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Объявления
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⚙️ Новые онлайн-инструменты для DayZ 07/26/26
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Похожие публикации
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Автор:
Makliion
Всем добрый вечер..
У меня такой вопрос где найти или заказать скрипт для обыска зомбей & игроков
что-бы каждую вещь снимать через действие а не тупо через таб
Шлем отдельно
Рюкзак отдельно
ну и на все остальные слоты
искал долго не нашёл ничего
есть мод на обыск но он просто открывает инвентарь и все
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Автор: Troy1
Всем привет. Подскжите ну или помогите пожалуйста решить вопрос.
Вопрос звучит так. На сервере есть трейдер зоны и базы игроков.
Если в течение определённого времени, на пример 1 - 2 часа с машиной не кто не взаимодействует и машина не находится в зоне трейдера или на теретории базы, то машина отлетает в гараж или на штраф стоянку.
На сервере используется TraderPlus.
Есть такие решения у кого?
За ранние благодарю.
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Автор: Troy1
Всем привет. Подскжите ну или помогите пожалуйста решить вопрос.
Вопрос звучит так. Нужно сделать так, что бы на всей карте был запрет на строительство.
Если нужно построить например базу с палатками, то нужно установить верстак или флаг, который установит зону для строительства с радиусом примерно 20-25 метров от центра и желательно что бы зона была квадратной.
Есть такие решения у кого?
За ранние благодарю.
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Автор:
BR0wi
Подскажите где найти людей, которые делаю моды на заказ. К кому вообще обращаться? Или что бы реализовать свои идеи нужно самому "год" сидеть и изучать все механики модинга?
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Автор:
CubeIn
Приветствую господа, хочу создать новый проект, уникальный, но для этого нужен маппер.
Я оставлю здесь свой дискрод, напишите в лс, кто готов взяться за крупный проект.
4me#4542
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Наш выбор

Я смотрел разные видео нечего не помогает создавал файл со зданиями вот они.
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_vehicle_89 = _this; _this setDir 128.69429; _this setPos [6336.3901, 7806.9727, -3.0517578e-005]; }; _vehicle_90 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBContructionSite", [6326.7886, 7813.9214, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_90 = _this; _this setDir 124.24306; _this setPos [6326.7886, 7813.9214, 3.0517578e-005]; }; _vehicle_91 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBContructionSite", [6310.1543, 7824.8149, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_91 = _this; _this setDir 131.64441; _this setPos [6310.1543, 7824.8149, 3.0517578e-005]; }; _vehicle_92 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBContructionSite", [6307.2661, 7828.0649], [], 0, "CAN_COLLIDE"]; _vehicle_92 = _this; _this setDir 146.92229; _this setPos [6307.2661, 7828.0649]; }; _vehicle_93 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBContructionSite", [6317.0039, 7820.252, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_93 = _this; _this setDir 119.96899; _this setPos [6317.0039, 7820.252, 3.0517578e-005]; }; _vehicle_94 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBContructionSite", [6313.6519, 7779.5459, 2.4726455], [], 0, "CAN_COLLIDE"]; _vehicle_94 = _this; _this setDir 125.57775; _this setPos [6313.6519, 7779.5459, 2.4726455]; }; _vehicle_95 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBContructionSite", [6321.895, 7817.1851, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_95 = _this; _this setDir 123.25498; _this setPos [6321.895, 7817.1851, 3.0517578e-005]; }; _vehicle_96 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBContructionSite", [6326.6372, 7814.1914, 2.1378088], [], 0, "CAN_COLLIDE"]; _vehicle_96 = _this; _this setDir 123.76279; _this setPos [6326.6372, 7814.1914, 2.1378088]; }; _vehicle_97 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBContructionSite", [6277.4063, 7833.7783], [], 0, "CAN_COLLIDE"]; _vehicle_97 = _this; _this setDir 32.274616; _this setPos [6277.4063, 7833.7783]; }; _vehicle_98 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBContructionSite", [6281.7803, 7838.0283, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_98 = _this; _this setDir 54.865566; _this setPos [6281.7803, 7838.0283, 3.0517578e-005]; }; _vehicle_99 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBContructionSite", [6297.9326, 7834.6421, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_99 = _this; _this setDir -61.351997; _this setPos [6297.9326, 7834.6421, -3.0517578e-005]; }; _vehicle_100 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBContructionSite", [6287.3579, 7839.5029, 9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_100 = _this; _this setDir 98.272781; _this setPos [6287.3579, 7839.5029, 9.1552734e-005]; }; _vehicle_101 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBContructionSite", [6292.9946, 7837.5015], [], 0, "CAN_COLLIDE"]; _vehicle_101 = _this; _this setDir 122.19919; _this setPos [6292.9946, 7837.5015]; }; _vehicle_102 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBContructionSite", [6314.6104, 7821.6777, 0.057233933], [], 0, "CAN_COLLIDE"]; _vehicle_102 = _this; _this setDir 120.65365; _this setPos [6314.6104, 7821.6777, 0.057233933]; }; _vehicle_103 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBContructionSite", [6303.2563, 7831.4873, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_103 = _this; _this setDir 118.88526; _this setPos [6303.2563, 7831.4873, 6.1035156e-005]; }; _vehicle_104 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBContructionSite", [6307.2705, 7827.6357, 1.7430516], [], 0, "CAN_COLLIDE"]; _vehicle_104 = _this; _this setDir 136.38794; _this setPos [6307.2705, 7827.6357, 1.7430516]; }; _vehicle_105 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBContructionSite", [6311.8945, 7823.7358, 1.7559367], [], 0, "CAN_COLLIDE"]; _vehicle_105 = _this; _this setDir 120.63074; _this setPos [6311.8945, 7823.7358, 1.7559367]; }; _vehicle_106 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBContructionSite", [6342.1255, 7796.7969, 2.3898268], [], 0, "CAN_COLLIDE"]; _vehicle_106 = _this; _this setDir 3.970598; _this setPos [6342.1255, 7796.7969, 2.3898268]; }; _vehicle_107 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBContructionSite", [6332.9624, 7781.0566, 2.3496983], [], 0, "CAN_COLLIDE"]; _vehicle_107 = _this; _this setDir 38.019897; _this setPos [6332.9624, 7781.0566, 2.3496983]; }; _vehicle_108 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBContructionSite", [6316.9795, 7820.3369, 2.102684], [], 0, "CAN_COLLIDE"]; _vehicle_108 = _this; _this setDir 118.7549; _this setPos [6316.9795, 7820.3369, 2.102684]; }; _vehicle_109 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBContructionSite", [6321.9092, 7817.499, 2.0563757], [], 0, "CAN_COLLIDE"]; _vehicle_109 = _this; _this setDir 122.07674; _this setPos [6321.9092, 7817.499, 2.0563757]; }; _vehicle_110 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBContructionSite", [6298.1963, 7834.876, 2.0960205], [], 0, "CAN_COLLIDE"]; _vehicle_110 = _this; _this setDir -59.252979; _this setPos [6298.1963, 7834.876, 