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DrTauren

[Spawn select ESS v2.0] - Выбор места и способа появления ESS v2.0

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Что то я совсем не могу разобраться запутался  :smile:

У меня сейчас вот так 

 

 

#define VIP_ITEMS "ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemMorphine" // constant example, these can be removed if they are not used below
#define VIP_TOOLS "Binocular_Vector","NVGoggles","ItemCompass","ItemHatchet","ItemKnife","Itemmatchbox","Itemetool","ItemSledge","ItemWatch","ItemGPS","ItemCrowbar"


_currencyVariable = "cashMoney"; // Coins variable name
_startBag = "DZ_TerminalPack_EP1"; // Use "" for none
_startMags = ["ItemBandage",3,"PartGeneric","17Rnd_9x19_glock17",3];
_startWeps = ["ItemMap","ItemRadio","ItemToolbox","glock17_EP1"];
_customLoadout = [
    "76561198014219874", // ebay
    "0",
    "0"
];
_customLoadouts = [
    ["ebay's Loadout","GUE_Soldier_2_DZ","BanditW2_DZ",["100Rnd_762x51_M240",2,"30Rnd_9x19_UZI_SD",3,"Skin_GUE_Soldier_Sniper_DZ",VIP_ITEMS],["Mk_48_DZ","UZI_SD_EP1",VIP_TOOLS],"DZ_Backpack_EP1",["5Rnd_86x70_L115A1",3],["BAF_LRR_scoped_W"],0],
    [],
    []
];


_classLevel1 = ["0","0","0"];
_classLevel2 = ["0","0","0"];
_classLevel3 = ["0","0","0"];
// To give higher level VIPs access to lower level VIP classes uncomment the two lines below:
// _classLevel1 = _classLevel1 + _classLevel2 + _classLevel3;
// _classLevel2 = _classLevel2 + _classLevel3;


_publicClasses = [


    ["Bandit","Bandit2_DZ","BanditW1_DZ",["10x_303",2],["LeeEnfield"],"",[],[],0,-2000,0],
    ["Hero","Soldier_Sniper_PMC_DZ","SurvivorWpink_DZ",["10x_303",2],["LeeEnfield"],"",[],[],0,5000,0],
    ["Survivor","Survivor2_DZ","SurvivorW2_DZ",[],[],"",[],[],0,0,0],
    ["VIP Scout","INS_Soldier_AR_DZ","SurvivorW3_DZ",["100Rnd_556x45_BetaCMag",2,"15Rnd_9x19_M9SD",3,VIP_ITEMS],["m16a4_acg","M9SD","Binocular_Vector"],"DZ_ALICE_Pack_EP1",[],[],1,0,0],
    ["VIP Specialist","INS_Soldier_CO_DZ","SurvivorWdesert_DZ",["100Rnd_762x51_M240",2,"30Rnd_9x19_UZI_SD",3,VIP_ITEMS],["Mk_48_DZ","UZI_SD_EP1","Binocular_Vector"],"DZ_British_ACU",[],[],2,0,0],
    ["VIP Sniper","GUE_Soldier_Sniper_DZ","SurvivorWurban_DZ",["20Rnd_762x51_DMR",2,"30Rnd_9x19_UZI_SD",3,VIP_ITEMS],["DMR","UZI_SD_EP1","Binocular_Vector"],"DZ_Backpack_EP1",[],[],3,0,0]
];


А мне надо сделать чтоб определенный игрок которого я впишу появлялся вот с таким лутом 
    DefaultMagazines = ["ItemBandage","ItemBandage","ItemBandage","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemBandage","20Rnd_762x51_DMR","20Rnd_762x51_DMR","20Rnd_762x51_DMR","20Rnd_762x51_DMR","20Rnd_762x51_DMR","ItemPainkiller","Skin_Soldier_Sniper_PMC_DZ","PartGeneric","ItemBloodbag","ItemMorphine"];
    DefaultWeapons = ["RH_m9sd","DMR_DZ","Binocular_Vector","NVGoggles","ItemMap","ItemKnife","Itemtoolbox","ItemCrowbar","Itemetool","ItemHatchet_DZE","ItemMatchbox","ItemCompass","itemRadio"];
    DefaultBackpack = "DZ_LargeGunBag_EP1";
    DefaultBackpackItems = ["M4A1_HWS_GL_SD_Camo","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","HandGrenade_West","HandGrenade_West","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","20Rnd_762x51_DMR","20Rnd_762x51_DMR","ItemAntibiotic","ItemAntibiotic","ItemSodaDrwaste","FoodSteakCooked","ItemPainkiller"];
 

 

 
Что нужно сделать покажите пример как должно быть  :smile:

Вот видишь у меня там настройки кастома вот такие:

 

_customLoadout = [

" ид для первой строки", 

"ид для второй строки",

"3",

"4"

];

_customLoadouts = [

["M110+Mk17","Sniper1_DZ","BanditW2_DZ",["ItemBandage",3,"30Rnd_9x19_UZI_SD",3,"20Rnd_762x51_B_SCAR",3,VIP_ITEMS],["SCAR_H_STD_EGLM_Spect","UZI_SD_EP1",VIP_TOOLS],"DZ_LargeGunBag_EP1",["100Rnd_762x51_M240",3,"Skin_FR_OHara_DZ","20Rnd_762x51_B_SCAR",3,"PartWheel",2,"PartGeneric",2,"PartEngine","PartFueltank","ItemJerrycan",3,"1Rnd_HE_M203",3],["M110_NVG_EP1","Mk_48_DZ"],0],

["M110","Sniper1_DZ","BanditW2_DZ",["ItemBandage",3,"100Rnd_762x54_PK",3,"30Rnd_9x19_UZI_SD",3,"Skin_GUE_Soldier_Sniper_DZ",VIP_ITEMS],["Pecheneg_DZ","UZI_SD_EP1",VIP_TOOLS],"DZ_Backpack_EP1",["20Rnd_762x51_B_SCAR",3,"PartWheel",2,"PartGeneric",2,"PartEngine","PartFueltank","ItemJerrycan"],["M110_NVG_EP1"],3],

["M8","Sniper1_DZ","BanditW2_DZ",["ItemBandage",2,"15Rnd_9x19_M9SD",3,"30Rnd_556x45_Stanag",4,VIP_ITEMS],["m8_sharpshooter","M9SD",VIP_TOOLS],"DZ_CivilBackpack_EP1",["PartWheel",2,"PartGeneric",1,"ItemEtool"],[],0],

["L115+Mk48","Sniper1_DZ","BanditW2_DZ",["ItemBandage",3,"100Rnd_762x51_M240",3,"30Rnd_9x19_UZI_SD",3,VIP_ITEMS],["Mk_48_DZ","UZI_SD_EP1",VIP_TOOLS],"DZ_CivilBackpack_EP1",["Skin_Soldier1_DZ","ItemEtool","100Rnd_762x51_M240",3,"5Rnd_86x70_L115A1",6,"PartWheel",2,"PartGeneric",2,"PartEngine","PartFueltank","ItemJerrycan"],["BAF_LRR_scoped"],0]

];

 

 

на каждой строке свой кастомный лут,для каждого игрока,если больше игроков добавляешь строку и ид игрока. сейчас покажу как должно быть у тебя:

 

_customLoadout = [

"76561198014219874", // ebay

"0",

"0"

];

_customLoadouts = [

["имя или ник игрока или персонажа","GUE_Soldier_2_DZ","BanditW2_DZ",["100Rnd_762x51_M240",2,"30Rnd_9x19_UZI_SD",3,"Skin_GUE_Soldier_Sniper_DZ",VIP_ITEMS],["Mk_48_DZ","UZI_SD_EP1",VIP_TOOLS],"DZ_Backpack_EP1",["5Rnd_86x70_L115A1"],["BAF_LRR_scoped_W"],3],

[],

[]

];

 

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MagicByte MagicByte MagicByte

 

 

Вот видишь у меня там настройки кастома вот такие:

 

_customLoadout = [

" ид для первой строки", 

"ид для второй строки",

"3",

"4"

];

_customLoadouts = [

["M110+Mk17","Sniper1_DZ","BanditW2_DZ",["ItemBandage",3,"30Rnd_9x19_UZI_SD",3,"20Rnd_762x51_B_SCAR",3,VIP_ITEMS],["SCAR_H_STD_EGLM_Spect","UZI_SD_EP1",VIP_TOOLS],"DZ_LargeGunBag_EP1",["100Rnd_762x51_M240",3,"Skin_FR_OHara_DZ","20Rnd_762x51_B_SCAR",3,"PartWheel",2,"PartGeneric",2,"PartEngine","PartFueltank","ItemJerrycan",3,"1Rnd_HE_M203",3],["M110_NVG_EP1","Mk_48_DZ"],0],

