index.php?/topic/2139-ustanovka-servera-arma3-epoch-s-liubymi-kartami-i-td/

Вот rtp логи:

 

=====================================================================
== C:\Arma3\arma3server.exe
== arma3server.exe -mod="@Epoch;@EpochHive;" -config=instance_epoch.Altis\config.cfg -port=2302 -profiles=instance_epoch.Altis -cfg=instance_epoch.Altis\basic.cfg -name=instance_epoch.Altis

Original output filename: Arma3Retail_Server
Exe timestamp: 2015/07/27 15:49:07
Current time: 2015/08/26 12:36:31

Type: Public
Branch: Stable
Version: 1.48.131645

Allocator: C:\Arma3\dll\tbb4malloc_bi.dll
=====================================================================

12:36:31 ManagerConfig()
12:36:32 Error when creating WIC imaging factory:
Error: 0x80040154
12:36:32 Splash window: Empty image - unable to draw the splash window
12:36:32 Splash window: Empty image - unable to draw the splash window
12:36:33 Splash window: Empty image - unable to draw the splash window
12:36:33 Splash window: Empty image - unable to draw the splash window
12:36:33 Cannot register unknown string STR_USRACT_SWITCH_GUNS
12:36:33 Cannot register unknown string STR_USRACT_SWITCH_ROCKETS
12:36:33 Cannot register unknown string STR_USRACT_SWITCH_MISSILES
12:36:33 Cannot register unknown string STR_USRACT_SWITCH_BOMBS
12:36:33 Cannot register unknown string STR_CONTROLS_TOOLTIPS_SWITCH_GUNS
12:36:33 Cannot register unknown string STR_CONTROLS_TOOLTIPS_SWITCH_ROCKETS
12:36:33 Cannot register unknown string STR_CONTROLS_TOOLTIPS_SWITCH_MISSILES
12:36:33 Cannot register unknown string STR_CONTROLS_TOOLTIPS_SWITCH_BOMBS
12:36:33 Splash window: Empty image - unable to draw the splash window
12:36:33 Splash window: Empty image - unable to draw the splash window
12:36:33 Splash window: Empty image - unable to draw the splash window
12:36:42 Splash window: Empty image - unable to draw the splash window
12:36:44 Updating base class ->Base, by a3\dubbing_radio_f\config.bin/CfgHQIdentities/PAPA_BEAR/
12:36:44 Updating base class ->Base, by a3\dubbing_radio_f\config.bin/CfgHQIdentities/AirBase/
12:36:44 Updating base class ->HouseBase, by a3\data_f\config.bin/CfgVehicles/House/
12:36:44 Updating base class ->Thing, by a3\data_f\config.bin/CfgVehicles/ThingX/
12:36:44 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayEditObject/Controls/B_OK/
12:36:44 Updating base class RscSliderH->RscXSliderH, by a3\editor_f\config.bin/RscDisplayEditObject/Slider/
12:36:44 Updating base class RscText->RscPicture, by a3\editor_f\config.bin/RscDisplayEditObject/Preview/
12:36:44 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionLoad/Controls/B_OK/
12:36:44 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionSave/Controls/B_OK/
12:36:44 Updating base class ->House, by a3\structures_f\config.bin/CfgVehicles/House_F/
12:36:44 Updating base class ->House_F, by a3\structures_f\config.bin/CfgVehicles/House_Small_F/
12:36:44 Updating base class ->Default, by a3\anims_f\config\sdr\config.bin/CfgMovesBasic/DefaultDie/
12:36:44 Updating base class ->RifleBaseLowStandActions, by a3\anims_f\config\sdr\config.bin/CfgMovesBasic/Actions/RifleBaseStandActions/
12:36:44 Updating base class ->Default, by a3\anims_f\config\sdr\config.bin/CfgMovesMaleSdr/States/Crew/
12:36:44 Updating base class ->StandBase, by a3\anims_f\config\sdr\config.bin/CfgMovesMaleSdr/States/AmovPercMstpSnonWnonDnon/
12:36:44 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoScrollbars/
12:36:44 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoHScrollbars/
12:36:44 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoVScrollbars/
12:36:44 Updating base class ->RscText, by a3\ui_f\config.bin/RscLine/
12:36:44 Updating base class ->RscActiveText, by a3\ui_f\config.bin/RscActivePicture/
12:36:44 Updating base class ->RscButton, by a3\ui_f\config.bin/RscButtonTextOnly/
12:36:44 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscShortcutButtonMain/
12:36:44 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonEditor/
12:36:44 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscIGUIShortcutButton/
12:36:44 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscGearShortcutButton/
12:36:44 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonMenu/
12:36:44 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuOK/
12:36:44 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuCancel/
12:36:44 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuSteam/
12:36:44 Updating base class ->RscText, by a3\ui_f\config.bin/RscLoadingText/
12:36:44 Updating base class ->RscListBox, by a3\ui_f\config.bin/RscIGUIListBox/
12:36:44 Updating base class ->RscListNBox, by a3\ui_f\config.bin/RscIGUIListNBox/
12:36:44 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackground/
12:36:44 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUI/
12:36:44 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUILeft/
12:36:44 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIRight/
12:36:44 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIBottom/
12:36:44 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUITop/
12:36:44 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUIDark/
12:36:44 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/RscBackgroundLogo/
12:36:44 Updating base class ->RscMapControl, by a3\ui_f\config.bin/RscMapControlEmpty/
12:36:44 Updating base class ->RscPicture, by a3\ui_f\config.bin/CA_Mainback/
12:36:44 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Back/
12:36:44 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Title_Back/
12:36:44 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Black_Back/
12:36:44 Updating base class ->RscTitle, by a3\ui_f\config.bin/CA_Title/
12:36:44 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/CA_Logo/
12:36:44 Updating base class ->CA_Logo, by a3\ui_f\config.bin/CA_Logo_Small/
12:36:44 Updating base class ->RscButton, by a3\ui_f\config.bin/CA_RscButton/
12:36:44 Updating base class ->CA_RscButton, by a3\ui_f\config.bin/CA_RscButton_dialog/
12:36:44 Updating base class ->RscActiveText, by a3\ui_f\config.bin/CA_Ok/
12:36:44 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image/
12:36:44 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image2/
12:36:44 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_text/
12:36:44 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscVignette/
12:36:44 Updating base class ->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscMapControlTooltip/
12:36:44 Updating base class RscUnitInfo->RscUnitInfoAirNoWeapon, by a3\ui_f\config.bin/RscInGameUI/RscUnitInfoAir/
12:36:44 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_OK/
12:36:44 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Cancel/
12:36:44 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Clear/
12:36:44 Updating base class ->RscText, by a3\ui_f\config.bin/RscDisplayCapture/controls/TimeLines/
12:36:44 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonAverages/
12:36:44 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonSavePreviousData/
12:36:44 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonPreviousData/
12:36:44 Updating base class RscControlsGroup->RscControlsGroupNoHScrollbars, by a3\ui_f\config.bin/RscDisplayMain/controls/ModIcons/
12:36:44 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/IconPicture/
12:36:44 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcOwnedIconPicture/
12:36:44 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcIconPicture/
12:36:44 Updating base class RscListBox->RscCombo, by a3\ui_f\config.bin/RscDisplayCustomizeController/Steepness/
12:36:44 Updating base class ->RscStandardDisplay, by a3\ui_f\config.bin/RscDisplayControlSchemes/
12:36:44 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonCancel/
12:36:44 Updating base class RscButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonOK/
12:36:44 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayFileSelectImage/controls/OverviewPicture/
12:36:44 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayFieldManual/controls/ButtonCancel/
12:36:44 Cannot delete class B_KickOff, it is referenced somewhere (used as a base class probably).
12:36:44 Updating base class RscButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMission/controls/ButtonCancel/
12:36:44 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonOK/
12:36:44 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonCancel/
12:36:44 Updating base class ->RscSubmenu, by a3\ui_f\config.bin/RscMainMenu/
12:36:44 Cannot update non class from class a3\ui_f\config.bin/RscCallSupport/Items/
12:36:44 Cannot update non class from class a3\ui_f\config.bin/RscRadio/Items/
12:36:44 Updating base class RscStandardDisplay->, by a3\ui_f_mp_mark\config.bin/RscDisplayRespawn/
12:36:44 Updating base class ->BulletCore, by a3\weapons_f\config.bin/CfgAmmo/BulletBase/
12:36:44 Updating base class ->Default, by a3\weapons_f\config.bin/CfgMagazines/CA_Magazine/
12:36:44 Updating base class ->ReammoBox, by a3\weapons_f\config.bin/cfgVehicles/WeaponHolder/
12:36:44 Updating base class ->SlotInfo, by a3\weapons_f\config.bin/CowsSlot/
12:36:44 Updating base class ->SlotInfo, by a3\weapons_f\config.bin/PointerSlot/
12:36:44 Updating base class ->PistolCore, by a3\weapons_f\config.bin/cfgWeapons/Pistol/
12:36:44 Updating base class ->WeaponSlotsInfo, by a3\weapons_f\config.bin/cfgWeapons/Pistol_Base_F/WeaponSlotsInfo/
12:36:44 Updating base class ->Default, by a3\weapons_f\config.bin/cfgWeapons/ItemCore/
12:36:44 Updating base class ->ReammoBox, by a3\weapons_f\ammoboxes\config.bin/CfgVehicles/Bag_Base/
12:36:44 Updating base class ->ThingX, by a3\weapons_f\ammoboxes\config.bin/CfgVehicles/WeaponHolderSimulated/
12:36:45 Updating base class ->Ship, by a3\boat_f\config.bin/CfgVehicles/Ship_F/
12:36:45 Updating base class ->SlotInfo, by a3\weapons_f_mark\config.bin/UnderBarrelSlot/
12:36:45 Updating base class RscText->RscIGUIValue, by x\addons\a3_epoch_code\config.bin/RscInGameUI/RscUnitInfo/CA_Speed_Freefall/
12:36:45 Updating base class RscText->RscIGUIValue, by x\addons\a3_epoch_code\config.bin/RscInGameUI/RscUnitInfo/CA_Alt_Freefall/
12:36:45 Updating base class RscUnitInfoAirNoWeapon->RscUnitInfo, by x\addons\a3_epoch_code\config.bin/RscInGameUI/RscUnitInfoAir/
12:36:45 Updating base class RscText->RscOpticsValue, by x\addons\a3_epoch_code\config.bin/RscInGameUI/RscWeaponRangeFinder/CA_Distance/
12:36:45 Updating base class RscOptics_AV_driverNoWeapon->RscUnitInfo, by x\addons\a3_epoch_code\config.bin/RscInGameUI/RscOptics_AV_driver/
12:36:45 Updating base class RscUnitInfoAirRTDFullNoWeapon->RscUnitInfoAir, by x\addons\a3_epoch_code\config.bin/RscInGameUI/RscUnitInfoAirRTDFull/
12:36:45 Splash window: Empty image - unable to draw the splash window
12:36:45 Splash window: Empty image - unable to draw the splash window
12:36:45 ragdollHitDmgLimit (0.000000) is lower than minimum (0.010000) and it was set to min.
12:36:45 Initializing Steam Manager
12:36:45 ManagerConfig()
12:36:45 Steam Manager initialized.
12:36:45
12:36:45 ==== Loaded addons ====
12:36:45
12:36:45 dta\bin.pbo - unknown
12:36:45 dta\core.pbo - 84186
12:36:45 dta\languagecore_f.pbo - 85141
12:36:45 C:\Arma3\@EpochHive\addons\a3_epoch_server.pbo - unknown
12:36:45 C:\Arma3\@EpochHive\addons\a3_epoch_server_settings.pbo - unknown
12:36:45 C:\Arma3\@Epoch\addons\a2_epoch_weapons.pbo - unknown
12:36:45 C:\Arma3\@Epoch\addons\a3_epoch_assets.pbo - unknown
12:36:45 C:\Arma3\@Epoch\addons\a3_epoch_assets_1.pbo - unknown
12:36:45 C:\Arma3\@Epoch\addons\a3_epoch_assets_2.pbo - unknown
12:36:45 C:\Arma3\@Epoch\addons\a3_epoch_assets_3.pbo - unknown
12:36:45 C:\Arma3\@Epoch\addons\a3_epoch_code.pbo - unknown
12:36:45 C:\Arma3\@Epoch\addons\a3_epoch_config.pbo - unknown
12:36:45 C:\Arma3\@Epoch\addons\a3_epoch_functions.pbo - unknown
12:36:45 C:\Arma3\@Epoch\addons\a3_epoch_language.pbo - unknown
12:36:45 C:\Arma3\@Epoch\addons\a3_epoch_structures.pbo - unknown
12:36:45 C:\Arma3\@Epoch\addons\a3_epoch_underground.pbo - unknown
12:36:45 C:\Arma3\@Epoch\addons\a3_epoch_vehicles.pbo - unknown
12:36:45 C:\Arma3\@Epoch\addons\a3_epoch_vehicles_1.pbo - unknown
12:36:45 C:\Arma3\@Epoch\addons\a3_epoch_weapons.pbo - unknown
12:36:45 C:\Arma3\mark\addons\anims_f_mark.ebo - 83739
12:36:45 C:\Arma3\mark\addons\characters_f_mark.ebo - 84074
12:36:45 C:\Arma3\mark\addons\data_f_mark.ebo - 82269
12:36:45 C:\Arma3\mark\addons\dubbing_f_mark.ebo - 81923
12:36:45 C:\Arma3\mark\addons\dubbing_f_mp_mark.ebo - 81923
12:36:45 C:\Arma3\mark\addons\functions_f_mark.ebo - 84594
12:36:45 C:\Arma3\mark\addons\functions_f_mp_mark.ebo - 84647
12:36:45 C:\Arma3\mark\addons\languagemissions_f_mark.ebo - 84742
12:36:45 C:\Arma3\mark\addons\languagemissions_f_mp_mark.ebo - 84743
12:36:45 C:\Arma3\mark\addons\language_f_mark.ebo - 84742
12:36:45 C:\Arma3\mark\addons\language_f_mp_mark.ebo - 84742
12:36:45 C:\Arma3\mark\addons\missions_f_mark.ebo - 84276
12:36:45 C:\Arma3\mark\addons\missions_f_mark_data.ebo - 83115
12:36:45 C:\Arma3\mark\addons\missions_f_mark_video.ebo - 81429
12:36:45 C:\Arma3\mark\addons\missions_f_mp_mark.ebo - 84314
12:36:45 C:\Arma3\mark\addons\missions_f_mp_mark_data.ebo - 81558
12:36:45 C:\Arma3\mark\addons\modules_f_mark.ebo - 81710
12:36:45 C:\Arma3\mark\addons\modules_f_mp_mark.ebo - 84659
12:36:45 C:\Arma3\mark\addons\music_f_mark.ebo - 81958
12:36:45 C:\Arma3\mark\addons\music_f_mark_music.ebo - 81930
12:36:45 C:\Arma3\mark\addons\sounds_f_mark.ebo - 83408
12:36:45 C:\Arma3\mark\addons\static_f_mark.ebo - 84104
12:36:45 C:\Arma3\mark\addons\structures_f_mark.ebo - 85075
12:36:45 C:\Arma3\mark\addons\supplies_f_mark.ebo - 79552
12:36:45 C:\Arma3\mark\addons\ui_f_mark.ebo - 84397
12:36:45 C:\Arma3\mark\addons\ui_f_mp_mark.ebo - 84645
12:36:45 C:\Arma3\mark\addons\weapons_f_mark.ebo - 84181
12:36:45 C:\Arma3\heli\addons\air_f_heli.pbo - 84736
12:36:45 C:\Arma3\heli\addons\anims_f_heli.pbo - 80475
12:36:45 C:\Arma3\heli\addons\boat_f_heli.pbo - 82564
12:36:45 C:\Arma3\heli\addons\cargoposes_f_heli.pbo - 83497
12:36:45 C:\Arma3\heli\addons\data_f_heli.pbo - 80757