2.0960205]; }; _vehicle_111 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBContructionSite", [6303.4111, 7831.6035, 1.7899019], [], 0, "CAN_COLLIDE"]; _vehicle_111 = _this; _this setDir 123.94321; _this setPos [6303.4111, 7831.6035, 1.7899019]; }; _vehicle_112 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBContructionSite", [6329.5322, 7776.7964, 2.3331003], [], 0, "CAN_COLLIDE"]; _vehicle_112 = _this; _this setDir 40.450279; _this setPos [6329.5322, 7776.7964, 2.3331003]; }; _vehicle_113 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBContructionSite", [6340.0029, 7790.8472, 2.464926], [], 0, "CAN_COLLIDE"]; _vehicle_113 = _this; _this setDir 31.316526; _this setPos [6340.0029, 7790.8472, 2.464926]; }; _vehicle_114 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBContructionSite", [6336.291, 7785.9194, 2.5385649], [], 0, "CAN_COLLIDE"]; _vehicle_114 = _this; _this setDir 39.906029; _this setPos [6336.291, 7785.9194, 2.5385649]; }; _vehicle_115 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBContructionSite", [6318.5078, 7776.2495, 2.3637567], [], 0, "CAN_COLLIDE"]; _vehicle_115 = _this; _this setDir -63.118034; _this setPos [6318.5078, 7776.2495, 2.3637567]; }; _vehicle_116 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBContructionSite", [6293.3745, 7837.7686, 2.0440695], [], 0, "CAN_COLLIDE"]; _vehicle_116 = _this; _this setDir 116.93127; _this setPos [6293.3745, 7837.7686, 2.0440695]; }; _vehicle_117 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBContructionSite", [6324.4922, 7775.1079, 2.4237602], [], 0, "CAN_COLLIDE"]; _vehicle_117 = _this; _this setDir 81.935806; _this setPos [6324.4922, 7775.1079, 2.4237602]; }; _vehicle_118 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBContructionSite", [6271.8579, 7817.8384, 2.3099654], [], 0, "CAN_COLLIDE"]; _vehicle_118 = _this; _this setPos [6271.8579, 7817.8384, 2.3099654]; }; _vehicle_119 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBContructionSite", [6277.6157, 7833.9814, 2.3565376], [], 0, "CAN_COLLIDE"]; _vehicle_119 = _this; _this setDir 32.797539; _this setPos [6277.6157, 7833.9814, 2.3565376]; }; _vehicle_120 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBContructionSite", [6280.3379, 7802.2681, 2.3994527], [], 0, "CAN_COLLIDE"]; _vehicle_120 = _this; _this setDir -41.704235; _this setPos [6280.3379, 7802.2681, 2.3994527]; }; _vehicle_121 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBContructionSite", [6273.4639, 7812.1577, 2.2832522], [], 0, "CAN_COLLIDE"]; _vehicle_121 = _this; _this setDir -22.720274; _this setPos [6273.4639, 7812.1577, 2.2832522]; }; _vehicle_122 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBContructionSite", [6282.0029, 7838.2778, 2.5086186], [], 0, "CAN_COLLIDE"]; _vehicle_122 = _this; _this setDir -125.09826; _this setPos [6282.0029, 7838.2778, 2.5086186]; }; _vehicle_123 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBContructionSite", [6276.4111, 7806.6826, 2.2075236], [], 0, "CAN_COLLIDE"]; _vehicle_123 = _this; _this setDir -36.646305; _this setPos [6276.4111, 7806.6826, 2.2075236]; }; _vehicle_124 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBContructionSite", [6287.5171, 7839.6587, 2.4318745], [], 0, "CAN_COLLIDE"]; _vehicle_124 = _this; _this setDir -80.374092; _this setPos [6287.5171, 7839.6587, 2.4318745]; }; _vehicle_125 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBContructionSite", [6273.8223, 7823.2251, 4.5891538], [], 0, "CAN_COLLIDE"]; _vehicle_125 = _this; _this setDir 14.657654; _this setPos [6273.8223, 7823.2251, 4.5891538]; }; _vehicle_126 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBContructionSite", [6274.647, 7828.5591, 2.1992226], [], 