["M110","Sniper1_DZ","BanditW2_DZ",["ItemBandage",3,"100Rnd_762x54_PK",3,"30Rnd_9x19_UZI_SD",3,"Skin_GUE_Soldier_Sniper_DZ",VIP_ITEMS],["Pecheneg_DZ","UZI_SD_EP1",VIP_TOOLS],"DZ_Backpack_EP1",["20Rnd_762x51_B_SCAR",3,"PartWheel",2,"PartGeneric",2,"PartEngine","PartFueltank","ItemJerrycan"],["M110_NVG_EP1"],3],

["M8","Sniper1_DZ","BanditW2_DZ",["ItemBandage",2,"15Rnd_9x19_M9SD",3,"30Rnd_556x45_Stanag",4,VIP_ITEMS],["m8_sharpshooter","M9SD",VIP_TOOLS],"DZ_CivilBackpack_EP1",["PartWheel",2,"PartGeneric",1,"ItemEtool"],[],0],

["L115+Mk48","Sniper1_DZ","BanditW2_DZ",["ItemBandage",3,"100Rnd_762x51_M240",3,"30Rnd_9x19_UZI_SD",3,VIP_ITEMS],["Mk_48_DZ","UZI_SD_EP1",VIP_TOOLS],"DZ_CivilBackpack_EP1",["Skin_Soldier1_DZ","ItemEtool","100Rnd_762x51_M240",3,"5Rnd_86x70_L115A1",6,"PartWheel",2,"PartGeneric",2,"PartEngine","PartFueltank","ItemJerrycan"],["BAF_LRR_scoped"],0]

];

 

 

на каждой строке свой кастомный лут,для каждого игрока,если больше игроков добавляешь строку и ид игрока. сейчас покажу как должно быть у тебя:

 

_customLoadout = [

"76561198014219874", // ebay

"0",

"0"

];

_customLoadouts = [

["имя или ник игрока или персонажа","GUE_Soldier_2_DZ","BanditW2_DZ",["100Rnd_762x51_M240",2,"30Rnd_9x19_UZI_SD",3,"Skin_GUE_Soldier_Sniper_DZ",VIP_ITEMS],["Mk_48_DZ","UZI_SD_EP1",VIP_TOOLS],"DZ_Backpack_EP1",["5Rnd_86x70_L115A1"],["BAF_LRR_scoped_W"],3],

[],

[]

];

 

Ага покажи пожалуйста сделай мой конфиг с тем лутом который мне надо я по твоему примеру разберусь думаю уже,а то что запутанно сильно

Изменено пользователем Vitalik (история изменений)

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Ага покажи пожалуйста сделай мой конфиг с тем лутом который мне надо я по твоему примеру разберусь думаю уже,а то что запутанно сильно

#define VIP_ITEMS "ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemMorphine" // constant example, these can be removed if they are not used below
#define VIP_TOOLS "Binocular_Vector","NVGoggles","ItemCompass","ItemHatchet","ItemKnife","Itemmatchbox","Itemetool","ItemSledge","ItemWatch","ItemGPS","ItemCrowbar"
 
 
_currencyVariable = "cashMoney"; // Coins variable name
_startBag = ""; // Use "" for none
_startMags = [""];
_startWeps = [""];
_customLoadout = [
    "ид игрока",// sanek327
    "0",
    "0"
];
_customLoadouts = [
	["имя или ник игрока или персонажа","Sniper1_DZ","BanditW2_DZ",["ItemBloodbag","ItemMorphine","ItemPainkiller","ItemBandage",3,"15Rnd_9x19_M9SD",4,"20Rnd_762x51_DMR",5,"Skin_GUE_Soldier_Sniper_DZ",VIP_ITEMS],["RH_m9sd","DMR_DZ","Binocular_Vector","NVGoggles","ItemMap","ItemKnife","Itemtoolbox","ItemCrowbar","Itemetool","ItemHatchet_DZE","ItemMatchbox","ItemCompass","itemRadio",VIP_TOOLS],"DZ_LargeGunBag_EP1",["M4A1_HWS_GL_SD_Camo","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","HandGrenade_West","HandGrenade_West","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","20Rnd_762x51_DMR","20Rnd_762x51_DMR","ItemAntibiotic","ItemAntibiotic","ItemSodaDrwaste","FoodSteakCooked","ItemPainkiller"],[],0],
    [],
    []
];
 
 
_classLevel1 = ["0","0","0"];
_classLevel2 = ["0","0","0"];
_classLevel3 = ["0","0","0"];
// To give higher level VIPs access to lower level VIP classes uncomment the two lines below:
// _classLevel1 = _classLevel1 + _classLevel2 + _classLevel3;
// _classLevel2 = _classLevel2 + _classLevel3;
 
 
_publicClasses = [
 
 
    ["Bandit","Bandit2_DZ","BanditW1_DZ",["10x_303",2],["LeeEnfield"],"",[],[],0,-2000,0],
    ["Hero","Soldier_Sniper_PMC_DZ","SurvivorWpink_DZ",["10x_303",2],["LeeEnfield"],"",[],[],0,5000,0],
    ["Survivor","Survivor2_DZ","SurvivorW2_DZ",[],[],"",[],[],0,0,0],
    ["VIP Scout","INS_Soldier_AR_DZ","SurvivorW3_DZ",["100Rnd_556x45_BetaCMag",2,"15Rnd_9x19_M9SD",3,VIP_ITEMS],["m16a4_acg","M9SD","Binocular_Vector"],"DZ_ALICE_Pack_EP1",[],[],1,0,0],
    ["VIP Specialist","INS_Soldier_CO_DZ","SurvivorWdesert_DZ",["100Rnd_762x51_M240",2,"30Rnd_9x19_UZI_SD",3,VIP_ITEMS],["Mk_48_DZ","UZI_SD_EP1","Binocular_Vector"],"DZ_British_ACU",[],[],2,0,0],
    ["VIP Sniper","GUE_Soldier_Sniper_DZ","SurvivorWurban_DZ",["20Rnd_762x51_DMR",2,"30Rnd_9x19_UZI_SD",3,VIP_ITEMS],["DMR","UZI_SD_EP1","Binocular_Vector"],"DZ_Backpack_EP1",[],[],3,0,0]
];

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#define VIP_ITEMS "ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemMorphine" // constant example, these can be removed if they are not used below
#define VIP_TOOLS "Binocular_Vector","NVGoggles","ItemCompass","ItemHatchet","ItemKnife","Itemmatchbox","Itemetool","ItemSledge","ItemWatch","ItemGPS","ItemCrowbar"
 
 
_currencyVariable = "cashMoney"; // Coins variable name
_startBag = ""; // Use "" for none
_startMags = [""];
_startWeps = [""];
_customLoadout = [
    "ид игрока",// sanek327
    "0",
    "0"
];
_customLoadouts = [
	["имя или ник игрока или персонажа","Sniper1_DZ","BanditW2_DZ",["ItemBloodbag","ItemMorphine","ItemPainkiller","ItemBandage",3,"15Rnd_9x19_M9SD",4,"20Rnd_762x51_DMR",5,"Skin_GUE_Soldier_Sniper_DZ",VIP_ITEMS],["RH_m9sd","DMR_DZ","Binocular_Vector","NVGoggles","ItemMap","ItemKnife","Itemtoolbox","ItemCrowbar","Itemetool","ItemHatchet_DZE","ItemMatchbox","ItemCompass","itemRadio",VIP_TOOLS],"DZ_LargeGunBag_EP1",["M4A1_HWS_GL_SD_Camo","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","HandGrenade_West","HandGrenade_West","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","20Rnd_762x51_DMR","20Rnd_762x51_DMR","ItemAntibiotic","ItemAntibiotic","ItemSodaDrwaste","FoodSteakCooked","ItemPainkiller"],[],0],
    [],
    []
];
 
 
_classLevel1 = ["0","0","0"];
_classLevel2 = ["0","0","0"];
_classLevel3 = ["0","0","0"];
// To give higher level VIPs access to lower level VIP classes uncomment the two lines below:
// _classLevel1 = _classLevel1 + _classLevel2 + _classLevel3;
// _classLevel2 = _classLevel2 + _classLevel3;
 
