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Объявления
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⚙️ Новые онлайн-инструменты для DayZ 07/26/26
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- 0
Помогите с модом Expansion AI Patrol Settings
Спросил
GODoNe

Не спавнится патруль, если с ObjectPatrols всё хорошо, спавн проходит моментально, то с Patrols такого не получается. Крутил вертел - ничего не выходило, ставил разные коры, сверял с инструкцией, ничего не выходит. Вот как выглядит сам файл AIPatrolSettings:
{
"m_Version": 24,
"Enabled": 1,
"FormationScale": -1.0,
"DespawnTime": 600.0,
"RespawnTime": -1.0,
"MinDistRadius": 400.0,
"MaxDistRadius": 1000.0,
"DespawnRadius": 1100.0,
"AccuracyMin": -1.0,
"AccuracyMax": -1.0,
"ThreatDistanceLimit": -1.0,
"NoiseInvestigationDistanceLimit": -1.0,
"DamageMultiplier": -1.0,
"DamageReceivedMultiplier": -1.0,
"LoadBalancingCategories": {
"Global": [
{
"MinPlayers": 0,
"MaxPlayers": 10,
"MaxPatrols": 70
},
{
"MinPlayers": 0,
"MaxPlayers": 20,
"MaxPatrols": 70
},
{
"MinPlayers": 0,
"MaxPlayers": 30,
"MaxPatrols": 70
},
{
"MinPlayers": 0,
"MaxPlayers": 40,
"MaxPatrols": 70
},
{
"MinPlayers": 0,
"MaxPlayers": 50,
"MaxPatrols": 70
},
{
"MinPlayers": 0,
"MaxPlayers": 255,
"MaxPatrols": 70
}
],
"Example": [
{
"MinPlayers": 0,
"MaxPlayers": 255,
"MaxPatrols": -1
}
],
"Quest": [
{
"MinPlayers": 0,
"MaxPlayers": 255,
"MaxPatrols": -1
}
],
"ObjectPatrol": [
{
"MinPlayers": 0,
"MaxPlayers": 255,
"MaxPatrols": 20
}
],
"HelicopterWreck": [
{
"MinPlayers": 0,
"MaxPlayers": 255,
"MaxPatrols": 3
}
],
"ContaminatedArea": [
{
"MinPlayers": 0,
"MaxPlayers": 255,
"MaxPatrols": 2
}
],
"Patrol": [
{
"MinPlayers": 0,
"MaxPlayers": 255,
"MaxPatrols": 70
}
]
},
"ObjectPatrols": [
{
"Name": "patrul",
"Persist": 0,
"Faction": "West",
"Formation": "RANDOM",
"FormationScale": -1.0,
"FormationLooseness": 0.0,
"Loadout": "HumanLoadout",
"Units": [],
"NumberOfAI": 4,
"Behaviour": "HALT_OR_ALTERNATE",
"LootingBehaviour": "DEFAULT",
"Speed": "WALK",
"UnderThreatSpeed": "SPRINT",
"CanBeLooted": 1,
"UnlimitedReload": 0,
"SniperProneDistanceThreshold": 0.0,
"AccuracyMin": -1.0,
"AccuracyMax": -1.0,
"ThreatDistanceLimit": -1.0,
"NoiseInvestigationDistanceLimit": -1.0,
"DamageMultiplier": -1.0,
"DamageReceivedMultiplier": -1.0,
"CanBeTriggeredByAI": 0,
"MinDistRadius": -1.0,
"MaxDistRadius": -1.0,
"DespawnRadius": -1.0,
"MinSpreadRadius": 5.0,
"MaxSpreadRadius": 20.0,
"Chance": 1.0,
"WaypointInterpolation": "",
"DespawnTime": -1.0,
"RespawnTime": -2.0,
"LoadBalancingCategory": "",
"ClassName": "Wreck_UH1Y",
},
{
"Name": "",
"Persist": 0,
"Faction": "East",
"Formation": "RANDOM",
"FormationScale": -1.0,
"FormationLooseness": 0.0,
"Loadout": "",
"Units": [],
"NumberOfAI": -3,
"Behaviour": "HALT_OR_ALTERNATE",
"LootingBehaviour": "DEFAULT",
"Speed": "WALK",
"UnderThreatSpeed": "SPRINT",
"CanBeLooted": 1,
"UnlimitedReload": 0,
"SniperProneDistanceThreshold": 0.0,
"AccuracyMin": -1.0,
"AccuracyMax": -1.0,
"ThreatDistanceLimit": -1.0,
"NoiseInvestigationDistanceLimit": -1.0,
"DamageMultiplier": -1.0,
"DamageReceivedMultiplier": -1.0,