12:36:45 C:\Arma3\heli\addons\dubbing_f_heli.pbo - 75138
12:36:45 C:\Arma3\heli\addons\functions_f_heli.pbo - 84398
12:36:45 C:\Arma3\heli\addons\languagemissions_f_heli.pbo - 84742
12:36:45 C:\Arma3\heli\addons\language_f_heli.pbo - 84742
12:36:45 C:\Arma3\heli\addons\missions_f_heli.pbo - 84471
12:36:45 C:\Arma3\heli\addons\missions_f_heli_data.pbo - 75977
12:36:45 C:\Arma3\heli\addons\missions_f_heli_video.pbo - 75065
12:36:45 C:\Arma3\heli\addons\modules_f_heli.pbo - 84211
12:36:45 C:\Arma3\heli\addons\music_f_heli.pbo - 76012
12:36:45 C:\Arma3\heli\addons\music_f_heli_music.pbo - 76012
12:36:45 C:\Arma3\heli\addons\soft_f_heli.pbo - 82564
12:36:45 C:\Arma3\heli\addons\sounds_f_heli.pbo - 79398
12:36:45 C:\Arma3\heli\addons\structures_f_heli.pbo - 85075
12:36:45 C:\Arma3\heli\addons\supplies_f_heli.pbo - 84559
12:36:45 C:\Arma3\heli\addons\ui_f_heli.pbo - 76986
12:36:45 C:\Arma3\kart\addons\anims_f_kart.pbo - 80475
12:36:45 C:\Arma3\kart\addons\characters_f_kart.pbo - 84253
12:36:45 C:\Arma3\kart\addons\data_f_kart.pbo - 80888
12:36:45 C:\Arma3\kart\addons\languagemissions_f_kart.pbo - 84742
12:36:45 C:\Arma3\kart\addons\language_f_kart.pbo - 84742
12:36:45 C:\Arma3\kart\addons\missions_f_kart.pbo - 84471
12:36:45 C:\Arma3\kart\addons\missions_f_kart_data.pbo - 75687
12:36:45 C:\Arma3\kart\addons\modules_f_kart.pbo - 84685
12:36:45 C:\Arma3\kart\addons\modules_f_kart_data.pbo - 74588
12:36:45 C:\Arma3\kart\addons\soft_f_kart.pbo - 84134
12:36:45 C:\Arma3\kart\addons\sounds_f_kart.pbo - 79398
12:36:45 C:\Arma3\kart\addons\structures_f_kart.pbo - 85075
12:36:45 C:\Arma3\kart\addons\ui_f_kart.pbo - 73106
12:36:45 C:\Arma3\kart\addons\weapons_f_kart.pbo - 83573
12:36:45 C:\Arma3\curator\addons\data_f_curator.pbo - 82282
12:36:45 C:\Arma3\curator\addons\functions_f_curator.pbo - 84402
12:36:45 C:\Arma3\curator\addons\language_f_curator.pbo - 84742
12:36:45 C:\Arma3\curator\addons\missions_f_curator.pbo - 80344
12:36:45 C:\Arma3\curator\addons\modules_f_curator.pbo - 84402
12:36:45 C:\Arma3\curator\addons\ui_f_curator.pbo - 84727
12:36:45 addons\a3.pbo - unknown
12:36:45 addons\air_f.pbo - 83804
12:36:45 addons\air_f_beta.pbo - 84735
12:36:45 addons\air_f_epb.pbo - 84716
12:36:45 addons\air_f_epc.pbo - 82564
12:36:45 addons\air_f_gamma.pbo - 82564
12:36:45 addons\animals_f.pbo - 79398
12:36:45 addons\animals_f_beta.pbo - 84742
12:36:45 addons\anims_f.pbo - 84656
12:36:45 addons\anims_f_bootcamp.pbo - 72362
12:36:45 addons\anims_f_data.pbo - 84487
12:36:45 addons\anims_f_epa.pbo - 78608
12:36:45 addons\anims_f_epc.pbo - 72362
12:36:45 addons\armor_f.pbo - 82564
12:36:45 addons\armor_f_beta.pbo - 84513
12:36:45 addons\armor_f_epb.pbo - 83969
12:36:45 addons\armor_f_epc.pbo - 84514
12:36:45 addons\armor_f_gamma.pbo - 84514
12:36:45 addons\baseconfig_f.pbo - 73106
12:36:45 addons\boat_f.pbo - 84149
12:36:45 addons\boat_f_beta.pbo - 83805
12:36:45 addons\boat_f_epc.pbo - 82564
12:36:45 addons\boat_f_gamma.pbo - 83643
12:36:45 addons\cargoposes_f.pbo - 83460
12:36:45 addons\characters_f.pbo - 84431
12:36:45 addons\characters_f_beta.pbo - 83936
12:36:45 addons\characters_f_bootcamp.pbo - 83941
12:36:45 addons\characters_f_epa.pbo - 83523
12:36:45 addons\characters_f_epb.pbo - 84064
12:36:45 addons\characters_f_epc.pbo - 84064
12:36:45 addons\characters_f_gamma.pbo - 83950
12:36:45 addons\data_f.pbo - 84811
12:36:45 addons\data_f_bootcamp.pbo - 76960
12:36:45 addons\drones_f.pbo - 83805
12:36:45 addons\dubbing_f.pbo - 73106
12:36:45 addons\dubbing_f_beta.pbo - 73106
12:36:45 addons\dubbing_f_bootcamp.pbo - 73106
12:36:45 addons\dubbing_f_epa.pbo - 73106
12:36:45 addons\dubbing_f_epb.pbo - 76110
12:36:45 addons\dubbing_f_epc.pbo - 73106
12:36:45 addons\dubbing_f_gamma.pbo - 73106
12:36:45 addons\dubbing_radio_f.pbo - 78704
12:36:45 addons\dubbing_radio_f_data.pbo - 78762
12:36:45 addons\editor_f.pbo - 82563
12:36:45 addons\functions_f.pbo - 84895
12:36:45 addons\functions_f_bootcamp.pbo - 84402
12:36:45 addons\functions_f_epa.pbo - 84402
12:36:45 addons\functions_f_epc.pbo - 84400
12:36:45 addons\languagemissions_f.pbo - 84742
12:36:45 addons\languagemissions_f_beta.pbo - 84742
12:36:45 addons\languagemissions_f_bootcamp.pbo - 84742
12:36:45 addons\languagemissions_f_epa.pbo - 84742
12:36:45 addons\languagemissions_f_epb.pbo - 84742
12:36:45 addons\languagemissions_f_epc.pbo - 84742
12:36:45 addons\languagemissions_f_gamma.pbo - 84742
12:36:45 addons\language_f.pbo - 84742
12:36:45 addons\language_f_beta.pbo - 84742
12:36:45 addons\language_f_bootcamp.pbo - 84742
12:36:45 addons\language_f_epa.pbo - 84742
12:36:45 addons\language_f_epb.pbo - 84742
12:36:45 addons\language_f_epc.pbo - 84742
12:36:45 addons\language_f_gamma.pbo - 84742
12:36:45 addons\map_altis.pbo - 83614
12:36:45 addons\map_altis_data.pbo - 80737
12:36:45 addons\map_altis_data_layers.pbo - 79087
12:36:45 addons\map_altis_data_layers_00_00.pbo - 79087
12:36:45 addons\map_altis_data_layers_00_01.pbo - 79087
12:36:45 addons\map_altis_data_layers_01_00.pbo - 79087
12:36:45 addons\map_altis_data_layers_01_01.pbo - 79087
12:36:45 addons\map_altis_scenes_f.pbo - 73106
12:36:45 addons\map_data.pbo - 81846
12:36:45 addons\map_stratis.pbo - 84211
12:36:45 addons\map_stratis_data.pbo - 80737
12:36:45 addons\map_stratis_data_layers.pbo - 79082
12:36:45 addons\map_stratis_scenes_f.pbo - 73106
12:36:45 addons\map_vr.pbo - 82252
12:36:45 addons\map_vr_scenes_f.pbo - 82252
12:36:45 addons\misc_f.pbo - 82966
12:36:45 addons\missions_f.pbo - 78843
12:36:45 addons\missions_f_beta.pbo - 84367
12:36:45 addons\missions_f_beta_data.pbo - 83118
12:36:45 addons\missions_f_beta_video.pbo - 73106
12:36:45 addons\missions_f_bootcamp.pbo - 84687
12:36:45 addons\missions_f_bootcamp_data.pbo - 72362
12:36:45 addons\missions_f_bootcamp_video.pbo - 75065
12:36:45 addons\missions_f_data.pbo - 73106
12:36:45 addons\missions_f_epa.pbo - 84211
12:36:45 addons\missions_f_epa_data.pbo - 73106
12:36:45 addons\missions_f_epa_video.pbo - 73106
12:36:45 addons\missions_f_epb.pbo - 84766
12:36:46 addons\missions_f_epb_data.pbo - 73106
12:36:46 addons\missions_f_epb_video.pbo - 73106
12:36:46 addons\missions_f_epc.pbo - 84835
12:36:46 addons\missions_f_epc_data.pbo - 84724
12:36:46 addons\missions_f_epc_video.pbo - 84725
12:36:46 addons\missions_f_gamma.pbo - 84230
12:36:46 addons\missions_f_gamma_data.pbo - 76877
12:36:46 addons\missions_f_gamma_video.pbo - 73106
12:36:46 addons\missions_f_video.pbo - 73106
12:36:46 addons\modules_f.pbo - 84402
12:36:46 addons\modules_f_beta.pbo - 84471
12:36:46 addons\modules_f_beta_data.pbo - 80976
12:36:46 addons\modules_f_bootcamp.pbo - 79398
12:36:46 addons\modules_f_data.pbo - 73106
12:36:46 addons\modules_f_epb.pbo - 79398
12:36:46 addons\music_f.pbo - 73106
12:36:46 addons\music_f_bootcamp.pbo - 73106
12:36:46 addons\music_f_bootcamp_music.pbo - 73106
12:36:46 addons\music_f_epa.pbo - 73106
12:36:46 addons\music_f_epa_music.pbo - 73106
12:36:46 addons\music_f_epb.pbo - 73106
12:36:46 addons\music_f_epb_music.pbo - 73106
12:36:46 addons\music_f_epc.pbo - 84723
12:36:46 addons\music_f_epc_music.pbo - 73106
12:36:46 addons\music_f_music.pbo - 73106
12:36:46 addons\plants_f.pbo - 80365
12:36:46 addons\roads_f.pbo - 82537
12:36:46 addons\rocks_f.pbo - 84519
12:36:46 addons\signs_f.pbo - 82967
12:36:46 addons\soft_f.pbo - 84677
12:36:46 addons\soft_f_beta.pbo - 84709
12:36:46 addons\soft_f_bootcamp.pbo - 83358
12:36:46 addons\soft_f_epc.pbo - 83977
12:36:46 addons\soft_f_gamma.pbo - 83775
12:36:46 addons\sounds_f.pbo - 84675
12:36:46 addons\sounds_f_bootcamp.pbo - 82576
12:36:46 addons\sounds_f_epb.pbo - 79398
12:36:46 addons\sounds_f_epc.pbo - 79398
12:36:46 addons\sounds_f_vehicles.pbo - 84683
12:36:46 addons\sounds_f_weapons.pbo - 82110
12:36:46 addons\static_f.pbo - 84035
12:36:46 addons\static_f_beta.pbo - 79398
12:36:46 addons\static_f_gamma.pbo - 82090
12:36:46 addons\structures_f.pbo - 85075
12:36:46 addons\structures_f_bootcamp.pbo - 85075
12:36:46 addons\structures_f_data.pbo - 85075
12:36:46 addons\structures_f_epa.pbo - 85075
12:36:46 addons\structures_f_epb.pbo - 85075
12:36:46 addons\structures_f_epc.pbo - 85075
12:36:46 addons\structures_f_households.pbo - 85075
12:36:46 addons\structures_f_ind.pbo - 85075
12:36:46 addons\structures_f_mil.pbo - 85075
12:36:46 addons\structures_f_wrecks.pbo - 85075
12:36:46 addons\uifonts_f.pbo - 73106
12:36:46 addons\uifonts_f_data.pbo - 73106
12:36:46 addons\ui_f.pbo - 84751
12:36:46 addons\ui_f_bootcamp.pbo - 76325
12:36:46 addons\ui_f_data.pbo - 84751
12:36:46 addons\weapons_f.pbo - 84889
12:36:46 addons\weapons_f_beta.pbo - 83667
12:36:46 addons\weapons_f_bootcamp.pbo - 81923
12:36:46 addons\weapons_f_epa.pbo - 83667
12:36:46 addons\weapons_f_epb.pbo - 80958
12:36:46 addons\weapons_f_epc.pbo - 80374
12:36:46 addons\weapons_f_gamma.pbo - 83947
12:36:46
12:36:46 =======================
12:36:46
12:36:46 Splash window: Empty image - unable to draw the splash window
12:36:46 ============================================================================================= List of mods ===============================================================================================
12:36:46 modsReadOnly = true
12:36:46 safeModsActivated = false
12:36:46 customMods = true
12:36:46 hash = 'CC1895FA2D44407B8343067F1A97D93E1A056FCF'
12:36:46 hashShort = '723e3f9b'
12:36:46 name | modDir | default | origin | hash | hashShort | fullPath
12:36:46 ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
12:36:46 @EpochHive | @EpochHive | false | GAME DIR | b04f0de0b531beca2fb9714c275f58868f2d4e6b | 6625c0c9 | C:\Arma3\@EpochHive
12:36:46 Epoch Mod 0.3.2.0 | @Epoch | false | GAME DIR | 7dc779dd3bcf3a510dd4b65adabe8a3468ec96dd | 1466bc2 | C:\Arma3\@Epoch
12:36:46 Arma 3 DLC Bundle | dlcbundle | true | NOT FOUND | | |
12:36:46 Arma 3 Marksmen | mark | true | GAME DIR | 9e734a3b26d86cbc2e7c9ffefdcf8442ecb3865a | 4a7afa01 | C:\Arma3\mark
12:36:46 Arma 3 Helicopters | heli | true | GAME DIR | a69c908a30987445b586fce83bd8b867ea6f1d9b | 3e84af3c | C:\Arma3\heli
12:36:46 Arma 3 Karts | kart | true | GAME DIR | bf806bc6b2859f18fea37b53744f0378714800af | f204edec | C:\Arma3\kart
12:36:46 Arma 3 Zeus | curator | true | GAME DIR | 9c8bedb60d4fce8be8e5c0349246b92db84c6429 | 6a62f278 | C:\Arma3\curator
12:36:46 Arma 3 | A3 | true | NOT FOUND | | |
12:36:46 ==========================================================================================================================================================================================================
12:36:46 Splash window: Empty image - unable to draw the splash window
12:36:46 InitSound ...
12:36:46 InitSound - complete
12:36:46 PhysX3 SDK Init started ...
12:36:46 PhysX3 SDK Init ended.
12:36:48 Attempt to override final function - rscminimap_script
12:36:48 Attempt to override final function - rscdisplayloading_script
12:36:48 Attempt to override final function - rscdisplayloading_script
12:36:48 Attempt to override final function - rscdisplayloading_script
12:36:48 Attempt to override final function - rscdiary_script
12:36:48 Attempt to override final function - rscdisplaysinglemission_script
12:36:48 Attempt to override final function - rscdiary_script
12:36:48 Attempt to override final function - rscdisplayremotemissions_script
12:36:48 Attempt to override final function - rscdisplayloading_script
12:36:48 Attempt to override final function - rscdiary_script
12:36:48 Attempt to override final function - rscdiary_script
12:36:48 Attempt to override final function - rscdisplaystrategicmap_script
12:36:48 Attempt to override final function - rscdisplaycommon_script
12:36:48 Attempt to override final function - rscdisplayloading_script
12:36:48 Attempt to override final function - rscdisplaycurator_script
12:36:48 Attempt to override final function - rscdisplayattributes_script
12:36:48 Attempt to override final function - rscdisplayattributes_script
12:36:48 Attempt to override final function - rscdisplayattributes_script
12:36:48 Attempt to override final function - rscdisplaywelcome_script
12:36:48 Attempt to override final function - rscdisplaywelcome_script
12:36:48 Attempt to override final function - rscdisplaywelcome_script
12:36:48 Attempt to override final function - rscdisplaycommon_script
12:36:48 Attempt to override final function - rscdisplaydebriefing_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:49 Attempt to override final function - rscunitinfo_script
12:36:49 Attempt to override final function - rscunitinfo_script
12:36:49 Attempt to override final function - rscunitinfo_script
12:36:49 Attempt to override final function - rscunitinfo_script
12:36:49 Attempt to override final function - rscunitinfo_script
12:36:49 Attempt to override final function - rscunitinfo_script
12:36:49 Attempt to override final function - rscunitinfo_script
12:36:49 Attempt to override final function - rscunitinfo_script
12:36:49 Attempt to override final function - rscunitinfo_script
12:36:49 Attempt to override final function - rscunitinfo_script
12:36:49 Attempt to override final function - rscunitinfo_script
12:36:49 Attempt to override final function - rscunitinfo_script
12:36:49 Attempt to override final function - rscunitinfo_script
12:36:49 Attempt to override final function - rscunitinfo_script
12:36:49 Attempt to override final function - rscunitinfo_script
12:36:49 Attempt to override final function - rscunitinfo_script
12:36:49 Attempt to override final function - rscunitinfo_script
12:36:49 Attempt to override final function - rscunitinfo_script
12:36:49 Attempt to override final function - rscunitinfo_script
12:36:49 Attempt to override final function - rscunitinfo_script
12:36:49 Attempt to override final function - bis_fnc_init
12:36:49 VoteThreshold must be in 0..1 range. Defaulting to 0.5
12:36:50 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
12:36:51 Connected to Steam servers
12:39:25 Server error: Player without identity Meat (id 849590876)
12:40:00 c:\w\stable\futura\lib\network\networkserver.cpp ClearNetServer:NOT IMPLEMENTED - briefing!
12:40:01 Extensions:

 

вот log

 

12:36:49 Host identity created.

12:36:50 Game Port: 2302, Steam Query Port: 2303
12:38:58 Meat uses modified data file
12:38:58 Player Meat connecting.
12:38:58 Mission Epoch Mod read from bank.
12:39:25 Player Meat connected (id=76561199214203508).
12:39:25 Player Meat disconnected.

12:39:25 All users disconnected, waiting for users.

 

 

Когда захожу на сервер сразу выкидывает.

Какаие порты надо блокировать? Как сделать сервер NOCD? Пробывал блокировать все порты и ip что и для армы 2 не помагло. Смотрел в других темах и не понял что надо делать

 

 

 

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Рекомендованные сообщения

  • 0

Кто ставил d4fc0dba51e74d5106f47ba19b0ece98.png

Арма Server Monitor помагите настроить

качал от сюда https://github.com/fred41/ASM

Изменено пользователем saiga3000 (история изменений)

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MagicByte MagicByte MagicByte
  • 0

Заменил файлы dll  из сборки нот сд. Стал попадать в лобби но сервер при запуске закрывается вот логи

 

=====================================================================
== C:\Arma3\arma3server.exe
== arma3server.exe -mod="@Epoch;@EpochHive;" -config=instance_epoch.Altis\config.cfg -port=2302 -profiles=instance_epoch.Altis -cfg=instance_epoch.Altis\basic.cfg -name=instance_epoch.Altis

Original output filename: Arma3Retail_Server
Exe timestamp: 2015/07/27 15:49:07
Current time: 2015/08/26 14:51:20

Type: Public
Branch: Stable
Version: 1.48.131645

Allocator: C:\Arma3\dll\tbb4malloc_bi.dll
=====================================================================