 
_publicClasses = [
 
 
    ["Bandit","Bandit2_DZ","BanditW1_DZ",["10x_303",2],["LeeEnfield"],"",[],[],0,-2000,0],
    ["Hero","Soldier_Sniper_PMC_DZ","SurvivorWpink_DZ",["10x_303",2],["LeeEnfield"],"",[],[],0,5000,0],
    ["Survivor","Survivor2_DZ","SurvivorW2_DZ",[],[],"",[],[],0,0,0],
    ["VIP Scout","INS_Soldier_AR_DZ","SurvivorW3_DZ",["100Rnd_556x45_BetaCMag",2,"15Rnd_9x19_M9SD",3,VIP_ITEMS],["m16a4_acg","M9SD","Binocular_Vector"],"DZ_ALICE_Pack_EP1",[],[],1,0,0],
    ["VIP Specialist","INS_Soldier_CO_DZ","SurvivorWdesert_DZ",["100Rnd_762x51_M240",2,"30Rnd_9x19_UZI_SD",3,VIP_ITEMS],["Mk_48_DZ","UZI_SD_EP1","Binocular_Vector"],"DZ_British_ACU",[],[],2,0,0],
    ["VIP Sniper","GUE_Soldier_Sniper_DZ","SurvivorWurban_DZ",["20Rnd_762x51_DMR",2,"30Rnd_9x19_UZI_SD",3,VIP_ITEMS],["DMR","UZI_SD_EP1","Binocular_Vector"],"DZ_Backpack_EP1",[],[],3,0,0]
];

Попробовал второе оружие (M4A1_HWS_GL_SD_Camo) в сумку не ложиться и показывается  ошибка при выборе 

no entry bin config.bin/cfgmagazines.M4A1_HWS_GL_SD_Camo

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А с чего вдруг M4A1 - это магазин?

Да вот намудрили в этом конфиге со стартовым лутом для донатеров не как не можем прописать оружие в рюгзак правильно вот и оказалось оно видать в магазине 

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Ничего не намудрили, в class конфиг все указано. Вы не туда добавляете оружие...

Name,  Male Skin,  Female Skin,  Magazines and Items,  Weapons and Tools,  Bag,  Bag Mags and Items,  Bag Weps and Tools,  VIP Level,  Humanity Level, Coins

Как бы там ни было, все есть в описании файла выше. Читаем хотя бы что там написано...

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Ничего не намудрили, в class конфиг все указано. Вы не туда добавляете оружие...

Name,  Male Skin,  Female Skin,  Magazines and Items,  Weapons and Tools,  Bag,  Bag Mags and Items,  Bag Weps and Tools,  VIP Level,  Humanity Level, Coins

Как бы там ни было, все есть в описании файла выше. Читаем хотя бы что там написано...

Ваше не могу понять а куда тогда надо прописать это оружие чтоб оно появилось в рюгзаке у игрока 

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Ваше не могу понять а куда тогда надо прописать это оружие чтоб оно появилось в рюгзаке у игрока 

Следующая []...

Название, М.Скин, Ж. скин, Предметы и патроны, оружие и инструменты, рюкзак. Рюкзак: Предметы и патроны, Рюкзак: Оружие и инструменты, Уровень VIP, Человечность, Деньги.

 

 

 

["M4A1_HWS_GL_SD_Camo","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","HandGrenade_West","HandGrenade_West","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","20Rnd_762x51_DMR","20Rnd_762x51_DMR","ItemAntibiotic","ItemAntibiotic","ItemSodaDrwaste","FoodSteakCooked","ItemPainkiller],[]

 

 

на

 

 

["30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","HandGrenade_West","HandGrenade_West","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","20Rnd_762x51_DMR","20Rnd_762x51_DMR","ItemAntibiotic","ItemAntibiotic","ItemSodaDrwaste","FoodSteakCooked","ItemPainkiller"],["M4A1_HWS_GL_SD_Camo]

 

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#define VIP_ITEMS "ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemMorphine" // constant example, these can be removed if they are not used below

#define VIP_TOOLS "Binocular_Vector","NVGoggles","ItemCompass","ItemHatchet","ItemKnife","Itemmatchbox","Itemetool","ItemSledge","ItemWatch","ItemGPS","ItemCrowbar"


_currencyVariable = "cashMoney"; // Coins variable name
_startBag = ""; // Use "" for none
_startMags = [""];
_startWeps = [""];
_customLoadout = [
"ид игрока",// sanek327
"0",
"0"
];
_customLoadouts = [
["имя или ник игрока или персонажа","Sniper1_DZ","BanditW2_DZ",["ItemBloodbag","ItemMorphine","ItemPainkiller","ItemBandage",3,"15Rnd_9x19_M9SD",4,"20Rnd_762x51_DMR",5,"Skin_GUE_Soldier_Sniper_DZ",VIP_ITEMS],["RH_m9sd","DMR_DZ","Binocular_Vector","NVGoggles","ItemMap","ItemKnife","Itemtoolbox","ItemCrowbar","Itemetool","ItemHatchet_DZE","ItemMatchbox","ItemCompass","itemRadio",VIP_TOOLS],"DZ_LargeGunBag_EP1",["30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","HandGrenade_West","HandGrenade_West","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","20Rnd_762x51_DMR","20Rnd_762x51_DMR","ItemAntibiotic","ItemAntibiotic","ItemSodaDrwaste","FoodSteakCooked","ItemPainkiller"],["M4A1_HWS_GL_SD_Camo"],0],

 

Изменено пользователем sanek327 (история изменений)

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Следующая []...

Название, М.Скин, Ж. скин, Предметы и патроны, оружие и инструменты, рюкзак. Рюкзак: Предметы и патроны, Рюкзак: Оружие и инструменты, Уровень VIP, Человечность, Деньги.

 

 

 

["M4A1_HWS_GL_SD_Camo","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","HandGrenade_West","HandGrenade_West","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","20Rnd_762x51_DMR","20Rnd_762x51_DMR","ItemAntibiotic","ItemAntibiotic","ItemSodaDrwaste","FoodSteakCooked","ItemPainkiller],[]

 

 

на

 

 

["30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","HandGrenade_West","HandGrenade_West","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","20Rnd_762x51_DMR","20Rnd_762x51_DMR","ItemAntibiotic","ItemAntibiotic","ItemSodaDrwaste","FoodSteakCooked","ItemPainkiller"],["M4A1_HWS_GL_SD_Camo]

 

Да точно все работает спасибо,я сам так пробовал но оружие не появилось опять же из за моей не внимательность я прописал в следующие скобки но без ковычек а потом начал тут расспрашивать что не так,а если бы сразу внимательно все проверил не заморачивался бы сам и других.Большое спасибо за помощь 

Изменено пользователем Vitalik (история изменений)

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помогите плиз, при входе на серв, после загрузки появляется поле и все, больше ничего не происходит как сиправить?????? 

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помогите плиз, при входе на серв, после загрузки появляется поле и все, больше ничего не происходит как сиправить?????? 

Рапорты клиентский и серверный в студию ) Под спойлер!

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Рапорты клиентский и серверный в студию ) Под спойлер!

а в скайпе можешь помочь? просто я начинающий в этом деле)))

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Рапорты клиентский и серверный в студию ) Под спойлер!

 

а в скайпе можешь помочь? просто я начинающий в этом деле)))

Все,разобрались.

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Вообщем все поставил, работает супер, но как сделать удаление парашютов при большом Онлайне их очень много на карте.

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Error in expression < lbSetColor [_index,[0,1,0,.8]];};

};

} forEach _spawnPoints;

if ((count units g>

  Error position: <forEach _spawnPoints;

if ((count units g>

  Error foreach: Type Bool, expected Array

File mpmissions\__CUR_MP.Chernarus_winter\spawn\spawn.sqf, line 69

 

В рпт клиента. Нету вообще точек спавна, пустая карта. Что делать?

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Так, проблему решил, но есть другая. Персонажи на чёрном экране. И почему-то скины для VIP нельзя посмотреть до выбора. Как фиксить?



+ VIP спавнится где-то в темноте.

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Так, проблему решил, но есть другая. Персонажи на чёрном экране. И почему-то скины для VIP нельзя посмотреть до выбора. Как фиксить?

 

+ VIP спавнится где-то в темноте.

Насчет персонажей на черном экране,это возможно ты где то в mission.sqm накосячил.

А вот насчет "скины для VIP нельзя посмотреть до выбора" можно поподробнее? они вообще не просматриваются когда на их выбираешь или только показывается персонаж с оружием в руке.

Нужны логи,желательно с включенной -showScriptErrors клинуть по вип скину,а потом посмотреть какую ошибку выдало.

И передать сюда на форум под спойлер.

Изменено пользователем sanek327 (история изменений)

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Насчет персонажей на черном экране,это возможно ты где то в mission.sqm накосячил.

А вот насчет "скины для VIP нельзя посмотреть до выбора" можно поподробнее? они вообще не просматриваются когда на их выбираешь или только показывается персонаж с оружием в руке.