0, "CAN_COLLIDE"]; _vehicle_126 = _this; _this setDir 23.139322; _this setPos [6274.647, 7828.5591, 2.1992226]; }; _vehicle_127 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBContructionSite", [6299.2056, 7789.2163, 2.466918], [], 0, "CAN_COLLIDE"]; _vehicle_127 = _this; _this setDir 120.65714; _this setPos [6299.2056, 7789.2163, 2.466918]; }; _vehicle_128 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBContructionSite", [6304.1318, 7786.0718, 2.4272346], [], 0, "CAN_COLLIDE"]; _vehicle_128 = _this; _this setDir 121.06433; _this setPos [6304.1318, 7786.0718, 2.4272346]; }; _vehicle_129 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBContructionSite", [6309.0884, 7782.9063, 2.3955913], [], 0, "CAN_COLLIDE"]; _vehicle_129 = _this; _this setDir 117.58961; _this setPos [6309.0884, 7782.9063, 2.3955913]; }; _vehicle_131 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBContructionSite", [6289.1816, 7795.1392, 2.2616544], [], 0, "CAN_COLLIDE"]; _vehicle_131 = _this; _this setDir 118.78408; _this setPos [6289.1816, 7795.1392, 2.2616544]; }; _vehicle_132 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBContructionSite", [6294.1782, 7792.356, 2.3704951], [], 0, "CAN_COLLIDE"]; _vehicle_132 = _this; _this setDir -59.587875; _this setPos [6294.1782, 7792.356, 2.3704951]; }; _vehicle_133 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBContructionSite", [6284.418, 7798.7544, 2.389154], [], 0, "CAN_COLLIDE"]; _vehicle_133 = _this; _this setDir -50.853485; _this setPos [6284.418, 7798.7544, 2.389154]; }; _vehicle_155 = objNull; if (true) then { _this = createVehicle ["MBG_Killhouse_1_InEditor", [6271.8413, 7840.8643], [], 0, "CAN_COLLIDE"]; _vehicle_155 = _this; _this setDir -0.23193379; _this setPos [6271.8413, 7840.8643]; }; _vehicle_165 = objNull; if (true) then { _this = createVehicle ["Land_MBG_Outdoortable", [6271.9385, 7829.7129, -0.025047544], [], 0, "CAN_COLLIDE"]; _vehicle_165 = _this; _this setDir 10.292085; _this setPos [6271.9385, 7829.7129, -0.025047544]; }; _vehicle_166 = objNull; if (true) then { _this = createVehicle ["Land_MBG_Garage_Single_D", [6265.2842, 7838.6509, 0.5868966], [], 0, "CAN_COLLIDE"]; _vehicle_166 = _this; _this setDir -0.23177741; _this setPos [6265.2842, 7838.6509, 0.5868966]; }; _vehicle_182 = objNull; if (true) then { _this = createVehicle ["SignM_UN_Base_EP1", [6270.7822, 7818.6919, 4.3509927], [], 0, "CAN_COLLIDE"]; _vehicle_182 = _this; _this setDir 85.842667; _this setPos [6270.7822, 7818.6919, 4.3509927]; }; Прописывал в init.sqf [] execVM "\z\MPMissions\DayZ_Epoch_11.Chernarus\map-cherno.sqf Вот init полностью если что. /* For DayZ Epoch Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz */ startLoadingScreen ["","RscDisplayLoadCustom"]; cutText ["","BLACK OUT"]; enableSaving [false, false]; //REALLY IMPORTANT VALUES dayZ_instance = 11; //The instance dayzHiveRequest = []; initialized = false; dayz_previousID = 0; //disable greeting menu player setVariable ["BIS_noCoreConversations", true]; //disable radio messages to be heard and shown in the left lower corner of the screen enableRadio false; // May prevent "how are you civillian?" messages from NPC enableSentences false; // DayZ Epoch config spawnShoremode = 1; // Default = 1 (on shore) spawnArea= 1500; // Default = 1500 MaxVehicleLimit = 300; // Default = 50 MaxDynamicDebris = 500; // Default = 100 dayz_MapArea = 14000; // Default = 10000 dayz_maxLocalZombies = 30; // Default = 30 dayz_paraSpawn = false; dayz_minpos = -1; dayz_maxpos = 16000; dayz_sellDistance_vehicle = 10; dayz_sellDistance_boat = 30; dayz_sellDistance_air = 40; dayz_maxAnimals = 5; // Default: 8 dayz_tameDogs = true; DynamicVehicleDamageLow = 