14:51:20 ManagerConfig()
14:51:30 Error when creating WIC imaging factory:
Error: 0x80040154
14:51:30 Splash window: Empty image - unable to draw the splash window
14:51:30 Splash window: Empty image - unable to draw the splash window
14:51:30 Splash window: Empty image - unable to draw the splash window
14:51:31 Splash window: Empty image - unable to draw the splash window
14:51:31 Cannot register unknown string STR_USRACT_SWITCH_GUNS
14:51:31 Cannot register unknown string STR_USRACT_SWITCH_ROCKETS
14:51:31 Cannot register unknown string STR_USRACT_SWITCH_MISSILES
14:51:31 Cannot register unknown string STR_USRACT_SWITCH_BOMBS
14:51:31 Cannot register unknown string STR_CONTROLS_TOOLTIPS_SWITCH_GUNS
14:51:31 Cannot register unknown string STR_CONTROLS_TOOLTIPS_SWITCH_ROCKETS
14:51:31 Cannot register unknown string STR_CONTROLS_TOOLTIPS_SWITCH_MISSILES
14:51:31 Cannot register unknown string STR_CONTROLS_TOOLTIPS_SWITCH_BOMBS
14:51:31 Splash window: Empty image - unable to draw the splash window
14:51:31 Splash window: Empty image - unable to draw the splash window
14:51:31 Splash window: Empty image - unable to draw the splash window
14:51:40 Splash window: Empty image - unable to draw the splash window
14:51:42 Updating base class ->Base, by a3\dubbing_radio_f\config.bin/CfgHQIdentities/PAPA_BEAR/
14:51:42 Updating base class ->Base, by a3\dubbing_radio_f\config.bin/CfgHQIdentities/AirBase/
14:51:42 Updating base class ->HouseBase, by a3\data_f\config.bin/CfgVehicles/House/
14:51:42 Updating base class ->Thing, by a3\data_f\config.bin/CfgVehicles/ThingX/
14:51:42 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayEditObject/Controls/B_OK/
14:51:42 Updating base class RscSliderH->RscXSliderH, by a3\editor_f\config.bin/RscDisplayEditObject/Slider/
14:51:42 Updating base class RscText->RscPicture, by a3\editor_f\config.bin/RscDisplayEditObject/Preview/
14:51:42 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionLoad/Controls/B_OK/
14:51:42 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionSave/Controls/B_OK/
14:51:42 Updating base class ->House, by a3\structures_f\config.bin/CfgVehicles/House_F/
14:51:42 Updating base class ->House_F, by a3\structures_f\config.bin/CfgVehicles/House_Small_F/
14:51:42 Updating base class ->Default, by a3\anims_f\config\sdr\config.bin/CfgMovesBasic/DefaultDie/
14:51:42 Updating base class ->RifleBaseLowStandActions, by a3\anims_f\config\sdr\config.bin/CfgMovesBasic/Actions/RifleBaseStandActions/
14:51:42 Updating base class ->Default, by a3\anims_f\config\sdr\config.bin/CfgMovesMaleSdr/States/Crew/
14:51:42 Updating base class ->StandBase, by a3\anims_f\config\sdr\config.bin/CfgMovesMaleSdr/States/AmovPercMstpSnonWnonDnon/
14:51:42 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoScrollbars/
14:51:42 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoHScrollbars/
14:51:42 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoVScrollbars/
14:51:42 Updating base class ->RscText, by a3\ui_f\config.bin/RscLine/
14:51:42 Updating base class ->RscActiveText, by a3\ui_f\config.bin/RscActivePicture/
14:51:42 Updating base class ->RscButton, by a3\ui_f\config.bin/RscButtonTextOnly/
14:51:42 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscShortcutButtonMain/
14:51:42 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonEditor/
14:51:42 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscIGUIShortcutButton/
14:51:42 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscGearShortcutButton/
14:51:42 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonMenu/
14:51:42 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuOK/
14:51:42 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuCancel/
14:51:42 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuSteam/
14:51:42 Updating base class ->RscText, by a3\ui_f\config.bin/RscLoadingText/
14:51:42 Updating base class ->RscListBox, by a3\ui_f\config.bin/RscIGUIListBox/
14:51:42 Updating base class ->RscListNBox, by a3\ui_f\config.bin/RscIGUIListNBox/
14:51:42 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackground/
14:51:42 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUI/
14:51:42 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUILeft/
14:51:42 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIRight/
14:51:42 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIBottom/
14:51:42 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUITop/
14:51:42 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUIDark/
14:51:42 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/RscBackgroundLogo/
14:51:42 Updating base class ->RscMapControl, by a3\ui_f\config.bin/RscMapControlEmpty/
14:51:42 Updating base class ->RscPicture, by a3\ui_f\config.bin/CA_Mainback/
14:51:42 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Back/
14:51:42 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Title_Back/
14:51:42 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Black_Back/
14:51:42 Updating base class ->RscTitle, by a3\ui_f\config.bin/CA_Title/
14:51:42 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/CA_Logo/
14:51:42 Updating base class ->CA_Logo, by a3\ui_f\config.bin/CA_Logo_Small/
14:51:42 Updating base class ->RscButton, by a3\ui_f\config.bin/CA_RscButton/
14:51:42 Updating base class ->CA_RscButton, by a3\ui_f\config.bin/CA_RscButton_dialog/
14:51:42 Updating base class ->RscActiveText, by a3\ui_f\config.bin/CA_Ok/
14:51:42 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image/
14:51:42 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image2/
14:51:42 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_text/
14:51:42 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscVignette/
14:51:42 Updating base class ->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscMapControlTooltip/
14:51:42 Updating base class RscUnitInfo->RscUnitInfoAirNoWeapon, by a3\ui_f\config.bin/RscInGameUI/RscUnitInfoAir/
14:51:42 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_OK/
14:51:42 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Cancel/
14:51:42 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Clear/
14:51:42 Updating base class ->RscText, by a3\ui_f\config.bin/RscDisplayCapture/controls/TimeLines/
14:51:42 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonAverages/
14:51:42 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonSavePreviousData/
14:51:42 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonPreviousData/
14:51:42 Updating base class RscControlsGroup->RscControlsGroupNoHScrollbars, by a3\ui_f\config.bin/RscDisplayMain/controls/ModIcons/
14:51:42 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/IconPicture/
14:51:42 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcOwnedIconPicture/
14:51:42 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcIconPicture/
14:51:42 Updating base class RscListBox->RscCombo, by a3\ui_f\config.bin/RscDisplayCustomizeController/Steepness/
14:51:42 Updating base class ->RscStandardDisplay, by a3\ui_f\config.bin/RscDisplayControlSchemes/
14:51:42 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonCancel/
14:51:42 Updating base class RscButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonOK/
14:51:42 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayFileSelectImage/controls/OverviewPicture/
14:51:42 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayFieldManual/controls/ButtonCancel/
14:51:42 Cannot delete class B_KickOff, it is referenced somewhere (used as a base class probably).
14:51:42 Updating base class RscButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMission/controls/ButtonCancel/
14:51:42 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonOK/
14:51:42 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonCancel/
14:51:42 Updating base class ->RscSubmenu, by a3\ui_f\config.bin/RscMainMenu/
14:51:42 Cannot update non class from class a3\ui_f\config.bin/RscCallSupport/Items/
14:51:42 Cannot update non class from class a3\ui_f\config.bin/RscRadio/Items/
14:51:42 Updating base class RscStandardDisplay->, by a3\ui_f_mp_mark\config.bin/RscDisplayRespawn/
14:51:42 Updating base class ->BulletCore, by a3\weapons_f\config.bin/CfgAmmo/BulletBase/
14:51:42 Updating base class ->Default, by a3\weapons_f\config.bin/CfgMagazines/CA_Magazine/
14:51:42 Updating base class ->ReammoBox, by a3\weapons_f\config.bin/cfgVehicles/WeaponHolder/
14:51:42 Updating base class ->SlotInfo, by a3\weapons_f\config.bin/CowsSlot/
14:51:42 Updating base class ->SlotInfo, by a3\weapons_f\config.bin/PointerSlot/
14:51:42 Updating base class ->PistolCore, by a3\weapons_f\config.bin/cfgWeapons/Pistol/
14:51:42 Updating base class ->WeaponSlotsInfo, by a3\weapons_f\config.bin/cfgWeapons/Pistol_Base_F/WeaponSlotsInfo/
14:51:42 Updating base class ->Default, by a3\weapons_f\config.bin/cfgWeapons/ItemCore/
14:51:42 Updating base class ->ReammoBox, by a3\weapons_f\ammoboxes\config.bin/CfgVehicles/Bag_Base/
14:51:42 Updating base class ->ThingX, by a3\weapons_f\ammoboxes\config.bin/CfgVehicles/WeaponHolderSimulated/
14:51:42 Updating base class ->Ship, by a3\boat_f\config.bin/CfgVehicles/Ship_F/
14:51:43 Updating base class ->SlotInfo, by a3\weapons_f_mark\config.bin/UnderBarrelSlot/
14:51:43 Updating base class RscText->RscIGUIValue, by x\addons\a3_epoch_code\config.bin/RscInGameUI/RscUnitInfo/CA_Speed_Freefall/
14:51:43 Updating base class RscText->RscIGUIValue, by x\addons\a3_epoch_code\config.bin/RscInGameUI/RscUnitInfo/CA_Alt_Freefall/
14:51:43 Updating base class RscUnitInfoAirNoWeapon->RscUnitInfo, by x\addons\a3_epoch_code\config.bin/RscInGameUI/RscUnitInfoAir/
14:51:43 Updating base class RscText->RscOpticsValue, by x\addons\a3_epoch_code\config.bin/RscInGameUI/RscWeaponRangeFinder/CA_Distance/
14:51:43 Updating base class RscOptics_AV_driverNoWeapon->RscUnitInfo, by x\addons\a3_epoch_code\config.bin/RscInGameUI/RscOptics_AV_driver/
14:51:43 Updating base class RscUnitInfoAirRTDFullNoWeapon->RscUnitInfoAir, by x\addons\a3_epoch_code\config.bin/RscInGameUI/RscUnitInfoAirRTDFull/
14:51:43 Splash window: Empty image - unable to draw the splash window
14:51:43 Splash window: Empty image - unable to draw the splash window
14:51:43 ragdollHitDmgLimit (0.000000) is lower than minimum (0.010000) and it was set to min.
14:51:43 Initializing Steam Manager
14:51:43 ManagerConfig()
14:51:43 Starting initial content check.
14:51:44 Steam Manager initialized.
14:51:44
14:51:44 ==== Loaded addons ====
14:51:44
14:51:44 dta\bin.pbo - unknown
14:51:44 dta\core.pbo - 84186
14:51:44 dta\languagecore_f.pbo - 85141
14:51:44 C:\Arma3\@EpochHive\addons\a3_epoch_server.pbo - unknown
14:51:44 C:\Arma3\@EpochHive\addons\a3_epoch_server_settings.pbo - unknown
14:51:44 C:\Arma3\@Epoch\addons\a2_epoch_weapons.pbo - unknown
14:51:44 C:\Arma3\@Epoch\addons\a3_epoch_assets.pbo - unknown
14:51:44 C:\Arma3\@Epoch\addons\a3_epoch_assets_1.pbo - unknown
14:51:44 C:\Arma3\@Epoch\addons\a3_epoch_assets_2.pbo - unknown
14:51:44 C:\Arma3\@Epoch\addons\a3_epoch_assets_3.pbo - unknown
14:51:44 C:\Arma3\@Epoch\addons\a3_epoch_code.pbo - unknown
14:51:44 C:\Arma3\@Epoch\addons\a3_epoch_config.pbo - unknown
14:51:44 C:\Arma3\@Epoch\addons\a3_epoch_functions.pbo - unknown
14:51:44 C:\Arma3\@Epoch\addons\a3_epoch_language.pbo - unknown
14:51:44 C:\Arma3\@Epoch\addons\a3_epoch_structures.pbo - unknown
14:51:44 C:\Arma3\@Epoch\addons\a3_epoch_underground.pbo - unknown
14:51:44 C:\Arma3\@Epoch\addons\a3_epoch_vehicles.pbo - unknown
14:51:44 C:\Arma3\@Epoch\addons\a3_epoch_vehicles_1.pbo - unknown
14:51:44 C:\Arma3\@Epoch\addons\a3_epoch_weapons.pbo - unknown
14:51:44 C:\Arma3\mark\addons\anims_f_mark.ebo - 83739
14:51:44 C:\Arma3\mark\addons\characters_f_mark.ebo - 84074
14:51:44 C:\Arma3\mark\addons\data_f_mark.ebo - 82269
14:51:44 C:\Arma3\mark\addons\dubbing_f_mark.ebo - 81923
14:51:44 C:\Arma3\mark\addons\dubbing_f_mp_mark.ebo - 81923
14:51:44 C:\Arma3\mark\addons\functions_f_mark.ebo - 84594
14:51:44 C:\Arma3\mark\addons\functions_f_mp_mark.ebo - 84647
14:51:44 C:\Arma3\mark\addons\languagemissions_f_mark.ebo - 84742
14:51:44 C:\Arma3\mark\addons\languagemissions_f_mp_mark.ebo - 84743
14:51:44 C:\Arma3\mark\addons\language_f_mark.ebo - 84742
14:51:44 C:\Arma3\mark\addons\language_f_mp_mark.ebo - 84742
14:51:44 C:\Arma3\mark\addons\missions_f_mark.ebo - 84276
14:51:44 C:\Arma3\mark\addons\missions_f_mark_data.ebo - 83115
14:51:44 C:\Arma3\mark\addons\missions_f_mark_video.ebo - 81429
14:51:44 C:\Arma3\mark\addons\missions_f_mp_mark.ebo - 84314
14:51:44 C:\Arma3\mark\addons\missions_f_mp_mark_data.ebo - 81558
14:51:44 C:\Arma3\mark\addons\modules_f_mark.ebo - 81710
14:51:44 C:\Arma3\mark\addons\modules_f_mp_mark.ebo - 84659
14:51:44 C:\Arma3\mark\addons\music_f_mark.ebo - 81958
14:51:44 C:\Arma3\mark\addons\music_f_mark_music.ebo - 81930
14:51:44 C:\Arma3\mark\addons\sounds_f_mark.ebo - 83408
14:51:44 C:\Arma3\mark\addons\static_f_mark.ebo - 84104
14:51:44 C:\Arma3\mark\addons\structures_f_mark.ebo - 85075
14:51:44 C:\Arma3\mark\addons\supplies_f_mark.ebo - 79552
14:51:44 C:\Arma3\mark\addons\ui_f_mark.ebo - 84397
14:51:44 C:\Arma3\mark\addons\ui_f_mp_mark.ebo - 84645
14:51:44 C:\Arma3\mark\addons\weapons_f_mark.ebo - 84181
14:51:44 C:\Arma3\heli\addons\air_f_heli.pbo - 84736
14:51:44 C:\Arma3\heli\addons\anims_f_heli.pbo - 80475
14:51:44 C:\Arma3\heli\addons\boat_f_heli.pbo - 82564
14:51:44 C:\Arma3\heli\addons\cargoposes_f_heli.pbo - 83497
14:51:44 C:\Arma3\heli\addons\data_f_heli.pbo - 80757
14:51:44 C:\Arma3\heli\addons\dubbing_f_heli.pbo - 75138
14:51:44 C:\Arma3\heli\addons\functions_f_heli.pbo - 84398
14:51:44 C:\Arma3\heli\addons\languagemissions_f_heli.pbo - 84742
14:51:44 C:\Arma3\heli\addons\language_f_heli.pbo - 84742
14:51:44 C:\Arma3\heli\addons\missions_f_heli.pbo - 84471
14:51:44 C:\Arma3\heli\addons\missions_f_heli_data.pbo - 75977
14:51:44 C:\Arma3\heli\addons\missions_f_heli_video.pbo - 75065
14:51:44 C:\Arma3\heli\addons\modules_f_heli.pbo - 84211
14:51:44 C:\Arma3\heli\addons\music_f_heli.pbo - 76012
14:51:44 C:\Arma3\heli\addons\music_f_heli_music.pbo - 76012
14:51:44 C:\Arma3\heli\addons\soft_f_heli.pbo - 82564
14:51:44 C:\Arma3\heli\addons\sounds_f_heli.pbo - 79398
14:51:44 C:\Arma3\heli\addons\structures_f_heli.pbo - 85075
14:51:44 C:\Arma3\heli\addons\supplies_f_heli.pbo - 84559
