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Большинство  игроков  при  заходе  на  сервер  тут  же  отсоединяются  от его!  Просмотрев  все  логи  ничего не нашел.  В  файле  server_log.txt пишет  вот  это! 

 
21:20:13 Игрок PLAYER 1 соединяется.
21:20:15 BattlEye Server: Player #2 PLAYER 1 - GUID: 532c5d58761e3b70c4e9930ae6282c07 (unverified)
21:20:16 BattlEye Server: Player #2 PLAYER 1 - Legacy GUID: 0dbb3db9f60589a7c04c1276ce4b2ffd
21:20:16 Игрок PLAYER 1 присоединился (id=76561198023533293).
21:20:16 BattlEye Server: Verified GUID (532c5d58761e3b70c4e9930ae6282c07) of player #2 PLAYER 1
21:20:17 Игрок PLAYER 1 отсоединился.

 

Проверка сигнатур  включена ! 

Изменено пользователем Icet (история изменений)

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Рекомендованные сообщения

  • 0

Большинство  игроков  при  заходе  на  сервер  тут  же  отсоединяются  от его!  Просмотрев  все  логи  ничего не нашел.  В  файле  server_log.txt пишет  вот  это! 

 
21:20:13 Игрок PLAYER 1 соединяется.
21:20:15 BattlEye Server: Player #2 PLAYER 1 - GUID: 532c5d58761e3b70c4e9930ae6282c07 (unverified)
21:20:16 BattlEye Server: Player #2 PLAYER 1 - Legacy GUID: 0dbb3db9f60589a7c04c1276ce4b2ffd
21:20:16 Игрок PLAYER 1 присоединился (id=76561198023533293).
21:20:16 BattlEye Server: Verified GUID (532c5d58761e3b70c4e9930ae6282c07) of player #2 PLAYER 1
21:20:17 Игрок PLAYER 1 отсоединился.

 

Проверка сигнатур  включена ! 

 

Логи RPT, пожалуйста. 

Никаких ошибок BattlEye не выдаёт? Просто отсоединяет без причины?

Поделиться сообщением


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MagicByte MagicByte MagicByte
  • 0

Логи RPT, пожалуйста. 

Никаких ошибок BattlEye не выдаёт? Просто отсоединяет без причины?

== H:\DayZServer\arma2oaserver.exe

== "arma2oaserver.exe" -port=2302 "-config=Server_ghosty_conf2\config.cfg" "-cfg=Server_ghosty_conf2\basic.cfg" "-profiles=Server_ghosty_conf2" -name=Server_ghosty_conf2 "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"

=====================================================================

Exe timestamp: 2015/12/19 00:22:13

Current time: 2016/04/17 20:00:28

 

Version 1.63.131129

Unsupported language Russian in stringtable

Unsupported language Russian in stringtable

Item STR_EQUIP_NAME_41 listed twice

Item STR_EQUIP_DESC_41 listed twice

Unsupported language Russian in stringtable

Unsupported language Russian in stringtable

Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/

Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/

Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/

Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/

Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/

Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/

Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/

Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/

Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/

Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/

Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/

Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/

Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/

Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/

Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/

Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/

Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/

Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/

Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/

Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/

Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/

Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/

Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/

Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/

Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/

Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/

Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/

Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/

Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/

Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/

Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/

Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/

Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/

Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/

Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/

Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/

Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/

Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/

Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/

Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/

Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/

Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/

Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/

Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/

Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/

Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/

Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/

Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/

Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/

Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/

Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/

Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/

Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/

Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/

Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/

Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/

Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/

Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/

Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/

Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/

Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/

Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/

Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/

Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/

Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/

Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/

Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/

Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/

Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/

Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/

Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/

Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/

Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/

Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/

Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/

Updating base class ReammoBox->Small_items, by corepatch\corepatch_additionalobjects\config.cpp/CfgVehicles/CardboardBox/

Updating base class CA_Magazine->4000Rnd_762x51_M134, by corepatch\corepatch_ccp_71142_cit_13602_25047\config.cpp/CfgMagazines/2000Rnd_762x51_M134/

20:00:40 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303

20:00:46 Connected to Steam servers

20:01:33 Server error: Player without identity [FS]Meison88 (id 171880555)

20:01:33 Server error: Player without identity [FS]Meison88 (id 171880555)

20:01:33 Server error: Player without identity [FS]Meison88 (id 171880555)

20:01:33 Server error: Player without identity [FS]Meison88 (id 171880555)

20:01:33 Server error: Player without identity [FS]Meison88 (id 171880555)

20:01:33 Server error: Player without identity [FS]Meison88 (id 171880555)

20:01:33 Server error: Player without identity [FS]Meison88 (id 171880555)

20:01:33 Server error: Player without identity [FS]Meison88 (id 171880555)

20:01:33 Server error: Player without identity [FS]Meison88 (id 171880555)

20:01:33 Server error: Player without identity [FS]Meison88 (id 171880555)

20:01:33 Server error: Player without identity [FS]Meison88 (id 171880555)

20:01:33 Server error: Player without identity [FS]Meison88 (id 171880555)

20:01:33 Server error: Player without identity [FS]Meison88 (id 171880555)

20:01:33 Server error: Player without identity [FS]Meison88 (id 171880555)

20:01:33 Server error: Player without identity [FS]Meison88 (id 171880555)

20:01:33 Server error: Player without identity [FS]Meison88 (id 171880555)

20:01:33 Server error: Player without identity [FS]Meison88 (id 171880555)

20:01:33 Server error: Player without identity [FS]Meison88 (id 171880555)

20:01:33 Server error: Player without identity [FS]Meison88 (id 171880555)

20:01:33 Server error: Player without identity [FS]Meison88 (id 171880555)

20:01:33 Server error: Player without identity [FS]Meison88 (id 171880555)

