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Как задать в спавне определенное кол-во патрон в пачке
Спросил
MEDIC36

хочу прописать в стартовый лут у кепок 5 патриков, но все ровно персонаж спавнится с 20.
override void StartingEquipSetup(PlayerBase player, bool clothesChosen) { player.RemoveAllItems(); EntityAI itemEnt; ItemBase itemBs; int rand7 = Math.RandomInt (1, 7); switch (rand7) { case 1: int rand; TStringArray randSuitJacket = {"Tshirt_OrangeWhiteStripes","Tshirt_RedBlackStripes","TelnyashkaShirt","Tshirt_Red","Tshirt_Beige","Tshirt_Black","Tshirt_Blue","Tshirt_Green"}; player.GetInventory().CreateInInventory(randSuitJacket.GetRandomElement()); TStringArray randBreeches = {"Breeches_blackcheck","Breeches_blue","Breeches_Beige","Breeches_Red","Breeches_Green","Breeches_Browncheck"}; player.GetInventory().CreateInInventory(randBreeches.GetRandomElement()); TStringArray randBoots = {"JoggingShoes_Violet","JoggingShoes_Black","JoggingShoes_Blue","JoggingShoes_Red","HikingBoots_Brown","HikingBoots_Black","Wellies_Green","Wellies_Black","Wellies_Grey","Wellies_Brown"}; player.GetInventory().CreateInInventory(randBoots.GetRandomElement()); player.GetInventory().CreateInInventory("Shovel"); player.GetInventory().CreateInInventory("SawedoffIzh18"); itemEnt = player.GetInventory().CreateInInventory("Ammo_762x39"); itemBs = ItemBase.Cast(itemEnt); itemBs.SetQuantity(5); SetRandomHealth(itemEnt); player.GetInventory().CreateInInventory("BandageDressing"); player.GetInventory().CreateInInventory("SodaCan_Kvass"); player.GetInventory().CreateInInventory("SodaCan_Kvass"); player.GetInventory().CreateInInventory("Marmalade"); break; case 2: player.GetInventory().CreateInInventory("DressShoes_Black"); TStringArray randSuitJacket2 = {"TrackSuitJacket_Black","TrackSuitJacket_Blue","TrackSuitJacket_LightBlue"}; player.GetInventory().CreateInInventory(randSuitJacket2.GetRandomElement()); TStringArray randTrackSuitPants = {"TrackSuitPants_Black","TrackSuitPants_LightBlue","TrackSuitPants_Blue"}; player.GetInventory().CreateInInventory(randTrackSuitPants.GetRandomElement()); player.GetInventory().CreateInInventory("FlatCap_Black"); player.GetInventory().CreateInInventory("SawedoffIzh18"); itemEnt = player.GetInventory().CreateInInventory("Ammo_762x39"); itemBs = ItemBase.Cast(itemEnt); itemBs.SetQuantity(5); SetRandomHealth(itemEnt); player.GetInventory().CreateInInventory("BandageDressing"); player.GetInventory().CreateInInventory("SodaCan_Kvass"); player.GetInventory().CreateInInventory("SodaCan_Kvass"); player.GetInventory().CreateInInventory("Marmalade"); break; case 3: player.GetInventory().CreateInInventory("Ridersjacket_black"); player.GetInventory().CreateInInventory("Jeans_blue"); player.GetInventory().CreateInInventory("DirtBikeHelmet_black"); player.GetInventory().CreateInInventory("OMNOGloves_Gray"); itemEnt = player.GetInventory().CreateInInventory("MilitaryBoots_Redpunk"); itemEnt.GetInventory().CreateInInventory("HuntingKnife"); player.GetInventory().CreateInInventory("TackticalGoggles"); player.GetInventory().CreateInInventory("SawedoffIzh18"); itemEnt = player.GetInventory().CreateInInventory("Ammo_762x39"); itemBs = ItemBase.Cast(itemEnt); itemBs.SetQuantity(5); SetRandomHealth(itemEnt); player.GetInventory().CreateInInventory("BandageDressing"); player.GetInventory().CreateInInventory("SodaCan_Kvass"); player.GetInventory().CreateInInventory("SodaCan_Kvass"); player.GetInventory().CreateInInventory("Marmalade"); break; case 