14:51:44 C:\Arma3\heli\addons\ui_f_heli.pbo - 76986
14:51:44 C:\Arma3\kart\addons\anims_f_kart.pbo - 80475
14:51:44 C:\Arma3\kart\addons\characters_f_kart.pbo - 84253
14:51:44 C:\Arma3\kart\addons\data_f_kart.pbo - 80888
14:51:44 C:\Arma3\kart\addons\languagemissions_f_kart.pbo - 84742
14:51:44 C:\Arma3\kart\addons\language_f_kart.pbo - 84742
14:51:44 C:\Arma3\kart\addons\missions_f_kart.pbo - 84471
14:51:44 C:\Arma3\kart\addons\missions_f_kart_data.pbo - 75687
14:51:44 C:\Arma3\kart\addons\modules_f_kart.pbo - 84685
14:51:44 C:\Arma3\kart\addons\modules_f_kart_data.pbo - 74588
14:51:44 C:\Arma3\kart\addons\soft_f_kart.pbo - 84134
14:51:44 C:\Arma3\kart\addons\sounds_f_kart.pbo - 79398
14:51:44 C:\Arma3\kart\addons\structures_f_kart.pbo - 85075
14:51:44 C:\Arma3\kart\addons\ui_f_kart.pbo - 73106
14:51:44 C:\Arma3\kart\addons\weapons_f_kart.pbo - 83573
14:51:44 C:\Arma3\curator\addons\data_f_curator.pbo - 82282
14:51:44 C:\Arma3\curator\addons\functions_f_curator.pbo - 84402
14:51:44 C:\Arma3\curator\addons\language_f_curator.pbo - 84742
14:51:44 C:\Arma3\curator\addons\missions_f_curator.pbo - 80344
14:51:44 C:\Arma3\curator\addons\modules_f_curator.pbo - 84402
14:51:44 C:\Arma3\curator\addons\ui_f_curator.pbo - 84727
14:51:44 addons\a3.pbo - unknown
14:51:44 addons\air_f.pbo - 83804
14:51:44 addons\air_f_beta.pbo - 84735
14:51:44 addons\air_f_epb.pbo - 84716
14:51:44 addons\air_f_epc.pbo - 82564
14:51:44 addons\air_f_gamma.pbo - 82564
14:51:44 addons\animals_f.pbo - 79398
14:51:44 addons\animals_f_beta.pbo - 84742
14:51:44 addons\anims_f.pbo - 84656
14:51:44 addons\anims_f_bootcamp.pbo - 72362
14:51:44 addons\anims_f_data.pbo - 84487
14:51:44 addons\anims_f_epa.pbo - 78608
14:51:44 addons\anims_f_epc.pbo - 72362
14:51:44 addons\armor_f.pbo - 82564
14:51:44 addons\armor_f_beta.pbo - 84513
14:51:44 addons\armor_f_epb.pbo - 83969
14:51:44 addons\armor_f_epc.pbo - 84514
14:51:44 addons\armor_f_gamma.pbo - 84514
14:51:44 addons\baseconfig_f.pbo - 73106
14:51:44 addons\boat_f.pbo - 84149
14:51:44 addons\boat_f_beta.pbo - 83805
14:51:44 addons\boat_f_epc.pbo - 82564
14:51:44 addons\boat_f_gamma.pbo - 83643
14:51:44 addons\cargoposes_f.pbo - 83460
14:51:44 addons\characters_f.pbo - 84431
14:51:44 addons\characters_f_beta.pbo - 83936
14:51:44 addons\characters_f_bootcamp.pbo - 83941
14:51:44 addons\characters_f_epa.pbo - 83523
14:51:44 addons\characters_f_epb.pbo - 84064
14:51:44 addons\characters_f_epc.pbo - 84064
14:51:44 addons\characters_f_gamma.pbo - 83950
14:51:44 addons\data_f.pbo - 84811
14:51:44 addons\data_f_bootcamp.pbo - 76960
14:51:44 addons\drones_f.pbo - 83805
14:51:44 addons\dubbing_f.pbo - 73106
14:51:44 addons\dubbing_f_beta.pbo - 73106
14:51:44 addons\dubbing_f_bootcamp.pbo - 73106
14:51:44 addons\dubbing_f_epa.pbo - 73106
14:51:44 addons\dubbing_f_epb.pbo - 76110
14:51:44 addons\dubbing_f_epc.pbo - 73106
14:51:44 addons\dubbing_f_gamma.pbo - 73106
14:51:44 addons\dubbing_radio_f.pbo - 78704
14:51:44 addons\dubbing_radio_f_data.pbo - 78762
14:51:44 addons\editor_f.pbo - 82563
14:51:44 addons\functions_f.pbo - 84895
14:51:44 addons\functions_f_bootcamp.pbo - 84402
14:51:44 addons\functions_f_epa.pbo - 84402
14:51:44 addons\functions_f_epc.pbo - 84400
14:51:44 addons\languagemissions_f.pbo - 84742
14:51:44 addons\languagemissions_f_beta.pbo - 84742
14:51:44 addons\languagemissions_f_bootcamp.pbo - 84742
14:51:44 addons\languagemissions_f_epa.pbo - 84742
14:51:44 addons\languagemissions_f_epb.pbo - 84742
14:51:44 addons\languagemissions_f_epc.pbo - 84742
14:51:44 addons\languagemissions_f_gamma.pbo - 84742
14:51:44 addons\language_f.pbo - 84742
14:51:44 addons\language_f_beta.pbo - 84742
14:51:44 addons\language_f_bootcamp.pbo - 84742
14:51:44 addons\language_f_epa.pbo - 84742
14:51:44 addons\language_f_epb.pbo - 84742
14:51:44 addons\language_f_epc.pbo - 84742
14:51:44 addons\language_f_gamma.pbo - 84742
14:51:44 addons\map_altis.pbo - 83614
14:51:44 addons\map_altis_data.pbo - 80737
14:51:44 addons\map_altis_data_layers.pbo - 79087
14:51:44 addons\map_altis_data_layers_00_00.pbo - 79087
14:51:44 addons\map_altis_data_layers_00_01.pbo - 79087
14:51:44 addons\map_altis_data_layers_01_00.pbo - 79087
14:51:44 addons\map_altis_data_layers_01_01.pbo - 79087
14:51:44 addons\map_altis_scenes_f.pbo - 73106
14:51:44 addons\map_data.pbo - 81846
14:51:44 addons\map_stratis.pbo - 84211
14:51:44 addons\map_stratis_data.pbo - 80737
14:51:44 addons\map_stratis_data_layers.pbo - 79082
14:51:44 addons\map_stratis_scenes_f.pbo - 73106
14:51:44 addons\map_vr.pbo - 82252
14:51:44 addons\map_vr_scenes_f.pbo - 82252
14:51:44 addons\misc_f.pbo - 82966
14:51:44 addons\missions_f.pbo - 78843
14:51:44 addons\missions_f_beta.pbo - 84367
14:51:44 addons\missions_f_beta_data.pbo - 83118
14:51:44 addons\missions_f_beta_video.pbo - 73106
14:51:44 addons\missions_f_bootcamp.pbo - 84687
14:51:44 addons\missions_f_bootcamp_data.pbo - 72362
14:51:44 addons\missions_f_bootcamp_video.pbo - 75065
14:51:44 addons\missions_f_data.pbo - 73106
14:51:44 addons\missions_f_epa.pbo - 84211
14:51:44 addons\missions_f_epa_data.pbo - 73106
14:51:44 addons\missions_f_epa_video.pbo - 73106
14:51:44 addons\missions_f_epb.pbo - 84766
14:51:44 addons\missions_f_epb_data.pbo - 73106
14:51:44 addons\missions_f_epb_video.pbo - 73106
14:51:44 addons\missions_f_epc.pbo - 84835
14:51:44 addons\missions_f_epc_data.pbo - 84724
14:51:44 addons\missions_f_epc_video.pbo - 84725
14:51:44 addons\missions_f_gamma.pbo - 84230
14:51:44 addons\missions_f_gamma_data.pbo - 76877
14:51:44 addons\missions_f_gamma_video.pbo - 73106
14:51:44 addons\missions_f_video.pbo - 73106
14:51:44 addons\modules_f.pbo - 84402
14:51:44 addons\modules_f_beta.pbo - 84471
14:51:44 addons\modules_f_beta_data.pbo - 80976
14:51:44 addons\modules_f_bootcamp.pbo - 79398
14:51:44 addons\modules_f_data.pbo - 73106
14:51:44 addons\modules_f_epb.pbo - 79398
14:51:44 addons\music_f.pbo - 73106
14:51:44 addons\music_f_bootcamp.pbo - 73106
14:51:44 addons\music_f_bootcamp_music.pbo - 73106
14:51:44 addons\music_f_epa.pbo - 73106
14:51:44 addons\music_f_epa_music.pbo - 73106
14:51:44 addons\music_f_epb.pbo - 73106
14:51:44 addons\music_f_epb_music.pbo - 73106
14:51:44 addons\music_f_epc.pbo - 84723
14:51:44 addons\music_f_epc_music.pbo - 73106
14:51:44 addons\music_f_music.pbo - 73106
14:51:44 addons\plants_f.pbo - 80365
14:51:44 addons\roads_f.pbo - 82537
14:51:44 addons\rocks_f.pbo - 84519
14:51:44 addons\signs_f.pbo - 82967
14:51:44 addons\soft_f.pbo - 84677
14:51:44 addons\soft_f_beta.pbo - 84709
14:51:44 addons\soft_f_bootcamp.pbo - 83358
14:51:44 addons\soft_f_epc.pbo - 83977
14:51:44 addons\soft_f_gamma.pbo - 83775
14:51:44 addons\sounds_f.pbo - 84675
14:51:44 addons\sounds_f_bootcamp.pbo - 82576
14:51:44 addons\sounds_f_epb.pbo - 79398
14:51:44 addons\sounds_f_epc.pbo - 79398
14:51:44 addons\sounds_f_vehicles.pbo - 84683
14:51:44 addons\sounds_f_weapons.pbo - 82110
14:51:44 addons\static_f.pbo - 84035
14:51:44 addons\static_f_beta.pbo - 79398
14:51:44 addons\static_f_gamma.pbo - 82090
14:51:44 addons\structures_f.pbo - 85075
14:51:44 addons\structures_f_bootcamp.pbo - 85075
14:51:44 addons\structures_f_data.pbo - 85075
14:51:44 addons\structures_f_epa.pbo - 85075
14:51:44 addons\structures_f_epb.pbo - 85075
14:51:44 addons\structures_f_epc.pbo - 85075
14:51:44 addons\structures_f_households.pbo - 85075
14:51:44 addons\structures_f_ind.pbo - 85075
14:51:44 addons\structures_f_mil.pbo - 85075
14:51:44 addons\structures_f_wrecks.pbo - 85075
14:51:44 addons\uifonts_f.pbo - 73106
14:51:44 addons\uifonts_f_data.pbo - 73106
14:51:44 addons\ui_f.pbo - 84751
14:51:44 addons\ui_f_bootcamp.pbo - 76325
14:51:44 addons\ui_f_data.pbo - 84751
14:51:44 addons\weapons_f.pbo - 84889
14:51:44 addons\weapons_f_beta.pbo - 83667
14:51:44 addons\weapons_f_bootcamp.pbo - 81923
14:51:44 addons\weapons_f_epa.pbo - 83667
14:51:44 addons\weapons_f_epb.pbo - 80958
14:51:44 addons\weapons_f_epc.pbo - 80374
14:51:44 addons\weapons_f_gamma.pbo - 83947
14:51:44
14:51:44 =======================
14:51:44
14:51:44 Splash window: Empty image - unable to draw the splash window
14:51:44 ============================================================================================= List of mods ===============================================================================================
14:51:44 modsReadOnly = true
14:51:44 safeModsActivated = false
14:51:44 customMods = true
14:51:44 hash = 'CC1895FA2D44407B8343067F1A97D93E1A056FCF'
14:51:44 hashShort = '723e3f9b'
14:51:44 name | modDir | default | origin | hash | hashShort | fullPath
14:51:44 ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
14:51:44 @EpochHive | @EpochHive | false | GAME DIR | b04f0de0b531beca2fb9714c275f58868f2d4e6b | 6625c0c9 | C:\Arma3\@EpochHive
14:51:44 Epoch Mod 0.3.2.0 | @Epoch | false | GAME DIR | 7dc779dd3bcf3a510dd4b65adabe8a3468ec96dd | 1466bc2 | C:\Arma3\@Epoch
14:51:44 Arma 3 DLC Bundle | dlcbundle | true | NOT FOUND | | |
14:51:44 Arma 3 Marksmen | mark | true | GAME DIR | 9e734a3b26d86cbc2e7c9ffefdcf8442ecb3865a | 4a7afa01 | C:\Arma3\mark
14:51:44 Arma 3 Helicopters | heli | true | GAME DIR | a69c908a30987445b586fce83bd8b867ea6f1d9b | 3e84af3c | C:\Arma3\heli
14:51:44 Arma 3 Karts | kart | true | GAME DIR | bf806bc6b2859f18fea37b53744f0378714800af | f204edec | C:\Arma3\kart
14:51:44 Arma 3 Zeus | curator | true | GAME DIR | 9c8bedb60d4fce8be8e5c0349246b92db84c6429 | 6a62f278 | C:\Arma3\curator
14:51:44 Arma 3 | A3 | true | NOT FOUND | | |
14:51:44 ==========================================================================================================================================================================================================
14:51:44 Splash window: Empty image - unable to draw the splash window
14:51:44 InitSound ...
14:51:44 InitSound - complete
14:51:45 PhysX3 SDK Init started ...
14:51:45 PhysX3 SDK Init ended.
14:51:47 Attempt to override final function - rscminimap_script
14:51:47 Attempt to override final function - rscdisplayloading_script
14:51:47 Attempt to override final function - rscdisplayloading_script
14:51:47 Attempt to override final function - rscdisplayloading_script
14:51:47 Attempt to override final function - rscdiary_script
14:51:47 Attempt to override final function - rscdisplaysinglemission_script
14:51:47 Attempt to override final function - rscdiary_script
14:51:47 Attempt to override final function - rscdisplayremotemissions_script
14:51:47 Attempt to override final function - rscdisplayloading_script
14:51:47 Attempt to override final function - rscdiary_script
14:51:47 Attempt to override final function - rscdiary_script
14:51:47 Attempt to override final function - rscdisplaystrategicmap_script
14:51:47 Attempt to override final function - rscdisplaycommon_script
14:51:47 Attempt to override final function - rscdisplayloading_script
14:51:47 Attempt to override final function - rscdisplaycurator_script
14:51:47 Attempt to override final function - rscdisplayattributes_script
14:51:47 Attempt to override final function - rscdisplayattributes_script
14:51:47 Attempt to override final function - rscdisplayattributes_script
14:51:47 Attempt to override final function - rscdisplaywelcome_script
14:51:47 Attempt to override final function - rscdisplaywelcome_script
14:51:47 Attempt to override final function - rscdisplaywelcome_script
14:51:47 Attempt to override final function - rscdisplaycommon_script
14:51:47 Attempt to override final function - rscdisplaydebriefing_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - bis_fnc_init
14:51:49 VoteThreshold must be in 0..1 range. Defaulting to 0.5
14:51:50 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
14:51:51 Unable to retrieve steam ugc detail
14:51:52 Unable to retrieve steam ugc detail
14:51:52 Unable to retrieve steam ugc detail
14:51:53 Unable to retrieve steam ugc detail
14:51:56 Connected to Steam servers
14:53:31 Server error: Player without identity Meat (id 329812170)
14:53:32 Server error: Player without identity Meat (id 329812170)
14:54:00 Starting mission:
14:54:00 Mission file: epoch (__cur_mp)
14:54:00 Mission world: Altis
14:54:00 Mission directory: mpmissions\__cur_mp.Altis\
14:54:08 Strange convex component145 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView
14:54:08 Strange convex component149 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView
14:54:19 Attempt to override final function - bis_functions_list
14:54:19 Attempt to override final function - bis_functions_listpreinit
14:54:19 Attempt to override final function - bis_functions_listpostinit
14:54:19 Attempt to override final function - bis_functions_listrecompile
14:54:19 Attempt to override final function - bis_fnc_missiontaskslocal
14:54:19 Attempt to override final function - bis_fnc_missionconversationslocal
14:54:19 Attempt to override final function - bis_fnc_missionflow
14:54:19 "Epoch: Init Compiles"
14:54:19 Warning: rightHandIKCurve, wrong size (size<2||size>=4) in \x\addons\a3_epoch_weapons\data\handanims\sr25_reload.rtm
14:54:19 Warning: rightHandIKCurve, wrong size (size<2||size>=4) in \x\addons\a3_epoch_weapons\data\handanims\sr25_reload_prone.rtm
14:54:19 Warning: rightHandIKCurve, wrong size (size<2||size>=4) in \x\addons\a3_epoch_weapons\data\handanims\L85A2_Reload_anim.rtm
14:54:19 Warning: rightHandIKCurve, wrong size (size<2||size>=4) in \x\addons\a3_epoch_weapons\data\handanims\L85A2_RIS_Reload_anim.rtm
14:54:19 Warning: rightHandIKCurve, wrong size (size<2||size>=4) in \x\addons\a3_epoch_weapons\data\handanims\L85A2_RIS_Reload_anim_prone.rtm
14:54:19 Warning: rightHandIKCurve, wrong size (size<2||size>=4) in \x\addons\a3_epoch_weapons\data\handanims\L85A2_UGL_Reload_anim.rtm
14:54:19 Warning: rightHandIKCurve, wrong size (size<2||size>=4) in \x\addons\a3_epoch_weapons\data\handanims\L85A2_RIS_Reload_anim_prone.rtm
14:54:19 Warning: rightHandIKCurve, wrong size (size<2||size>=4) in \x\addons\a3_epoch_weapons\data\handanims\L85A2_RIS_Reload_anim_prone.rtm
14:54:25 Attempt to override final function - bis_fnc_init
14:54:25 c:\w\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing!
14:54:25 "Epoch: Starting ArmA3 Epoch Server, Version 0.3.2.0"
14:54:25 Unable to get file version size: C:\Arma3\@EpochHive\epochserver.dll