20:03:03 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire

20:03:11 Strange convex component288 in warehouse\models\warehouse.p3d:geometry

20:03:11 Strange convex component289 in warehouse\models\warehouse.p3d:geometry

20:03:11 Strange convex component290 in warehouse\models\warehouse.p3d:geometry

20:03:11 Strange convex component291 in warehouse\models\warehouse.p3d:geometry

20:03:11 Strange convex component292 in warehouse\models\warehouse.p3d:geometry

20:03:11 Strange convex component293 in warehouse\models\warehouse.p3d:geometry

20:03:11 Strange convex component294 in warehouse\models\warehouse.p3d:geometry

20:03:11 Strange convex component295 in warehouse\models\warehouse.p3d:geometry

20:03:11 Strange convex component296 in warehouse\models\warehouse.p3d:geometry

20:03:11 Strange convex component297 in warehouse\models\warehouse.p3d:geometry

20:03:11 Strange convex component298 in warehouse\models\warehouse.p3d:geometry

20:03:11 Strange convex component299 in warehouse\models\warehouse.p3d:geometry

20:03:11 Strange convex component300 in warehouse\models\warehouse.p3d:geometry

20:03:11 Strange convex component301 in warehouse\models\warehouse.p3d:geometry

20:03:11 Strange convex component302 in warehouse\models\warehouse.p3d:geometry

20:03:11 Strange convex component303 in warehouse\models\warehouse.p3d:geometry

20:03:11 Strange convex component304 in warehouse\models\warehouse.p3d:geometry

20:03:11 Strange convex component305 in warehouse\models\warehouse.p3d:geometry

20:03:11 Strange convex component306 in warehouse\models\warehouse.p3d:geometry

20:03:11 Strange convex component307 in warehouse\models\warehouse.p3d:geometry

20:03:11 Strange convex component308 in warehouse\models\warehouse.p3d:geometry

20:03:11 Strange convex component309 in warehouse\models\warehouse.p3d:geometry

20:03:11 Strange convex component310 in warehouse\models\warehouse.p3d:geometry

20:03:11 Strange convex component311 in warehouse\models\warehouse.p3d:geometry

20:03:11 Strange convex component312 in warehouse\models\warehouse.p3d:geometry

20:03:11 Strange convex component313 in warehouse\models\warehouse.p3d:geometry

20:03:11 Strange convex component314 in warehouse\models\warehouse.p3d:geometry

20:03:11 Strange convex component315 in warehouse\models\warehouse.p3d:geometry

20:03:11 Strange convex component316 in warehouse\models\warehouse.p3d:geometry

20:03:11 Strange convex component317 in warehouse\models\warehouse.p3d:geometry

20:03:11 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire

20:03:11 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire

20:03:11 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire

20:03:11 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire

20:03:11 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire

20:03:11 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire

20:03:11 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire

20:03:11 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire

20:03:11 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire

20:03:11 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire

20:03:11 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire

20:03:11 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire

20:03:11 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire

20:03:11 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire

20:03:11 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire

20:03:11 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire

20:03:11 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire

20:03:11 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire

20:03:11 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire

20:03:11 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire

20:03:11 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire

20:03:11 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire

20:03:11 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire

20:03:11 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire

20:03:11 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire

20:03:11 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire

20:03:11 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire

20:03:11 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire

20:03:11 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire

20:03:11 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire

20:03:11 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView

20:03:11 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView

20:03:11 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView

20:03:11 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView

20:03:11 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView

20:03:11 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView

20:03:11 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView

20:03:11 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView

20:03:11 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView

20:03:11 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView

20:03:11 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView

20:03:11 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView

20:03:11 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView

20:03:11 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView

20:03:11 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView

20:03:11 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView

20:03:11 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView

20:03:11 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView

20:03:11 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView

20:03:11 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView

20:03:11 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView

20:03:11 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView

20:03:11 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView

20:03:11 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView

20:03:11 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView

20:03:11 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView

20:03:11 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView

20:03:11 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView

20:03:11 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView

20:03:11 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView

20:03:19 "DayZ Epoch: PRELOAD Functions\init [[:0 (FunctionsManager)],any]"

20:03:19 "DayZ Epoch: MPframework inited"

20:03:20 "[#TLG]: DLL Старт передачи данных!"

20:03:20 "[#TLG]: Передано записей: 0"

20:03:20 "[""]"

20:03:20 "[#TLG]: Регистрация публичного события."

20:03:20 "[#TLG]: Зарегистрировано публичное событие Present_Server!"

20:03:20 "infiSTAR.de - Waiting for BIS_fnc_init..."

20:03:24 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:46 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"

20:03:46 "[TLG-SERVER]: Получено: STRING (76561198105794037), Отправлено: STRING (76561198105794037)"

20:03:46 "[TLG-SERVER]: Disconnect: [FS]BorkGamer (76561198105794037) Object: B 1-1-A:1 ([FS]BorkGamer) REMOTE, _characterID: 0 Position: [-7245.22,19535.3,-3.05176e-005]"

20:03:46 "ERROR: Cannot Sync Character [FS]BorkGamer as no characterID"

20:03:46 "infiSTAR.de - iproductVersion: 09-06-2015-v1411 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: Chernarus | dayz_instance: 11 | missionName: DZE_CH_ghosty_b2"

20:03:46 "infiSTAR.de - _fnc_RandomGen: {

_abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];

_gen = _abc select (random ((count _abc)-1));

_arr = ['L','Z','1','7','m','A','F','r','j','7','E','8','o','b','Q','P','g','m','t','T','a','u','o','2','D','3','9','g','6','5'];

for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};

_gen

}"

20:03:46 "infiSTAR.de - _simple: s7A7g3Z77871u8E1g1t69"

20:03:46 "infiSTAR.de - _dialogIds: l3m4729528Z3Q3r1D18126j0P"

20:03:46 "infiSTAR.de - _badtxts: p5o9D593a7E6a8Z7D1Q7j1t"

20:03:46 "infiSTAR.de - _randvar1: z2g4u8Q6b76573t620g4m7a"

20:03:46 "infiSTAR.de - _randvar2: p9F273T126A6A668L2g9g1j4Z"

20:03:46 "infiSTAR.de - _randvar0: e423Z4o6m823Z7A19414D"

20:03:46 "infiSTAR.de - _randvar3: j291j2L322Z93583237"

20:03:46 "infiSTAR.de - _randvar4: u990E9Q8Z3o2m7j7P595Z"

20:03:46 "infiSTAR.de - _randvar5: n2Q391o675L583a61399Q3o"

20:03:46 "infiSTAR.de - _randvar6: u930Z8m3b6t32285Q424P"

20:03:46 "infiSTAR.de - _randvar8: h173T1a4D8A754b838m6b"

20:03:46 "infiSTAR.de - _randvar11: v1b2o517717483T1L559b"

20:03:46 "infiSTAR.de - _randvar12: q2F415Z7j2b4723484D5g3D8E"

20:03:46 "infiSTAR.de - _randvar13: s2j5r8T8j2m8172685t"

20:03:46 "infiSTAR.de - _randvar19: k1g45255u6o8P5o378u"

20:03:46 "infiSTAR.de - _randvar20: k4u2P2u6F435m2P3o4E4m5D"

20:03:46 "infiSTAR.de - _randvar21: d4j2Z5u517m6t1A2g7P788P"

20:03:46 "infiSTAR.de - _randvar27: j386b4a1P2j6g5o6T7b"

20:03:46 "infiSTAR.de - _randvar26: t389m553P2L7T6P8u38"

20:03:46 "infiSTAR.de - _randvar25: q8L1t596A3Q8F725m6E2a"

20:03:46 "infiSTAR.de - _randvar28: p7g63681P0A8Q5T2o1b9u2m"

20:03:46 "infiSTAR.de - _randvar29: e5P484m5F9Q2E5D2355"

20:03:46 "infiSTAR.de - _randvar30: p4g3b6j08885j1a7T8829"

20:03:46 "infiSTAR.de - _randvar31: z6P496o3L294T8a5b1o1A"

20:03:46 "infiSTAR.de - _randvar32: v4Q2o7m757g2T558b1m6E"

20:03:46 "infiSTAR.de - _randvar33: k8Z7a6P31225o8m8E666F53"

20:03:46 "infiSTAR.de - _randvar34: f4o075P1E3a6a5Z3m11385g4A"

20:03:46 "infiSTAR.de - _randvar35: g328203757D6g8Z4g7m413o"

20:03:46 "infiSTAR.de - _randvar36: l31425Z6g91865T410Z738158"

20:03:46 "infiSTAR.de - _randvar37: d4b811g1T6E9Q1Z5t2P1P3o"

20:03:46 "infiSTAR.de - _randvar38: v8j4A025g2u7b551358882E2L"

20:03:46 "infiSTAR.de - _randvar39: d772849294g3F1b1A3E8o"

20:03:46 "infiSTAR.de - _randvar40: l2Q6F8P633A7m9Q095m7D"

20:03:46 "infiSTAR.de _t1: a821a8t8Q4o46123E4T0F9g59"

20:03:46 "infiSTAR.de _t2: c4m1m6F7Q614T7162422P"

20:03:46 "infiSTAR.de _t3: k3g5g3m2P9g1o91298L8T3r5t"

20:03:46 "infiSTAR.de _t4: b2T5F1Q3746391t7m1m"

20:03:46 "infiSTAR.de - _fnc_handlerandvar10: k327D4m8u6b8L01772g7a66"

20:03:46 "infiSTAR.de - _remark: j4m7369481Z1E7o222Z0717"

20:03:46 "infiSTAR.de - _AHpos: z43618u3b775A6u3j4g366a5o"

20:03:46 "infiSTAR.de - _loadedcheckpos: f4b0u87278m1r9u351162"

20:03:46 "infiSTAR.de - _loadedchecktime: p5Z7Z5u5j8g431b07411t31"

20:03:46 "infiSTAR.de - _MenuChecksRunningx: s8E5b6m196m4g629g1E"

20:03:46 "infiSTAR.de - _oneachframe: d2t6F7P8Q6T3Q0P772F"

20:03:46 "infiSTAR.de - _anotherloop: t0m495a2A29587r461r5b315F"

20:03:46 "infiSTAR.de - _clientoncetwo: m4g7t12074F43078F2r770g3Z"

20:03:46 "infiSTAR.de - _lastUnlock: n818A2o1698023Z3m3o2b2m"

20:03:46 Client: Remote object 2:8 not found

20:03:46 "infiSTAR.de - _AdminReqCheck: c6r2o6m8E4E877E9E8P3j75"

20:03:46 "infiSTAR.de - _antidupeCheckVar: h0715891g387T3r4j83088D86"

20:03:46 "infiSTAR.de - _antidupePVCheckVar: PVAHR_0_l0u5b2a593u1m2F8P6o"

20:03:46 "infiSTAR.de - _antidupePVResVar: PVAHR_0_i618A7b1t0E330t1u377Z9F"

20:03:46 "infiSTAR.de - _randvar258910: PVAHR_0_t715T532a9t3Q4r4g5g332857"

20:03:46 Error in expression < else

{

_toRemove = ["stinger","nvgoggles","m136","rpg18","jav>

20:03:46 Error position:

20:03:46 Error Missing ;

20:03:46 Error in expression < else

{

_toRemove = ["stinger","nvgoggles","m136","rpg18","jav>

20:03:46 Error position:

20:03:46 Error Missing ;

20:03:47 "infiSTAR.de - AntiHack LOADED!"