4: player.GetInventory().CreateInInventory("PoliceBaton"); player.GetInventory().CreateInInventory("PoliceJacket"); player.GetInventory().CreateInInventory("PolicePants"); player.GetInventory().CreateInInventory("PoliceCap"); player.GetInventory().CreateInInventory("OMNOGloves_Gray"); player.GetInventory().CreateInInventory("DressShoes_black"); player.GetInventory().CreateInInventory("SawedoffIzh18"); itemEnt = player.GetInventory().CreateInInventory("Ammo_762x39"); itemBs = ItemBase.Cast(itemEnt); itemBs.SetQuantity(5); SetRandomHealth(itemEnt); player.GetInventory().CreateInInventory("BandageDressing"); player.GetInventory().CreateInInventory("SodaCan_Kvass"); player.GetInventory().CreateInInventory("SodaCan_Kvass"); player.GetInventory().CreateInInventory("Marmalade"); break; case 5: player.GetInventory().CreateInInventory("TTsKOJacket_camo"); player.GetInventory().CreateInInventory("TTsKOBoots"); player.GetInventory().CreateInInventory("TTsKOPants"); player.GetInventory().CreateInInventory("TankerHelmet"); player.GetInventory().CreateInInventory("Fieldshovel"); player.GetInventory().CreateInInventory("SawedoffIzh18"); itemEnt = player.GetInventory().CreateInInventory("Ammo_762x39"); itemBs = ItemBase.Cast(itemEnt); itemBs.SetQuantity(5); SetRandomHealth(itemEnt); player.GetInventory().CreateInInventory("BandageDressing"); player.GetInventory().CreateInInventory("SodaCan_Kvass"); player.GetInventory().CreateInInventory("SodaCan_Kvass"); player.GetInventory().CreateInInventory("Marmalade"); break; case 6: player.GetInventory().CreateInInventory("FireFighterJacket_beige"); player.GetInventory().CreateInInventory("FireFightersPants_beige"); player.GetInventory().CreateInInventory("FireFightersHelmet_red"); player.GetInventory().CreateInInventory("WorkingBoots_yellow"); player.GetInventory().CreateInInventory("LeatherGloves_natural"); player.GetInventory().CreateInInventory("FireFighterAxe"); player.GetInventory().CreateInInventory("SawedoffIzh18"); player.GetInventory().CreateInInventory("Ammo_762x39"); itemEnt = player.GetInventory().CreateInInventory("Ammo_762x39"); itemBs = ItemBase.Cast(itemEnt); itemBs.SetQuantity(5); SetRandomHealth(itemEnt); player.GetInventory().CreateInInventory("BandageDressing"); player.GetInventory().CreateInInventory("SodaCan_Kvass"); player.GetInventory().CreateInInventory("SodaCan_Kvass"); player.GetInventory().CreateInInventory("Marmalade"); break; case 7: player.GetInventory().CreateInInventory("FireFighterJacket_beige"); player.GetInventory().CreateInInventory("FireFightersPants_beige"); player.GetInventory().CreateInInventory("FireFightersHelmet_red"); player.GetInventory().CreateInInventory("WorkingBoots_yellow"); player.GetInventory().CreateInInventory("LeatherGloves_natural"); player.GetInventory().CreateInInventory("FireFighterAxe"); player.GetInventory().CreateInInventory("SawedoffIzh18"); itemEnt = player.GetInventory().CreateInInventory("Ammo_762x39"); itemBs = ItemBase.Cast(itemEnt); itemBs.SetQuantity(5); SetRandomHealth(itemEnt); player.GetInventory().CreateInInventory("BandageDressing"); player.GetInventory().CreateInInventory("SodaCan_Kvass"); player.GetInventory().CreateInInventory("SodaCan_Kvass"); player.GetInventory().CreateInInventory("Marmalade"); break; } } };Поделиться сообщением
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