 

 

 

 

И в том гайде небыло пункта по настройке БД, арма 3 разве не использыет БД как арма2? Xammp можно удалить?

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  • 0

Запустил сервер, надо было всего запустить БД папка BD файл start-redis.cmd

Всем спасибо за помощь

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Теперь проблема такая: Включил батлай и при попытки подключится к серверу получаю "функция battleye не включена...". Какую версию батлая надо использывать? может старый поставить

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Еще проблемка. Хочу сделать спавн бешаных зомби в пару местах. Взял это мод. http://steamcommunity.com/sharedfiles/filedetails/?id=501966277

Использывал тригер

 

class Item3
{
position[]={15021.859,17.91,16993.316};
a=500;
b=600;
activationBy="ANY";
interruptable=1;
age="UNKNOWN";
name="Spawn";
expActiv="Nul = execVM ""DynamicZombi.sqf"";";
class Effects
{
sound="ryanzombiesaggressive20";
};
};

 

который запускал бы этот скрипт (нашел в интернете он спавнит ботов в определеном радиусе)

 



private ["_min_groups", "_max_groups", "min_group_size", "_max_group_size", "_number_groups", "_man_type"];

private ["_this_speed","_speed","_this_formation","_formation","_formation_count","_this_group","_this_man_odds","skill_odds","_skill_index"];




_group0 = Creategroup EAST;
_group1 = Creategroup EAST;
_group2 = Creategroup EAST;
_group3 = Creategroup EAST;
_group4 = Creategroup EAST;
_group5 = Creategroup EAST;
_group6 = Creategroup EAST;
_group7 = Creategroup EAST;

// ******************************************************************************************************************************************************************************

// SET UP STUFF IN HERE!!!!

_min_groups = 8; // The mimimum number of groups that will be created
_max_groups = 60; // The maximum number of groups that will be created. This number CANNOT exceed 8

_min_group_size = 3; // The minimum number of people a group can contain
_max_group_size = 17; // The maximum number of people a group can contain.

_start_distance = 150; // This is the minimum spawn distance for a group from the trigger point
_max_distance = 250; // This is the maximum spawn distance for a group from the trigger point

_max_enemy_distance = 170; // This is the maximum distance a group can be from the player as the group follows the player around


// ******************************************************************************************************************************************************************************
//
// This array contains the type of enemy soldiers that a group can contain.

_man_type=["RyanZombieC_man_1","RyanZombieC_man_polo_1_F","RyanZombieC_man_polo_2_F","RyanZombieC_man_polo_4_F","RyanZombieC_man_polo_5_F","RyanZombieC_man_polo_6_F","RyanZombieC_man_p_fugitive_F","RyanZombieC_man_w_worker_F","RyanZombieC_scientist_F","RyanZombieC_man_hunter_1_F","RyanZombieC_man_pilot_F","RyanZombieC_journalist_F","RyanZombieC_Orestes","RyanZombieC_Nikos","RyanZombieC_man_1medium","RyanZombieC_man_polo_1_Fmedium","RyanZombieC_man_polo_2_Fmedium","RyanZombieC_man_polo_4_Fmedium","RyanZombieC_man_polo_5_Fmedium","RyanZombieC_man_polo_6_Fmedium","RyanZombieC_man_p_fugitive_Fmedium","RyanZombieC_man_w_worker_Fmedium","RyanZombieC_scientist_Fmedium","RyanZombieC_man_hunter_1_Fmedium","RyanZombieC_man_pilot_Fmedium","RyanZombieC_journalist_Fmedium","RyanZombieC_Orestesmedium","RyanZombieC_Nikosmedium","RyanZombieC_man_1slow","RyanZombieC_man_polo_1_Fslow","RyanZombieC_man_polo_2_Fslow","RyanZombieC_man_polo_4_Fslow","RyanZombieC_man_polo_5_Fslow","RyanZombieC_man_polo_6_Fslow","RyanZombieC_man_p_fugitive_Fslow","RyanZombieC_man_w_worker_Fslow","RyanZombieC_scientist_Fslow","RyanZombieC_man_hunter_1_Fslow","RyanZombieC_man_pilot_Fslow","RyanZombieC_journalist_Fslow","RyanZombieC_Orestesslow","RyanZombieC_Nikosslow","RyanZombieB_Soldier_02_f","RyanZombieB_Soldier_02_f_1","RyanZombieB_Soldier_02_f_1_1","RyanZombieB_Soldier_03_f","RyanZombieB_Soldier_03_f_1","RyanZombieB_Soldier_03_f_1_1","RyanZombieB_Soldier_04_f","RyanZombieB_Soldier_04_f_1","RyanZombieB_Soldier_04_f_1_1","RyanZombieB_Soldier_lite_F","RyanZombieB_Soldier_lite_F_1","RyanZombieB_Soldier_02_fmedium","RyanZombieB_Soldier_02_f_1medium","RyanZombieB_Soldier_02_f_1_1medium","RyanZombieB_Soldier_03_fmedium","RyanZombieB_Soldier_03_f_1medium","RyanZombieB_Soldier_03_f_1_1medium","RyanZombieB_Soldier_04_fmedium","RyanZombieB_Soldier_04_f_1medium","RyanZombieB_Soldier_04_f_1_1medium","RyanZombieB_Soldier_lite_Fmedium","RyanZombieB_Soldier_lite_F_1medium","RyanZombieB_Soldier_02_fslow","RyanZombieB_Soldier_02_f_1slow","RyanZombieB_Soldier_02_f_1_1slow","RyanZombieB_Soldier_03_fslow","RyanZombieB_Soldier_03_f_1slow","RyanZombieB_Soldier_03_f_1_1slow","RyanZombieB_Soldier_04_fslow","RyanZombieB_Soldier_04_f_1slow","RyanZombieB_Soldier_04_f_1_1slow","RyanZombieB_Soldier_lite_Fslow","RyanZombieB_Soldier_lite_F_1slow","RyanZombieboss1","RyanZombieboss2","RyanZombieboss3","RyanZombieboss4","RyanZombieboss5","RyanZombieboss6","RyanZombieboss7","RyanZombieboss8","RyanZombieboss9","RyanZombieboss10","RyanZombieboss11","RyanZombieboss12","RyanZombieboss13","RyanZombieboss14","RyanZombieB_RangeMaster_F","RyanZombieB_Soldier_05_f","RyanZombieB_RangeMaster_Fmedium","RyanZombieB_Soldier_05_fmedium","RyanZombieB_RangeMaster_Fslow","RyanZombieB_Soldier_05_fslow","RyanZombieC_man_1Opfor","RyanZombieC_man_polo_1_FOpfor","RyanZombieC_man_polo_2_FOpfor","RyanZombieC_man_polo_4_FOpfor","RyanZombieC_man_polo_5_FOpfor","RyanZombieC_man_polo_6_FOpfor","RyanZombieC_man_p_fugitive_FOpfor","RyanZombieC_man_w_worker_FOpfor","RyanZombieC_scientist_FOpfor","RyanZombieC_man_hunter_1_FOpfor","RyanZombieC_man_pilot_FOpfor","RyanZombieC_journalist_FOpfor","RyanZombieC_OrestesOpfor","RyanZombieC_NikosOpfor","RyanZombieC_man_1mediumOpfor","RyanZombieC_man_polo_1_FmediumOpfor","RyanZombieC_man_polo_2_FmediumOpfor","RyanZombieC_man_polo_4_FmediumOpfor","RyanZombieC_man_polo_5_FmediumOpfor","RyanZombieC_man_polo_6_FmediumOpfor","RyanZombieC_man_p_fugitive_FmediumOpfor","RyanZombieC_man_w_worker_FmediumOpfor","RyanZombieC_scientist_FmediumOpfor","RyanZombieC_man_hunter_1_FmediumOpfor","RyanZombieC_man_pilot_FmediumOpfor","RyanZombieC_journalist_FmediumOpfor","RyanZombieC_OrestesmediumOpfor","RyanZombieC_NikosmediumOpfor","RyanZombieC_man_1slowOpfor","RyanZombieC_man_polo_1_FslowOpfor","RyanZombieC_man_polo_2_FslowOpfor","RyanZombieC_man_polo_4_FslowOpfor","RyanZombieC_man_polo_5_FslowOpfor","RyanZombieC_man_polo_6_FslowOpfor","RyanZombieC_man_p_fugitive_FslowOpfor","RyanZombieC_man_w_worker_FslowOpfor","RyanZombieC_scientist_FslowOpfor","RyanZombieC_man_hunter_1_FslowOpfor","RyanZombieC_man_pilot_FslowOpfor","RyanZombieC_journalist_FslowOpfor","RyanZombieC_OrestesslowOpfor","RyanZombieC_NikosslowOpfor","RyanZombieB_Soldier_02_fOpfor","RyanZombieB_Soldier_02_f_1Opfor","RyanZombieB_Soldier_02_f_1_1Opfor","RyanZombieB_Soldier_03_fOpfor","RyanZombieB_Soldier_03_f_1Opfor","RyanZombieB_Soldier_03_f_1_1Opfor","RyanZombieB_Soldier_04_fOpfor","RyanZombieB_Soldier_04_f_1Opfor","RyanZombieB_Soldier_04_f_1_1Opfor","RyanZombieB_Soldier_lite_FOpfor","RyanZombieB_Soldier_lite_F_1Opfor","RyanZombieB_Soldier_02_fmediumOpfor","RyanZombieB_Soldier_02_f_1mediumOpfor","RyanZombieB_Soldier_02_f_1_1mediumOpfor","RyanZombieB_Soldier_03_fmediumOpfor","RyanZombieB_Soldier_03_f_1mediumOpfor","RyanZombieB_Soldier_03_f_1_1mediumOpfor","RyanZombieB_Soldier_04_fmediumOpfor","RyanZombieB_Soldier_04_f_1mediumOpfor","RyanZombieB_Soldier_04_f_1_1mediumOpfor","RyanZombieB_Soldier_lite_FmediumOpfor","RyanZombieB_Soldier_lite_F_1mediumOpfor","RyanZombieB_Soldier_02_fslowOpfor","RyanZombieB_Soldier_02_f_1slowOpfor","RyanZombieB_Soldier_02_f_1_1slowOpfor","RyanZombieB_Soldier_03_fslowOpfor","RyanZombieB_Soldier_03_f_1slowOpfor","RyanZombieB_Soldier_03_f_1_1slowOpfor","RyanZombieB_Soldier_04_fslowOpfor","RyanZombieB_Soldier_04_f_1slowOpfor","RyanZombieB_Soldier_04_f_1_1slowOpfor","RyanZombieB_Soldier_lite_FslowOpfor","RyanZombieB_Soldier_lite_F_1slowOpfor","RyanZombieboss1Opfor","RyanZombieboss2Opfor","RyanZombieboss3Opfor","RyanZombieboss4Opfor","RyanZombieboss5Opfor","RyanZombieboss6Opfor","RyanZombieboss7Opfor","RyanZombieboss8Opfor","RyanZombieboss9Opfor","RyanZombieboss10Opfor","RyanZombieboss11Opfor","RyanZombieboss12Opfor","RyanZombieboss13Opfor","RyanZombieboss14Opfor","RyanZombieB_RangeMaster_FOpfor","RyanZombieB_Soldier_05_fOpfor","RyanZombieB_RangeMaster_FmediumOpfor","RyanZombieB_Soldier_05_fmediumOpfor","RyanZombieB_RangeMaster_FslowOpfor","RyanZombieB_Soldier_05_fslowOpfor","RyanZombieSpider1","RyanZombieSpider2","RyanZombieSpider3","RyanZombieSpider4","RyanZombieSpider5","RyanZombieSpider6","RyanZombieSpider7","RyanZombieSpider8","RyanZombieSpider9","RyanZombieSpider10","RyanZombieSpider11","RyanZombieSpider12","RyanZombieSpider13","RyanZombieSpider14","RyanZombieSpider1Opfor","RyanZombieSpider2Opfor","RyanZombieSpider3Opfor","RyanZombieSpider4Opfor","RyanZombieSpider5Opfor","RyanZombieSpider6Opfor","RyanZombieSpider7Opfor","RyanZombieSpider8Opfor","RyanZombieSpider9Opfor","RyanZombieSpider10Opfor","RyanZombieSpider11Opfor","RyanZombieSpider12Opfor","RyanZombieSpider13Opfor","RyanZombieSpider14Opfor"];
_man_odds_group0=[100,90,60,20,10];
_man_odds_group1=[100,70,60,10,5];
_man_odds_group2=[100,50,40,10,5];
_man_odds_group3=[100,95,40,30,25];
_man_odds_group4=[100,80,20,15,5];
_man_odds_group5=[100,50,40,10,5];
_man_odds_group6=[100,50,40,10,5];
_man_odds_group7=[100,50,40,10,5];