20:03:47 "infiSTAR.de - CREATING AdminMenu"

20:03:47 "infiSTAR.de - ADDING PublicVariableEventHandlers"

20:03:47 "infiSTAR.de - AntiHack FULLY LOADED"

20:03:47 "HIVE: Starting"

20:03:47 "HIVE: trying to get objects"

20:03:47 "[Random_Weed_Farm]: Function loaded ... Server Building 2 Weed Farm(s)"

20:03:47 "[WEED_FARMS]: Found Location for a farm (010075) [1079.02,7775.62] with 6 plants"

20:03:47 "[WEED_FARMS]: Found Location for a farm (134000) [13474.2,15317.8] with 4 plants"

20:03:47 "[WEED_FARMS]: Weed Farm(s) Done ... Broadcasting locations for clients"

20:03:47 "HIVE: found 1345 objects"

20:03:47 "HIVE: Commence Object Streaming..."

20:03:48 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852

20:03:50 "HIVE: got 678 Epoch Objects and 667 Vehicles"

20:03:55 "[VEHICLE CLEANUP ZONE]: selecting world to cleanup ..."

20:03:55 "Player-Log: [FS]Meison88(76561198106112864) - 0ч 00мин"

20:04:01 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret

20:04:01 UH1Y_DZE: ObsGun - unknown animation source ObsGun

20:04:04 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret

20:04:04 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun

20:04:05 No owner

20:04:05 No owner

20:04:06 No owner

20:04:06 No owner

20:04:06 No owner

20:04:13 No owner

20:04:13 No owner

20:04:13 "HIVE: Spawning # of Vehicles: 1"

20:04:13 "HIVE: Spawning # of Debris: 0"

20:04:13 "HIVE: Spawning # of Ammo Boxes: 3"

20:04:13 "HIVE: Spawning # of Veins: 10"

20:04:13 "Total Number of spawn locations 5"

20:04:13 "DEBUG: Too many vehicles at [10108.9,1931.64]"

20:04:13 "EPOCH EVENTS INIT"

20:04:14 "WAI: AI Config File Loaded"

20:04:14 "WAI: AI Monitor Started"

20:04:14 "WAI: Initialising missions"

20:04:14 "TIME SYNC: Local Time set to [2013,8,3,20,4]"

20:04:26 "Res3tting B!S effects..."

20:06:01 "WAI: [Mission:[bandit] Denny's Farm]: Starting... [8985.07,8841.83,0]"

20:06:01 "WAI: Spawned a group of 4 AI (Hero) at [8985.07,8841.83,0]"

20:06:01 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

20:06:01 Error position:

if(_aitype == "Hero") then>

20:06:01 Error Undefined variable in expression: cache_units

20:06:01 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

20:06:01 No owner

20:06:01 No owner

20:06:01 No owner

20:06:01 No owner

20:06:01 "WAI: Spawned a group of 4 AI (Hero) at [8985.07,8841.83,0]"

20:06:01 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

20:06:01 Error position:

if(_aitype == "Hero") then>

20:06:01 Error Undefined variable in expression: cache_units

20:06:01 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

20:06:02 "WAI: Spawned a group of 1 AI (Hero) at [8985.07,8841.83,0]"

20:06:02 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

20:06:02 Error position:

if(_aitype == "Hero") then>

20:06:02 Error Undefined variable in expression: cache_units

20:06:02 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

20:06:16 "infiSTAR.de PlayerConnected: ["76561198105794037","[FS]BorkGamer"]"

20:06:16 "Player-Log: [FS]BorkGamer(76561198105794037) - 0ч 05мин"

20:07:34 "CLEANUP: INITIALIZING CLEANUP SCRIPT"

20:08:14 "PKILL: [FS]BorkGamer killed himself"

20:08:14 Error in expression < = [

_victimName,

_killerName,

_weapon,

_pic,

_distance,

ServerCurrentTime

];

Pl>

20:08:14 Error position: <_pic,

_distance,

ServerCurrentTime

];

Pl>

20:08:14 Error Undefined variable in expression: _pic

20:08:14 File z\addons\dayz_server\compile\server_playerDied.sqf, line 65

20:08:14 "PDEATH: Player Died 76561198105794037"

20:08:21 "infiSTAR.de PlayerDisconnected: _uid: 76561198105794037 _name: [FS]BorkGamer"

20:08:21 "[TLG-SERVER]: Получено: STRING (76561198105794037), Отправлено: STRING (76561198105794037)"

20:08:21 "[TLG-SERVER]: Disconnect: [FS]BorkGamer (76561198105794037) Object: B 1-1-B:2 ([FS]BorkGamer) REMOTE, _characterID: 279 Position: [-7245.38,19535.4,-3.05176e-005]"

20:08:21 Client: Remote object 6:0 not found

20:08:32 "infiSTAR.de PlayerConnected: ["76561198105794037","[FS]BorkGamer"]"

20:09:04 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end

20:09:50 "["2015"]"

20:10:04 "Skipping Null Object: "

20:10:05 "RUNNING EVENT: Military on [2016,4,17,20,10]"

20:10:05 "RUNNING EVENT: air_craft on [2016,4,17,20,10]"

20:12:16 Warning: z\addons\dayz_communityassets\models\razor.p3d:0 Error while trying to generate ST for points: 214, 349, 208

20:12:28 Server: Object 2:2571 not found (message 275)

20:12:28 Server: Object 2:2571 not found (message 275)

20:12:29 Server: Object 2:2570 not found (message 275)

20:12:29 Server: Object 2:2570 not found (message 275)

20:12:30 Server: Object 2:2569 not found (message 275)

20:12:30 Server: Object 2:2569 not found (message 275)

20:12:34 "TIME SYNC: Local Time set to [2013,8,3,20,12]"

20:15:06 "RUNNING EVENT: supply_drop on [2016,4,17,20,15]"

20:17:11 "WAI: [Mission:[bandit] Hippy Commune]: Starting... [5874.33,7182.89,0]"

20:17:12 No owner

20:17:12 No owner

20:17:12 No owner

20:17:12 No owner

20:17:12 "WAI: Spawned a group of 7 AI (Hero) at [5883.33,7169.89,0]"

20:17:12 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

20:17:12 Error position:

if(_aitype == "Hero") then>

20:17:12 Error Undefined variable in expression: cache_units

20:17:12 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

20:17:12 "WAI: Spawned a group of 4 AI (Hero) at [5887.33,7197.89,0]"

20:17:12 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

20:17:12 Error position:

if(_aitype == "Hero") then>

20:17:12 Error Undefined variable in expression: cache_units

20:17:12 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

20:17:13 No owner

20:17:13 No owner

20:17:13 No owner

20:17:13 No owner

20:17:13 No owner

20:17:13 No owner

20:17:13 No owner

20:17:13 No owner

20:17:13 "WAI: Spawned a group of 4 AI (Hero) at [5851.33,7157.89,0]"

20:17:13 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

20:17:13 Error position:

if(_aitype == "Hero") then>

20:17:13 Error Undefined variable in expression: cache_units

20:17:13 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

20:17:13 No owner

20:17:13 No owner

20:17:13 No owner

20:17:13 No owner

20:17:13 "WAI: Spawned a group of 4 AI (Hero) at [5861.33,7197.89,0]"

20:17:13 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

20:17:13 Error position:

if(_aitype == "Hero") then>

20:17:13 Error Undefined variable in expression: cache_units

20:17:13 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

20:17:13 "WAI: Spawned a group of 4 AI (Hero) at [5874.33,7182.89,0]"