0; // Default: 0 DynamicVehicleDamageHigh = 100; // Default: 100 DZE_BuildOnRoads = false; // Default: False EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]]; dayz_fullMoonNights = true; //Load in compiled functions call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early) progressLoadingScreen 0.1; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers progressLoadingScreen 0.2; call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical progressLoadingScreen 0.4; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions progressLoadingScreen 0.5; call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs progressLoadingScreen 1.0; "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic"; if (isServer) then { call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf"; //Compile vehicle configs // Add trader citys _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf"; _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf"; }; if (!isDedicated) then { //Conduct map operations 0 fadeSound 0; waitUntil {!isNil "dayz_loadScreenMsg"}; dayz_loadScreenMsg = (localize "STR_AUTHENTICATING"); //Run the player monitor _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}]; _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; //anti Hack //[] execVM "\z\addons\dayz_code\system\antihack.sqf"; //Lights //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; }; //#include "\z\addons\dayz_code\system\REsec.sqf" //Start Dynamic Weather execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf"; BIS_Effects_Init = true; //A2 won't overwrite this if var is not nil /* BIS_Effects_* fixes from Dwarden */ diag_log "Res3tting B!S effects..."; BIS_Effects_EH_Fired = {false}; BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf"; BIS_Effects_Rifle = {false}; BIS_Effects_Cannon=compile preprocessFileLineNumbers "\ca\Data\ParticleEffects\SCRIPTS\muzzle\cannon.sqf"; BIS_Effects_HeavyCaliber=compile preprocessFileLineNumbers "\ca\Data\ParticleEffects\SCRIPTS\muzzle\heavycaliber.sqf"; BIS_Effects_HeavySniper=compile preprocessFileLineNumbers "\ca\Data\ParticleEffects\SCRIPTS\muzzle\heavysniper.sqf"; BIS_Effects_Rocket=compile preprocessFileLineNumbers "\ca\Data\ParticleEffects\SCRIPTS\muzzle\rocket.sqf"; BIS_Effects_SmokeShell=compile preprocessFileLineNumbers "\ca\Data\ParticleEffects\SCRIPTS\muzzle\smokeshell.sqf"; BIS_Effects_SmokeLauncher=compile preprocessFileLineNumbers "\ca\Data\ParticleEffects\SCRIPTS\muzzle\smokelauncher.sqf"; BIS_Effects_Flares=compile preprocessFileLineNumbers "\ca\Data\ParticleEffects\SCRIPTS\muzzle\flares.sqf"; BIS_Effects_Burn=compile preprocessFileLineNumbers "\ca\Data\ParticleEffects\SCRIPTS\destruction\burn.sqf"; BIS_Effects_AircraftVapour=compile preprocessFileLineNumbers "\ca\Data\ParticleEffects\SCRIPTS\misc\aircraftvapour.sqf"; BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf"; BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf"; BIS_Effects_Secondaries = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\secondaries.sqf"; BIS_Effects_globalEvent = { BIS_effects_gepv = _this; publicVariable "BIS_effects_gepv"; _this call BIS_Effects_startEvent; }; BIS_Effects_startEvent = { switch (_this select 0) do { case "AirDestruction": { [_this select 1] spawn BIS_Effects_AirDestruction; }; case "AirDestructionStage2": { [_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2; }; case "Burn": { [_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn; }; }; }; "BIS_effects_gepv" addPublicVariableEventHandler { (_this select 1) call BIS_Effects_startEvent; }; [] execVM "\z\MPMissions\DayZ_Epoch_11.Chernarus\map-cherno.sqfПоделиться сообщением
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