Нужны логи,желательно с включенной -showScriptErrors клинуть по вип скину,а потом посмотреть какую ошибку выдало.

И передать сюда на форум под спойлер.

Ошибки нет. Скин именно вообще не показывается.  Происходит после смены скина для этого класса. 

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Насчет персонажей на черном экране,это возможно ты где то в mission.sqm накосячил.

А вот насчет "скины для VIP нельзя посмотреть до выбора" можно поподробнее? они вообще не просматриваются когда на их выбираешь или только показывается персонаж с оружием в руке.

Нужны логи,желательно с включенной -showScriptErrors клинуть по вип скину,а потом посмотреть какую ошибку выдало.

И передать сюда на форум под спойлер.

 

А вот как возвращаю сток скины так норм.

Изменено пользователем sanek327 (история изменений)

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А вот как возвращаю сток скины так норм.

Скинь classConfig.sqf посмотрим,что ты там надобавлял)

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Скинь classConfig.sqf посмотрим,что ты там надобавлял)

Смысла нет скидывать. Я ничего не добавлял. Я же говорю, меняю название скина и всё. Его не посмотреть. Ставлю стандартный и всё видно. Скрипт полностью сток как тут в архиве.

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Смысла нет скидывать. Я ничего не добавлял. Я же говорю, меняю название скина и всё. Его не посмотреть. Ставлю стандартный и всё видно. Скрипт полностью сток как тут в архиве.

Ну так явно же,что ты неправильно,что там там меняешь, как ты меняешь название скинов,какие название? покажи,почему все надо из вас вытягивать? как в школе.

Там должно быть два названия скинов 1-й М 2-й Ж,вот мой:

#define VIP_ITEMS "ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemMorphine" // constant example, these can be removed if they are not used below
#define VIP_TOOLS "Binocular_Vector","NVGoggles","ItemCompass","ItemHatchet_DZE","ItemKnife","ItemToolbox","ItemRadio","ItemGPS","ItemCrowbar"

_currencyVariable = "sanek327"; 
_startBag = ""; // Use "" for none
_startMags = [];
_startWeps = [];
_customLoadout = [
    "0", 
	"0", 
	"0"
];
_customLoadouts = [
    ["ХАН","Bandit2_DZ","BanditW1_DZ",["ItemBandage",2,"20Rnd_762x51_B_SCAR",4,"30Rnd_9x19_UZI_SD",3,VIP_ITEMS],["SCAR_H_LNG_Sniper","UZI_SD_EP1",VIP_TOOLS],"DZ_LargeGunBag_EP1",["PartWheel",2,"PartGeneric",2,"PartEngine","PartFueltank","ItemJerrycan"],[],0],
	["M110+Mk17","Sniper1_DZ","BanditW2_DZ",["ItemBandage",3,"30Rnd_9x19_UZI_SD",3,"20Rnd_762x51_B_SCAR",3,VIP_ITEMS],["SCAR_H_STD_EGLM_Spect","UZI_SD_EP1",VIP_TOOLS],"DZ_LargeGunBag_EP1",["100Rnd_762x51_M240",3,"Skin_FR_OHara_DZ","20Rnd_762x51_B_SCAR",3,"PartWheel",2,"PartGeneric",2,"PartEngine","PartFueltank","ItemJerrycan",3,"1Rnd_HE_M203",3],["M110_NVG_EP1","Mk_48_DZ"],0],
	["sanek327","Sniper1_DZ","BanditW2_DZ",["ItemBandage",4,"ItemPainkiller",2,"15Rnd_9x19_M9SD",4,"ItemSodaPepsi","FoodbaconCooked","ItemMorphine","ItemBloodbag",VIP_ITEMS],["SCAR_H_LNG_Sniper_SD","M9SD","Binocular_Vector",VIP_TOOLS],"DZ_LargeGunBag_EP1",["5Rnd_86x70_L115A1",5,"20rnd_762x51_SB_SCAR",5],["BAF_LRR_scoped"],0]
	
];

_classLevel1 = ["76561198042467337"]; //sanek327
_classLevel2 = ["76561198268223083","76561198006586480","76561198042467337"];
_classLevel3 = ["0"];
// To give higher level VIPs access to lower level VIP classes uncomment the two lines below:
//_classLevel1 = _classLevel1 + _classLevel2 + _classLevel3;
//_classLevel2 = _classLevel2 + _classLevel3;

_publicClasses = [
	["Выживший","Survivor2_DZ","SurvivorW2_DZ",["8Rnd_B_Beneli_Pellets",2,"8Rnd_9x18_Makarov","FoodbaconCooked","ItemBandage","ItemSodaPepsi","ItemPainkiller","ItemMorphine"],["Remington870_lamp","Makarov","ItemMatchbox_DZE","ItemHatchet_DZE","ItemMap"],"",[],[],0,0,0],
	["Бандит","Bandit2_DZ","BanditW1_DZ",["5x_22_LR_17_HMR",2,"6Rnd_45ACP",2,"FoodbaconCooked","ItemBandage","ItemSodaPepsi","ItemPainkiller","ItemMorphine"],["huntingrifle","revolver_EP1","ItemMap"],"",[],[],0,-10000,0],
	["Герой","Soldier_Sniper_PMC_DZ","SurvivorWpink_DZ",["10x_303",3,"7Rnd_45ACP_1911","FoodbaconCooked","ItemBandage","ItemSodaPepsi","ItemPainkiller","ItemMorphine"],["LeeEnfield","Colt1911","ItemMap"],"",[],[],0,10000,0],
	["VIP Боец 1","CZ_Special_Forces_GL_DES_EP1_DZ","SurvivorWcombat_DZ",["ItemBandage",2,"ItemPainkiller","30Rnd_545x39_AK",3,"15Rnd_9x19_M9SD",3,VIP_ITEMS],["AK_107_GL_pso","M9SD",VIP_TOOLS],"DZ_CivilBackpack_EP1",["PartWheel",2,"PartGeneric",1],[],2,0,0],
	["VIP Боец 2","INS_Soldier_GL_DZ","SurvivorWdesert_DZ",["ItemBandage",2,"ItemPainkiller","30Rnd_556x45_Stanag",3,"15Rnd_9x19_M9SD",3,VIP_ITEMS],["BAF_L86A2_ACOG","M9SD",VIP_TOOLS],"DZ_CivilBackpack_EP1",["PartWheel",2,"PartGeneric",1],[],2,0,0],
	["VIP Боец 3","GUE_Commander_DZ","SurvivorWcombat_DZ",["ItemBandage",2,"ItemPainkiller","30Rnd_556x45_Stanag",3,"15Rnd_9x19_M9SD",3,VIP_ITEMS],["SCAR_L_STD_EGLM_RCO","M9SD",VIP_TOOLS],"DZ_CivilBackpack_EP1",["PartWheel",2,"PartGeneric",1],[],2,0,0],
	["VIP Пулеметчик","Graves_Light_DZ","SurvivorWcombat_DZ",["ItemBandage",2,"ItemPainkiller","100Rnd_762x54_PK",3,"30Rnd_9x19_UZI_SD",3],["Pecheneg_DZ","UZI_SD_EP1",VIP_TOOLS],"DZ_Backpack_EP1",["PartWheel",2,"PartGeneric",2,"PartEngine","PartFueltank","ItemJerrycan",VIP_ITEMS],[],2,0,0],
	["VIP Снайпер","Sniper1_DZ","SurvivorWcombat_DZ",["ItemBandage",2,"ItemPainkiller","10Rnd_762x54_SVD",3,"30Rnd_9x19_UZI_SD",3],["SVD_CAMO","UZI_SD_EP1",VIP_TOOLS],"DZ_Backpack_EP1",["PartWheel",2,"PartGeneric",2,"PartEngine","PartFueltank","ItemJerrycan",VIP_ITEMS],[],2,0,0],
	["VIP Универсал","GUE_Soldier_Crew_DZ","SurvivorWcombat_DZ",["ItemBandage",2,"ItemPainkiller","20Rnd_762x51_DMR",3,"30Rnd_9x19_UZI_SD",3],["DMR_DZ","UZI_SD_EP1",VIP_TOOLS],"DZ_LargeGunBag_EP1",["100Rnd_762x54_PK",3,"PartWheel",2,"PartGeneric",2,"PartEngine","PartFueltank","ItemJerrycan",VIP_ITEMS],["Pecheneg_DZ"],2,0,0],
	["VIP Разведчик","INS_Soldier_AR_DZ","SurvivorW3_DZ",["100Rnd_556x45_BetaCMag",2,"ItemPainkiller","15Rnd_9x19_M9SD",3,VIP_ITEMS],["m16a4_acg","M9SD","Binocular_Vector"],"DZ_ALICE_Pack_EP1",["100Rnd_762x54_PK"],[],2,0,0]
	];
Изменено пользователем sanek327 (история изменений)

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Ну так явно же,что ты неправильно,что там там меняешь, как ты меняешь название скинов,какие название? покажи,почему все надо из вас вытягивать? как в школе.