20:17:13 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

20:17:13 Error position:

if(_aitype == "Hero") then>

20:17:13 Error Undefined variable in expression: cache_units

20:17:13 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

20:17:14 "WAI: Spawned in 1 M2StaticMG"

20:17:14 "WAI: Spawned in 1 M2StaticMG"

20:17:24 String STR_EVAL_TYPENAN not found

20:17:24 Error in expression _player_present >

20:17:24 Error position: <<= _triggerdis)) then {

_player_present >

20:17:24 Error <=: Type String, expected Number

20:17:24 File z\addons\dayz_server\WAI\compile\heli_para.sqf, line 43

20:17:30 "WAI: [Mission:[bandit] Presidents in Town]: Starting... [3503.49,9723.11,0]"

20:17:31 "WAI: Spawned a group of 4 AI (Hero) at [3503.49,9723.11,0]"

20:17:31 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

20:17:31 Error position:

if(_aitype == "Hero") then>

20:17:31 Error Undefined variable in expression: cache_units

20:17:31 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

20:17:32 No owner

20:17:32 No owner

20:17:32 "WAI: Spawned a group of 4 AI (Hero) at [3503.49,9723.11,0]"

20:17:32 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

20:17:32 Error position:

if(_aitype == "Hero") then>

20:17:32 Error Undefined variable in expression: cache_units

20:17:32 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

20:17:33 No owner

20:17:33 No owner

20:17:33 No owner

20:17:33 No owner

20:17:33 "WAI: Spawned a group of 4 AI (Hero) at [3503.49,9723.11,0]"

20:17:33 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

20:17:33 Error position:

if(_aitype == "Hero") then>

20:17:33 Error Undefined variable in expression: cache_units

20:17:33 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

20:17:33 No owner

20:17:33 No owner

20:17:33 No owner

20:17:33 No owner

20:17:34 No owner

20:17:34 No owner

20:17:34 No owner

20:17:34 No owner

20:17:34 No owner

20:17:34 No owner

20:17:34 No owner

20:17:34 No owner

20:17:34 "WAI: Spawned a group of 4 AI (Hero) at [3503.49,9723.11,0]"

20:17:34 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

20:17:34 Error position:

if(_aitype == "Hero") then>

20:17:34 Error Undefined variable in expression: cache_units

20:17:34 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

20:17:34 "WAI: Spawned a group of 1 AI (Hero) at [3508.49,9723.11,4.1]"

20:17:34 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

20:17:34 Error position:

if(_aitype == "Hero") then>

20:17:34 Error Undefined variable in expression: cache_units

20:17:34 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

20:17:34 "WAI: Spawned a group of 1 AI (Hero) at [3508.49,9723.11,4.1]"

20:17:34 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

20:17:34 Error position:

if(_aitype == "Hero") then>

20:17:34 Error Undefined variable in expression: cache_units

20:17:34 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

20:17:34 "TIME SYNC: Local Time set to [2013,8,3,20,17]"

20:17:35 "WAI: Spawned in 3 M2StaticMG"

20:17:47 "WAI: [Mission:[Hero] Black Hawk Crash]: Starting... [6898.18,6509.15,0]"

20:17:47 No owner

20:17:48 "WAI: Spawned a group of 3 AI (Bandit) at [6898.18,6509.15,0]"

20:17:48 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

20:17:48 Error position:

if(_aitype == "Hero") then>

20:17:48 Error Undefined variable in expression: cache_units

20:17:48 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

20:17:48 No owner

20:17:48 No owner

20:17:48 No owner

20:17:48 No owner

20:17:48 No owner

20:17:48 "WAI: Spawned a group of 3 AI (Bandit) at [6898.18,6509.15,0]"

20:17:48 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

20:17:48 Error position:

if(_aitype == "Hero") then>

20:17:48 Error Undefined variable in expression: cache_units

20:17:48 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

20:17:49 No owner

20:17:49 No owner

20:17:49 No owner

20:17:49 No owner

20:17:49 "WAI: Spawned a group of 3 AI (Bandit) at [6898.18,6509.15,0]"

20:17:49 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

20:17:49 Error position:

if(_aitype == "Hero") then>

20:17:49 Error Undefined variable in expression: cache_units

20:17:49 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

20:17:49 "WAI: Spawned in 2 M2StaticMG"

20:22:35 "CLEANUP: Deleted 2 Animals out of 3"

20:22:35 "TIME SYNC: Local Time set to [2013,8,3,20,22]"

20:25:09 "RUNNING EVENT: Treasure on [2016,4,17,20,25]"

20:27:27 Server: Network message 380c0 is pending

20:27:35 "TIME SYNC: Local Time set to [2013,8,3,20,27]"

20:30:00 "RUNNING EVENT: crash_spawner on [2016,4,17,20,30]"

20:30:00 "RUNNING EVENT: abandonedvaults on [2016,4,17,20,30]"

20:30:00 "CRASHSPAWNER: 50% chance to start a crashing UH-1Y with loot table 'HeliCrash'"

20:30:00 "CRASHSPAWNER: UH-1Y started flying from [16240,5000] to [1140.43,7184.85] NOW!(TIME:1558||LT:HeliCrash)"

20:30:00 "Checking vaults..."

20:30:00 Error in expression <= _allvaults select _i;

_curvaultcode = _curvault getVariable "CharacterID";

if >

20:30:00 Error position: <_curvault getVariable "CharacterID";

if >

20:30:00 Error Undefined variable in expression: _curvault

20:30:00 File z\addons\dayz_server\modules\abandonedvaults.sqf, line 18

20:30:00 "Total open vaults on server: 0"

20:30:40 "CLEANUP: Deleted 13 Loot Piles out of 33"

20:32:09 "infiSTAR.de Log: Дверь открыта: ID:1107 UID:0 BY [FS]BorkGamer(76561198105794037) @094126 Code Entered: 625"

20:32:16 "PLAYERHIT: B 1-1-B:2 ([FS]BorkGamer) REMOTE was hit by B 1-1-B:1 ([FS]Meison88) REMOTE with M2 пулемет from 16.7808m with 0.052923 dmg"

20:32:35 "TIME SYNC: Local Time set to [2013,8,3,20,32]"

20:32:38 "CLEANUP: Deleted 9 Loot Piles out of 20"

20:32:54 "infiSTAR.de Log: Дверь открыта: ID:289 UID:0 BY [FS]BorkGamer(76561198105794037) @093126 Code Entered: 779"

20:33:09 "infiSTAR.de Log: Сейф Открыт: ID:284 UID:0 BY [FS]BorkGamer(76561198105794037) @094126"

20:33:15 Server: Object 6:104 not found (message 94)

20:33:15 Server: Object 6:105 not found (message 94)

20:33:37 "CLEANUP: Deleted 6 Loot Piles out of 11"

20:33:44 "infiSTAR.de Log: Дверь открыта: ID:1408 UID:0 BY [FS]Meison88(76561198106112864) @094126 Code Entered: 139"

20:34:47 "PLAYERHIT: B 1-1-B:1 ([FS]Meison88) REMOTE was hit by B 1-1-B:2 ([FS]BorkGamer) REMOTE with M1911 from 1.67571m with 0.257118 dmg"

20:34:47 "PLAYERHIT: B 1-1-B:1 ([FS]Meison88) REMOTE was hit by B 1-1-B:2 ([FS]BorkGamer) REMOTE with M1911 from 1.62143m with 0.257119 dmg"

20:34:48 "PLAYERHIT: B 1-1-B:1 ([FS]Meison88) REMOTE was hit by B 1-1-B:2 ([FS]BorkGamer) REMOTE with M1911 from 1.55448m with 0.257103 dmg"

20:34:54 "infiSTAR.de Log: Сейф Открыт: ID:314 UID:0 BY [FS]BorkGamer(76561198105794037) @094126"

20:35:00 Server: Object 6:109 not found (message 70)

20:35:00 Server: Object 6:110 not found (message 94)

20:35:21 "infiSTAR.de Log: Сейф Открыт: ID:309 UID:0 BY [FS]BorkGamer(76561198105794037) @094126"

20:35:27 Server: Object 6:112 not found (message 94)

20:35:34 "PLAYERHIT: B 1-1-B:2 ([FS]BorkGamer) REMOTE was hit by B 1-1-B:1 ([FS]Meison88) REMOTE with M1911 from 6.21045m with 0.255493 dmg"

20:35:37 "CLEANUP: Deleted 1 Loot Piles out of 5"

20:35:49 "CRASHSPAWNER: UH-1Y just exploded at [1187.85,7113.85,-3.71184]!"