"CanBeTriggeredByAI": 0,
"MinDistRadius": -1.0,
"MaxDistRadius": -1.0,
"DespawnRadius": -2.0,
"MinSpreadRadius": 5.0,
"MaxSpreadRadius": 20.0,
"Chance": 1.0,
"WaypointInterpolation": "",
"DespawnTime": -1.0,
"RespawnTime": -2.0,
"LoadBalancingCategory": "HelicopterWreck",
"ClassName": "Wreck_Mi8_Crashed"
},
{
"Name": "",
"Persist": 0,
"Faction": "East",
"Formation": "RANDOM",
"FormationScale": -1.0,
"FormationLooseness": 0.0,
"Loadout": "PoliceLoadout",
"Units": [],
"NumberOfAI": -3,
"Behaviour": "HALT_OR_ALTERNATE",
"LootingBehaviour": "DEFAULT",
"Speed": "WALK",
"UnderThreatSpeed": "SPRINT",
"CanBeLooted": 1,
"UnlimitedReload": 0,
"SniperProneDistanceThreshold": 0.0,
"AccuracyMin": -1.0,
"AccuracyMax": -1.0,
"ThreatDistanceLimit": -1.0,
"NoiseInvestigationDistanceLimit": -1.0,
"DamageMultiplier": -1.0,
"DamageReceivedMultiplier": -1.0,
"CanBeTriggeredByAI": 0,
"MinDistRadius": -1.0,
"MaxDistRadius": -1.0,
"DespawnRadius": -2.0,
"MinSpreadRadius": 5.0,
"MaxSpreadRadius": 20.0,
"Chance": 1.0,
"WaypointInterpolation": "",
"DespawnTime": -1.0,
"RespawnTime": -2.0,
"LoadBalancingCategory": "",
"ClassName": "Land_Wreck_sed01_aban1_police"
},
{
"Name": "",
"Persist": 0,
"Faction": "East",
"Formation": "RANDOM",
"FormationScale": -1.0,
"FormationLooseness": 0.0,
"Loadout": "PoliceLoadout",
"Units": [],
"NumberOfAI": -3,
"Behaviour": "HALT_OR_ALTERNATE",
"LootingBehaviour": "DEFAULT",
"Speed": "WALK",
"UnderThreatSpeed": "SPRINT",
"CanBeLooted": 1,
"UnlimitedReload": 0,
"SniperProneDistanceThreshold": 0.0,
"AccuracyMin": -1.0,
"AccuracyMax": -1.0,
"ThreatDistanceLimit": -1.0,
"NoiseInvestigationDistanceLimit": -1.0,
"DamageMultiplier": -1.0,
"DamageReceivedMultiplier": -1.0,
"CanBeTriggeredByAI": 0,
"MinDistRadius": -1.0,
"MaxDistRadius": -1.0,
"DespawnRadius": -2.0,
"MinSpreadRadius": 5.0,
"MaxSpreadRadius": 20.0,
"Chance": 1.0,
"WaypointInterpolation": "",
"DespawnTime": -1.0,
"RespawnTime": -2.0,
"LoadBalancingCategory": "",
"ClassName": "Land_Wreck_sed01_aban2_police"
},
{
"Name": "SOL 5",
"Persist": 0,
"Faction": "West",
"Formation": "RANDOM",
"FormationScale": -1.0,
"FormationLooseness": 0.0,
"Loadout": "NBCLoadout",
"Units": [],
"NumberOfAI": -3,
"Behaviour": "HALT_OR_ALTERNATE",
"LootingBehaviour": "DEFAULT",
"Speed": "JOG",
"UnderThreatSpeed": "SPRINT",
"CanBeLooted": 1,
"UnlimitedReload": 0,
"SniperProneDistanceThreshold": 0.0,
"AccuracyMin": -1.0,
"AccuracyMax": -1.0,
"ThreatDistanceLimit": -1.0,
"NoiseInvestigationDistanceLimit": -1.0,
"DamageMultiplier": -1.0,
"DamageReceivedMultiplier": -1.0,
"CanBeTriggeredByAI": 0,
"MinDistRadius": -1.0,
"MaxDistRadius": -1.0,
"DespawnRadius": -2.0,
"MinSpreadRadius": 0.0,
"MaxSpreadRadius": 150.0,
"Chance": 1.0,
"WaypointInterpolation": "",
"DespawnTime": -1.0,
"RespawnTime": -2.0,
"LoadBalancingCategory": "ContaminatedArea",
"ClassName": "ContaminatedArea_Static"
},
{
"Name": "SOL 4",
"Persist": 0,
"Faction": "West",
"Formation": "RANDOM",
"FormationScale": -1.0,
"FormationLooseness": 0.0,
"Loadout": "NBCLoadout",
"Units": [],
"NumberOfAI": -3,
"Behaviour": "HALT_OR_ALTERNATE",
"LootingBehaviour": "DEFAULT",