// ******************************************************************************************************************************************************************************
//
// These numbers represent the time BEFORE each group will be spawned in. Times are in seconds.
//
// _group_spawn_delay_min=[30,45,30,60,60,30];
// _group_spawn_delay_max=[40,60,60,80,65,40];
//
// The initial delay before any groups are spawned will be 30 seconds + random time of (40 - 30), so 30 seconds + random of 10 seconds.
// The next group will spawn at 45 seconds + random time of (60 - 45), so 45 seconds + random of 15 seconds, and so on.

_group_spawn_delay_min=[60,60,60,60,60,120,120,120,120];
_group_spawn_delay_max=[80,120,120,80,240,240,240,240,240];
_sleep_delay = 20; // This MUST be at lEAST two times less than any of the _group_spawn_delay numbers

// ******************************************************************************************************************************************************************************
//
// The _speed_type array contains the various types of speed the group can operate at.

_speed_type=["LIMITED","NORMAL","FULL"];

// The _speed_odds array uses the same chance principles as the man odds.
// For example, _speed_odds = [100,60,30]; will give 100 - 60, which is 40% chance that the group will have LIMITED speed, and so on.

_speed_odds = [100,60,30];

// The _formation_type array contains all the types of formations that each group can move to a waypoint with.

_formation_type=["NO CHANGE","COLUMN","STAG COLUMN","WEDGE","ECH LEFT","ECH RIGHT","VEE","LINE","FILE","DIAMOND"];

// The _formation_odds array uses the same chance principles as the man odds.

_formation_odds = [100,90,80,70,60,50,40,30,20,10];



// ******************************************************************************************************************************************************************************

_group_skill=[0.2, 0.3, 0.4 ,0.5, 0.6, 0.7, 0.8, 0.9];
_group_skill_level=["Novice","Rookie","Rookie","Recruit","Recruit","Veteran","Veteran","Expert"];

_skill_odds=[100, 95, 85, 70, 50, 30, 15, 5]; // Must contain the same number of entries as _group_skill

// ******************************************************************************************************************************************************************************

_all_groups = [_group0, _group1, _group2, _group3, _group4, _group5, _group6, _group7];
_all_man_odds = [_man_odds_group0, _man_odds_group1, _man_odds_group2, _man_odds_group3, _man_odds_group4, _man_odds_group5];


_number_groups = floor(random (_max_groups - _min_groups)) + _min_groups;

//hint format ["Groups %1", _number_groups];



_man_number = count _man_type;



_formation_count = count _formation_type;



private ["_i", "_j", "_k", "_odds", "_table_odds", "_this_man", "_skill_level"];

//hint format ["Position %1, %2",_spawn_position, _number_groups];

_skill_count = (count _group_skill) - 1;



// ******************************************************************************************************************************************************************************



_group_counter = 0;

_wait_time = 0;

_delay_min = _group_spawn_delay_min select _group_counter;
_delay_max = _group_spawn_delay_max select _group_counter;

_delay_time = (random (_delay_max - _delay_min)) + _delay_min;

_wait_time = _wait_time + _delay_time;

_skill_index = 0;

// hint format ["Initial Delay: %1", _delay_time];

while {alive player} do
{


if ( time > _wait_time) then
{


if ( _group_counter < _number_groups) then
{

_this_group = _all_groups select _group_counter;
_this_man_odds = _all_man_odds select _group_counter;

_group_size = floor(random (_max_group_size - _min_group_size)) + _min_group_size;

_spawn_position = position player;

_xpos = _spawn_position select 0;
_ypos = _spawn_position select 1;
_zpos = _spawn_position select 2;

_distance = _start_distance + random (_max_distance - _start_distance);
_angle = random 360;

_xxpos = (_distance * cos _angle);
_yypos = (_distance * sin _angle);

_xpos = _xpos + _xxpos;
_ypos = _ypos + _yypos;

_spawn_position set [0, _xpos];
_spawn_position set [1, _ypos];
_spawn_position set [2, _zpos];

_odds = random (100);

for "_i" from 0 to _skill_count do
{

_table_odds = _skill_odds select _i;

if (_odds < _table_odds) then
{
_skill_index = _i;

};


};


// hint format ["_skill_index %1, _skill_count %2", _skill_index, _skill_count];



_skill_level = _group_skill select _skill_index;
_skill_level_name = _group_skill_level select _skill_index;

for "_i" from 0 to (_group_size - 1) do
{

_odds = random (100);

for "_j" from 0 to (_man_number - 1) do
{

_table_odds = _this_man_odds select _j;


if (_odds < _table_odds) then
{

_this_man = _j;
};

};

_man = _man_type select _this_man;
_man createUnit [_spawn_position, _this_group,"this allowFleeing 0", _skill_level, "Private"];


};


// hint format ["ENEMY SPAWNED: Group size %1, Skill: %2", _group_size,_skill_level_name];




_formation = _formation_type select floor random count _formation_type;

_wp1 = _this_group addWaypoint [position player, _max_enemy_distance];
_wp2 = _this_group addWaypoint [position player, _max_enemy_distance];
_wp3 = _this_group addWaypoint [position player, _max_enemy_distance];

_wp1 setWaypointBehaviour "AWARE";
_wp1 setwaypointtype "MOVE";
_wp1 setWaypointFormation _formation;
_wp1 setWaypointSpeed "Normal";
_wp1 setwaypointstatements ["True", ""];


_wp2 setwaypointtype "MOVE";

_wp3 setWaypointType "Cycle";

_group_counter = _group_counter + 1;

_delay_min = _group_spawn_delay_min select _group_counter;
_delay_max = _group_spawn_delay_max select _group_counter;

_delay_time = (random (_delay_max - _delay_min)) + _delay_min;

_wait_time = _wait_time + _delay_time;

// hint format ["Initial Delay: %1", _delay_time];

};


};





for "_i" from 0 to (_group_counter - 1) do
{

_this_group = _all_groups select _i;

_odds = random (100);

for "_j" from 0 to ((count _speed_odds) - 1) do
{

_table_odds = _speed_odds select _j;

if (_odds < _table_odds) then
{
_this_speed = _j;
};

};

_odds = random (100);

for [ {_j=0}, { _j < _formation_count}, { _j =_j+1 } ] do
{

_table_odds = _formation_odds select _j;

if (_odds < _table_odds) then
{
_this_formation = _j;
};

};

_speed = _speed_type select _this_speed;
_formation = _formation_type select _this_formation;

// hint format ["Speed: %1, Formation: %2", _speed, _formation];


[_this_group, 1] setWaypointSpeed _speed;
[_this_group, 1] setWaypointFormation _formation;


[_this_group, 1] setWaypointPosition [ getPosATL player, random (_max_enemy_distance) ];
[_this_group, 2] setWaypointPosition [ getPosATL player, random (_max_enemy_distance) ];


};


sleep _sleep_delay;


};


 

 

Тригер срабатывает, зомби спавнятся но они тупо ходят за игроком и не кусаются. Когда начинаешь по ним стрелять после смерти 5 и более начинают нападать. Пробывал менять франции тут _group7 = Creategroup EAST; (все) но не помагло.

Изменено пользователем saiga3000 (история изменений)

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использывал этот скрипт для спавна зомби https://github.com/code34/dynamic_civilian_life.Altis все работает. Но с батлаем пока не разобрался. Может кто знает как его запустить на нот сд сервере. И не запускает инфистар. Инфистар может работать без батлая?

Изменено пользователем saiga3000 (история изменений)

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Кто ставил d4fc0dba51e74d5106f47ba19b0ece98.png

Арма Server Monitor помагите настроить

качал от сюда https://github.com/fred41/ASM

Разобрался, надо было стартовать программу батником

timeout /t 10
cd C:\arma3\
"C:\arma3\ArmaServerMonitor.exe" server -n1 -h127.0.0.1 -p2302
exit

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Помогите пожалуйста настроить сервер чтобы он был NO CD.


Игру в стиме не покупал. Вот файлы которые скачались чере стим https://yadi.sk/d/dSTmVq6Uieqke.


https://yadi.sk/d/dSTmVq6Uieqke не работает пожалуйста перезалей и пожалуйста скинь arma3server.exe пипец как нужна для версии 1.54


Скинь пожалуйста


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  • 0

 

Помогите пожалуйста настроить сервер чтобы он был NO CD.

Игру в стиме не покупал. Вот файлы которые скачались чере стим https://yadi.sk/d/dSTmVq6Uieqke.

https://yadi.sk/d/dSTmVq6Uieqke не работает пожалуйста перезалей и пожалуйста скинь arma3server.exe пипец как нужна для версии 1.54

Скинь пожалуйста

Вот, с лицушки: http://rghost.ru/86KsYL8wB

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Куча оффтопа, и ни одного ответа, как сделать сервер армы 3 пиратским. Столкнулся с этой же бедой, найти нигде не могу решение. Вопрос актуален. Помогите.

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Куча оффтопа, и ни одного ответа, как сделать сервер армы 3 пиратским. Столкнулся с этой же бедой, найти нигде не могу решение. Вопрос актуален. Помогите.