20:35:49 UH1Wreck_DZ: MainTurret - unknown animation source MainTurret

20:35:49 UH1Wreck_DZ: MainGun - unknown animation source mainGun

20:35:49 UH1Wreck_DZ: Gatling - unknown animation source Gatling

20:35:49 "CRASHSPAWNER: Loot spawn at '[1181.48,7102.14,0]' with loot table 'HeliCrash'"

20:35:49 "CRASHSPAWNER: Loot spawn at '[1194.31,7116.66,0]' with loot table 'HeliCrash'"

20:35:49 "CRASHSPAWNER: Loot spawn at '[1184.16,7109.9,0]' with loot table 'HeliCrash'"

20:35:49 "CRASHSPAWNER: Loot spawn at '[1193.37,7113.24,0]' with loot table 'HeliCrash'"

20:35:49 "CRASHSPAWNER: Loot spawn at '[1182.79,7108.83,0]' with loot table 'HeliCrash'"

20:35:49 "CRASHSPAWNER: Loot spawn at '[1181.49,7108.33,0]' with loot table 'HeliCrash'"

20:35:49 "CRASHSPAWNER: Loot spawn at '[1185.34,7109.32,0]' with loot table 'HeliCrash'"

20:35:49 "CRASHSPAWNER: Loot spawn at '[1180.39,7112.99,0]' with loot table 'HeliCrash'"

20:35:50 "CRASHSPAWNER: Loot spawn at '[1191.99,7112.12,0]' with loot table 'HeliCrash'"

20:35:50 "CRASHSPAWNER: Loot spawn at '[1182.83,7114.38,0]' with loot table 'HeliCrash'"

20:35:50 "CRASHSPAWNER: Loot spawn at '[1189.89,7105.3,0]' with loot table 'HeliCrash'"

20:35:50 "CRASHSPAWNER: Loot spawn at '[1183.93,7109.76,0]' with loot table 'HeliCrash'"

20:35:50 "CRASHSPAWNER: Crash completed! Wreck at: [1187.85,7113.85,0] - Runtime: 350 Seconds || Distance from calculated POC: 86 meters"

20:37:34 "CLEANUP: Deleted 1 Animals out of 3"

20:37:35 "TIME SYNC: Local Time set to [2013,8,3,20,37]"

20:40:02 "RUNNING EVENT: Supplyitems on [2016,4,17,20,40]"

20:42:35 "TIME SYNC: Local Time set to [2013,8,3,20,42]"

20:43:16 "WAI: [bandit] presidents_mansion ended at [3503.49,9723.11,0]"

20:46:22 "WAI: [Mission:[bandit] Slaughter House]: Starting... [2990.81,8288.32,0]"

20:46:23 No owner

20:46:23 "WAI: Spawned a group of 4 AI (Hero) at [2999.81,8275.32,0]"

20:46:23 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

20:46:23 Error position:

if(_aitype == "Hero") then>

20:46:23 Error Undefined variable in expression: cache_units

20:46:23 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

20:46:24 No owner

20:46:24 "WAI: Spawned a group of 4 AI (Hero) at [3003.81,8303.32,0]"

20:46:24 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

20:46:24 Error position:

if(_aitype == "Hero") then>

20:46:24 Error Undefined variable in expression: cache_units

20:46:24 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

20:46:24 No owner

20:46:24 No owner

20:46:24 No owner

20:46:24 No owner

20:46:24 No owner

20:46:24 "WAI: Spawned a group of 4 AI (Hero) at [2967.81,8263.32,0]"

20:46:24 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

20:46:24 Error position:

if(_aitype == "Hero") then>

20:46:24 Error Undefined variable in expression: cache_units

20:46:24 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

20:46:25 "WAI: Spawned a group of 4 AI (Hero) at [2977.81,8303.32,0]"

20:46:25 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

20:46:25 Error position:

if(_aitype == "Hero") then>

20:46:25 Error Undefined variable in expression: cache_units

20:46:25 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

20:46:25 Error in expression < getVariable["actionSet", false];

 

if (!_actionSet) then {

s_player_holderPickup>

20:46:25 Error position: <_actionSet) then {

s_player_holderPickup>

20:46:25 Error Undefined variable in expression: _actionset

20:46:25 File z\addons\dayz_code\init\object_BackpackAction.sqf, line 13

20:46:25 Error in expression < getVariable["actionSet", false];

 

if (!_actionSet) then {

s_player_holderPickup>

20:46:25 Error position: <_actionSet) then {

s_player_holderPickup>

20:46:25 Error Undefined variable in expression: _actionset

20:46:25 File z\addons\dayz_code\init\object_BackpackAction.sqf, line 13

20:46:52 "infiSTAR.de Log: Попытка открыть дверь: ID:1125 UID:0 BY [FS]BorkGamer(76561198105794037) @094126 Code Entered: 925 | Correct Code: 926"

20:47:01 "infiSTAR.de Log: Дверь открыта: ID:1125 UID:0 BY [FS]BorkGamer(76561198105794037) @094126 Code Entered: 926"

20:47:14 "infiSTAR.de Log: Дверь открыта: ID:1415 UID:0 BY [FS]BorkGamer(76561198105794037) @093126 Code Entered: 205"

20:47:28 "infiSTAR.de Log: Сейф Открыт: ID:1806 UID:0 BY [FS]Meison88(76561198106112864) @094126"

20:47:34 "Purging player: 31ec6040# 1057563: man_survivor.p3d"

20:47:35 "TIME SYNC: Local Time set to [2013,8,3,20,47]"

20:47:35 "CLEANUP: Deleted 1 players && 0 zombies out of 5 dead"

20:51:42 "infiSTAR.de Log: [FS]BorkGamer (76561198105794037) | Диалог открыт. ID диалога: [-1,0,8,12,18,24,46,53,55,63,70,106,129,49,3]"

20:51:42 "["PVAHR_0_t715T532a9t3Q4r4g5g332857",["[FS]BorkGamer","76561198105794037","SLOG_EC",[1044,1080,1072,1083,1086,1075,32,1086,1090,1082,1088,1099,1090,46,32,73,68,32,1076,1080,1072,1083,1086,1075,1072,58,32,91,45,49,44,48,44,56,44,49,50,44,49,56,44,50,52,44,52,54,44,53,51,44,53,53,44,54,51,44,55,48,44,49,48,54,44,49,50,57,44,52,57,44,51,93]]]"

20:52:35 "CLEANUP: Deleted 1 Animals out of 5"

20:52:35 "TIME SYNC: Local Time set to [2013,8,3,20,52]"

20:55:06 "RUNNING EVENT: Construction on [2016,4,17,20,55]"

20:57:35 "TIME SYNC: Local Time set to [2013,8,3,20,57]"

21:00:39 "DELETE: B 1-1-B:2 ([FS]BorkGamer) REMOTE Deleted by ID: 1623"

21:02:35 "TIME SYNC: Local Time set to [2013,8,3,21,2]"

21:07:35 "CLEANUP: Deleted 1 Animals out of 5"

21:07:35 "TIME SYNC: Local Time set to [2013,8,3,21,7]"

21:08:37 "WAI: [Mission:[bandit] slaughter house]: Ended at [2990.81,8288.32,0]"

21:10:00 "RUNNING EVENT: Military on [2016,4,17,21,10]"

21:10:00 "RUNNING EVENT: air_craft on [2016,4,17,21,10]"

21:11:11 "WAI: [Mission:[Hero] Armed Vehicle]: Starting... [5764.22,2582.02,0]"

21:11:12 No owner

21:11:12 No owner

21:11:12 No owner

21:11:12 No owner

21:11:12 No owner

21:11:12 No owner

21:11:12 "WAI: Spawned a group of 4 AI (Bandit) at [5764.22,2582.02,0]"