"Speed": "JOG",
"UnderThreatSpeed": "SPRINT",
"CanBeLooted": 1,
"UnlimitedReload": 0,
"SniperProneDistanceThreshold": 0.0,
"AccuracyMin": -1.0,
"AccuracyMax": -1.0,
"ThreatDistanceLimit": -1.0,
"NoiseInvestigationDistanceLimit": -1.0,
"DamageMultiplier": -1.0,
"DamageReceivedMultiplier": -1.0,
"CanBeTriggeredByAI": 0,
"MinDistRadius": -1.0,
"MaxDistRadius": -1.0,
"DespawnRadius": -2.0,
"MinSpreadRadius": 0.0,
"MaxSpreadRadius": 150.0,
"Chance": 1.0,
"WaypointInterpolation": "",
"DespawnTime": -1.0,
"RespawnTime": -2.0,
"LoadBalancingCategory": "ContaminatedArea",
"ClassName": "ContaminatedArea_Dynamic"
}
],
"Patrols": [
{
"Name": "Raider Patrol 1",
"Persist": 0,
"Faction": "West",
"Formation": "RANDOM",
"FormationScale": -1.0,
"FormationLooseness": 0.0,
"Loadout": "HumanLoadout",
"Units": [],
"NumberOfAI": 1,
"Behaviour": "ALTERNATE",
"LootingBehaviour": "DEFAULT",
"Speed": "WALK",
"UnderThreatSpeed": "SPRINT",
"CanBeLooted": 1,
"UnlimitedReload": 0,
"SniperProneDistanceThreshold": 0.0,
"AccuracyMin": -1.0,
"AccuracyMax": -1.0,
"ThreatDistanceLimit": -1.0,
"NoiseInvestigationDistanceLimit": -1.0,
"DamageMultiplier": -1.0,
"DamageReceivedMultiplier": -1.0,
"CanBeTriggeredByAI": 0,
"MinDistRadius": 400,
"MaxDistRadius": 1200,
"DespawnRadius": 1800,
"MinSpreadRadius": 1.0,
"MaxSpreadRadius": 100.0,
"Chance": 1.0,
"WaypointInterpolation": "",
"DespawnTime": -1.0,
"RespawnTime": -2.0,
"LoadBalancingCategory": "Patrol",
"UseRandomWaypointAsStartPoint": 0,
"Waypoints": [
[
7233.405762,
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],
[
7217.832031,
252.963440,
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]
]
},
{
"Name": "stan",
"Persist": 0,
"Faction": "West",
"Formation": "RANDOM",
"FormationScale": -1.0,
"FormationLooseness": 0.0,
"Loadout": "",
"Units": [],
"NumberOfAI": -3,
"Behaviour": "ALTERNATE",
"LootingBehaviour": "DEFAULT",
"Speed": "WALK",
"UnderThreatSpeed": "SPRINT",
"CanBeLooted": 1,
"UnlimitedReload": 0,
"SniperProneDistanceThreshold": 0.0,
"AccuracyMin": -1.0,
"AccuracyMax": -1.0,
"ThreatDistanceLimit": -1.0,
"NoiseInvestigationDistanceLimit": -1.0,
"DamageMultiplier": -1.0,
"DamageReceivedMultiplier": -1.0,
"CanBeTriggeredByAI": 0,
"MinDistRadius": -1.0,
"MaxDistRadius": -1.0,
"DespawnRadius": -2.0,
"MinSpreadRadius": 1.0,
"MaxSpreadRadius": 100.0,
"Chance": 1.0,
"WaypointInterpolation": "",
"DespawnTime": -1.0,
"RespawnTime": -2.0,
"LoadBalancingCategory": "",
"UseRandomWaypointAsStartPoint": 1,
"Waypoints": [
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],
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]
},
{
"Name": "Soldiers",
"Persist": 0,
"Faction": "West",
"Formation": "RANDOM",
"FormationScale": -1.0,
"FormationLooseness": 0.0,
"Loadout": "",
"Units": [],
"NumberOfAI": -3,
"Behaviour": "ALTERNATE",
"LootingBehaviour": "DEFAULT",
"Speed": "WALK",
"UnderThreatSpeed": "SPRINT",
"CanBeLooted": 1,
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"SniperProneDistanceThreshold": 0.0,
"AccuracyMin": -1.0,
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"DamageMultiplier": -1.0,
"DamageReceivedMultiplier": -1.0,