Ставишь арму 3 со стима, накатываешь crack (называется lumaemu) от любой пиратки и у тебя готова пиратка. Все, пользуйся и наслаждайся)

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      <?xml version="1.0" encoding="UTF-8" standalone="yes"?> <types> <type name="Radioactive_Bear_juggernaut"> <nominal>0</nominal> <lifetime>1800</lifetime> <restock>0</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> </type> <type name="Radioactive_Bear_Beast"> <nominal>0</nominal> <lifetime>1800</lifetime> <restock>0</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> </type> <type name="Radioactive_Bear_Tough"> <nominal>0</nominal> <lifetime>1800</lifetime> <restock>0</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> </type> <type name="Radioactive_Wolf_juggernaut"> <nominal>0</nominal> <lifetime>1800</lifetime> <restock>0</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> </type> <type name="Radioactive_Wolf_Beast"> <nominal>0</nominal> <lifetime>1800</lifetime> <restock>0</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> </type> <type name="Radioactive_Wolf_Tough"> <nominal>0</nominal> <lifetime>1800</lifetime> <restock>0</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> </type> </types> Можно изменить <lifetime>1800</lifetime> на любое значение какое захотите (максимум 3888000). Это время жизни вашего животного когда рядом нет игрока на дистанции из <saferadius> файла events.
      После таким же способом добавляем шкуру и мясо. (опять таки копируем ванильное значение и меняем класснейм на модовый). В результате файл придёт к виду:
      <?xml version="1.0" encoding="UTF-8" standalone="yes"?> <types> <type name="Radioactive_Bear_juggernaut"> <nominal>0</nominal> <lifetime>1800</lifetime> <restock>0</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> </type> <type name="Radioactive_Bear_Beast"> <nominal>0</nominal> <lifetime>1800</lifetime> <restock>0</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> </type> <type name="Radioactive_Bear_Tough"> <nominal>0</nominal> <lifetime>1800</lifetime> <restock>0</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> </type> <type name="Radioactive_Wolf_juggernaut"> <nominal>0</nominal> <lifetime>1800</lifetime> <restock>0</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> </type> <type name="Radioactive_Wolf_Beast"> <nominal>0</nominal> <lifetime>1800</lifetime> <restock>0</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> </type> <type name="Radioactive_Wolf_Tough"> <nominal>0</nominal> <lifetime>1800</lifetime> <restock>0</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> </type> <type name="Radioactive_bear_pelt"> <nominal>0</nominal> <lifetime>28800</lifetime> <restock>0</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/> <category name="tools"/> </type> <type name="Radioactive_wolf_pelt"> <nominal>0</nominal> <lifetime>28800</lifetime> <restock>0</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/> <category name="tools"/> </type> <type name="Radioactive_bear_Meat"> <nominal>0</nominal> <lifetime>14400</lifetime> <restock>0</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/> <category name="food"/> </type> <type name="Radioactive_wolf_Meat"> <nominal>0</nominal> <lifetime>14400</lifetime> <restock>0</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/> <category name="food"/> </type> </types>
      Проверяем кодировку, проверяем валидатором, (добавление-лично я проверяю окончания строчек что бы они совпадали с ванильным файлом).
      Основной файл для спавна создан. Теперь создаём файл событий.
      Создаём в папке mod файл Aevents.xml . Отрываем его, вставляем
      <?xml version="1.0" encoding="UTF-8" standalone="yes"?> <events> </events> Верхней строчкой файл ивент начинается, нижней заканчивается.
      У нас два вида животных-медведь и волк, в каждом из которых три класса. Тут важно сразу решить, какие у нас будут "ивенты". Один для одного вида или несколько для одного вида и каждого класса. Для примера делаем по событию для каждого вида. Открываем ванильный events.xml и копируем в созданный файл два ивента - медведя и волка.
       
      <?xml version="1.0" encoding="UTF-8" standalone="yes"?> <events> <event name="AnimalBear"> <nominal>0</nominal> <min>2</min> <max>2</max> <lifetime>180</lifetime> <restock>0</restock> <saferadius>200</saferadius> <distanceradius>0</distanceradius> <cleanupradius>0</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>custom</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="1" min="1" type="Animal_UrsusArctos"/> </children> </event> <event name="AnimalWolf"> <nominal>8</nominal> <min>4</min> <max>6</max> <lifetime>180</lifetime> <restock>0</restock> <saferadius>200</saferadius> <distanceradius>0</distanceradius> <cleanupradius>0</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>child</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="6" min="2" type="Animal_CanisLupus_Grey"/> <child lootmax="0" lootmin="0" max="4" min="0" type="Animal_CanisLupus_White"/> </children> </event> </events> Теперь меняем event name. Для животных он всегда должно начинаться с "Animal" . Называем соответственно (пример) AnimalBearA и AnimalWolfA .
      Далее количество событий <nominal> котрое вам требуется.
      Количество особей в "отряде". <min>  <max>.
      Дистанции - расстояние до игрока, расстояние до другого "события", расстояние "уборки" события от игрока (начало отсчёта времени жизни или начало уборки трупов животных).
      Позиция. Оставляем , если хотим что бы событие спавнилось вне зависимости есть ли игрок рядом. Или делаем <position>player как у зомби, тогда спавн будет при приблежениии игрока.
      Лимит....Приведу просто выдержку из одного описания
      custom-limit refer to an external file like for animals territories.
      child-limit refer to the min and max attributes of the each child.
      parent-limit refer to the min and max attributes of the event itself.
      mixed-limit is a mix of both child et parent.
      То есть если берём что нужно (проще-для медведя что в ванили,для стайных-как у волков)
      Актив-1 конечно...
      Переделываем под модовые и получаем,
      <?xml version="1.0" encoding="UTF-8" standalone="yes"?> <events> <event name="AnimalBearA"> <nominal>5</nominal> <min>1</min> <max>3</max> <lifetime>180</lifetime> <restock>0</restock> <saferadius>200</saferadius> <distanceradius>10</distanceradius> <cleanupradius>300</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>custom</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="1" min="1" type="Radioactive_Bear_juggernaut"/> <child lootmax="0" lootmin="0" max="1" min="1" type="Radioactive_Bear_Beast"/> <child lootmax="0" lootmin="0" max="1" min="1" type="Radioactive_Bear_Tough"/> </children> </event> <event name="AnimalWolfA"> <nominal>8</nominal> <min>4</min> <max>6</max> <lifetime>180</lifetime> <restock>0</restock> <saferadius>200</saferadius> <distanceradius>0</distanceradius> <cleanupradius>0</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>child</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="6" min="2" type="Radioactive_Wolf_juggernaut"/> <child lootmax="0" lootmin="0" max="4" min="0" type="Radioactive_Wolf_Beast"/> <child lootmax="0" lootmin="0" max="4" min="0" type="Radioactive_Wolf_Tough"/> </children> </event> </events> Опять таки проверяем кодировку,валидатором и на соответствие с ванильным файлом. Даже если есть предоставленный автором мода готовый- просмотрите, поправите, исправите.
      Теперь подключаем созданные файлы.
      Открываем ванильный файл cfgeconomycore.xml
      И вписываем между </defaults> и </economycore>
      <ce folder="mod"> <file name="Atypes.xml" type="types" /> <file name="Aevents.xml" type="events" /> </ce> Мы создали два подключаемых файла с тайпс и событиями и подключили их.
      Открываем папку env и создаём два файла bearA_territories.xml и wolfA_territories.xml 
      Это файлы территорий спавна. Один из способов их заполнить-работа через СE Editor. (здесь нет описания) Другой-вручную спавнится к каждой точке спавна и снимать координаты, в не зависимости как вы поступаете нужно сделать следующее.
      ОТкрываем файл , к примеру , bearA_territories.xml
      Заполняем его следующем образом.
      <?xml version="1.0" encoding="UTF-8"?> <territory-type> </territory-type> Так начинается и заканчивается этот файл, между ними вбиваем точки спавна. Для примера приведу ДВЕ точки спавна для ДВУХ событий.
      <?xml version="1.0" encoding="UTF-8"?> <territory-type> <territory color="4291611852"> <zone name="Water" smin="0" smax="0" dmin="0" dmax="0" x="4822.5" z="13657.5" r="60"/> <zone name="Water" smin="0" smax="0" dmin="0" dmax="0" x="4897.5" z="13815" r="60"/> <zone name="Rest" smin="0" smax="0" dmin="0" dmax="0" x="4997.5" z="13127.5" r="232.5"/> <zone name="HuntingGround" smin="0" smax="0" dmin="0" dmax="0" x="4960" z="13105" r="292.5"/> </territory> <territory color="4291611852"> <zone name="Water" smin="0" smax="0" dmin="0" dmax="0" x="6030" z="11485" r="45"/> <zone name="Rest" smin="0" smax="0" dmin="0" dmax="0" x="7477.5" z="11970" r="180"/> <zone name="HuntingGround" smin="0" smax="0" dmin="0" dmax="0" x="7462.5" z="11970" r="217.5"/> <zone name="HuntingGround" smin="0" smax="0" dmin="0" dmax="0" x="6457.5" z="12210" r="210"/> </territory> </territory-type> territory color="4291611852" - цветовой код для СЕ. Совет делать его не разным для всего события и уникальным.
      zone name="Water" - название зоны спавна (разные названия влияют на поведение животных после спавна, "Water","Rest","HuntingGround",Graze". использование зон куриц и кроликов и их действие на животных-непроверено)
      далее идёт количество статических и динамических обьектов при спавне (если в ивенте "лимит" ссылается на эти значения -сделать отличными от нуля)
      Далее координаты точки и радиус в котором произойдёт спавн.
      Ещё для примера wolfA_territories.xml
      <?xml version="1.0" encoding="UTF-8"?> <territory-type> <territory color="4290666866"> <zone name="Water" smin="0" smax="0" dmin="3" dmax="4" x="4822.5" z="13657.5" r="100"/> <zone name="Rest" smin="0" smax="0" dmin="3" dmax="4" x="4997.5" z="12927.5" r="200"/> <zone name="HuntingGround" smin="0" smax="0" dmin="3" dmax="4" x="5060" z="12805" r="292.5"/> </territory> <territory color="4290666866"> <zone name="Water" smin="0" smax="0" dmin="3" dmax="4" x="7897.5" z="7515" r="100"/> <zone name="Rest" smin="0" smax="0" dmin="3" dmax="4" x="7477.5" z="7070" r="150"/> <zone name="HuntingGround" smin="0" smax="0" dmin="3" dmax="4" x="7560" z="7105" r="250.5"/> </territory> </territory-type> Опять всё проверяем,кодировка, проверка, схожесть, проверяем, сохраняем
      (не делайте ошибки по типу 
      <?xml version="1.0" encoding="UTF-8"?> <territory-type> <territory color="4291611852"> <zone name="Water" smin="0" smax="0" dmin="3" dmax="4" x="4822.5" z="13657.5" r="60"/> <zone name="Water" smin="0" smax="0" dmin="3" dmax="4" x="4897.5" z="13815" r="60"/> <zone name="Water" smin="0" smax="0" dmin="3" dmax="4" x="6030" z="13485" r="45"/> <zone name="Rest" smin="0" smax="0" dmin="3" dmax="4" x="6997.5" z="12127.5" r="232.5"/> <zone name="Rest" smin="0" smax="0" dmin="3" dmax="4" x="7477.5" z="11970" r="180"/> <zone name="HuntingGround" smin="0" smax="0" dmin="3" dmax="4" x="6960" z="12105" r="292.5"/> <zone name="HuntingGround" smin="0" smax="0" dmin="3" dmax="4" x="7462.5" z="11970" r="217.5"/> <zone name="HuntingGround" smin="0" smax="0" dmin="3" dmax="4" x="6457.5" z="12210" r="210"/> </territory> </territory-type> в таком виде это блок точек для ОДНОГО события. Но если у вас в планах именно так, то....почему и нет?)))
      Теперь подключаем наши события из файла инит
      Открываем ванильный файл cfgeventspawns.xml
      И между <event name="AnimalRoeDeer" /> и <event name="AnimalWolf" /> вписываем
          <event name="AnimalBearA" />
          <event name="AnimalWolfA" />
      Названия для ивента взяты из созданного нами файла Aevents.xml
      (кодировка, проверка, схожесть, проверяем, сохраняем)
      Открываем ванильный файл cfgenvironment.xml
      В блок file path
      <file path="env/wolfA_territories.xml" /> <file path="env/bearA_territories.xml" /> Мы указали на путь к файлам с точками спавна.
      В блок с territory type вписываем
      <territory type="Herd" name="WolfA" behavior="DZWolfGroupBeh"> <file usable="wolfA_territories" /> </territory> <territory type="Herd" name="BearA" behavior="BlissBearGroupBeh"> <file usable="bearA_territories"/> </territory> Где
      name= - общее имя для территорий животного (использую всегда окончание названия ивента -подобие ваниле ибо там так)
      behavior="DZWolfGroupBeh" - подключение поведения. должен совпадать с установками в самом моде. Да, можно попробовать волкам прописать модель поведения коровы.Не проверял.
      file usable="bearA_territories подключение файла территории.
      Проверяем, сохраняем, вайпаем сервер.
       Далее.....Всё. Быстрее сделать чем рассказать.

      Почему файлы тайпс и ивент создаём сами и подключаем отдельно.
      Одна цитата от "богемии"
      because of a limit on xml file-size
      Да и проще работать когда всё разложено по полкам.
      Кому не удобно и просто лень-мешайте в одну кучу.


      Все права принадлежат на публикацию данного материала принадлежат и автору  ©





       
    • Автор: alexe1ch
      Вообщем проблема такая, перешел с панельки на выделенный сервер, все настроил, но появлиась проблема. Часто показывает красную цепь у игроков. Пинг скачет и аномально как то высок. Связывался с хостом, обновлял дрова на сервере, но все мимо. Кто нибудь сталкивался и знает как фиксить?
    • Автор: fedotovyasha
      Есть ли возможность сгенерировать и отобразить в ui qr код? Если да, то как?
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