21:11:12 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

21:11:12 Error position:

if(_aitype == "Hero") then>

21:11:12 Error Undefined variable in expression: cache_units

21:11:12 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

21:11:12 No owner

21:11:13 No owner

21:11:13 No owner

21:11:13 No owner

21:11:13 "WAI: Spawned a group of 4 AI (Bandit) at [5764.22,2582.02,0]"

21:11:13 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

21:11:13 Error position:

if(_aitype == "Hero") then>

21:11:13 Error Undefined variable in expression: cache_units

21:11:13 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

21:11:13 No owner

21:11:13 "WAI: Spawned a group of 4 AI (Bandit) at [5764.22,2582.02,0]"

21:11:13 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

21:11:13 Error position:

if(_aitype == "Hero") then>

21:11:13 Error Undefined variable in expression: cache_units

21:11:13 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

21:11:14 "WAI: Spawned in 1 KORD_high_TK_EP1"

21:11:39 Server: Object 2:3848 not found (message 275)

21:11:39 Server: Object 2:3848 not found (message 275)

21:12:35 "TIME SYNC: Local Time set to [2013,8,3,21,12]"

21:13:07 "DELETE: B 1-1-B:2 ([FS]BorkGamer) REMOTE Deleted by ID: 1304"

21:13:07 "PUBLISH: B 1-1-B:2 ([FS]BorkGamer) REMOTE upgraded CinderWallDoorSmallLocked_DZ with ID "94028269864381""

21:13:37 "DELETE: B 1-1-B:2 ([FS]BorkGamer) REMOTE Deleted by ID: 1745"

21:13:37 "PUBLISH: B 1-1-B:2 ([FS]BorkGamer) REMOTE upgraded CinderWallDoorSmallLocked_DZ with ID "940422686889227""

21:15:02 "RUNNING EVENT: supply_drop on [2016,4,17,21,15]"

21:16:05 "infiSTAR.de Log: Дверь открыта: ID:0 UID:940422686889227 BY [FS]BorkGamer(76561198105794037) @094126 Code Entered: 582"

21:17:35 "TIME SYNC: Local Time set to [2013,8,3,21,17]"

21:22:35 "CLEANUP: Deleted 1 Animals out of 4"

21:22:35 "TIME SYNC: Local Time set to [2013,8,3,21,22]"

21:25:05 "RUNNING EVENT: Treasure on [2016,4,17,21,25]"

21:27:36 "TIME SYNC: Local Time set to [2013,8,3,21,27]"

21:30:07 "RUNNING EVENT: crash_spawner on [2016,4,17,21,30]"

21:30:07 "RUNNING EVENT: abandonedvaults on [2016,4,17,21,30]"

21:30:07 "Checking vaults..."

21:30:07 "CRASHSPAWNER: 50% chance to start a crashing UH-1H with loot table 'HeliCrash'"

21:30:07 "CRASHSPAWNER: UH-1H started flying from [5000,2] to [1406.36,13991.2] NOW!(TIME:5165||LT:HeliCrash)"

21:30:07 Error in expression <= _allvaults select _i;

_curvaultcode = _curvault getVariable "CharacterID";

if >

21:30:07 Error position: <_curvault getVariable "CharacterID";

if >

21:30:07 Error Undefined variable in expression: _curvault

21:30:07 File z\addons\dayz_server\modules\abandonedvaults.sqf, line 18

21:30:07 "Total open vaults on server: 0"

21:32:20 "WAI: [bandit] armed_vehicle ended at [5764.22,2582.02,0]"

21:32:36 "TIME SYNC: Local Time set to [2013,8,3,21,32]"

21:35:38 "CRASHSPAWNER: UH-1H just exploded at [1731.26,14116.7,4.01266]!"

21:35:38 "CRASHSPAWNER: Loot spawn at '[1727.18,14110.9,0]' with loot table 'HeliCrash'"

21:35:39 "CRASHSPAWNER: Loot spawn at '[1739.79,14111.4,0]' with loot table 'HeliCrash'"

21:35:39 "CRASHSPAWNER: Loot spawn at '[1722.74,14113.2,0]' with loot table 'HeliCrash'"

21:35:39 "CRASHSPAWNER: Loot spawn at '[1723.14,14120.6,0]' with loot table 'HeliCrash'"

21:35:39 "CRASHSPAWNER: Loot spawn at '[1735.37,14117.6,0]' with loot table 'HeliCrash'"

21:35:39 "CRASHSPAWNER: Loot spawn at '[1729.57,14108.7,0]' with loot table 'HeliCrash'"

21:35:39 "CRASHSPAWNER: Loot spawn at '[1733.4,14111.6,0]' with loot table 'HeliCrash'"

21:35:39 "CRASHSPAWNER: Loot spawn at '[1735.83,14122.9,0]' with loot table 'HeliCrash'"

21:35:39 "CRASHSPAWNER: Loot spawn at '[1723.44,14123,0]' with loot table 'HeliCrash'"

21:35:39 "CRASHSPAWNER: Loot spawn at '[1725.32,14114.3,0]' with loot table 'HeliCrash'"

21:35:39 "CRASHSPAWNER: Loot spawn at '[1736.41,14118.3,0]' with loot table 'HeliCrash'"

21:35:39 "CRASHSPAWNER: Loot spawn at '[1726.62,14114.5,0]' with loot table 'HeliCrash'"

21:35:39 "CRASHSPAWNER: Crash completed! Wreck at: [1731.26,14116.7,0] - Runtime: 332 Seconds || Distance from calculated POC: 350 meters"

21:36:01 "WAI: [Mission:[Hero] Weapon Cache]: Starting... [1321.99,6054.48,0]"

21:36:02 No owner

21:36:02 No owner

21:36:02 No owner

21:36:02 "WAI: Spawned a group of 3 AI (Bandit) at [1321.99,6054.48,0]"

21:36:02 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

21:36:02 Error position:

if(_aitype == "Hero") then>

21:36:02 Error Undefined variable in expression: cache_units

21:36:02 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

21:36:02 "WAI: Spawned a group of 3 AI (Bandit) at [1321.99,6054.48,0]"

21:36:02 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

21:36:02 Error position:

if(_aitype == "Hero") then>

21:36:02 Error Undefined variable in expression: cache_units

21:36:02 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

21:36:03 "WAI: Spawned a group of 3 AI (Bandit) at [1321.99,6054.48,0]"

21:36:03 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

21:36:03 Error position:

if(_aitype == "Hero") then>

21:36:03 Error Undefined variable in expression: cache_units

21:36:03 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

21:36:03 No owner

21:36:03 "WAI: Spawned in 2 M2StaticMG"

21:37:35 "CLEANUP: Deleted 1 Animals out of 5"

21:37:36 "TIME SYNC: Local Time set to [2013,8,3,21,37]"

21:40:00 "RUNNING EVENT: Supplyitems on [2016,4,17,21,40]"

21:40:01 "Spawning loot event at [6501.8,4727.18]"

21:40:01 "Creating ammo box at [7192.72,5550.46]"

21:40:01 "Loot event setup, waiting for 900 seconds"

21:42:36 "TIME SYNC: Local Time set to [2013,8,3,21,42]"

21:47:36 "TIME SYNC: Local Time set to [2013,8,3,21,47]"

21:52:35 "CLEANUP: Deleted 1 Animals out of 5"

21:52:36 "TIME SYNC: Local Time set to [2013,8,3,21,52]"

21:55:07 "RUNNING EVENT: Construction on [2016,4,17,21,55]"

21:55:17 "["PVAHR_0_t715T532a9t3Q4r4g5g332857",[b 1-1-B:1 ([FS]Meison88) REMOTE,"DAY"]]"

21:55:30 "["PVAHR_0_t715T532a9t3Q4r4g5g332857",[b 1-1-B:2 ([FS]BorkGamer) REMOTE,"NIGHT"]]"

22:01:59 "WAI: [Mission:[Hero] Weapon Cache]: Ended at [1321.99,6054.48,0]"

22:06:56 "CRASHSPAWNER: Crash found by [FS]BorkGamer, removing the marker"

22:07:35 "CLEANUP: Deleted 1 Animals out of 2"

22:10:02 "RUNNING EVENT: Military on [2016,4,17,22,10]"

22:10:02 "RUNNING EVENT: air_craft on [2016,4,17,22,10]"

22:10:02 "Spawning loot event at [11047.1,7947.45]"

22:10:02 "Creating ammo box at [11331.8,7957.37]"

22:10:03 "Loot event setup, waiting for 900 seconds"

22:11:53 "CRASHSPAWNER: Crash found by [FS]BorkGamer, removing the marker"

22:15:04 "RUNNING EVENT: supply_drop on [2016,4,17,22,15]"

22:16:50 "CLEANUP: Deleted 1 Loot Piles out of 27"

22:22:35 "CLEANUP: Deleted 1 Animals out of 3"

22:23:43 Server: Object 3:131 not found (message 70)

22:23:43 Server: Object 3:132 not found (message 70)

22:23:44 "infiSTAR.de Log: Техника уничтожена из ["DMR","DMR","Single","20Rnd_762x51_DMR",20] @146004 by [FS]Meison88 (76561198106112864) - MH6J_DZ, worldspace [356.124,[14619.1,14954.6,4.76912]], CharId 0, objID 1617, objUID 0, nearby []"

22:23:44 Client: Object 3:132 (type Type_69) not found.