"CanBeTriggeredByAI": 0,
"MinDistRadius": -1.0,
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"DespawnRadius": -2.0,
"MinSpreadRadius": 1.0,
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"Chance": 1.0,
"WaypointInterpolation": "",
"DespawnTime": -1.0,
"RespawnTime": -2.0,
"LoadBalancingCategory": "",
"UseRandomWaypointAsStartPoint": 1,
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},
{
"Name": "SOL 3",
"Persist": 0,
"Faction": "Raiders",
"Formation": "RANDOM",
"FormationScale": -1.0,
"FormationLooseness": 0.0,
"Loadout": "",
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"Behaviour": "ALTERNATE",
"LootingBehaviour": "DEFAULT",
"Speed": "WALK",
"UnderThreatSpeed": "SPRINT",
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"AccuracyMin": -1.0,
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"ThreatDistanceLimit": -1.0,
"NoiseInvestigationDistanceLimit": -1.0,
"DamageMultiplier": -1.0,
"DamageReceivedMultiplier": -1.0,
"CanBeTriggeredByAI": 0,
"MinDistRadius": -1.0,
"MaxDistRadius": -1.0,
"DespawnRadius": -2.0,
"MinSpreadRadius": 1.0,
"MaxSpreadRadius": 100.0,
"Chance": 1.0,
"WaypointInterpolation": "",
"DespawnTime": -1.0,
"RespawnTime": -2.0,
"LoadBalancingCategory": "",
"UseRandomWaypointAsStartPoint": 1,
"Waypoints": [
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},
{
"Name": "SOL 2",
"Persist": 0,
"Faction": "Raiders",
"Formation": "RANDOM",
"FormationScale": -1.0,
"FormationLooseness": 0.0,
"Loadout": "",
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"LootingBehaviour": "DEFAULT",
"Speed": "WALK",
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"DamageMultiplier": -1.0,
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"CanBeTriggeredByAI": 0,
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"DespawnRadius": -2.0,
"MinSpreadRadius": 1.0,
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"Chance": 1.0,
"WaypointInterpolation": "",
"DespawnTime": -1.0,
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"LoadBalancingCategory": "",
"UseRandomWaypointAsStartPoint": 1,
"Waypoints": [
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{
"Name": "Sol1",
"Persist": 0,
"Faction": "Civilian",
"Formation": "RANDOM",
"FormationScale": -1.0,
"FormationLooseness": 0.0,
"Loadout": "",
"Units": [],
"NumberOfAI": -3,
"Behaviour": "ALTERNATE",
"LootingBehaviour": "DEFAULT",
"Speed": "WALK",
"UnderThreatSpeed": "SPRINT",
"CanBeLooted": 1,
"UnlimitedReload": 0,
"SniperProneDistanceThreshold": 0.0,
"AccuracyMin": -1.0,
"AccuracyMax": -1.0,
"ThreatDistanceLimit": -1.0,
"NoiseInvestigationDistanceLimit": -1.0,
"DamageMultiplier": -1.0,
"DamageReceivedMultiplier": -1.0,
"CanBeTriggeredByAI": 0,
"MinDistRadius": -1.0,
"MaxDistRadius": -1.0,
"DespawnRadius": -2.0,
"MinSpreadRadius": 1.0,
"MaxSpreadRadius": 100.0,
"Chance": 1.0,
"WaypointInterpolation": "",
"DespawnTime": -1.0,
"RespawnTime": -2.0,
"LoadBalancingCategory": "",
"UseRandomWaypointAsStartPoint": 1,
"Waypoints": [
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]
}
]
}
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