Там должно быть два названия скинов 1-й М 2-й Ж,вот мой:

#define VIP_ITEMS "ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemMorphine" // constant example, these can be removed if they are not used below
#define VIP_TOOLS "Binocular_Vector","NVGoggles","ItemCompass","ItemHatchet_DZE","ItemKnife","ItemToolbox","ItemRadio","ItemGPS","ItemCrowbar"

_currencyVariable = "sanek327"; 
_startBag = ""; // Use "" for none
_startMags = [];
_startWeps = [];
_customLoadout = [
    "0", 
	"0", 
	"0"
];
_customLoadouts = [
    ["ХАН","Bandit2_DZ","BanditW1_DZ",["ItemBandage",2,"20Rnd_762x51_B_SCAR",4,"30Rnd_9x19_UZI_SD",3,VIP_ITEMS],["SCAR_H_LNG_Sniper","UZI_SD_EP1",VIP_TOOLS],"DZ_LargeGunBag_EP1",["PartWheel",2,"PartGeneric",2,"PartEngine","PartFueltank","ItemJerrycan"],[],0],
	["M110+Mk17","Sniper1_DZ","BanditW2_DZ",["ItemBandage",3,"30Rnd_9x19_UZI_SD",3,"20Rnd_762x51_B_SCAR",3,VIP_ITEMS],["SCAR_H_STD_EGLM_Spect","UZI_SD_EP1",VIP_TOOLS],"DZ_LargeGunBag_EP1",["100Rnd_762x51_M240",3,"Skin_FR_OHara_DZ","20Rnd_762x51_B_SCAR",3,"PartWheel",2,"PartGeneric",2,"PartEngine","PartFueltank","ItemJerrycan",3,"1Rnd_HE_M203",3],["M110_NVG_EP1","Mk_48_DZ"],0],
	["sanek327","Sniper1_DZ","BanditW2_DZ",["ItemBandage",4,"ItemPainkiller",2,"15Rnd_9x19_M9SD",4,"ItemSodaPepsi","FoodbaconCooked","ItemMorphine","ItemBloodbag",VIP_ITEMS],["SCAR_H_LNG_Sniper_SD","M9SD","Binocular_Vector",VIP_TOOLS],"DZ_LargeGunBag_EP1",["5Rnd_86x70_L115A1",5,"20rnd_762x51_SB_SCAR",5],["BAF_LRR_scoped"],0]
	
];

_classLevel1 = ["76561198042467337"]; //sanek327
_classLevel2 = ["76561198268223083","76561198006586480","76561198042467337"];
_classLevel3 = ["0"];
// To give higher level VIPs access to lower level VIP classes uncomment the two lines below:
//_classLevel1 = _classLevel1 + _classLevel2 + _classLevel3;
//_classLevel2 = _classLevel2 + _classLevel3;

_publicClasses = [
	["Выживший","Survivor2_DZ","SurvivorW2_DZ",["8Rnd_B_Beneli_Pellets",2,"8Rnd_9x18_Makarov","FoodbaconCooked","ItemBandage","ItemSodaPepsi","ItemPainkiller","ItemMorphine"],["Remington870_lamp","Makarov","ItemMatchbox_DZE","ItemHatchet_DZE","ItemMap"],"",[],[],0,0,0],
	["Бандит","Bandit2_DZ","BanditW1_DZ",["5x_22_LR_17_HMR",2,"6Rnd_45ACP",2,"FoodbaconCooked","ItemBandage","ItemSodaPepsi","ItemPainkiller","ItemMorphine"],["huntingrifle","revolver_EP1","ItemMap"],"",[],[],0,-10000,0],
	["Герой","Soldier_Sniper_PMC_DZ","SurvivorWpink_DZ",["10x_303",3,"7Rnd_45ACP_1911","FoodbaconCooked","ItemBandage","ItemSodaPepsi","ItemPainkiller","ItemMorphine"],["LeeEnfield","Colt1911","ItemMap"],"",[],[],0,10000,0],
	["VIP Боец 1","CZ_Special_Forces_GL_DES_EP1_DZ","SurvivorWcombat_DZ",["ItemBandage",2,"ItemPainkiller","30Rnd_545x39_AK",3,"15Rnd_9x19_M9SD",3,VIP_ITEMS],["AK_107_GL_pso","M9SD",VIP_TOOLS],"DZ_CivilBackpack_EP1",["PartWheel",2,"PartGeneric",1],[],2,0,0],
	["VIP Боец 2","INS_Soldier_GL_DZ","SurvivorWdesert_DZ",["ItemBandage",2,"ItemPainkiller","30Rnd_556x45_Stanag",3,"15Rnd_9x19_M9SD",3,VIP_ITEMS],["BAF_L86A2_ACOG","M9SD",VIP_TOOLS],"DZ_CivilBackpack_EP1",["PartWheel",2,"PartGeneric",1],[],2,0,0],
	["VIP Боец 3","GUE_Commander_DZ","SurvivorWcombat_DZ",["ItemBandage",2,"ItemPainkiller","30Rnd_556x45_Stanag",3,"15Rnd_9x19_M9SD",3,VIP_ITEMS],["SCAR_L_STD_EGLM_RCO","M9SD",VIP_TOOLS],"DZ_CivilBackpack_EP1",["PartWheel",2,"PartGeneric",1],[],2,0,0],
	["VIP Пулеметчик","Graves_Light_DZ","SurvivorWcombat_DZ",["ItemBandage",2,"ItemPainkiller","100Rnd_762x54_PK",3,"30Rnd_9x19_UZI_SD",3],["Pecheneg_DZ","UZI_SD_EP1",VIP_TOOLS],"DZ_Backpack_EP1",["PartWheel",2,"PartGeneric",2,"PartEngine","PartFueltank","ItemJerrycan",VIP_ITEMS],[],2,0,0],
	["VIP Снайпер","Sniper1_DZ","SurvivorWcombat_DZ",["ItemBandage",2,"ItemPainkiller","10Rnd_762x54_SVD",3,"30Rnd_9x19_UZI_SD",3],["SVD_CAMO","UZI_SD_EP1",VIP_TOOLS],"DZ_Backpack_EP1",["PartWheel",2,"PartGeneric",2,"PartEngine","PartFueltank","ItemJerrycan",VIP_ITEMS],[],2,0,0],
	["VIP Универсал","GUE_Soldier_Crew_DZ","SurvivorWcombat_DZ",["ItemBandage",2,"ItemPainkiller","20Rnd_762x51_DMR",3,"30Rnd_9x19_UZI_SD",3],["DMR_DZ","UZI_SD_EP1",VIP_TOOLS],"DZ_LargeGunBag_EP1",["100Rnd_762x54_PK",3,"PartWheel",2,"PartGeneric",2,"PartEngine","PartFueltank","ItemJerrycan",VIP_ITEMS],["Pecheneg_DZ"],2,0,0],
	["VIP Разведчик","INS_Soldier_AR_DZ","SurvivorW3_DZ",["100Rnd_556x45_BetaCMag",2,"ItemPainkiller","15Rnd_9x19_M9SD",3,VIP_ITEMS],["m16a4_acg","M9SD","Binocular_Vector"],"DZ_ALICE_Pack_EP1",["100Rnd_762x54_PK"],[],2,0,0]
	];

Меняю именно classname и женского оставляю. Вот примеры:

Работает:

 

 

/*  

Class Configuration:

1. These classes are just examples to show what this mod can do. You can add or delete any class
in the _publicClasses list. Don't forget to leave off the last comma for the last element in the array.
You can even remove all gear to make this a skin selector only.

2. _startBag, _startMags and _startWeps make the default loadout. They will be added first, then the class loadout (if any) on top.
Use the base gear that you want all (or most) classes to have. Start binocs, pistols, pistol mags and bags are replaced if they 
are specified in the selected class. 

3. _customLoadout - List of UIDs with custom loadouts.
   _customLoadouts - List of custom loadouts. These must match the order of the first list. The first UID in _customLoadout corresponds with the first loadout in _customLoadouts and so on. 
   These will only show in the class dialog for the player who owns them. If multiple UIDs share the same loadout then add the same loadout multiple times to maintain order, 
   or consider making it a VIP class in _publicClasses instead. Each loadout must have a unique name just like regular classes. Do not include humanity or VIP level in these.
   