22:23:45 "DEAD VEHICLE - server_crashLoot.sqf - [[[],[]],[[],[]],[[],[]],0]"

22:25:08 "RUNNING EVENT: Treasure on [2016,4,17,22,25]"

22:25:08 "Spawning loot event at [10050.2,13342.6]"

22:25:08 "Creating ammo box at [9334.1,12554.9]"

22:25:50 "WAI: [Mission:[Hero] Bandit Base]: Starting... [9818.72,13191.3,0]"

22:25:51 No owner

22:25:51 No owner

22:25:51 No owner

22:25:51 No owner

22:25:51 "WAI: Spawned a group of 7 AI (Bandit) at [9818.72,13191.3,0]"

22:25:51 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

22:25:51 Error position:

if(_aitype == "Hero") then>

22:25:51 Error Undefined variable in expression: cache_units

22:25:51 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

22:25:52 "WAI: Spawned a group of 4 AI (Bandit) at [9818.72,13191.3,0]"

22:25:52 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

22:25:52 Error position:

if(_aitype == "Hero") then>

22:25:52 Error Undefined variable in expression: cache_units

22:25:52 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

22:25:52 "WAI: Spawned a group of 4 AI (Bandit) at [9818.72,13191.3,0]"

22:25:52 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

22:25:52 Error position:

if(_aitype == "Hero") then>

22:25:52 Error Undefined variable in expression: cache_units

22:25:52 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

22:25:53 "WAI: Spawned a group of 4 AI (Bandit) at [9818.72,13191.3,0]"

22:25:53 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

22:25:53 Error position:

if(_aitype == "Hero") then>

22:25:53 Error Undefined variable in expression: cache_units

22:25:53 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

22:25:54 "WAI: Spawned a group of 4 AI (Bandit) at [9818.72,13191.3,0]"

22:25:54 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

22:25:54 Error position:

if(_aitype == "Hero") then>

22:25:54 Error Undefined variable in expression: cache_units

22:25:54 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

22:25:55 "WAI: Spawned in 1 M2StaticMG"

22:25:55 "WAI: Spawned in 1 M2StaticMG"

22:25:55 "WAI: Spawned in 1 M2StaticMG"

22:25:56 "WAI: Spawned in 1 M2StaticMG"

22:29:29 Error: Bone leftshoulder doesn't exist in some skeleton

22:29:29 Error: Bone rightshoulder doesn't exist in some skeleton

22:29:29 Error: Bone rightshoulder doesn't exist in some skeleton

22:29:29 Error: Bone leftshoulder doesn't exist in some skeleton

22:29:29 Error: Bone rightshoulder doesn't exist in some skeleton

22:29:29 Error: Bone leftshoulder doesn't exist in some skeleton

22:29:29 Error: Bone rightshoulder doesn't exist in some skeleton

22:29:29 Error: Bone leftshoulder doesn't exist in some skeleton

22:29:29 Error: Bone rightshoulder doesn't exist in some skeleton

22:29:29 Error: Bone leftshoulder doesn't exist in some skeleton

22:29:29 Error: Bone rightshoulder doesn't exist in some skeleton

22:29:29 Error: Bone leftshoulder doesn't exist in some skeleton

22:29:29 Error: Bone leftshoulder doesn't exist in some skeleton

22:29:29 Error: Bone rightshoulder doesn't exist in some skeleton

22:29:29 Error: Bone leftshoulder doesn't exist in some skeleton

22:29:29 Error: Bone rightshoulder doesn't exist in some skeleton

22:30:00 "RUNNING EVENT: crash_spawner on [2016,4,17,22,30]"

22:30:00 "RUNNING EVENT: abandonedvaults on [2016,4,17,22,30]"

22:30:00 "Checking vaults..."

22:30:00 "CRASHSPAWNER: 50% chance to start a crashing AH-1Z with loot table 'MilitarySpecial'"

22:30:00 Error in expression <= _allvaults select _i;

_curvaultcode = _curvault getVariable "CharacterID";

if >

22:30:00 Error position: <_curvault getVariable "CharacterID";

if >

22:30:00 Error Undefined variable in expression: _curvault

22:30:00 File z\addons\dayz_server\modules\abandonedvaults.sqf, line 18

22:30:00 "Total open vaults on server: 0"

22:30:15 "infiSTAR.de Log: Попытка открыть дверь: ID:133 UID:0 BY [FS]Meison88(76561198106112864) @012020 Code Entered: 425 | Correct Code: 583"

22:30:15 "infiSTAR.de Log: Попытка открыть дверь: ID:133 UID:0 BY [FS]Meison88(76561198106112864) @012020 Code Entered: 000 | Correct Code: 583"

22:31:38 "infiSTAR.de Log: Попытка открыть дверь: ID:133 UID:0 BY [FS]Meison88(76561198106112864) @012020 Code Entered: 316 | Correct Code: 583"

22:31:39 "infiSTAR.de Log: Попытка открыть дверь: ID:133 UID:0 BY [FS]Meison88(76561198106112864) @012020 Code Entered: 000 | Correct Code: 583"

22:37:36 "CLEANUP: Deleted 1 Animals out of 3"

22:40:05 "RUNNING EVENT: Supplyitems on [2016,4,17,22,40]"

 

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)>","nvgoggles","m136","rpg18","jav>","nvgoggles","m136","rpg18","jav>

 
Да  все  чисто без  ошибок  дисконект  секунд  через  5-10

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Да  все  чисто без  ошибок

 

Ты хоть свой RPT видел?) Я со счёту сбился сколько у тебя ошибок в нём.

А по поводу дисконекта, может BEC настроил плохо? Там есть функции кика из лобби, также запрещённых никнеймов. Если используешь BEC - проверь настройки.

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Ты хоть свой RPT видел?) Я со счёту сбился сколько у тебя ошибок в нём.

А по поводу дисконекта, может BEC настроил плохо? Там есть функции кика из лобби, также запрещённых никнеймов. Если используешь BEC - проверь настройки.

Ошибки походу  WAI  косячат  ! Чет  на  их  ругаеться  смотрю. Да использую  щас  буду  смотреть  !

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Ошибка в бетапатче. ваи, дзмс, дзаи не работают коректно на 13 патче, их нужно ковырять

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Ещё,попробуй в батнике сервера поставить параметр -nologs,чтобы беспонтовые ошибки не забивали память сервера.

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Ещё,попробуй в батнике сервера поставить параметр -nologs,чтобы беспонтовые ошибки не забивали память сервера.

-nologs  надо  в  server.bat добавить . Я  правильно понял?

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Совершенно верно,у тебя это сервер.бат,у меня старт.бат,суть не меняется.

-noPause -noSound -nologs -cpuCount=2 -exThreads=4 -maxMem=2047 типа этого.

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Совершенно верно,у тебя это сервер.бат,у меня старт.бат,суть не меняется.

-noPause -noSound -nologs -cpuCount=2 -exThreads=4 -maxMem=2047 типа этого.

Спасибо ! Надо попробывать.