4. Regular class format:
	[Name,  Male Skin,  Female Skin,  Magazines and Items,  Weapons and Tools,  Bag,  Bag Mags and Items,  Bag Weps and Tools,  VIP Level,  Humanity Level, Coins]
	Name - Each class must have a unique name. Do not use double quotes " inside.
	Male Skin - Must be a skin compatible with your mod.
	Female Skin - This will be used if the player picked female on the gender selection screen.
	Magazines and Items - Mags and items to add in addition to _startMags. For multiple add the quantity after (i.e. "ItemBandage",3) The quantity is assumed to be 1 if not specified.  
	Weapons and Tools - Weps and tools to add in addition to _startWeps.
	Bag - Leave as "" for _startBag
	Bag Mags - Same format as magazines. Leave as [] for none
	Bag Weps - Same format as weapons. Leave as [] for none
	VIP Level -
		0 - Anyone can pick this class
		1 - Only players with UIDs in _classLevel1 can pick this class
		2 - Only players with UIDs in _classLevel2 can pick this class
		3 - Only players with UIDs in _classLevel3 can pick this class​
	Humanity Level -
		0 - Anyone can pick this class
		Negative # - Only players with humanity less than this number can pick this class
		Positive # - Only players with humanity greater than this number can pick this class​
	Coins
		0 - Does nothing, use if single currency is not installed
		Positive # - Gives player coins with loadout
		
5. Random class format:
	[
		Name, 
		[[Male Skins],[Female Skins]],
		Mags+Items, #ofItemPicks, 
		Tools, #ofToolPicks, 
		Primary, #ofPrimaryMags, 
		Pistol, #ofPistolMags, 
		Bags, 
		BagItems, #ofBagItemPicks, 
		BagTools, #ofBagToolPicks, 
		BagPrimary, #ofBagPrimaryMags, 
		BagPistol, #ofBagPistolMags, 
		VIPLevel, HumanityLevel, Coins
	]	
	Name - Can be anything unique, does not have to be "Random"
	Skins - One will be chosen at random for your gender.
	Mags+Items - Same format as regular.
	#ofItemPicks - # of unique items to pick randomly from the previous list. Never use a # higher than the # of unique Mags+Items.
	Tools - List of toolbelt items to be picked from randomly.
	#ofToolPicks - # of unique tools to pick randomly from the previous list. Never use a # higher than the # of unique Tools.
	Primary - List of primary weapons to be picked from randomly.
	#ofPrimaryMags - The quantity of mags you will always get for your primary weapon.
	Pistol - List of pistols to be picked from randomly.
	#ofPistolMags - The quantity of mags you will always get for your pistol.
	Bags - One will be selected at random.
	BagX,#ofBagX - Same as their respective non-bag counter parts, except they will be added to the backpack.
	VIPLevel, HumanityLevel, Coins - Same as regular.
	
5. Any of the _customLoadouts and _publicClasses can be made into random classes. They just need to be in the random format
and it will be automatically detected. You can have multiple random classes, i.e. Random LMG, Random Rifle, Random Sniper, Random 
Bandit, Random Hero, etc. You can make every class a random class if you want to.

6. Instead of repeating long strings of the same items multiple times you can use constants in this format:
		#define SHORT_HAND_NAME "Item1","Item2","Item3","Item4"
Then replace all occurrences of "Item1","Item2","Item3","Item4" with SHORT_HAND_NAME as I did with the VIP_ITEMS example below.

*/
#define VIP_ITEMS "ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemMorphine" // constant example, these can be removed if they are not used below
#define VIP_TOOLS "Binocular_Vector","NVGoggles","ItemCompass","ItemHatchet","ItemKnife","Itemmatchbox","Itemetool","ItemSledge","ItemWatch","ItemGPS","ItemCrowbar"

_currencyVariable = "cashMoney"; // Coins variable name
_startBag = "DZ_Patrol_Pack_EP1"; // Use "" for none
_startMags = ["ItemBandage",3,"ItemPainkiller","ItemWaterbottle","FoodPistachio","17Rnd_9x19_glock17",3];
_startWeps = ["ItemMap","ItemFlashlight","ItemToolbox","glock17_EP1"];
_customLoadout = [
	"76561198014219874", // ebay
	"0",
	"0"
];
_customLoadouts = [
	["ebay's Loadout","GUE_Soldier_2_DZ","BanditW2_DZ",["100Rnd_762x51_M240",2,"30Rnd_9x19_UZI_SD",3,"Skin_GUE_Soldier_Sniper_DZ",VIP_ITEMS],["Mk_48_DZ","UZI_SD_EP1",VIP_TOOLS],"DZ_Backpack_EP1",["5Rnd_86x70_L115A1",3],["BAF_LRR_scoped_W"],0],
	[],
	[]
];

_classLevel1 = ["12085572","0","0"];
_classLevel2 = ["12085572","0","0"];
_classLevel3 = ["12085572","0","0"];
// To give higher level VIPs access to lower level VIP classes uncomment the two lines below:
// _classLevel1 = _classLevel1 + _classLevel2 + _classLevel3;
// _classLevel2 = _classLevel2 + _classLevel3;

_publicClasses = [
	[
		"Рандом",
		[["Survivor2_DZ","Rocker1_DZ"],["SurvivorW2_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ"]],
		["ItemAntibiotic",2,"ItemMorphine","ItemEpinephrine"],2,
		["ItemCompass","ItemHatchet","ItemCrowbar"],2,
		["M4A1","AK_74","Remington870_lamp","Sa58P_EP1"],2,
		["MakarovSD","Colt1911","revolver_EP1","M9","M9SD"],3,
		["DZ_Assault_Pack_EP1","DZ_Czech_Vest_Puch","DZ_Patrol_Pack_EP1"], // use [""] for none
		[],4,
		[],2,
		[],2,
		[],3,
		0,0,0
	],
	["Бандит 1 уровня","Bandit2_DZ","BanditW1_DZ",["30Rnd_545x39_AK",2],["AK_74"],"",[],[],0,-5000,0],
	["Герой 1 уровня","Bandit2_DZ","SurvivorWpink_DZ",["30Rnd_556x45_Stanag",2],["M4A1"],"",[],[],0,5000,0],
	["Бандит 2 уровня","Bandit2_DZ","BanditW1_DZ",["30Rnd_545x39_AK",2],["AK_74"],"",[],[],0,-10000,0],
	["Герой 2 уровня","Bandit2_DZ","SurvivorWpink_DZ",["30Rnd_556x45_Stanag",2],["M4A1"],"",[],[],0,10000,0],
	["Бандит 3 уровня","Bandit2_DZ","BanditW1_DZ",["30Rnd_545x39_AK",2],["AK_74"],"",[],[],0,-20000,0],
	["Герой 3 уровня","Bandit2_DZ","BanditW1_DZ",["30Rnd_556x45_Stanag",2],["M4A1"],"",[],[],0,20000,0],
	["Классика","Survivor2_DZ","SurvivorW2_DZ",[],[],"",[],[],0,0,0],
	["Премиум автоматчик","INS_Soldier_AR_DZ","SurvivorW3_DZ",["100Rnd_556x45_BetaCMag",2,"15Rnd_9x19_M9SD",3,VIP_ITEMS],["DDAM_M95","M9SD","Binocular_Vector"],"DZ_ALICE_Pack_EP1",[],[],1,0,0],
	["Премиум пулемётчик","INS_Soldier_CO_DZ","SurvivorWdesert_DZ",["100Rnd_762x51_M240",2,"30Rnd_9x19_UZI_SD",3,VIP_ITEMS],["Mk_48_DZ","UZI_SD_EP1","Binocular_Vector"],"DZ_British_ACU",[],[],2,0,0],
	["Премиум снайпер","GUE_Soldier_Sniper_DZ","SurvivorWurban_DZ",["vil_10x55_SNPR_MAG",2,"30Rnd_9x19_UZI_SD",3,VIP_ITEMS],["vil_m42_snpr","UZI_SD_EP1","Binocular_Vector"],"DZ_Backpack_EP1",[],[],3,0,0]
]; 

 

 

 

 

Не видно скин и не спавнится:

 

 

#define VIP_ITEMS "ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemMorphine" // constant example, these can be removed if they are not used below
#define VIP_TOOLS "Binocular_Vector","NVGoggles","ItemCompass","ItemHatchet_DZE","ItemKnife","ItemToolbox","ItemRadio","ItemGPS","ItemCrowbar"