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      Актив-1 конечно...
      Переделываем под модовые и получаем,
      <?xml version="1.0" encoding="UTF-8" standalone="yes"?> <events> <event name="AnimalBearA"> <nominal>5</nominal> <min>1</min> <max>3</max> <lifetime>180</lifetime> <restock>0</restock> <saferadius>200</saferadius> <distanceradius>10</distanceradius> <cleanupradius>300</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>custom</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="1" min="1" type="Radioactive_Bear_juggernaut"/> <child lootmax="0" lootmin="0" max="1" min="1" type="Radioactive_Bear_Beast"/> <child lootmax="0" lootmin="0" max="1" min="1" type="Radioactive_Bear_Tough"/> </children> </event> <event name="AnimalWolfA"> <nominal>8</nominal> <min>4</min> <max>6</max> <lifetime>180</lifetime> <restock>0</restock> <saferadius>200</saferadius> <distanceradius>0</distanceradius> <cleanupradius>0</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>child</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="6" min="2" type="Radioactive_Wolf_juggernaut"/> <child lootmax="0" lootmin="0" max="4" min="0" type="Radioactive_Wolf_Beast"/> <child lootmax="0" lootmin="0" max="4" min="0" type="Radioactive_Wolf_Tough"/> </children> </event> </events> Опять таки проверяем кодировку,валидатором и на соответствие с ванильным файлом. Даже если есть предоставленный автором мода готовый- просмотрите, поправите, исправите.
      Теперь подключаем созданные файлы.
      Открываем ванильный файл cfgeconomycore.xml
      И вписываем между </defaults> и </economycore>
      <ce folder="mod"> <file name="Atypes.xml" type="types" /> <file name="Aevents.xml" type="events" /> </ce> Мы создали два подключаемых файла с тайпс и событиями и подключили их.
      Открываем папку env и создаём два файла bearA_territories.xml и wolfA_territories.xml 
      Это файлы территорий спавна. Один из способов их заполнить-работа через СE Editor. (здесь нет описания) Другой-вручную спавнится к каждой точке спавна и снимать координаты, в не зависимости как вы поступаете нужно сделать следующее.
      ОТкрываем файл , к примеру , bearA_territories.xml
      Заполняем его следующем образом.
      <?xml version="1.0" encoding="UTF-8"?> <territory-type> </territory-type> Так начинается и заканчивается этот файл, между ними вбиваем точки спавна. Для примера приведу ДВЕ точки спавна для ДВУХ событий.
      <?xml version="1.0" encoding="UTF-8"?> <territory-type> <territory color="4291611852"> <zone name="Water" smin="0" smax="0" dmin="0" dmax="0" x="4822.5" z="13657.5" r="60"/> <zone name="Water" smin="0" smax="0" dmin="0" dmax="0" x="4897.5" z="13815" r="60"/> <zone name="Rest" smin="0" smax="0" dmin="0" dmax="0" x="4997.5" z="13127.5" r="232.5"/> <zone name="HuntingGround" smin="0" smax="0" dmin="0" dmax="0" x="4960" z="13105" r="292.5"/> </territory> <territory color="4291611852"> <zone name="Water" smin="0" smax="0" dmin="0" dmax="0" x="6030" z="11485" r="45"/> <zone name="Rest" smin="0" smax="0" dmin="0" dmax="0" x="7477.5" z="11970" r="180"/> <zone name="HuntingGround" smin="0" smax="0" dmin="0" dmax="0" x="7462.5" z="11970" r="217.5"/> <zone name="HuntingGround" smin="0" smax="0" dmin="0" dmax="0" x="6457.5" z="12210" r="210"/> </territory> </territory-type> territory color="4291611852" - цветовой код для СЕ. Совет делать его не разным для всего события и уникальным.
      zone name="Water" - название зоны спавна (разные названия влияют на поведение животных после спавна, "Water","Rest","HuntingGround",Graze". использование зон куриц и кроликов и их действие на животных-непроверено)
      далее идёт количество статических и динамических обьектов при спавне (если в ивенте "лимит" ссылается на эти значения -сделать отличными от нуля)
      Далее координаты точки и радиус в котором произойдёт спавн.
      Ещё для примера wolfA_territories.xml
      <?xml version="1.0" encoding="UTF-8"?> <territory-type> <territory color="4290666866"> <zone name="Water" smin="0" smax="0" dmin="3" dmax="4" x="4822.5" z="13657.5" r="100"/> <zone name="Rest" smin="0" smax="0" dmin="3" dmax="4" x="4997.5" z="12927.5" r="200"/> <zone name="HuntingGround" smin="0" smax="0" dmin="3" dmax="4" x="5060" z="12805" r="292.5"/> </territory> <territory color="4290666866"> <zone name="Water" smin="0" smax="0" dmin="3" dmax="4" x="7897.5" z="7515" r="100"/> <zone name="Rest" smin="0" smax="0" dmin="3" dmax="4" x="7477.5" z="7070" r="150"/> <zone name="HuntingGround" smin="0" smax="0" dmin="3" dmax="4" x="7560" z="7105" r="250.5"/> </territory> </territory-type> Опять всё проверяем,кодировка, проверка, схожесть, проверяем, сохраняем
      (не делайте ошибки по типу 
      <?xml version="1.0" encoding="UTF-8"?> <territory-type> <territory color="4291611852"> <zone name="Water" smin="0" smax="0" dmin="3" dmax="4" x="4822.5" z="13657.5" r="60"/> <zone name="Water" smin="0" smax="0" dmin="3" dmax="4" x="4897.5" z="13815" r="60"/> <zone name="Water" smin="0" smax="0" dmin="3" dmax="4" x="6030" z="13485" r="45"/> <zone name="Rest" smin="0" smax="0" dmin="3" dmax="4" x="6997.5" z="12127.5" r="232.5"/> <zone name="Rest" smin="0" smax="0" dmin="3" dmax="4" x="7477.5" z="11970" r="180"/> <zone name="HuntingGround" smin="0" smax="0" dmin="3" dmax="4" x="6960" z="12105" r="292.5"/> <zone name="HuntingGround" smin="0" smax="0" dmin="3" dmax="4" x="7462.5" z="11970" r="217.5"/> <zone name="HuntingGround" smin="0" smax="0" dmin="3" dmax="4" x="6457.5" z="12210" r="210"/> </territory> </territory-type> в таком виде это блок точек для ОДНОГО события. Но если у вас в планах именно так, то....почему и нет?)))
      Теперь подключаем наши события из файла инит
      Открываем ванильный файл cfgeventspawns.xml
      И между <event name="AnimalRoeDeer" /> и <event name="AnimalWolf" /> вписываем
          <event name="AnimalBearA" />
          <event name="AnimalWolfA" />
      Названия для ивента взяты из созданного нами файла Aevents.xml
      (кодировка, проверка, схожесть, проверяем, сохраняем)
      Открываем ванильный файл cfgenvironment.xml
      В блок file path
      <file path="env/wolfA_territories.xml" /> <file path="env/bearA_territories.xml" /> Мы указали на путь к файлам с точками спавна.
      В блок с territory type вписываем
      <territory type="Herd" name="WolfA" behavior="DZWolfGroupBeh"> <file usable="wolfA_territories" /> </territory> <territory type="Herd" name="BearA" behavior="BlissBearGroupBeh"> <file usable="bearA_territories"/> </territory> Где
      name= - общее имя для территорий животного (использую всегда окончание названия ивента -подобие ваниле ибо там так)
      behavior="DZWolfGroupBeh" - подключение поведения. должен совпадать с установками в самом моде. Да, можно попробовать волкам прописать модель поведения коровы.Не проверял.
      file usable="bearA_territories подключение файла территории.
      Проверяем, сохраняем, вайпаем сервер.
       Далее.....Всё. Быстрее сделать чем рассказать.

      Почему файлы тайпс и ивент создаём сами и подключаем отдельно.
      Одна цитата от "богемии"
      because of a limit on xml file-size
      Да и проще работать когда всё разложено по полкам.
      Кому не удобно и просто лень-мешайте в одну кучу.


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    • Автор: alexe1ch
      Вообщем проблема такая, перешел с панельки на выделенный сервер, все настроил, но появлиась проблема. Часто показывает красную цепь у игроков. Пинг скачет и аномально как то высок. Связывался с хостом, обновлял дрова на сервере, но все мимо. Кто нибудь сталкивался и знает как фиксить?
    • Автор: fedotovyasha
      Есть ли возможность сгенерировать и отобразить в ui qr код? Если да, то как?
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