_currencyVariable = "sanek327"; 
_startBag = ""; // Use "" for none
_startMags = [];
_startWeps = [];
_customLoadout = [
    "0", 
	"0", 
	"0"
];
_customLoadouts = [
    ["ХАН","Bandit2_DZ","BanditW1_DZ",["ItemBandage",2,"20Rnd_762x51_B_SCAR",4,"30Rnd_9x19_UZI_SD",3,VIP_ITEMS],["SCAR_H_LNG_Sniper","UZI_SD_EP1",VIP_TOOLS],"DZ_LargeGunBag_EP1",["PartWheel",2,"PartGeneric",2,"PartEngine","PartFueltank","ItemJerrycan"],[],0],
	["M110+Mk17","Sniper1_DZ","BanditW2_DZ",["ItemBandage",3,"30Rnd_9x19_UZI_SD",3,"20Rnd_762x51_B_SCAR",3,VIP_ITEMS],["SCAR_H_STD_EGLM_Spect","UZI_SD_EP1",VIP_TOOLS],"DZ_LargeGunBag_EP1",["100Rnd_762x51_M240",3,"Skin_FR_OHara_DZ","20Rnd_762x51_B_SCAR",3,"PartWheel",2,"PartGeneric",2,"PartEngine","PartFueltank","ItemJerrycan",3,"1Rnd_HE_M203",3],["M110_NVG_EP1","Mk_48_DZ"],0],
	["sanek327","Sniper1_DZ","BanditW2_DZ",["ItemBandage",4,"ItemPainkiller",2,"15Rnd_9x19_M9SD",4,"ItemSodaPepsi","FoodbaconCooked","ItemMorphine","ItemBloodbag",VIP_ITEMS],["SCAR_H_LNG_Sniper_SD","M9SD","Binocular_Vector",VIP_TOOLS],"DZ_LargeGunBag_EP1",["5Rnd_86x70_L115A1",5,"20rnd_762x51_SB_SCAR",5],["BAF_LRR_scoped"],0]
	
];

_classLevel1 = ["76561198042467337"]; //sanek327
_classLevel2 = ["76561198268223083","76561198006586480","76561198042467337"];
_classLevel3 = ["0"];
// To give higher level VIPs access to lower level VIP classes uncomment the two lines below:
//_classLevel1 = _classLevel1 + _classLevel2 + _classLevel3;
//_classLevel2 = _classLevel2 + _classLevel3;

_publicClasses = [
	["Выживший","Survivor2_DZ","SurvivorW2_DZ",["8Rnd_B_Beneli_Pellets",2,"8Rnd_9x18_Makarov","FoodbaconCooked","ItemBandage","ItemSodaPepsi","ItemPainkiller","ItemMorphine"],["Remington870_lamp","Makarov","ItemMatchbox_DZE","ItemHatchet_DZE","ItemMap"],"",[],[],0,0,0],
	["Бандит","Bandit2_DZ","BanditW1_DZ",["5x_22_LR_17_HMR",2,"6Rnd_45ACP",2,"FoodbaconCooked","ItemBandage","ItemSodaPepsi","ItemPainkiller","ItemMorphine"],["huntingrifle","revolver_EP1","ItemMap"],"",[],[],0,-10000,0],
	["Герой","Soldier_Sniper_PMC_DZ","SurvivorWpink_DZ",["10x_303",3,"7Rnd_45ACP_1911","FoodbaconCooked","ItemBandage","ItemSodaPepsi","ItemPainkiller","ItemMorphine"],["LeeEnfield","Colt1911","ItemMap"],"",[],[],0,10000,0],
	["VIP Боец 1","CZ_Special_Forces_GL_DES_EP1_DZ","SurvivorWcombat_DZ",["ItemBandage",2,"ItemPainkiller","30Rnd_545x39_AK",3,"15Rnd_9x19_M9SD",3,VIP_ITEMS],["AK_107_GL_pso","M9SD",VIP_TOOLS],"DZ_CivilBackpack_EP1",["PartWheel",2,"PartGeneric",1],[],2,0,0],
	["VIP Боец 2","INS_Soldier_GL_DZ","SurvivorWdesert_DZ",["ItemBandage",2,"ItemPainkiller","30Rnd_556x45_Stanag",3,"15Rnd_9x19_M9SD",3,VIP_ITEMS],["BAF_L86A2_ACOG","M9SD",VIP_TOOLS],"DZ_CivilBackpack_EP1",["PartWheel",2,"PartGeneric",1],[],2,0,0],
	["VIP Боец 3","GUE_Commander_DZ","SurvivorWcombat_DZ",["ItemBandage",2,"ItemPainkiller","30Rnd_556x45_Stanag",3,"15Rnd_9x19_M9SD",3,VIP_ITEMS],["SCAR_L_STD_EGLM_RCO","M9SD",VIP_TOOLS],"DZ_CivilBackpack_EP1",["PartWheel",2,"PartGeneric",1],[],2,0,0],
	["VIP Пулеметчик","Graves_Light_DZ","SurvivorWcombat_DZ",["ItemBandage",2,"ItemPainkiller","100Rnd_762x54_PK",3,"30Rnd_9x19_UZI_SD",3],["Pecheneg_DZ","UZI_SD_EP1",VIP_TOOLS],"DZ_Backpack_EP1",["PartWheel",2,"PartGeneric",2,"PartEngine","PartFueltank","ItemJerrycan",VIP_ITEMS],[],2,0,0],
	["VIP Снайпер","Sniper1_DZ","SurvivorWcombat_DZ",["ItemBandage",2,"ItemPainkiller","10Rnd_762x54_SVD",3,"30Rnd_9x19_UZI_SD",3],["SVD_CAMO","UZI_SD_EP1",VIP_TOOLS],"DZ_Backpack_EP1",["PartWheel",2,"PartGeneric",2,"PartEngine","PartFueltank","ItemJerrycan",VIP_ITEMS],[],2,0,0],
	["VIP Универсал","GUE_Soldier_Crew_DZ","SurvivorWcombat_DZ",["ItemBandage",2,"ItemPainkiller","20Rnd_762x51_DMR",3,"30Rnd_9x19_UZI_SD",3],["DMR_DZ","UZI_SD_EP1",VIP_TOOLS],"DZ_LargeGunBag_EP1",["100Rnd_762x54_PK",3,"PartWheel",2,"PartGeneric",2,"PartEngine","PartFueltank","ItemJerrycan",VIP_ITEMS],["Pecheneg_DZ"],2,0,0],
	["VIP Разведчик","INS_Soldier_AR_DZ","SurvivorW3_DZ",["100Rnd_556x45_BetaCMag",2,"ItemPainkiller","15Rnd_9x19_M9SD",3,VIP_ITEMS],["m16a4_acg","M9SD","Binocular_Vector"],"DZ_ALICE_Pack_EP1",["100Rnd_762x54_PK"],[],2,0,0]
	];

Меняю именно classname и женского оставляю. Вот примеры:
Работает:
[spoiler]
/*  

Class Configuration:

1. These classes are just examples to show what this mod can do. You can add or delete any class
in the _publicClasses list. Don't forget to leave off the last comma for the last element in the array.
You can even remove all gear to make this a skin selector only.

2. _startBag, _startMags and _startWeps make the default loadout. They will be added first, then the class loadout (if any) on top.
Use the base gear that you want all (or most) classes to have. Start binocs, pistols, pistol mags and bags are replaced if they 
are specified in the selected class. 

3. _customLoadout - List of UIDs with custom loadouts.
   _customLoadouts - List of custom loadouts. These must match the order of the first list. The first UID in _customLoadout corresponds with the first loadout in _customLoadouts and so on. 
   These will only show in the class dialog for the player who owns them. If multiple UIDs share the same loadout then add the same loadout multiple times to maintain order, 
   or consider making it a VIP class in _publicClasses instead. Each loadout must have a unique name just like regular classes. Do not include humanity or VIP level in these.
   
4. Regular class format:
	[Name,  Male Skin,  Female Skin,  Magazines and Items,  Weapons and Tools,  Bag,  Bag Mags and Items,  Bag Weps and Tools,  VIP Level,  Humanity Level, Coins]
	Name - Each class must have a unique name. Do not use double quotes " inside.
	Male Skin - Must be a skin compatible with your mod.
	Female Skin - This will be used if the player picked female on the gender selection screen.
	Magazines and Items - Mags and items to add in addition to _startMags. For multiple add the quantity after (i.e. "ItemBandage",3) The quantity is assumed to be 1 if not specified.  
	Weapons and Tools - Weps and tools to add in addition to _startWeps.
	Bag - Leave as "" for _startBag
	Bag Mags - Same format as magazines. Leave as [] for none
	Bag Weps - Same format as weapons. Leave as [] for none
	VIP Level -
		0 - Anyone can pick this class
		1 - Only players with UIDs in _classLevel1 can pick this class
		2 - Only players with UIDs in _classLevel2 can pick this class
		3 - Only players with UIDs in _classLevel3 can pick this class​
	Humanity Level -
		0 - Anyone can pick this class
		Negative # - Only players with humanity less than this number can pick this class
		Positive # - Only players with humanity greater than this number can pick this class​
	Coins
		0 - Does nothing, use if single currency is not installed
		Positive # - Gives player coins with loadout
		
5. Random class format:
	[
		Name, 
		[[Male Skins],[Female Skins]],
		Mags+Items, #ofItemPicks, 
		Tools, #ofToolPicks, 
		Primary, #ofPrimaryMags, 
		Pistol, #ofPistolMags, 
		Bags, 
		BagItems, #ofBagItemPicks, 
		BagTools, #ofBagToolPicks, 
		BagPrimary, #ofBagPrimaryMags, 
		BagPistol, #ofBagPistolMags, 
		VIPLevel, HumanityLevel, Coins
	]	
	Name - Can be anything unique, does not have to be "Random"
	Skins - One will be chosen at random for your gender.
	Mags+Items - Same format as regular.
	#ofItemPicks - # of unique items to pick randomly from the previous list. Never use a # higher than the # of unique Mags+Items.
	Tools - List of toolbelt items to be picked from randomly.
	#ofToolPicks - # of unique tools to pick randomly from the previous list. Never use a # higher than the # of unique Tools.
	Primary - List of primary weapons to be picked from randomly.
	#ofPrimaryMags - The quantity of mags you will always get for your primary weapon.
	Pistol - List of pistols to be picked from randomly.
	#ofPistolMags - The quantity of mags you will always get for your pistol.
	Bags - One will be selected at random.
	BagX,#ofBagX - Same as their respective non-bag counter parts, except they will be added to the backpack.
	VIPLevel, HumanityLevel, Coins - Same as regular.
	
5. Any of the _customLoadouts and _publicClasses can be made into random classes. They just need to be in the random format
and it will be automatically detected. You can have multiple random classes, i.e. Random LMG, Random Rifle, Random Sniper, Random 
Bandit, Random Hero, etc. You can make every class a random class if you want to.

6. Instead of repeating long strings of the same items multiple times you can use constants in this format:
		#define SHORT_HAND_NAME "Item1","Item2","Item3","Item4"
Then replace all occurrences of "Item1","Item2","Item3","Item4" with SHORT_HAND_NAME as I did with the VIP_ITEMS example below.

*/
#define VIP_ITEMS "ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemMorphine" // constant example, these can be removed if they are not used below
#define VIP_TOOLS "Binocular_Vector","NVGoggles","ItemCompass","ItemHatchet","ItemKnife","Itemmatchbox","Itemetool","ItemSledge","ItemWatch","ItemGPS","ItemCrowbar"

_currencyVariable = "cashMoney"; // Coins variable name
_startBag = "DZ_Patrol_Pack_EP1"; // Use "" for none
_startMags = ["ItemBandage",3,"ItemPainkiller","ItemWaterbottle","FoodPistachio","17Rnd_9x19_glock17",3];
_startWeps = ["ItemMap","ItemFlashlight","ItemToolbox","glock17_EP1"];
_customLoadout = [
	"76561198014219874", // ebay
	"0",
	"0"
];
_customLoadouts = [
	["ebay's Loadout","GUE_Soldier_2_DZ","BanditW2_DZ",["100Rnd_762x51_M240",2,"30Rnd_9x19_UZI_SD",3,"Skin_GUE_Soldier_Sniper_DZ",VIP_ITEMS],["Mk_48_DZ","UZI_SD_EP1",VIP_TOOLS],"DZ_Backpack_EP1",["5Rnd_86x70_L115A1",3],["BAF_LRR_scoped_W"],0],
	[],
	[]
];

_classLevel1 = ["12085572","0","0"];
_classLevel2 = ["12085572","0","0"];
_classLevel3 = ["12085572","0","0"];
// To give higher level VIPs access to lower level VIP classes uncomment the two lines below:
// _classLevel1 = _classLevel1 + _classLevel2 + _classLevel3;
// _classLevel2 = _classLevel2 + _classLevel3;

_publicClasses = [
	[
		"Рандом",
		[["Survivor2_DZ","Rocker1_DZ"],["SurvivorW2_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ"]],
		["ItemAntibiotic",2,"ItemMorphine","ItemEpinephrine"],2,
		["ItemCompass","ItemHatchet","ItemCrowbar"],2,
		["M4A1","AK_74","Remington870_lamp","Sa58P_EP1"],2,
		["MakarovSD","Colt1911","revolver_EP1","M9","M9SD"],3,
		["DZ_Assault_Pack_EP1","DZ_Czech_Vest_Puch","DZ_Patrol_Pack_EP1"], // use [""] for none
		[],4,
		[],2,
		[],2,
		[],3,
		0,0,0
	],
	["Бандит 1 уровня","Bandit2_DZ","BanditW1_DZ",["30Rnd_545x39_AK",2],["AK_74"],"",[],[],0,-5000,0],
	["Герой 1 уровня","Bandit2_DZ","SurvivorWpink_DZ",["30Rnd_556x45_Stanag",2],["M4A1"],"",[],[],0,5000,0],
	["Бандит 2 уровня","Bandit2_DZ","BanditW1_DZ",["30Rnd_545x39_AK",2],["AK_74"],"",[],[],0,-10000,0],
	["Герой 2 уровня","Skin_Ins_Soldier_GL_DZ","SurvivorWpink_DZ",["30Rnd_556x45_Stanag",2],["M4A1"],"",[],[],0,10000,0],
	["Бандит 3 уровня","Bandit2_DZ","BanditW1_DZ",["30Rnd_545x39_AK",2],["AK_74"],"",[],[],0,-20000,0],
	["Герой 3 уровня","Bandit2_DZ","BanditW1_DZ",["30Rnd_556x45_Stanag",2],["M4A1"],"",[],[],0,20000,0],
	["Классика","Survivor2_DZ","SurvivorW2_DZ",[],[],"",[],[],0,0,0],
	["Премиум автоматчик","INS_Soldier_AR_DZ","SurvivorW3_DZ",["100Rnd_556x45_BetaCMag",2,"15Rnd_9x19_M9SD",3,VIP_ITEMS],["DDAM_M95","M9SD","Binocular_Vector"],"DZ_ALICE_Pack_EP1",[],[],1,0,0],
	["Премиум пулемётчик","INS_Soldier_CO_DZ","SurvivorWdesert_DZ",["100Rnd_762x51_M240",2,"30Rnd_9x19_UZI_SD",3,VIP_ITEMS],["Mk_48_DZ","UZI_SD_EP1","Binocular_Vector"],"DZ_British_ACU",[],[],2,0,0],
	["Премиум снайпер","GUE_Soldier_Sniper_DZ","SurvivorWurban_DZ",["vil_10x55_SNPR_MAG",2,"30Rnd_9x19_UZI_SD",3,VIP_ITEMS],["vil_m42_snpr","UZI_SD_EP1","Binocular_Vector"],"DZ_Backpack_EP1",[],[],3,0,0]
];  

 

 

 

 

Там где не работает поменял скин героя 2 уровня.

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      Всем привет. Подскжите ну или помогите пожалуйста решить вопрос.
      Вопрос звучит так. На сервере есть трейдер зоны и базы игроков. 
      Если в течение определённого времени, на пример 1 - 2 часа с машиной не кто не взаимодействует и машина не находится в зоне трейдера или на теретории базы, то машина отлетает в гараж или на штраф стоянку.
      На сервере используется TraderPlus.
       
      Есть такие решения у кого?
      За ранние благодарю.
    • Автор: Troy1
      Всем привет. Подскжите ну или помогите пожалуйста решить вопрос.
      Вопрос звучит так. Нужно сделать так, что бы на всей карте был запрет на строительство. 
      Если нужно построить например базу с палатками, то нужно установить верстак или флаг, который установит зону для строительства с радиусом примерно 20-25 метров от центра и желательно что бы зона была квадратной.
      Есть такие решения у кого?
      За ранние благодарю.
    • Автор: BR0wi
      Подскажите где найти людей, которые делаю моды на заказ. К кому вообще обращаться? Или что бы реализовать свои идеи нужно самому "год" сидеть и изучать все механики модинга?
    • Автор: CubeIn
      Приветствую господа, хочу создать новый проект, уникальный, но для этого нужен маппер.
      Я оставлю здесь свой дискрод, напишите в лс, кто готов взяться за крупный проект.
      4me#4542
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